- Default
- Attack
- Special
- Injured




Anna - Commander |
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Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 18 | 6 | 9 | 4 | 5 |
Middle | 19 | 7 | 10 | 5 | 6 |
High | 20 | 8 | 11 | 6 | 7 |
HP | ATK | SPD | DEF | RES | |
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Low | 37 | 25 | 35 | 19 | 24 |
Middle | 41 | 29 | 38 | 22 | 28 |
High | 44 | 32 | 41 | 25 | 31 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
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This unit requires use of the Trait Fruits to get access to IVs
Skill Sets
Anna Bad. (Player Phase Bonus)
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Deck Swabber+ (+Spd) | A | Swift Sparrow 3 Alternate: Atk/Spd Solo 4 |
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Rally Atk/Spd+ Alternate: Positional Assist |
B | Null Follow-Up 3 |
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Galeforce | C | Joint Drive Atk |
IVs | +ATK / -DEF | S | Flashing Blade 3 Alternate: Swift Sparrow 2 |
Weapon: Deck Swabber(+Spd/+Atk) / Slaying Hammer(+Spd/+Atk)
Assist: Rally Atk/Spd+ / Positional Assist
Special: Galeforce / Aether / Moonbow
Passive A: Swift Sparrow 3 / Atk/Spd Solo 4
Passive B: Null Follow-Up / Wings of Mercy
Passive C: Joint Drive Atk / Preference
Sacred Seal: Flashing Blade / Swift Sparrow
- Due to her inability to acquire merges and lackluster stats all around outside of Speed, Anna’s main niche is as a rotating bonus unit.
- The Deck Swabber is one of Anna’s best options, granting her some much needed damage output and survivability by debuffing the foe’s Attack and Defense by 5 in addition to negating their Attack and Defense buffs, provided she isn’t adjacent to an ally. She can also utilize a Slaying Hammer to gain effective damage against the plethora of Armors that frequent Arena, although in Aether Raids the Deck Swabber is more useful overall.
- For scoring as well as possible, high SP skills such as Galeforce, Aether, Rally Atk/Spd+, and Joint Drive Atk are ideal. Galeforce is also a solid special for Anna overall, although ally assistance in the form of Infantry Pulse can help make her Galeforces more consistent. Joint Drive Atk is also helpful in general, as it gives her a much needed boost to her damage output while also buffing her allies.
- Offensive A slot skills such as Swift Sparrow 3 and Atk/Spd Solo 4 give her some much needed attacking power and extra Speed to secure follow-up attacks with.
- For Anna’s B slot, Null Follow-up is a standout option, as it handily counters all forms of follow-up negation, such as Brave Hector’s refined Maltet, in addition to stopping the foe’s guaranteed follow-up attacks. Wings of Mercy can also be used to give Anna some extra mobility.
- Finally, Flashing Blade and Swift Sparrow allow Anna to activate her Specials more quickly if she outspeeds the foe, or simply give her another offensive boost when attacking, respectively.
You Get What You Pay For. (Enemy Phase Bonus)
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Deck Swabber+ (+Spd) Alternate: Deck Swabber+ (+Res) |
A | Distant Counter |
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Positional Assist | B | Null C-Disrupt 3 Alternate: Null Follow-Up 3 |
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Luna Alternate: Aether |
C | Joint Drive Atk |
IVs | +ATK or +SPD / -DEF | S | Atk/Def Solo 3 Alternate: Mirror Stance 2 |
Weapon: Deck Swabber(+Spd/+Res)
Assist: Positional Assist
Special: Luna / Aether
Passive A: Distant Counter
Passive B: Null C-Disrupt / Null Follow-Up / Spurn
Passive C: Joint Drive Atk / Preference
Sacred Seal: Atk/Def Solo / Mirror Stance / Spd/Res Solo
- Anna can also utilize an Enemy Phase build to some success due to the strength of inheritable axes such as the Deck Swabber.
- Luna allows Anna to reduce her foe’s defense by 50% when it triggers, giving her a much easier time breaking through bulky opponents. Aether remains ideal for scoring, however.
- Distant Counter scores highly and also gives Anna the ability to counterattack at range, letting her counterattack and KO frail ranged units.
- Null C-Disrupt gives Anna the ability to nullify counterattack prevention skills such as Firesweep and Dazzling Staff, although Anna can still make good use of other B slots such as Null Follow-Up and Spurn(due to her high Speed).
- Joint Drive Atk gives Anna a much needed Attack boost when within two spaces of an Ally, as well as granting an Attack boost to allies within 2 spaces during combat.
- Finally, Sacred Seals such as Mirror Stance and Atk/Def Solo are good options for her due to the additional stats they provide.
Strengths
She's Free?
As a free rotating bonus unit, she can be invested in as a consistently available bonus if desired?
Weaknesses
Lackluster Statline Outside of Speed
Aside from her great Speed, Anna’s stats are incredibly lacking. In particular, her poor Attack means she will struggle to deal considerable damage to physically bulky opponents including blue foes she has an advantage against such as Legendary Chrom and Brave Hector, although this can be alleviated to some extent if one is willing to give her an Attack asset via Trait Fruit. In addition, her poor Defense leaves her unlikely to survive more than one hit from physical foes without additional support from allies.
No Merges
Another one of her biggest flaws is her inability to attain merges unlike most other units, meaning she's permanently stuck at +0 and cannot merge to remove her bane if she gains an asset with trait fruit, in addition to having a low score ceiling as a bonus and being unable to improve her lackluster statline outside of Dragonflowers.
Severely Outclassed
Aside from her status as a bonus unit, Anna is thoroughly outclassed by nearly every Axe infantry unit in the game due to her lack of access to merges, underwhelming statline, and terrible exclusive weapon, and other Axe infantry units outperform her through either a good exclusive weapon(Barst/Arthur) a solid statline(Echidna/Ross/Mustafa) or go for a home run and outperform her statwise in addition to having better exclusive weapons(Osian/Rinkah/Annette/Raven). With all this considered, there is very little reason to use Anna as anything but a bonus unit outside of character bias(in which case, have fun and don’t let anyone stop you).
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Firesweep Axe+ | A | Swift Sparrow 3 |
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Pivot | B | Lull Spd/Def 3 |
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Galeforce | C | Time's Pulse 3 |
S | Flashing Blade 3 |
A high investment Anna build. The addition of a firesweep axe allows Anna to completely ignore her bad defense and put everything into her attack. Time’s pulse and flashing blade let Anna activate Galeforce on every initiation as long as she doubles her opponent and there is no guard effect. Lull spd/def helps with overall killing power. Paired a movement assist tank, Anna can be repositioned into range to do chip damage on high defense/attack targets and then Galeforce back and pivot behind the tank for safety.
If max scoring is the top priority, you can run her prf. and then Galeforce escape route (with the eff. refine) out of danger as long as the first counterattack doesn’t kill her.
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Giant Spoon+ (Spd) | A | Distant Counter |
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Reposition | B | Null Follow-Up 3 |
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Noontime | C | Atk Smoke 3 |
S | Mirror Stance 2 |
Built for Astra Season Omega Tanking.
Giant Spoon+ is favored over Wo Gun+ so you can give Anna Bunny Ears and pretend she ever had a Spring Seasonal Unit. The +10 to damage is no joke though, as Anna will struggle to get a lot of KOs without it.
Null Follow-Up is the B Slot of choice so you don't get KO'd by Lif and/or Thrasir like a buffoon.
Do what you want with C and S.
This Anna is best served with a Brave Lucina backing her up, as to to ensure Noontime triggering with each engagement.
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Nóatún (+Eff) | A | G Duel Infantry 3 |
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Rally Up Atk+ | B | Lull Atk/Spd 3 |
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Galeforce | C | Atk Smoke 3 |
S | Atk/Spd Bond 3 |
This set is mainly for scoring while being decently powerful, only useful if you somehow don't have the bonus unit for arena if Anna happens to be within the bonus group. G Duel Infantry 3 treats Anna's BST as it were 170, helps with scoring a lot in this case.
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Nóatún | A | Brazen Atk/Def 3 |
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Reposition | B | Vantage 3 |
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Astra | C | Spur Res 3 |
S | HP/Spd 1 |
I don't really have an explanation for this build. I just kinda threw it together and called it a day.
Summoned in April 2018, 5 starred on September 3, 2018
(Currently LV. 40 with no Dragon Flowers, Fire Blessing, and S-Ranked with Virion)
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Nóatún (+Eff) | A | Flashing Blade 4 |
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Rally Atk/Def+ | B | Null Follow-Up 3 |
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Galeforce | C | Joint Hone Atk |
S | Swift Sparrow 2 |
Weapon: Nóatún is a good weapon that synergizes well with Galeforce.
Assist: Rally Up Atk+ because 1) Anna has decent movement with her weapon already, 2) Anna has something to do with her second action, and 3) for Arena score. Any dual Rally or Rally Up skill will do.
Special: Galeforce gives Anna lots of power in the player phase. If something is too tanky to die in one turn, she can probably kill it in two.
A: Flashing Blade 4 sets up one turn Galeforce activations.
B: Null Follow-Up 3 secures follow-up attacks. Other options include a Breaker skill, a Link skill, or Chill Def.
C: Joint Hone Atk supports Anna and the team and carries weight in Arena. Anything that buffs Atk also can work.
S: Swift Sparrow 2
Weapon Skills
Weapons | SP | Rng. | Mt. |
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![]() Learns by default at 1 ★ Unlocks at 2 ★ Inheritable by Axe users only.
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50 | 1 | 6 |
![]() Learns by default at 3 ★ Unlocks at 2 ★ Inheritable by Axe users only.
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100 | 1 | 8 |
![]() Learns by default at 4 ★ Unlocks at 3 ★ Inheritable by Axe users only.
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200 | 1 | 11 |
![]() Learns by default at 5 ★ Unlocks at 5 ★ Non-Inheritable skill.
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400 | 1 | 16 |
Special Skills
Passive Skills
Passive Skills | SP | Slot |
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![]() Inheritable by all units.
Unlocks at 3 ★ |
50 | B |
![]() Inheritable by all units.
Unlocks at 4 ★ |
100 | B |
![]() Inheritable by all units.
Unlocks at 5 ★ |
200 | B |
![]() Inheritable by all units.
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50 | C |
![]() Inheritable by all units.
Unlocks at 2 ★ |
100 | C |
![]() Inheritable by all units.
Unlocks at 4 ★ |
200 | C |
Other Info
Origin |
Fire Emblem Heroes
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Banners Featured In
None