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Support Skills

Skills

Support Skills List

Special Effect
Rally Attack
Grants Atk+4 to an adjacent ally until the end of the turn.
Positional Assist

PLACEHOLDER SKILL FOR USE IN BUILDS. USE OWN PERSONAL CHOICE.

Nudge

Restores 8 HP to target ally and pushes target ally 1 space away.

If ally cannot move to the target space (if another ally or foe is occupying the space), ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.)

Return+

Restores HP = 50% of unit's Atk (min 8 HP) to target ally and target ally moves to opposite side of unit.  

If ally cannot move to the target space (if another ally or foe is occupying the space), ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.)

Return

Restores 8 HP to target ally and target ally moves to opposite side of unit.  

If ally cannot move to the target space (if another ally or foe is occupying the space), ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.)

Rescue+

Restores HP = 50% of unit's Atk (min 8 HP) to target ally.

Unit moves 1 space away from target ally. Ally moves to unit's previous space.

If unit or ally cannot move to the target space (if another ally or foe is occupying the space), unit and ally will not move.

Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.)

Rescue

Restores 8 HP to target ally.

Unit moves 1 space away from target ally. Ally moves to unit's previous space.  

If unit or ally cannot move to the target space (if another ally or foe is occupying the space), unit and ally will not move.

Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.)

Rally Up Spd
Grants Spd+4 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn.
Rally Up Spd+
Grants Spd+6 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn.
Reposition Test

Moves adjacent ally to opposite side of unit.

Whimsical Dream

Grants another action to target ally. Grants Atk+5 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn.

Inflicts Atk-5 on nearest foes within 4 spaces of target ally and any foe within 2 spaces of those foes through their next actions. (Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.)

Assistless

Used for builds only; means no Assist Skill equipped.

To Change Fate!

Moves target ally to opposite side of unit and grants another action to unit. Grants Atk+6 to unit and Pair Up cohort (if any) for 1 turn and inflicts【Isolation】on unit and Pair Up cohort (if any) through their next action. (Does not stack.)  

【Isolation】 Target cannot use or be the target of Assist skills through its next action. (Target can neither use nor be the target of skills like Dance and Sing, skills that neutralize penalties, like Restore and Harsh Command+, etc.)

Play

Grants another action to target ally. 

(That turn only. Does not stack. Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.)
 

Sweet Dreams

Grants another action to target ally and grants Atk/Spd/Def/Res+3 to target ally for 1 turn. Inflicts Atk/Spd/Def/Res-4 on nearest foes within 4 spaces of target ally through foes' next actions. (Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.)

Rally Assist

PLACEHOLDER SKILL FOR USE IN BUILDS. USE BEST SKILL AVAILABLE.

NOTE THAT THIS ALSO INCLUDES ANY DUO RALLY SUCH AS RALLY ATK/SPD OR ATK/RES.

Rally Atk/Res+

Grants Atk/Res+6 to target ally for 1 turn

Frightful Dream

Grants another action to target ally. Inflicts Atk/Spd/Def/Res-3 and【Guard】on foes in cardinal directions of unit and target through their next actions. (Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.)  

【Guard】

Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)

Gentle Dream

Grants another action to target ally. Grants Atk/Spd/Def/Res+3 and the following status to target ally and allies in cardinal directions of unit and target (excluding unit): "Unit can move to a space adjacent to any ally within 2 spaces." (That turn only. Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.)

Rally Spd/Res+
Grants Spd/Res+6 to target ally for 1 turn.
Nudge+

Restores HP = 50% of unit's Atk (min 8 HP) to target ally and pushes target ally 1 space away.

If ally cannot move to the target space (if another ally or foe is occupying the space), ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.)

Maiden's Solace

Converts penalties on target into bonuses and then neutralizes any【Penalty】that remains. Restores HP to target = unit's current HP-1. Reduces unit's HP by amount restored.  【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).

Rally Atk/Def+
Grants Atk/Def+6 to target ally for 1 turn.
Gentle Dream+

Grants another action to target ally. Grants Atk/Spd/Def/Res+4 and the following statuses to target ally and allies in cardinal directions of unit and target (excluding unit): "unit can move to a space adjacent to any ally within 2 spaces" and "neutralizes penalties." (That turn only. Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.)

Sweet Dreams+

Grants another action to target ally and grants Atk/Spd/Def/Res+5, "if unit initiates combat, unit makes a guaranteed follow-up attack," and 【Hexblade】to target ally for 1 turn. Inflicts Atk/Spd/Def/Res-5 on nearest foes within 5 spaces of target ally through their next actions. (Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.) 

【Hexblade】

Calculates damage using the lower of foe's Def or Res during combat for 1 turn (including damage dealt by Specials before combat).

Harrowing Dream

Grants another action to target ally. Inflicts Atk/Spd/Def/Res-5,【Guard】, and 【Sabotage】on foes in cardinal directions of unit and target ally through their next actions. (Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.) 

【Guard】

Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) 

【Sabotage】

Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit through its next action. Calculates each stat penalty independently.

Tender Dream

Grants another action to target ally. Grants Atk/Spd/Def/Res+4, "unit can move to a space adjacent to any ally within 2 spaces," and 【Canto (1)】to target ally and allies in cardinal directions of unit and target ally (excluding unit) for 1 turn. (Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.) 

【Canto (1)】

After an attack, Assist skill, or structure destruction, unit can move 1 space(s).  (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than 1 space(s).)

Cloying Dreams

Grants another action to target ally. Grants Atk/Spd/Def/Res+5,【Charge】, and 【Foe Penalty Doubler】to target ally for 1 turn and inflicts Atk/Spd/Def/Res-5 on nearest foes within 5 spaces of target ally through their next actions. (Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.) 

【Charge】

Unit can move up to 3 spaces in any cardinal direction. (Cannot move through foes, terrain that blocks movement, or effects of skills like Obstruct. Granted movement treated as Warp movement.) 

【Foe Penalty Doubler】

Inflicts penalty on foe's Atk/Spd/Def/Res during combat = any current penalty on each of those stats through their next action. Calculates each stat penalty independently.

Whimsical Dream+

Grants another action to target ally. Grants Atk+6 and "neutralizes foe's bonuses during combat" to target ally and allies within 2 spaces of target ally (excluding unit) for 1 turn.

Inflicts Atk-6 on nearest foes within 5 spaces of target ally and any foe within 2 spaces of those foes through their next actions. (Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.)

To Change Fate! II

Moves target ally to opposite side of unit. 

Grants another action to unit, grants Atk/Def+6 and【Bonus Doubler】to unit and Pair Up cohort  (if any) for 1 turn, and inflicts【Isolation】 on unit and Pair Up cohort (if any) through their  next action. (Once per turn.) 

【Bonus Doubler】

Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently. 

【Isolation】

Target cannot use or be the target of Assist skills through its next action. (Target can neither use nor be the target of skills like Dance and Sing, skills that neutralize penalties, like Restore and Harsh Command+, etc.)

 

Gold Serpent

Grants the following effects to unit and target ally for 1 turn: from turn 1 on, grants Atk/Spd+X (X = number of turns × 2; max 8); from turn 2 on, enables【Canto (1)】; from turn 3 on, grants【Treachery】; and from turn 4 on, grants【Dual Strike】.

Grants another action to unit. (Additional action and effects other than stat bonuses granted once per turn only. This skill treated as a Rally Assist skill.) 

【Canto (1)】

After an attack, Assist skill, or structure destruction, unit can move 1 space(s).  (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than 1 space(s).) 

【Treachery】

Unit deals additional damage = total bonuses on unit for 1 turn. 

【Dual Strike】

If unit initiates combat and is adjacent to an ally with Dual Strike (excluding unit), unit attacks twice. (That turn only. Does not stack.)

Fate Unchanged...

Moves target ally to opposite side of unit, grants another action to unit, inflicts【Isolation】 on unit and Pair Up cohort (if any) through their next action, inflicts【Exposure】on nearest foes within 4 spaces of both unit and target ally after movement through their next actions and on foes within 2 spaces of those foes equipped with a skill that can trigger the Savior effect through their next actions. (Additional action granted and Isolation inflicted once per turn only.) 

【Isolation】

Target cannot use or be the target of Assist skills through its next action. (Target can neither use nor be the target of skills like Dance and Sing, skills that neutralize penalties, like Restore and Harsh Command+, etc.) 

【Exposure】

Foe's attacks deal +10 damage.

Aid+

At start of turn, restores 10 HP to ally that has been dealt the most damage. (Excludes unit.)

Foul Play

Unit and target ally swap spaces.

Aid

At start of turn, restores 5 HP to ally that has been dealt the most damage. (Excludes unit.)

Dragon's Dance

Grants another action to target ally. If used on turn 2 onward, also grants another action to unit, grants Atk/Spd+6 to unit and Pair Up cohort (if any) for 1 turn, and inflicts【Isolation】 on unit and Pair Up cohort (if any) through their next action. (Effects that can trigger on turn 2 onward will not trigger again for 3 turns after triggering. Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.)  【Isolation】 Target cannot use or be the target of Assist skills through its next action. (Target can neither use nor be the target of skills like Dance and Sing, skills that neutralize penalties, like Restore and Harsh Command+, etc.)

A Fate Changed!

Moves target ally to opposite side of unit and grants another action to unit. Grants any【Bonus】active on target ally to unit and Pair Up cohort (if any) for 1 turn and inflicts【Isolation】on unit and Pair Up cohort (if any) through their next action. (Additional action granted and Isolation inflicted once per turn only. Granted bonuses exclude stat bonuses inverted by Panic.)  【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).  【Isolation】 Target cannot use or be the target of Assist skills through its next action. (Target can neither use nor be the target of skills like Dance and Sing, skills that neutralize penalties, like Restore and Harsh Command+, etc.)

Call to Flame

Grants another action to target ally and grants Atk+6 and Special cooldown charge +1 per attack during combat to that ally for 1 turn. (Only highest value applied. Does not stack.) Also, if the target ally is a dragon, target can move 1 extra space. (That turn only. Does not stack. Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.)

Gray Waves II

Grants another action to target ally, and if target is an infantry or flying ally, grants 【Null Panic】to target and target can move 1 extra space. (That turn only. Does not stack. Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.)  【Null Panic】 If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.)

Future Vision II

Unit and target ally swap spaces. Inflicts Atk/Def-7 on nearest foes within 4 spaces of both unit and target through their next actions. Grants another action to unit. (Additional action granted once per turn only.)

Rally Up Def+

Grants Def+6 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn.

Rally Up Def
Grants Def+4 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn.
Harsh Command+
Neutralizes target ally's penalties (from skills like Panic, Threaten, etc.) and negative status effects (preventing counterattacks, restricting movement, etc.) that last through ally's next action. Converts any penalties on target ally into bonuses.
Rally Up Res

Grants Res+4 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn.

Swap

Unit and target ally swap spaces.

Ardent Sacrifice
Heals adjacent ally 10 HP. Unit loses 10HP (but cannot reach 0 this way)
Harsh Command
Converts penalties on target into bonuses.
Rally Speed

Grants Spd+4 to target ally for 1 turn.

Rally Resistance

Grants Res+4 to target ally for 1 turn.

Recover
Restores 15 HP. Slows Special trigger (cooldown count +1)
Shove
Push adjacent ally 1 space farther away.
Physic
Restores 8 HP. Rng 2.
Mend
Restores 10 HP.
Draw Back
Unit moves 1 space away from target ally, who moves to unit's former position.
Smite

Push adjacent ally 2 spaces farther away.

Rally Defense
Grants Def+4 to an adjacent ally until the end of the turn.
Reposition

Target ally moves to opposite side of unit.

Martyr

Restores HP=7+this unit's suffered damage. Unit heals HP=half suffered damage. Slows Special trigger (cooldown count+1).

Reconcile

Restores 7 HP to unit and target ally.

Heal

Restores 5 HP to target ally.

Reciprocal Aid
Swap HP with adjacent ally (neither unit can go above their max HP).
Dance

Grants another action to target ally. (Cannot target an ally with Sing or Dance.)

Sing
Enables target to take another action. Cannot be used on units with Sing or Dance
Pivot
Unit moves to opposite side of adjacent ally.
Rehabilitate
Restores 7 HP or more the further below 50% the target's HP is. Slows special trigger (cooldown count+1).
Rally Atk/Spd

Grants Atk/Spd+3 to target ally for 1 turn.

Rally Up Res+
Grants Res+6 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn.
Restore
Restores 8 HP. (Minimum of 8 HP.) Neutralizes ally's penalties (from skills like Panic, Threaten, etc.) and negative status effects (preventing counterattacks, restricting movement, etc.) that last through ally's next action.
Rally Def/Res+
Grants Def/Res+6 to an adjacent ally until the end of the turn.
Gray Waves
Grants another action to target ally, and if target is an infantry or flying ally, target can move 1 extra space. (That turn only. Does not stack. Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.)
Rally Atk/Spd+

Grants Atk/Spd+6 to target ally for 1 turn.

Rally Up Atk
Grants Atk+3 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn.
Rally Up Atk+
Grants Atk+6 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn.
Rally Spd/Def+
Grants Spd/Def+6 to target ally for 1 turn.
Future Vision
Unit and target ally swap spaces. Grants another action to unit. (Additional action granted once per turn only.)
Restore+
Restores HP = 50% of Atk. (Minimum of 8 HP.) Neutralizes ally's penalties (from skills like Panic, Threaten, etc.) and negative status effects (preventing counterattacks, restricting movement, etc.) that last through ally's next action.
Sacrifice
Converts penalties on target into bonuses. Restores target's HP = unit's current HP -1. Unit's HP reduced by amount restored.
Rally Def/Res
Grants Def/Res+3 to an adjacent ally until the end of the turn.
Rally Atk/Def
Grants Atk/Def+3 to an adjacent ally until the end of the turn.
Rehabilitate+
Restores HP = 50% of Atk -10. (Minimum of 7 HP.) If target's HP is ≤ 50%, the lower the target's HP, the more HP is restored.
Martyr+
Restores HP = this unit's suffered damage +50% of Atk. (Minimum of 7 HP.) Also restores HP to unit = half suffered damage.
Recover+
Restores HP = 50% of Atk +10. (Minimum of 15 HP.)
Physic+
Restores HP = 50% of Atk. (Minimum of 8 HP.) Rng. = 2
Rally Spd/Res
Grants Spd/Res+3 to an adjacent ally until the end of the turn.
Rally Spd/Def
Grants Spd/Def+3 to an adjacent ally until the end of the turn.
Rally Atk/Res
Grants Atk/Res+3 to an adjacent ally until the end of the turn.
Future Sight

Unit and target ally swap spaces. Grants Atk/Spd+6,【Treachery】, and "if unit initiates combat, reduces damage from foe's first attack during combat by 40%" to unit and target ally for 1 turn. Grants another action to unit. (Additional action granted once per turn only.) 

【Treachery】

Unit deals additional damage = total bonuses on unit for 1 turn.