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Adrift Camilla

Analysis by Wecondo12
Adrift Camilla - Flower of Fantasy

5

Obtainable as a 5 only

Hero Stats

Max Avg Total Stats at Lvl 40
150
HP 36
ATK 37
SPD 30
DEF 17
RES 30

Stat Variations

Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 16 8 7 3 5
Middle 17 9 8 4 6
High 18 10 9 5 7

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 33 34 26 13 27
Middle 36 37 30 17 30
High 40 40 33 20 33

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Skill Sets

Dreams of Absolution (Offense)

Build by Wecondo12
Recommended
Book of Dreams (+Eff) A Atk/Spd Boosting A Slot
Positional Assist B Windsweep 3
Alternate: S/R Far Trace 3
Iceberg
Alternate: Glimmer
C Joint Drive Atk
IVs

+ATK or +SPD / -DEF or -HP

SBlade Session 3
Alternate: Atk/Spd Solo 3

Show Explanation/Analysis

Weapon: Book of Dreams (+Eff)

Assist: Positional Assist / Preference

Special: Iceberg / Glimmer

Passive A: Atk/Spd Boosting A Slot

Passive B: Windsweep / S/R Far Trace / Chill Res

Passive C: Joint Drive Atk / Preference

Sacred Seal: Blade Session / Atk/Spd Solo / Swift Sparrow / Life and Death

  • Perplexingly, Adrift Camilla’s refine opted to focus more on improving her middling Speed rather than her Resistance. Because of this, Adrift Camilla wants to enhance her Speed to more workable levels with A slot skills such as Atk/Spd Solo and Atk/Spd Catch to perform follow-up attacks as often as possible. By boosting her Speed, Adrift Camilla can also make good use of Windsweep to avoid physical counterattacks at the cost of her ability to perform follow-up attacks herself. 
  • S/R Far Trace isn’t terribly effective on ranged fliers due to their lack of movement, but she can still make some use of the stat debuff it provides to slightly swing matchups more in her favor. On a budget, Chill Res offers similar utility, albeit usable by any ally that attacks the afflicted foe.
  • Joint Drive Atk is a solid C slot option for most units, but Adrift Camilla can also opt for Rein skills, Res Smoke, or Distant Guard depending on budget.

Strengths

Refined Book of Dreams

Adrift Camilla manages to set herself apart to some degree despite the weaknesses of her class typing thanks to her exclusive Book of Dreams, which inflicts -5 Attack/Speed/Resistance to the closest foe within five spaces and all foes within two spaces of them in addition to inflicting an additional -4 penalty to the foe’s stats when she initiates or is within two spaces of an ally. The weapon also gives her an extra +5 Attack and Speed when initiated and true damage equal to 15% of her Attack, making her a capable offensive mage despite her class type.

Weaknesses

Ranged Flier

While Adrift Camilla possesses a decent exclusive weapon, she still suffers greatly due to her class type. Ranged Fliers suffer from two key issues: lack of skill access (especially B slot skills) and a crippling weakness to Bows. Adrift Camilla gets very little in return for these weaknesses besides gimmicky movement-based B slots such as Aerobatics, leaving her far less effective in comparison to other player phase mages blessed with a better movement type (Ie: Infantry).

Terrible Physical Bulk

Camilla’s base 17 Defense and 36 HP mean that she will fold very easily to physical foes, so she must take great care to avoid physical damage in general.

Weapon Skills

Weapons SP Rng. Mt.
Flux
Red Tome Users Only
50 2 4
Ruin
Red Tome Users Only
100 2 6
Fenrir
Red Tome Users Only
200 2 9
Book of Dreams

Grants Atk+3. If unit is adjacent to an ally, inflicts Atk/Spd/Def/Res-4 on foe during combat.

Learns by default at 5 ★
Non-Inheritable skill.
400 2 14
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Support Skills

Support Skills Rng. SP
Draw Back

Unit moves 1 space away from target ally, who moves to unit's former position.

Learns by default at 5 ★
1 150

Passive Skills

Passive Skills SP Slot
Atk/Res Bond 1

Grants Atk/Res+3 to this unit during combat if unit is adjacent to an ally.

Inheritable by all units.
60
A
Atk/Res Bond 2

Grants Atk/Res+4 to this unit during combat if unit is adjacent to an ally.

Inheritable by all units.
120
A
Atk/Res Bond 3

Grants Atk/Res+5 to this unit during combat if unit is adjacent to an ally.

Inheritable by all units.
Unlocks at 5 ★
240
A
Atk/Res Link 1

If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Res+2 to unit and target ally or unit and targeting ally for 1 turn.

Non-inheritable by Staff-wielding units.
60
B
Atk/Res Link 2

If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Res+4 to unit and target ally or unit and targeting ally for 1 turn.

Non-inheritable by Staff-wielding units.
120
B
Atk/Res Link 3

If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Res+6 to unit and target ally or unit and targeting ally for 1 turn.

Non-inheritable by Staff-wielding units.
Unlocks at 5 ★
240
B
Spur Atk 1

Grants Atk+2 to adjacent allies during combat.

Inheritable by all units.
50
C
Spur Atk 2

Grants Atk+3 to adjacent allies during combat.

Inheritable by all units.
100
C
Goad Fliers

Grants flying allies within 2 spaces Spd/Atk+4 during combat.

  • Requires Spur Atk 2 or Spur Spd 2.
Only inheritable by flier units.
Unlocks at 5 ★
200
C

Other Info

Origin
Fire Emblem Heroes

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