Community Posts with Keyword Anna All

Table of Contents

Tier Rating

Analysis by Wecondo12
Anna - Commander

4 Star Story

Obtainable as a 4 from story

Hero Stats

Max Avg Total Stats at Lvl 40
HP 41
ATK 29
SPD 38
DEF 22
RES 28

Stat Variations

Level 1 Stat Variation
Middle 19 7 10 5 6

Level 40 Stat Variations
Middle 41 29 38 22 28

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.

This unit has no access to IVs.

Skill Sets

Loadsamoney! (Arena Bonus Offensive)

Slaying Hammer+ (+Atk) A Death Blow (3 or 4)
Rally Atk/Spd+
Alternate: Reposition
B Null Follow-Up 3
Alternate: Wrath 3
Moonbow C Even Atk Wave 3
SP1620SSturdy Blow 2
Alternate: Darting Blow 3

Show Explanation/Analysis

Weapon: Slaying Hammer(+ATK or +SPD)

  • With the prevalence of Armored Heroes in the Arena, a Slaying Hammer is ideal as Anna would normally struggle to defeat them even with the additional stats she’s granted on her bonus weeks.

Assist: Reposition / Rally Atk/Spd+ / Preference

  • For Maximum Arena Scoring, a 500 SP assist skill such as Rally Atk/Spd+ is necessary. Otherwise, the Assist used is up to Player Preference.

Special: Moonbow / Luna

  • Anna’s ideal Special is Moonbow, as its good Defense reduction and incredibly quick cooldown help Anna immensely in KO’ing high Defense units.

  • Luna offers increased Defense reduction at the cost of a higher cooldown, although this can be compensated for with the use of skills such as Wrath and Flashing Blade.

Passive A: Death Blow 3 or 4 / Swift Sparrow 2 or 3

  • Death Blow 4 is an amazing skill for Anna, granting her a massive bonus of +8 Attack when attacking. This greatly bolsters her ability to reliably KO enemy heroes on Player Phase, which is crucial to her use as an Arena bonus unit.

  • With sufficient Attack boosting support, Swift Sparrow 3 is also a solid option. The Speed bonus makes Anna’s follow-up attacks incredibly difficult to avoid for most foes, while also providing a similar boost to attack.

Passive B: Null Follow-Up / Wrath

  • Null Follow-Up is Anna’s best B slot for an Arena centric build, as it ensures Anna’s Follow-Ups cannot be prevented by skills such as Wary Fighter. Combined with a Slaying Hammer, this makes Anna much more effective at combating the Armored heroes that frequent the Arena, and enables her to fight without fear of having her follow-ups negated. 

  • Wrath is a good B slot choice as well, as its additional Special Damage can also aid Anna in defeating bulky enemy heroes.

Passive C: Even Atk Wave / Preference

  • For Anna’s C slot, Even Atk Wave is both powerful and accessible, giving her another much needed boost to Attack on even turns. 

  • Other Wave skills such as Odd Spd Wave or Buffing Skills such as Drive Spd are also good alternatives, depending on preference.

Sacred Seal: Sturdy Blow / Darting Blow / Flashing Blade

  • Sturdy Blow further increases Anna’s Attack while also increasing her low Defense while attacking, granting her safer initiations against physical foes.

  • Darting Blow is also a good choice, granting Anna more consistency in performing follow-up attacks on Player Phase.

  • Lastly, Flashing Blade can be used to trigger Anna’s Specials much more quickly, provided her Speed is higher than her opponents. However, with Anna’s innately high Speed, she will have little trouble making its effect live against all but the fastest of heroes.

Additional Actions For A Reasonable Price (Aether Raids Offense Galeforce)

Nóatún (+Eff) A Flashing Blade (3 or 4)
Reposition B Wings of Mercy 3
Alternate: Desperation 3
Galeforce C Odd Spd Wave 3
SP2295SDarting Blow 3

Show Explanation/Analysis

Weapon: Nóatún (+Eff)

  • For an Aether Raids Galeforce build, Anna’s best choice is her refined Nóatún. Its combined Escape Route and Ground Orders effects give her a fantastic range of battlefield movement, letting Anna weave in and out of enemy range easily.

Assist: Reposition / Preference

Special: Galeforce

  • Galeforce is necessary for this build. While it is hampered by a slow cooldown, the additional actions it grants on its activation allow Anna to escape when damaged or initiate on additional foes. 

Passive A: Flashing Blade 3 or 4

  • Flashing Blade 4 is an excellent skill, granting Anna quicker access to her Special as well as a much needed +5 true damage bonus. Flashing Blade 3 is a serviceable alternative on a budget, though not as powerful.

Passive B: Wings Of Mercy / Desperation

  • Wings Of Mercy allows Anna the ability to move adjacent to any damaged allies, Giving Anna greater movement abilities in combination with her refined Nóatún.

  • Desperation is another good choice that lets Anna strike twice before the foe’s attack at 75% HP or lower, letting her avoid hard-hitting counterattacks.

Passive C: Odd Spd Wave / Preference

  • Odd Spd Wave gives Anna a +6 buff to Speed on even turns, giving her an easier time activating Flashing Blade and performing Follow-Up Attacks.

Sacred Seal: Darting Blow / Sturdy Blow

  • Darting Blow is ideal for this build to maximize Anna’s Speed for Flashing Blade use and to ensure she gets consistent follow-up attacks.

  • If one feels Anna has more than enough Speed, Sturdy Blow offers Anna some additional Attack and a bonus to Defense when attacking.

Breaking The Bank (Offensive Special Activation)

Wo Gùn+ (+Spd) A Fury (3 or 4)
Alternate: Swift Sparrow (2 or 3)
Reposition B Wrath 3
Alternate: Luna
C Even Atk Wave 3
SP1145SSturdy Blow 2
Alternate: Flashing Blade 3

Show Explanation/Analysis

Breaking The Bank (Offensive Special Activation)

Weapon: Wo Gùn(+SPD/ATK)

  • Wo Gùn is Anna’s Weapon of choice for a special centric build. Granting +10 damage on Special trigger, the Wo Gùn allows Anna’s Specials to hit harder and helps compensate for Anna’s rather low Attack.

Assist: Reposition / Preference

Special: Moonbow / Luna

  • Moonbow is ideal to capitalize on the Wo Gùn’s extra Special damage due to its short cooldown, and its Defense reduction makes defeating bulky foes easier.

  • Luna can be used for a more powerful alternative at the cost of a higher cooldown, although using the Flashing Blade Sacred Seal can offset this drawback.

Passive A: Fury 3 or 4 / Swift Sparrow 2 or 3

  • Fury allows Anna to set up HP threshold skills such as Brazens and Wrath without any assistance from allies, while also granting a sizeable bonus to all stats.

  • If setup is not a concern, Swift Sparrow grants more offensive stats than Fury when attacking, although it lacks Fury’s Defensive bonus.

Passive B: Wrath / Desperation

  • Wrath Grants another +10 bonus to Anna’s Special damage in addition to reducing her Special Cooldown by one every turn when her HP is at 75% HP or less. In combination with the Wo Gùn, Anna gains a massive +20 Bonus to her Special Damage, allowing her to pose a significant threat with her Special active.

  • Desperation remains a good budget alternative, allowing Anna to attack twice before the foe can counter when its health threshold is met.

Passive C: Even Atk Wave / Preference

  • Even Atk Wave is once again a great C slot skill, granting +6 Attack on even turns. However, other C slot options such as Drives and Tactics work as well.

Sacred Seal: Sturdy Blow / Flashing Blade / Brazen Atk/Spd

  • Sturdy Blow gives Anna a straightforward bonus to Attack and Defense on Player Phase, which lets Anna hit harder and take hits easier, especially in combination with Fury.

  • Flashing Blade is also a great choice, letting Anna access her Specials much more quickly.

  • Lastly, Brazen Atk/Spd grants a massive offensive bonus when its health threshold has been met, although this can be difficult without the use of Fury.


The Merchant Anna has appeared many times in several different forms in the Fire Emblem series, this time appearing as the commander of the Order Of Heroes. Statwise, Anna’s offensive spread of 29/38 means that Anna will have little trouble performing follow-up attacks on all but the fastest foes, but her damage output will be lacking without support. Her defensive capabilities aren’t outstanding either, and her 22/28 defensive spread will leave her hard pressed to take more than one hit.

Anna’s main selling point is her status as a permanently rotating bonus unit for both Arena and Aether Raids, making Anna a good investment in the long run. Anna also gains additional stats when she’s a bonus in these modes, improving her combat abilities greatly. In addition, Anna’s personal weapon allows her to move across the battlefield with ease, combining the abilities of Ground Orders and Escape Route into one when refined. Unfortunately, these are Anna’s only real advantages over other Axe wielding units.

Firstly, Axe users such as Bartre and Raven have nearly the same ease of availability as Anna does, while being significantly more powerful due to their statlines and better exclusive weapons. Secondly, Anna’s Nóatún refine, while unique, does little to address any of her shortcomings, particularly her lackluster damage output. Finally, Anna’s biggest weakness is the fact that she cannot obtain any merges due to being a starter unit, leaving Anna with no means of increasing her poor statline aside from dragonflowers, and severely crippling Anna’s maximum potential. Overall, Anna can perform reasonably well as a bonus unit, but in any other role it’s difficult to justify using her over other axe wielding units.


Permanent Bonus Unit

Being a Permanently rotating bonus unit makes Anna a good investment for Arena and Aether Raids, and the +4 bonus stats from being a bonus in these modes make Anna a much more competent fighter when she’s on rotation.

Excellent Speed

Anna’s 38 base Speed is excellent, letting Anna perform follow-up attacks on all but the fastest of foes and letting her avoid enemy follow-ups with ease.


Poor Physical Bulk

At only 63 total, Anna physical bulk is quite lackluster, and leaves Anna unlikely to survive more than one hit from physical enemies.

Poor Attack

Anna’s base Attack of 29 is fairly underwhelming, and Anna will struggle to do considerable damage to enemies without Attack boosting skills and support from allies.

Unable To Acquire Merges Or IV’s

Anna’s lack of Merges is a significant detriment, leaving her unable to improve her fairly lacking statline. This is further hampered by her lack of IV’s, meaning Anna has little means of improving her maximum potential outside of dragonflowers.


Anna is handily outclassed by axe wielders such as Raven and Libra, who have significantly better stats and access to merges which Anna lacks. Because of this, using Anna outside of her bonus seasons in Arena and Aether Raids is difficult to justify.

Weapon Skills

Weapons SP Rng. Mt.
Iron Axe
Learns by default at 2 ★
Inheritable by Axe users only.
50 1 6
Steel Axe
Unlocks at 2 ★
Inheritable by Axe users only.
100 1 8
Silver Axe
Unlocks at 3 ★
Inheritable by Axe users only.
200 1 11
NóatúnUnit may move adjacent to any ally when HP ≤ 40%
Unlocks at 5 ★
Non-Inheritable skill.
400 1 16
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
Night SkyBoosts damage dealt by 50%.
Learns by default at 2 ★
Non-inheritable by Staff-wielding units.
100 3
AstraBoosts damage dealt by 150%.
Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
200 4

Passive Skills

Passive Skills SP Slot
Vantage 1Unit counterattacks first when attacked at HP ≤ 25%
Inheritable by all units.
Unlocks at 3 ★
Vantage 2Unit counterattacks first when attacked at HP ≤ 50%
Inheritable by all units.
Unlocks at 4 ★
Vantage 3Unit counterattacks first when attacked at HP ≤ 75%
Inheritable by all units.
Unlocks at 5 ★
Spur Res 1Grants adjacent allies Res+2 during combat
Inheritable by all units.
Spur Res 2Grants adjacent allies Res+3 during combat
Inheritable by all units.
Unlocks at 2 ★
Spur Res 3Grants adjacent allies Res+4 during combat
Inheritable by all units.
Unlocks at 4 ★

Other Info

Fire Emblem Heroes

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