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Analysis by Redarrix
Joshua - Tempest King

Hero Stats

Max Avg Total Stats at Lvl 40
164
HP 40
ATK 31
SPD 35
DEF 30
RES 28

Stat Variations

Level 1 Stat Variation
5★
4★
HP ATK SPD DEF RES
Low 17 6 8 7 5
Middle 18 7 9 8 6
High 19 8 10 9 7

Level 40 Stat Variations
5★
4★
HP ATK SPD DEF RES
Low 36 28 32 26 24
Middle 40 31 35 30 28
High 43 34 38 33 31

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

This unit requires use of Trait Fruits to get access to IVs

Skill Sets

Jehannan Tempest (AR Supertank)

Build by Redarrix
Recommended
Audhulma (+Eff) A Distant Counter
Positional Assist B Spurn 3
Alternate: Null Follow-Up 3
Sol
Alternate: Noontime
C Pulse Smoke 3
Alternate: Joint Drive Res
IVs

+ATK or +SPD / -HP

SQuick Riposte 3
Alternate: Spd/Res Solo 3

Show Explanation/Analysis

Weapon: Audhulma (+Eff)  

Assist: Positional Assist

Special: Sol / Noontime 

Passive A: Distant Counter

Passive B: Spurn / Close Call / Repel / Null Follow-Up / Null C-Disrupt

Passive C: Pulse Smoke / Joint Drive Res / Atk Smoke

Sacred Seal: Quick Riposte / Spd/Res Solo / Distant Def

  • With his new Audhulma refine and versatile stat spread, Joshua makes a great choice for an Aether Raids tank. He will want either Attack or Speed as his Asset, helping him offensively. While he should be ideally merged, HP is the recommended Flaw.
  • Refined Audhulma grants a good number of beneficial effects for an AR set. It is a Slaying weapon and provides a boost to all stats and a Guard effect on Enemy Phase or when the enemy is at full HP.
  • Joshua will want either Sol or Noontime as his Special to help keep himself healthy. Since Audhulma is a Slaying weapon, Sol is a more desirable option for the stronger healing without sacrificing charge time. Distant Counter is also imperative so Joshua can retaliate on ranged foes.
  • Spurn makes for an excellent B slot skill, helping him to reduce his damage taken and granting a mini Wrath effet. The Null B slot skills are both also great for blocking skills that manipulate follow-ups or prevent counterattacks.
    • Close Call and Repel don’t offer the mini Wrath, but still come with the same amazing damage reduction, making both still worthwhile alternative choices to Spurn.
  • In the C slot, Pulse Smoke will allow Joshua to shut down teams that utilize skills such as Infantry Pulse to great effect. Joint Drive Res is another strong choice that keeps both himself and his allies more protected from magical foes. Atk Smoke makes for an effective cheap option that helps reduce the damage that Joshua takes.
  • There are a good amount of Sacred Seal options to consider. Quick Riposte helps to ensure Joshua can secure follow-up attacks. Spd/Res Solo is another good choice, keeping Joshua more safe from enemy follow-ups, magical attacks, and helping him to perform his own follow-ups. Distant Def will keep Joshua more safe against ranged attacks through a strong defensive stat boost.

Fury of the Storm (AR Galeforce)

Build by
Audhulma (+Eff) A Flashing Blade 4
Alternate: Fury (3 or 4)
Positional Assist B Wings of Mercy 3
Alternate: Desperation 3
Galeforce C Time's Pulse 3
Alternate: Odd Tempest 3
IVs

+ATK or +SPD / -HP

SQuickened Pulse
Alternate: Flashing Blade 3

Show Explanation/Analysis

Weapon: Audhulma (+Eff) 

Assist: Positional Assist

Special: Galeforce 

Passive A: Flashing Blade 4 / Fury (3 or 4) / Atk/Spd Push 4 / Life and Death (3 or 4)

Passive B: Wings of Mercy / Desperation 

Passive C: Time’s Pulse / Odd Tempest / Joint Drive Atk

Sacred Seal: Quickened Pulse / Flashing Blade

  •  Joshua’s Refined Audhulma seems more suited to defensive play, but since the main effect triggers if the enemy is at full HP too, he makes a great choice for utilizing Galeforce. He’ll want either Attack or Speed as his Asset, with HP as the safest choice for his Flaw.
  • Naturally, Galeforce is the main aspect of this build. This Special allows Joshua to act again once per turn. With Audhulma being a Slaying weapon, Joshua can have an easier time activating this Special.
  • Is it imperative for Flashing Blade to be present somewhere in the build, thus making it far easier for Joshua to consistently activate Galeforce in a single round of combat.
    • If Flashing Blade is taken as the A slot, it has to be Flashing Blade 4, otherwise one should just use the Sacred Seal. In Joshua’s case, running Flashing Blade 4 allows him to take Time’s Pulse and Quickened Pulse to start with his Galeforce cooldown at 2, making it highly desirable.
    • If Flashing Blade is taken as the Sacred Seal, this leaves Joshua’s A slot open for a number of other possibilities. Fury 4 is an amazing choice, boosting all of her stats and the chip damage helping her to reach HP thresholds for her B slot. Atk/Spd Push 4 is also amazing for similar reasons. Life and Death 4 is another stellar option, providing a huge offensive boost at the cost of defensive stats. The level 3 versions of both Fury and Life and Death are naturally good choices too.
  • In an Aether Raids setting, Wings of Mercy is excellent for Galeforce setups. The general tactic with these teams is to chain multiple Galeforce uses together through the use of Wings of Mercy and can be incredibly effective if pulled off correctly. Outside of this, Desperation can also make for an effect B slot choice.
  • As earlier mentioned, Time’s Pulse will be the optimal C slot when Flashing Blade 4 is used as it can combo with the Quickened Pulse Sacred Seal. When Flashing Blade is the Sacred Seal, Odd Tempest is an interesting C slot choice that gives additional movement on odd-numbered turns. Joint Drive Atk is also a strong option for Galeforce teams, as both Joshua and his Galeforce allies will enjoy the boost to Attack.

Strengths

Versatile Stats

Joshua does not have any bad stats, with his worst stat being his Resistance at 28. Even then, this is still a fairly good Resistance stat for an infantry sword unit. This well-balanced stat distribution makes him effective for Aether Raids tanking, where he will be up against a variety of strong physical and magical units.

Refined Audhulma

Audhulma’s base form is very bland and basic, being a 16 mt Slaying weapon with a +5 Resistance boost. It’s an alright weapon, but could be pretty easily traded out for inheritable weapons.

When refined though, Audhulma gains some good new effects. When fighting a foe with full HP or fighting on Enemy Phase, Audhulma now provides a +4 boost to all stats and also a Guard effect. This is still pretty basic overall, but is nevertheless a solid effective boost to Joshua’s abilities both offensively and defensively.

Weaknesses

Lackluster Attack

While his Attack isn’t downright awful, it is on the lower end for sword units overall. He can sometimes struggle with damage dealing, especially with how prevalent high Defense units can be on AR Defense teams.

Overall Generic

Joshua is strong, but he is very basic. His statline and fairly simple Audhulma refinement ultimately leads to him being rather generic, even with a personal weapon. With a lot of strong sword units on offer which have more unique aspects to them, Joshua does little to actually stand out besides being a good ball of stats.

Weapon Skills

Weapons SP Rng. Mt.
Iron Sword
Only Inheritable by Sword Units.
50 1 6
Steel Sword
Only Inheritable by Sword Units.
100 1 8
Slaying Edge

Accelerates Special trigger (cooldown count-1).

Learns by default at 4 ★
Only Inheritable by Sword Units.
200 1 10
Audhulma

Accelerates Special trigger (cooldown count-1). Grants Res+5.

Learns by default at 5 ★
Unlocks at 5 ★
Non-Inheritable skill.
400 1 16
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
New Moon

Treats foe's Def/Res as if reduced by 30% during combat.

Learns by default at 4 ★
Non-inheritable by Staff-wielding units.
100 3
Moonbow

Treats foe's Def/Res as if reduced by 30% during combat.

Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
200 2

Passive Skills

Passive Skills SP Slot
Close Def 1

If unit is attacked by foe using sword, axe, lance, dragonstone, or beast damage, unit receives Def/Res+2 during combat.

Inheritable by all units.
60
A
Close Def 2

If unit is attacked by foe using sword, axe, lance, dragonstone, or beast damage, unit receives Def/Res+4 during combat.

Inheritable by all units.
Unlocks at 4 ★
120
A
Close Def 3

If unit is attacked by foe using sword, axe, lance, dragonstone, or beast damage, unit receives Def/Res+6 during combat.

Inheritable by all units.
Unlocks at 5 ★
240
A
Windsweep 1

If unit initiates attack, no follow-up occurs. Against foe with sword, lance, axe, bow, dagger, or beast damage, if unit’s Spd - foe’s Spd ≥ 5, foe can’t counterattack.

Non-inheritable by Staff-wielding units.
50
B
Windsweep 2

If unit initiates attack, no follow-up occurs. Against foe with sword, lance, axe, bow, dagger, or beast damage, if unit’s Spd - foe’s Spd ≥ 3, foe can’t counterattack.

Non-inheritable by Staff-wielding units.
100
B
Windsweep 3

If unit initiates attack, no follow-up occurs. Against foe with sword, lance, axe, bow, or dagger, or beast damage, if unit’s Spd - foe’s Spd ≥ 1, foe can’t counterattack.

Non-inheritable by Staff-wielding units.
Unlocks at 4 ★
240
B

Other Info

Origin
Fire Emblem: The Sacred Stones

Banners Featured In

None

Official Hero Artwork