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Special Skills

Special Skills

Skills

Special Skills List

Special Effect CD
Daylight Restores HP = 30% of damage dealt. 3
Sol Restores HP = 50% of damage dealt. 3
Rising Flame Before combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res). 4
Growing Flame Before combat this unit initiates, foes in a wide area around target take damage equal to (unit's Atk minus foe's Def or Res). 4
Holy Vestments Reduces damage inflicted by attacks from foes 2 spaces away by 30%. 3
Aegis Reduces damage inflicted by attacks from foes 2 spaces away by 50%. 3
Night Sky Boosts damage dealt by 50%. 3
Astra Boosts damage dealt by 150%. 4
Imbue When healing an ally with a staff, restores an additional 10 HP to target ally. 1
Solid-Earth Balm When healing an ally with a staff, grants Def+4 to all allies for 1 turn. 1
Glimmer Boosts damage dealt by 50%. 2
Dragon Gaze Boosts Atk by 30%. 4
Draconic Aura Boosts Atk by 30%. 3
Glowing Ember Boosts damage dealt by 50% of unit's Def. 4
Bonfire Boosts damage dealt by 50% of unit's Def. 3
Rising Light Before combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res). 4
Blazing Light Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's Atk minus foe's Def or Res). 4
Buckler Reduces damage inflicted by attacks from adjacent foes by 30%. 3
Pavise Reduces damage inflicted by attacks from adjacent foes by 50%. 3
Aether Resolve combat as if foe suffered Def/Res-50%. Unit recovers HP=half damage dealt. 5
New Moon Resolve combat as if foe suffered Def/Res-30% 3
Luna Resolve combat as if foe suffered Def/Res-50% 3
Retribution Boosts damage dealt to foe by 30% of damage dealt to unit. 3
Vengeance Boosts damage dealt to foe by 50% of damage dealt to unit. 3
Rising Wind Before combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res). 4
Blazing Wind Before combat this unit initiates, foes in an area near target take damage equal to 1.5x (unit's Atk minus foe's Def or Res). 4
Galeforce If unit initiates combat, grants unit another action after combat. (Once per turn.) 5
Kindled-Fire Balm When healing an ally with a staff, grants Atk+4 to all allies for 1 turn. 1
Dragon Fang Boosts Atk by 50%. 4
Sacred Cowl Reduces damage inflicted by attacks from foes 2 spaces away by 30% 2
Escutcheon Reduces damage inflicted by attacks from adjacent foes by 30%. 2
Swift-Winds Balm When healing an ally with a staff, grants Spd+4 to all allies for 1 turn. 1
Chilling Wind Boosts damage dealt by 50% of unit's Res. 4
Glacies Boosts damage dealt by 80% of unit's Res. 4
Growing Light Before combat this unit initiates, foes in a wide area around target take damage equal to (unit's Atk minus foe's Def or Res). 4
Ignis Boosts damage dealt by 80% of unit's Def. 4
Blazing Flame Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's ATK minus foe's Def or Res). 4
Reprisal Boosts damage dealt to foe by 30% of damage dealt to unit. 2
Noontime Restores HP = 30% of damage dealt. 2
Miracle If unit's HP > 1 and foe would reduce unit's HP to 0, unit survives with 1 HP. 5
Growing Wind Before combat this unit initiates, foes in a wide area around the target take damage equal to (unit's Atk minus foe's Def or Res). 4
Iceberg Boosts damage dealt by 50% of unit's Res. 3
Moonbow Resolve combat as if foe suffered Def/Res-30%. 2
Heavenly Light When healing an ally with a staff, all other allies recover 10 HP. 2
Rising Thunder Before combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res). 4
Blazing Thunder Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's ATK minus foe's Def or Res). 4
Growing Thunder Before combat initiates, foes in a wide area around the target take damage equal to (unit's Atk minus foe's Def or Res). 4
Still-Water Balm When healing an ally with a staff, grants Res+4 to all allies for 1 turn. 1
Black Luna Resolve combat as if foe suffered Def/Res-80%. (Skill cannot be inherited.) 3
Regnal Astra Boosts damage dealt by 40% of unit's Spd. (Skill cannot be inherited.) 2
Ice Mirror If foe's Range = 2, reduces damage from foe's attacks by 30%. Boosts unit's next attack by total damage that was reduced (by any source, including other skills) when Special triggers. Resets at end of combat. (Skill cannot be inherited.) 2
Radiant Aether During combat, treats foe's Def/Res as if reduced by 50%. Restores HP = 50% of damage dealt. 4
Windfire Balm+ When healing an ally with a staff, grants Atk/Spd+6 to all allies for 1 turn. 1
Windfire Balm When healing an ally with a staff, grants Atk/Spd+4 to all allies for 1 turn. 1
Fire Emblem Boosts damage by 30% of unit's Spd. Grants Atk/Spd/Def/Res+4 to unit and all allies for 1 turn after combat. (Bonus granted to allies even if unit's HP reaches 0.) 2
Blue Flame Boosts damage by 10. If unit is adjacent to an ally, boosts damage by 25 instead. 3
Earthwater Balm+ When healing an ally with a staff, grants Def/Res+6 to all allies for 1 turn. 1
Earthwater Balm When healing an ally with a staff, grants Def/Res+4 to all allies for 1 turn. 1
Earthfire Balm When healing an ally with a staff, grants Atk/Def+4 to all allies for 1 turn. 1
Earthfire Balm+ When healing an ally with a staff, grants Atk/Def+6 to all allies for 1 turn. 1
Fireflood Balm+ When healing an ally with a staff, grants Atk/Res+6 to all allies for 1 turn. 1
Fireflood Balm When healing an ally with a staff, grants Atk/Res+4 to all allies for 1 turn. 1
Lunar Flash Treats foe's Def/Res as if ignored by 20% during combat. Boosts damage by 20% of unit's Spd. 2
Umbra Blast After combat, deals 5 damage to target and foes within 2 spaces of target and then unit and target foe swap spaces. Exclusive for Røkkr Sieges bosses, 2
Umbra Eruption After combat, deals 10 damage to target and foes within 2 spaces of target and then unit and target foe swap spaces. Exclusive for Røkkr Sieges bosses. 2
Umbra Calamity After combat, deals 15 damage to target and foes within 2 spaces of target and then unit and target foe swap spaces. Exclusive for Røkkr Sieges bosses. 2
Ruptured Sky Boost damage by 20% of foe's Atk. If in combat against dragon foe or beast foe, boost damage by 40% instead of 20%. 2
Sirius Boost damage by 30% of unit's Spd. Restores HP = 30% Of damage dealt. 2
Njörun's Zeal If unit initiates combat, grants another action to unit after combat. (Once per turn.) When Special triggers, inflicts "restricts movement to 1 space" on unit and Pair Up cohort through their next action. 3
Twin Blades Boosts damage by 40% of unit's Res. Disables non-Special skills that "reduce damage by X%." 2
Open the Future Boosts damage by 50% of unit's Def. Restores HP = 25% of damage dealt. 3
Imperial Astra Boost damage by 40% of unit's Spd. 2
Hero's Blood Boost damage by 30% of unit's Spd. Grants Atk/Spd/Def/Res +4 to unit and all allies for 1 turn after combat. (Bonus granted to allies even if unit's HP reaches 0.) 2
Righteous Wind Boost damage by 30% of unit's Spd. Restores 10 HP to unit and all allies after combat. (Healing does not stack if triggered more than once per combat. HP restored to allies even if unit's HP reaches 0.)   2
Mayhem Aether During combat, treats foe's Def/Res as if reduced by 50%. Restores HP = 50% of damage dealt. 4
Blazing Special PLACEHOLDER SKILL FOR USE IN BUILDS. USE OWN PERSONAL CHOICE. 4