Event History
Start | End |
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Map
- Normal
- Infernal
Bound Hero Battle: Tiki and Nowi
Another month brings yet another Bound Hero Battle, and this time it is named for the dauntless duo of Nowi and Tiki! Featuring three dragons, a Guidance flier, and the presence of the new skill Chill Spd, while this map is made easier by the lack of reinforcements, you’ll definitely want to take caution as you work through taking down your foes. There’s a few more tricky aspects like the trenches and the trees, but if you use your ingenuity and play smart, this map will no doubt fall to your strategic prowess.
Who To Choose
As is generally true of Bound Hero Battles, the individual units used is very important as they will primarily inform a strategy. There are a few routes one can take depending on what units are personally available, and, of course, adjustment based on the units one possesses is always a possibility.
It’s important to note that the presence of trees and trenches on this map do make maneuvering with cavalry allies rather difficult. Because of this -- and while they are more powerful while in a cavalry-exclusive team -- it’s a good idea to either use a mixed team composition or to leave horse-mounted heroes to take a breather in your barracks.
Baiters
Since the enemies on this map won’t start moving unless you KO, damage, or bait a foe, it’s advisable that you use a dedicated baiter if you’re not using a striker. It’s wise to keep mindful of the fact that ⅔ of the foes on this map deal magic damage, though -- so if you do decide to use a tank, make sure they either have good Resistance or will easily chew through any foes who dare stand in their way.
Armors such as Hector, Valentine Hector, Fallen Hardin, and Zelgius are able to easily withstand physical hits and hit hard upon counterattacking, but they may struggle because most of their enemies will be targeting their relatively low Resistance. Dragons such as Nowi, Young Tiki, and Fae all boast decent mixed defenses, especially if they tote skills such as Triangle Adept to grant them more polarizing matchups. Legendary Robin is also a potential choice, but may struggle due to her lack of color advantage. Great F2P options include Legendary Ike, who natively sports Warding Breath which boosts his Resistance and grants him cooldown reduction, and Fjorm, who possesses naturally high Resistance. Once promoted to 5 star rarity, Anna also has decent Attack and reasonably good Resistance, but may struggle if Chill Spd hits her with a debuff.
Strikers
First and foremost, the fact that a good portion of your foes are composed of dragon units means that strikers who can deal effective damage to them will prove to be incredibly useful here. Lucina, Masked Marth, Marth, Chrom, Exalted Chrom, Alm, and Roy with the refined Binding Blade are all red units who deal effective damage to dragons when wielding the appropriate weaponry. Deirdre and Julia are green options who also deal effective damage when they carry the tome Naga or Divine Naga.
Alternatively, melee Brave users are able to hit foes twice without retaliation, though be mindful of foes that have particularly high Defense. Moreover, those who are fliers are able to bypass the movement penalties the trees would normally cause. Cherche, Cordelia, Hinoka, and Elincia are all great Brave users who can make excellent use of class-specific buffs. WT Reinhardt is also a powerful striker with a good Enemy Phase presence as well, but may struggle somewhat due to the trenches and trees on this map.
Brave and Blade tome wielders can also serve to be useful if your team composition provides them with the appropriate buffs. Tharja, Reinhardt, Tailtiu, and Nino are potential options here, especially if they are equipped with a Breaker skill to add to their coverage and are accompanied by a buffbot like Eirika or Ephraim. Be warned, however, that the presence of Chill Spd on this map will somewhat complicate things for most Blade users given their usually high Speed and their preference to perform follow-ups.
Dancers
Dancers help provide support, may even have a decent offensive presence themselves, and can usually tank a hit or two, if need be. Olivia, Performing Olivia, Performing Inigo, Performing Shigure, Performing Azura, Azura, New Year Azura, and Ninian all give the refreshment that high-firepower units need while also possessing the ability to provide an assist to KO an enemy.
Healers
While not generally a great choice over units who can deal heavy damage or dancers, Healers can be incredibly useful in this Bound Hero Battle due to their ability to provide valuable healing to your tank. Genny, Elise, Wrys, Lissa, and Sakura are potential additions to a team that may serve you well on this map.
Strategy
Strategizing for this Bound Hero Battle shouldn’t be too challenging due to the absence of reinforcements. While it can be difficult to exactly predict what will happen due to IV / Merge variance, here’s some general tips to get you started.
First Blood
Since this map won’t start moving unless you bait, damage, or KO an enemy, your team composition will change how you decide to begin. Since a unit will have to weather damage from at least two colors if they bait, it’s suggested that the map is begun by using a striker instead.
Unfortunately, striking is made somewhat complicated because the most obvious targets (that being Nowi and the green dragon) are seated on defense tiles, which increases the bulkiness exponentially. Moreover, Nowi and Tiki have reduced cooldown, and are almost ready to fire off powerful Specials. Don’t panic -- even if you don’t net a KO this turn, this map should still be manageable. Just take your time and make your move methodically -- assuming significant damage is still dealt to a foe, this turn will be far from wasted.
Guiding Light
Another thing of note is that the flier on this map is carrying Guidance, which may allow a foe that you didn’t see coming to launch an ambush. If that happens, don’t give up yet! That enemy may be putting themselves into a position that allows you to KO them more easily than if they had just stayed within their ranks. You can even use this to your advantage -- below, the green dragon is baited with Nowi so that Julia can KO them with Genny’s help.
Living Life Dangerously
Although it may seem counterproductive, there are situations where it may actually suit your purposes to allow one of your allies to be low on health. Skills like Wings of Mercy and Escape Route can help piggyback your dancer to refresh another unit, or allow any one of your units to retreat when they’ve overextended. If one of your units takes damage at a specific point of this map and you're later stuck in a precarious situation, try giving them one of your allies these skills. After all, there's very few situations where teleporting across the map won't come in handy.
Flipping The Switch
If you think they can handle it, don’t be afraid to let your striker bait, especially if they have a color advantage and are running Triangle Adept. While it makes sense to be reluctant to allow any foe to initiate on them, the fact that this map costs no stamina means that you can afford to take risks. Besides, what is more likely is that your striker will come out of the engagement with another KO under their belt -- assuming you make sure to play to their strengths. As long as their presence on Enemy Phase isn’t non-existent, they should be fine, and you’ll be one step closer to conquering this map for good.
Two For The Price Of One
Once you’re in a situation where one of your units is a hard counter for two or more foes, it’s advisable to do everything you can to finish off those foes as quickly as possible. This is when you can afford to play more aggressively and dive deep into the enemy lines. You don’t want to put yourself into a situation, after all, where winning is more difficult because a troublesome unit moved into range. You may want to consider tanking more than one foe on enemy phase… if your tank can handle it. Dancers can be a great way to ensure you’re in the proper position, but movement assists can also help out with this in a pinch.
If At First You Don’t Succeed
Don’t be fooled by video walkthroughs of any Bound Hero Battle that you watch -- it’s very rare for anyone to beat high-difficulty content (or record a video of themselves doing so!) on their first try. Additionally, the potential variance in unit builds that Skill Inheritance brought along with the random nature of summoning has resulted in pretty much every single summoner having different “building blocks” to work with. This, when combined with the high difficulty level of Infernal, may prove frustrating while someone is trying to find the right combination of units and moves. The key thing to keep in mind is that it may take some light Skill Inheritance and seal shuffling, multiple tries of the map, and a few stamina potions to find a strategy that works for you. Every single turn you complete gets you one step closer to completing the puzzle. Finally, reading about or watching videos of successful strategies may also help you break through a particularly difficult turn that you can’t complete, or may give you ideas of a new unit to use.
Map Enemies
- Hard
- Lunatic
- Infernal
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
33 | 31 | 26 | 16 | 22 | |
Weapon | Blárowl | A | Fury 2 | ||
Support | B | Swordbreaker 2 | |||
Special | Reprisal | C | Fortify Def 3 |
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
41 | 38 | 17 | 27 | 18 | |
Weapon | Lightning Breath+ | A | Steady Stance 3 | ||
Support | Swap | B | Chill Spd 3 | ||
Special | Bonfire | C | Drive Res 2 |
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
36 | 37 | 19 | 28 | 13 | |
Weapon | A | Bracing Blow 2 | |||
Support | B | Hit and Run | |||
Special | Noontime | C | Guidance 2 |
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
38 | 32 | 22 | 23 | 16 | |
Weapon | Wo Dao | A | Swift Sparrow 2 | ||
Support | B | Wrath 3 | |||
Special | Moonbow | C | Breath of Life 2 |
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
46 | 34 | 19 | 22 | 24 | |
Weapon | Lightning Breath+ | A | Fortress Res 3 | ||
Support | Rally Defense | B | Dull Ranged 3 | ||
Special | Iceberg | C | Drive Def 2 |
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
44 | 44 | 35 | 23 | 31 | |
Weapon | Blárowl | A | Fury 3 | ||
Support | B | Swordbreaker 3 | |||
Special | Reprisal | C | Fortify Def 3 |
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
56 | 46 | 23 | 35 | 24 | |
Weapon | Lightning Breath+ | A | Steady Stance 3 | ||
Support | Swap | B | Chill Spd 3 | ||
Special | Bonfire | C | Drive Res 2 |
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
49 | 49 | 27 | 36 | 19 | |
Weapon | Slaying Hammer+ | A | Bracing Blow 2 | ||
Support | B | Hit and Run | |||
Special | Noontime | C | Guidance 3 |
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
52 | 44 | 31 | 30 | 22 | |
Weapon | Wo Dao+ | A | Swift Sparrow 2 | ||
Support | B | Wrath 3 | |||
Special | Moonbow | C | Breath of Life 3 |
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
63 | 42 | 27 | 30 | 32 | |
Weapon | Lightning Breath+ | A | Fortress Res 3 | ||
Support | Rally Defense | B | Dull Ranged 3 | ||
Special | Iceberg | C | Drive Def 2 |
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
52 | 47 | 38 | 25 | 34 | |
Weapon | Blárowl+ | A | Fury 3 | ||
Support | B | Swordbreaker 3 | |||
Special | Reprisal | C | Fortify Def 3 |
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
64 | 50 | 25 | 38 | 26 | |
Weapon | Lightning Breath+ | A | Steady Stance 3 | ||
Support | Swap | B | Chill Spd 3 | ||
Special | Bonfire | C | Drive Res 2 |
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
57 | 52 | 30 | 39 | 21 | |
Weapon | Slaying Hammer+ | A | Bracing Blow 2 | ||
Support | B | Hit and Run | |||
Special | Noontime | C | Guidance 3 |
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
61 | 47 | 34 | 33 | 24 | |
Weapon | Wo Dao+ | A | Swift Sparrow 2 | ||
Support | B | Wrath 3 | |||
Special | Moonbow | C | Breath of Life 3 |
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
61 | 46 | 33 | 32 | 31 | |
Weapon | Lightning Breath+ | A | Darting Blow 3 | ||
Support | B | Windsweep 3 | |||
Special | Glimmer | C | Threaten Spd 3 |
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
73 | 46 | 30 | 33 | 35 | |
Weapon | Lightning Breath+ | A | Fortress Res 3 | ||
Support | Rally Defense | B | Dull Ranged 3 | ||
Special | Iceberg | C | Drive Def 2 |
User Submitted Teams
Just keep lowering their hp slowly with Savage Blow.
Make sure to get no counterattack and focus on those with low resistance as you can deal damage and the savage blow will lower those with high resistance.
This will probably only work if you have the Halloween Mia or a flying unit that has foe cannot counterattack. You will need to bypass the forest and make a safe return as most of the tough units cannot bypass the forest easily.
relevant skills on units are
Setsuna-Firesweep Bow, poison strike 3, savage blow in c and seal slot
Myrrh - base kit +Reposition
Brave Veronica - base kit + speed +3 in A
Silvia- 4 star, base kit
for this strategy i used setsuna (any firesweep w poison strike and savage blow will probably work) to hit nowi from the bottom in the forest, dance, attack reposition her to safety with myrrh just use myrrh to tank and veronica and setsuna to take out all the non tiki and nowi enemies.
tiki can just destroy anyone if they get hit at this point so just use setsuna dancer and reposition to get her and nowi into a range where they can be KOed by Myrrh or Veronica
Reason i chose sylvia as my dancer is her high res compared to olivia and she's in the 4 star pool and needs to take a hit from a blue mage. green dancer would work too, Hoshidan Elincia works and i'm pretty sure axura would work as well
I made this team, because i gave my nino dancer's ring+ (Gronnblade+ can be used aswell but the skill takes longer to activate), Blazing Light, L&D 3, desperation and Savage blow with atk +3 as S seal, i used Aversa because she will lower the enemies stats because Nino made them lose some of the health (you can also let nino run double savage blow for 14 additional damage) my Nino is 5* lvl 40 +7 so her stats are a bit higher with 57 atk, 44 spd, 16 def (lowered) and 24 res (lowered) Aversa however is running a double HP+5 build giving her 52 hp, Effie lvl 40 +4 with Silver Lance+ (mt refinement), reposition, Glimmer, DB3, Wary Fighter 3, Drive Atk 2 and armored boots as S seal, Veronica has a simple build using Hliðskjálf, windfire balm+, wrathful staff 3 and close guard 3.
https://twitter.com/13s_hion/status/1059432037390712834
Really easy map with a quick solution.
IVs are:
Lucina +ATK -HP
Myrrh +DEF -ATK
Azura +SPD -RES
Loki +RES -SPD
Myrrh is there as a bait to start the battle. She will need DC to take down a blue mage and QR to make sure she will hit back her enemies.
Lucina and her Falchion will slay down both Nowi and Tiki, mind that my Lucina has Summoner Support for some extra HP and stats that will help her survive. She needs Desperation too.
Azura will take a few hits and survive, but she's mainly there to buff and dance. Loki is there to heal a few times and buff everyone with her Wave skill.
You know the sets already, the only thing being that I sacrificed what is implied to be this game's Medeus tool give Lyn a glorified HP+5 skill. Plus, I have them regularly updated on my heroes list, so let's cut to the the chase, shall we?
With the return of this BHB and the fact that my Askrian team won easily on Lunatic I decided to go the next step and go on with what I call a Super-hardcore challenge.
That means, only unrefined Dark Breath+ on the Corrin, only unrefined Falchion on Marth, only Sing on PAzura, and only Rehabilitate on Bridal Lyn.
And it wasn't too hard at all, once I figured out how to bait the mage into drifting behind.
https://www.youtube.com/watch?v=PLb8oH8foCQ