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Even Pulse Tie 2

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SP:
120
Slot:
B

At start of even-number turns, if foe with the lowest HP has its Special ready and unit's HP ≥ that foe's HP+3, inflicts Special cooldown count+2 on that foe. (Cannot exceed the foe's maximum Special cooldown.)

Inheritable Restrictions?

Excludes Armor and Flying

Excludes Armor and Flying units.

Units with Skill

Unlocks at 4 ★