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Analysis by Cecil
Serra - Outspoken Cleric

3-4

Obtainable as a 3 - 4 only

Hero Stats

Max Avg Total Stats at Lvl 40
148
HP 33
ATK 30
SPD 31
DEF 21
RES 33

Stat Variations

Level 1 Stat Variation
5★
4★
3★
HP ATK SPD DEF RES
Low 15 5 8 3 8
Middle 16 6 9 4 9
High 17 7 10 5 10

Level 40 Stat Variations
5★
4★
3★
HP ATK SPD DEF RES
Low 30 27 27 18 30
Middle 33 30 31 21 33
High 36 33 34 24 36

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Attack serves as Serra’s most useful stat, as it directly boosts the amount of healing she can output, and the amount of damage she causes foes. After Attack, Speed and Resistance are her second most important stats, both improving Serra’s survivability and the latter her Ploy skill options. HP and Defense are not useful on Serra, who has paper-thin physical defenses anyway and is likely to die if attacked.

Boons

  • +ATK: Like most healers, Serra’s most important stat is Attack. It boosts the amount of healing and damage she deals, making it by far the most useful boon for her.

Neutral

  • RES: With a Resistance boon, Serra tops out at 36. This makes her a potent user of Ploy skills if she chooses, and makes her more resilient against magical assaults. However, Resistance will not improve her matchups against dragons, whose breath weapons allow them to hit the lower of a ranged foe’s Defense or Resistance. If Serra is not running Ploy skills, then skipping a Resistance boon would be her best bet.

  • SPD: Speed is useful defensively, to help her avoid double attacks. Additionally, Serra can snag some double attacks with a Speed boon, resulting in more KOs. If you are running a supportive Serra, Speed won’t help her much.

Banes

  • -HP: Serra is extremely squishy so reducing HP does not matter much. Even still, reducing her Defense is preferable.

  • -DEF: The best bane for Serra, as she has no use for the Defense. Thanks to Dazzling Staff’s effects, she does not fear damage from units with Distant Counter or ranged counterattacks. Serra is already likely to die if she takes physical damage. Low Defense can make Serra the target of debuffs such as Gunnthra’s Chilling Seal, preventing it from being applied to combat-oriented allies.

Skill Sets

Offensive-leaning Healer

Build by
Recommended
Dazzling Pain+
Alternate: Wrathful Pain+
A Attack +3
Alternate: Atk/Spd Bond 3
Recover+
Alternate: Physic+
B Wrathful Staff 3
Alternate: Dazzling Staff 3
Imbue
Alternate: Miracle
C Savage Blow 3
IVsSSavage Blow 3

Show Explanation/Analysis
  • Preferred IV: +ATK / -DEF

  • Weapon: Dazzling Pain+ / Wrathful Pain+

  • Assist: Recover+ / Physic+

  • Special: Imbue / Miracle

  • Passive A: Attack +3 / Atk/Spd Bond

  • Passive B: Wrathful Staff / Dazzling Staff

  • Passive C: Savage Blow

  • Sacred Seal: Savage Blow

Serra’s offensive set sees her take on skills to boost her damage and cause mass havoc to foes around her. Thanks to Cleric staff refines, Serra can use both Dazzling Staff and Wrathful Staff at the same time. This set is designed to let Serra initiate without fear, whilst preserving her supportive potential.

The crux of the set is the Wrathful Staff/Dazzling Staff combo. If Serra’s weapon is refined as Dazzling, she must run Wrathful in her B slot skill (and vice versa). This combo lets Serra attack at full damage, and prevent enemy counters. The Pain staff combined with two Savage Blow slots allow Serra to inflict a flat 24 nonlethal damage to foes around her target.

Attack +3 is both cheap and effective, boosting Serra’s healing and damage. Atk/Spd Bond lends her more to combat duties and can allow Serra to score some KO’s. However, the added Attack will not factor in to her healing, making this option worse than Attack +3 for support duties.

Finally, Recover comes for free on Serra and is the best for general, conditionless healing. Physic trades some raw healing potential for the ability to heal at range, and the choice between the two largely comes down to playstyle. Imbue is the go-to Special, giving Serra more healing. Miracle is a more niche pick, but is only useful for multi-map modes where she’ll have the opportunity to fulfill the long charge time.

Supportive-leaning Healer

Build by
Dazzling Pain+
Alternate: Dazzling Absorb+
A Attack +3
Recover+
Alternate: Physic+
B Wrathful Staff 3
Alternate: Live to Serve 3
Swift-Winds Balm
Alternate: Kindled-Fire Balm
C Atk Tactic 3
Alternate: Spd Tactic 3
IVsSDef Tactic 3

Show Explanation/Analysis
  • Preferred IV: +ATK / -DEF

  • Weapon: Dazzling Pain+ / Dazzling Absorb+

  • Assist: Recover+ / Physic+

  • Special: Swift-Winds Balm / Kindled-Fire Balm / Imbue

  • Passive A: Attack +3

  • Passive B: Wrathful Staff / Chill Def / Live to Serve

  • Passive C: Atk Tactic / Spd Tactic / Atk Ploy / Spd Ploy

  • Sacred Seal: Def Tactic / Def Ploy / Atk Ploy

A supportive set sees Serra take on skills to buff her allies in addition to healing and damage dealing. This is the most balanced set for Serra, equal parts Healing, Supporting and Offensive. She can truly be the versatile threat she was born to be, taking on three important jobs at the same time.

Dazzling Pain is simply too good to ignore, giving Serra some ferocity on the field and allowing her to shred enemies with typeless damage. Absorb is also an acceptable budget option, allowing Serra to sustain herself if required. The skill combination of Wrathful and Dazzling Staff lets Serra attack with impunity should she desire. If Serra is not needed in combat, Chill Def is a fantastic team support option on her, effectively granting her allies extra damage onto a target. Live to Serve is a budget choice, but is great for keeping Serra alive in multi-map game modes, and is the best choice if Autobattling with her.

Where this set largely differs from the offensive one is in her C slot and Seal slot. Tactic skills can grant Serra’s allies significant stat boons, provided the team fulfills the buff requirements. Atk and Def Tactic are the best choices, but if they are provided with other units, Serra should run another Tactic skill. She can also run Ploy skills, with Atk Ploy and Def Ploy being the strongest options there.

Balm Specials can be quite useful, especially if Serra is going the route of full buffer. Swift-Winds allows Serra to buff Speed, but she can also take the old faithful Imbue. Once again, Recover and Physic give Serra the best no-nonsense healing options, with the choice between the two coming down to playstyle.

Introduction

Serra appears in Fire Emblem: Blazing Sword as a sprightly cleric with a penchant for adventure. In Heroes, Serra is a staff-wielding healer who specializes in support duties, but can perform offensively if given the chance. Serra is one of many healers in the game, but being available at three and four stars makes her very accessible.

Compared to her fellow healers, she has balanced stats with a decent amount of Attack, Speed and Resistance. Alongside providing her signature healing, Serra can be kitted out with Savage Blow to deal typeless area of effect damage, or Ploy/Spur skills to further support her allies. Like most healers, she has weak physical defenses and will fall easily to assaults from swords, axes, lances, bows and daggers.

Overall, Serra is a well-rounded cleric. Thanks to her ease of availability, she is a good investment candidate for players looking for a budget healer. Serra can be used at rarities lower than 5*, although doing so will squander much of her maximum potential.

Strengths

Well-rounded statline

Serra is one of the most balanced clerics in the game, possessing 30 Attack, 31 Speed and 33 Resistance. 30 Attack is not particularly high, but allows Serra to make use of the many staves who base their healing off Attack. 31 Speed is primarily useful defensively. Serra has poor physical bulk, but she can avoid most mid-Speed doubles and occasionally take a hit. Her Resistance gives her great Ploy options and allows her to survive against slower mages.

Versatile role on the battlefield

Being a staff-user, Serra is mostly used for her healing capabilities. She can keep a team sustained over many battles or maps with the help of a staff. However, Serra can take the offensive when required, thanks to the skills Wrathful Staff and Dazzling Staff. They allow her to deal strong typeless magic damage without fear of retaliation. Serra’s ability to provide damage or healing make her a versatile unit and a great pick for nearly any map.

Weaknesses

Extremely frail physically

With only 21 Defense and 33 HP, Serra is extremely frail and can’t survive even mild physical damage. Most of the enemies she can avoid doubles against have the power to OHKO her, and those who can’t OHKO her have the power to double her. This is a problem that many staff-users share, and Serra is no exception.

Can knock some enemies into dangerous HP levels

Serra’s ability to deal aoe non-lethal damage can have some unintended side effects, such as activating enemy threshold skills. Skills such as Vantage and Wrath make foes much more threatening. Brazen and Defiant skills grant enemies stat buffs, making them harder to KO. Wings of Mercy is an incredibly dangerous skill that makes enemy movement much more difficult to predict. When using Serra, it’s imperative to check enemy skills before attacking.

Weapon Skills

Weapons SP Rng. Mt.
Assault
Unlocks at 3 ★
Restricted to units that use a Staff.
50 2 10
Absorb

Recover 50% of damage dealt.

Unlocks at 3 ★
Restricted to units that use a Staff.
150 2 4
Absorb+

Restores HP = 50% of damage dealt.
After combat, if unit attacked, restores 7 HP to allies within 2 spaces of unit.

Unlocks at 5 ★
Restricted to units that use a Staff.
300 2 7
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Support Skills

Support Skills Rng. SP
Heal

Restores 5 HP to target ally.

Learns by default at 3 ★
1 50
Mend

Restores 10 HP.

Learns by default at 4 ★
1 100
Recover

Restores 15 HP. Slows Special trigger (cooldown count +1)

1 150
Recover+

Restores HP = 50% of Atk +10. (Minimum of 15 HP.)

1 300

Special Skills

Special Skills SP Turns
Imbue

When healing an ally with a staff, restores an additional 10 HP to target ally.

Learns by default at 4 ★
Unlocks at 3 ★
Restricted to units that use a Staff.
50 1
Swift-Winds Balm

When healing an ally with a staff, grants Spd+4 to all allies for 1 turn.

Unlocks at 3 ★
Restricted to units that use a Staff.
150 1

Passive Skills

Passive Skills SP Slot
Hone Atk 1

Grants adjacent allies Atk+2 through their next actions at the start of each turn.

Inheritable by all units.
Unlocks at 3 ★
50
C
Hone Atk 2

Grants adjacent allies Atk+3 through their next actions at the start of each turn.

Inheritable by all units.
Unlocks at 4 ★
100
C
Hone Atk 3

Grants adjacent allies Atk+4 through their next actions at the start of each turn.

Inheritable by all units.
Unlocks at 5 ★
200
C

Other Info

Origin
Fire Emblem: The Blazing Blade

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Official Hero Artwork