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Analysis by RedFerrari1998
Eirika (SM) - Anamnesis Lady

5

Obtainable as a 5 only

Related Heroes

Hero Stats

Max Avg Total Stats at Lvl 40
144
HP 36
ATK 31
SPD 35
DEF 20
RES 22

Stat Variations

Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 16 6 8 4 4
Middle 17 7 9 5 5
High 18 8 10 6 6

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 33 28 32 17 19
Middle 36 31 35 20 22
High 40 34 38 23 25

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Skill Sets

Grado and Renais as One (Offensive)

Build by RedFerrari1998
Recommended
Gleipnir (+Eff)
Alternate: Rauðrblade+
A Swift Sparrow (2 or 3)
Alternate: Atk/Spd Solo 3
Reposition
Alternate: Rally Atk/Spd
B Desperation 3
Glimmer
Alternate: Moonbow
C Joint Hone Spd
Alternate: Hone Cavalry
IVs

+ATK or +SPD / -DEF

SSwift Sparrow 2
Alternate: Heavy Blade 3

Show Explanation/Analysis

Weapon: Gleipnir (+Eff) / Rauðrblade+  

Assist: Reposition / Rally Atk/Spd / Player Preference

Special: Glimmer / Moonbow  

Passive A: Swift Sparrow (2 or 3) / Atk/Spd Solo / Fury (3 or 4)

Passive B: Desperation  

Passive C: Joint Hone Spd / Joint Hone Atk / Cavalry Buff / Player Preference

Sacred Seal: Swift Sparrow / Heavy Blade / Death Blow / Darting Blow

  • This build is designed to maximize SM Eirika’s general offensive capabilities across all game modes. More specialized Aether Raids builds will likely work better in that mode, but this build is still workable for Aether Raids nevertheless.
  • The refined Gleipnir provides SM Eirika with a lot of bonuses whenever who she is attacking starts combat at full health, including giving herself more offensive stats, debuffing the opponent in all stats, and nullifying debuffs on herself. Rauðrblade remains a solid option as well. In either case, using Glimmer or Moonbow is advised due to their short cooldowns.
  • For an offensive build, SM Eirika already comes with two excellent skills: Swift Sparrow 2 and Desperation. These increase her offensive stats when attacking and allow her to perform any follow-up attack immediately when at 75% HP or below. Swift Sparrow 3 is a flat upgrade over Swift Sparrow 2 but not strictly necessary. Atk/Spd Solo and Fury (3 and 4) make great alternative A slot skills.
  • Joint Hone Atk or Joint Hone Spd allows SM Eirika to support not only her allies but also herself with a strong offensive boost in either Attack or Speed. If she’s alongside other cavaliers, any of the Cavalry Buff skills such as Hone Cavalry will make for a great option.
  • Swift Sparrow is the perfect Sacred Seal for an offensive set, granting a strong offensive boost when SM Eirika initiates combat. Heavy Blade is also an equally strong option when used with Gleipnir, as it will let her charge Moonbow or Glimmer in a single hit if it activates. Death Blow and Darting Blow are also great options if Swift Sparrow is unavailable.

No Different From the Sword (Aether Raids Offensive)

Build by RedFerrari1998
Recommended
Gleipnir (+Eff) A Close Foil
Alternate: Close Counter
Reposition
Alternate: Rally Atk/Spd
B Mystic Boost 3
Alternate: Vantage 3
Glimmer
Alternate: Noontime
C Pulse Smoke 3
Alternate: Atk Smoke 3
IVs

+ATK / -DEF

SSteady Posture 2
Alternate: Steady Stance 3

Show Explanation/Analysis

Weapon: Gleipnir (+Eff) 

Assist: Reposition / Rally Atk/Spd / Player Preference

Special: Glimmer / Noontime

Passive A: Close Foil / Close Counter / Atk/Spd Solo

Passive B: Mystic Boost / Vantage / Dull Ranged

Passive C: Pulse Smoke / Atk Smoke 

Sacred Seal: Steady Posture / Steady Stance 

  • This build is designed specifically for use in Aether Raids when attacking. The primary skill choices are intended to maximize SM Eirika’s ability to survive opponents. Ideally, this build should be used alongside Mythic Heroes that boost Resistance, such as Eir.
  • Refined Gleipnir’s ability to mitigate debuffs on SM Eirika, on top of the already existing offensive buffs for herself and debuffs for the opposition, makes it a valuable weapon in Aether Raids. One will need to take caution to not deal chip damage to the defending team however, as SM Eirika’s effectiveness falls drastically against opponents not at full HP.
  • The combination of Close Foil, Mystic Boost, and the Steady Posture Sacred Seal all add to SM Eirika’s defensive capabilities. She’ll be able to counter physical melee opponents, give herself good stat boosts on Enemy Phase, heal herself after every round of combat, and negate skills that target the lower defensive stat. 
    • If one is concerned about fighting dragon foes, Close Counter remains an excellent option for this build. If retaliating against physical foes is not of concern, Atk/Spd Solo can make for an effective option for greater offensive capabilities.
    • Vantage is a good alternative to Mystic Boost that can potentially save SM Eirika’s life if the opponent would defeat her otherwise, but one has to be wary of opponents with Hardy Bearing. Dull Ranged is another good B slot option for negating buffs on opposing ranged foes.
    • If the Steady Posture Sacred Seal is unavailable, any Stance would be a strong alternative choice.
  • Glimmer and Noontime both make for effective Special choices. Both on two charge cooldowns, Glimmer will aid SM Eirika greatly with her damage dealing capabilities while Noontime can help with her ability to sustain combat.
  • Pulse Smoke makes for the ideal C slot so SM Eirika can counteract defense teams utilizing skills such as Infantry Pulse to achieve immediate Specials. If Pulse Smoke is unavailable, then the other Smoke skills such as Atk Smoke make for strong options as well.

Strengths

Gleipnir

Gleipnir is SM Eirika’s exclusive tome. At base, this weapon grants her with +3 Resistance and grants +3 Attack/Speed when fighting a foe at full HP. While the base version is highly underwhelming, the refined version boosts the default bonus up to +4 Attack/Speed, as well as allows her to debuff the opponent for -4 Atk/Spd/Def/Res and nullify the effects of any penalties on herself.

This tome has a lot of benefits so long as one can ensure SM Eirika is only fighting foes at full HP. This is a relatively easy requirement for most content outside of Aether Raids and Abyssal Hero Battles. Even within Aether Raids, smart play can allow one to make full use of this tome’s power.

Good Offensive Capabilities

SM Eirika comes with 31 Attack and 35 Speed. While her Attack stat is on the far low end for red mages, her Speed is on the higher end. With offensive help, primarily from Gleipnir, SM Eirika can nevertheless become highly potent when used offensively.

Cavalry Mobility

As a cavalry unit, SM Eirika possesses a natural movement range of 3. This high movement can potentially allow SM Eirika to reach locations other units cannot, granting her greater flexibility in the way she can approach battles.

Weaknesses

Gleipnir’s HP requirement

The amount of bonuses this tome gives SM Eirika is substantial, but it is limited by the requirement to have foes at full HP. This can be most notable in Aether Raids, where chip damage from structures such as the Bolt Tower and Bolt Trap can cause her to lose out on all of those bonuses. Without them, SM Eirika loses a lot of her power.

Terrain Vulnerability

While SM Eirika gets to enjoy the movement range of 3, she also needs to contend with being completely incapable of passing through forests and being slowed down by trenches. This can prove to be detrimental on certain maps where such terrain might prevent SM Eirika from reaching where she needs to be.

Weapon Skills

Weapons SP Rng. Mt.
Flux
Red Tome Users Only
50 2 4
Ruin
Red Tome Users Only
100 2 6
Fenrir
Red Tome Users Only
200 2 9
GleipnirGrants Res+3. If foes' HP = 100% at start of combat, grants Atk/Spd+3 during combat.
Learns by default at 5 ★
Non-Inheritable skill.
400 2 14
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Support Skills

Support Skills Rng. SP
Rally AttackGrants Atk+4 to an adjacent ally until the end of the turn.
Learns by default at 5 ★
1 150
Rally Atk/SpdGrants Atk/Spd +3 to an adjacent ally until the end of the turn.
1 300

Passive Skills

Passive Skills SP Slot
Swift Sparrow 1If unit initiates combat, unit granted Atk/Spd+2 during battle.
Non-inheritable by Staff-wielding units.
120
A
Swift Sparrow 2If unit initiates combat, unit granted Atk/Spd+4 during battle.
Non-inheritable by Staff-wielding units.
Unlocks at 5 ★
240
A
Desperation 1If unit initiates combat with HP ≤ 25%, follow-up attacks occur immediately after unit's attack.
Inheritable by all units.
50
B
Desperation 2If unit initiates combat with HP ≤ 50%, follow-up attacks occur immediately after unit's attack.
Inheritable by all units.
100
B
Desperation 3If unit initiates combat with HP ≤ 75%, follow-up attacks occur immediately after unit's attack.
Inheritable by all units.
Unlocks at 5 ★
200
B
R Tome Exp. 1If unit survives and uses a red tome, unit gets 1.5x EXP. (Only highest multiplier applied. Does not stack.)
Red Tome Users Only
30
C
R Tome Exp. 2If unit survives and uses a red tome, all red tome allies on team get 1.5x EXP. (Only highest multiplier applied. Does not stack.)
Red Tome Users Only
60
C
R Tome Exp. 3If unit survives and uses a red tome, all red tome allies on team get 2x EXP. (Only highest multiplier applied. Does not stack.)
Red Tome Users Only
Unlocks at 5 ★
120
C

Other Info

Origin
Fire Emblem: The Sacred Stones

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