GamePress
Analysis by Chibi_Chu
Annette - Overachiever

5

Obtainable as a 5 only

Hero Stats

Max Avg Total Stats at Lvl 40
173
HP 40
ATK 39
SPD 36
DEF 28
RES 30

Stat Variations

Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 17 8 9 5 7
Middle 18 9 10 6 8
High 19 10 11 7 9

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 36 36 33 24 26
Middle 40 39 36 28 30
High 43 43 39 31 33

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Skill Sets

Lively and bright and full of pride! (Support)

Build by Chibi_Chu
Recommended
Crusher A Fort. Def/Res 3
Alternate: Fury (3 or 4)
Rally Atk/Spd+ B Def/Res Ruse 3
Moonbow C Fortify Res 4
Alternate: Def/Res Gap 3
IVs

+SPD / -RES

SAtk Feint 3

Show Explanation/Analysis

Weapon: Crusher 

Assist: Rally Atk/Spd+ 

Special: Moonbow 

Passive A: Fort. Def/Res 3 / Fury (3 or 4) 

Passive B: Def/Res Ruse

Passive C: Fortify Res 4 / Def/Res Gap / Flexible

Sacred Seal: Atk Feint / Spd Feint

  • When Annette uses a Rally Assist with Crusher, the rallied unit will also receive +1 Movement unless they are a 2-range cavalier. With this, Annette can become a dedicated support unit that can also defend or attack when needed.

  • Thankfully, Annette has a supportive base kit that can make Skill Inheritance fairly minimal. Rally Atk/Spd+ is an excellent Assist for increasing an ally’s offenses (and movement), with Def/Res Ruse and Atk Feint debuffing enemies in cardinal direction of Annette and her target ally with -7 Atk and -5 Def/Res. Alternatively, Atk Feint can be swapped for Spd Feint to instead inflict -7 Spd.

  • Annette’s C slot is flexible, with skills that increase allies’ Defense and/or Resistance taking top priority since she only increases Attack and Speed with Rally Atk/Spd+.

  • For her A slot, strong options include Fort. Def/Res and Fury, with the former focusing completely on Annette’s bulk and the latter making her a more well-rounded unit via increasing her offenses. Bulk is especially important on a support unit, as while they may not be in-combat as often as combat units, they provide buffs that may be vital to allowing those combat units to score several KOs or survive several more altercations.

Crushing Letters to Dust (Generalist)

Build by Chibi_Chu
Crusher A Atk/Spd Push 4
Alternate: Fury (3 or 4)
Rally Atk/Spd+
Alternate: Reposition
B Def/Res Ruse 3
Alternate: Desperation 3
Moonbow C Fortify Res 4
Alternate: Def Smoke 3
IVs

+ATK or +SPD / -RES

SAtk Feint 3

Show Explanation/Analysis

Weapon: Crusher 

Assist: Rally Atk/Spd+ / Reposition 

Special: Moonbow / Glimmer 

Passive A: Atk/Spd Push 4 / Fury (3 or 4)  

Passive B: Def/Res Ruse / Desperation

Passive C: Fortify Res 4 / Def Smoke / Flexible 

Sacred Seal: Atk Feint / Spd Feint 

  • For those that don’t want to focus solely on offense/Galeforce or solely on support, this set aims to mix both together. 

  • Annette’s base kit is a great start, with Crusher, Rally Atk/Spd+, and Def/Res Ruse being her primary support tools, alongside the Sacred Seal option of Atk Feint or Spd Feint. With this combination, she can grant +6 Atk/Spd and +1 movement (if the ally is not a 2-range cavalier) while debuffing all enemies within cardinal directions of herself and her target ally with -5 Def/Res and -7 Atk or -7 Spd if Atk or Spd Feint respectively is used. Fort

  • On the more offensive side, Atk/Spd Push 4 grants Annette +7 Atk/Spd regardless of what phase it is if her HP is ≥ 25%, allowing her to bolster her damage output and perform follow-up attacks more consistently. Atk/Spd Push 4 also helps Annette reach Desperation’s ≤ 75% HP threshold, allowing her to perform a follow-up attack before the enemy can counterattack. Her damage output can become especially high thanks to Crusher’s adaptive damage (targeting the lower of the enemy’s Defense and Resistance) and Def Smoke, which inflicts -7 Def on all enemies within 2 spaces of the target. Def Smoke can also help her physical allies dish out higher damage.

  • Moonbow is a great Special to help Annette take down foes with both impressive Defense and Resistance. However, Glimmer can also be used to take full advantage of Crusher’s adaptive damage effect, usually granting Annette massive bonus damage.

A flash and then a big boom! (Galeforce)

Build by Chibi_Chu
Crusher A Swift Sparrow (2 or 3)
Alternate: Heavy Blade 4
Reposition B Null Follow-Up 3
Alternate: Desperation 3
Galeforce C Time's Pulse 3
Alternate: Def Smoke 3
IVs

+ATK or +SPD / -RES

SHeavy Blade 3
Alternate: Swift Sparrow 2

Show Explanation/Analysis

Weapon: Crusher

Assist: Reposition / Flexible 

Special: Galeforce

Passive A: Swift Sparrow (2 or 3) / Heavy Blade 4 / Atk/Spd Push 4 / Fury (3 or 4) 

Passive B: Null Follow-Up / Desperation 

Passive C: Time’s Pulse / Def Smoke

Sacred Seal: Heavy Blade / Swift Sparrow / Quickened Pulse

  • With a strong 39/36 offensive statline supported by a 19-Might weapon and potentially an Attack Superasset (to 43 Attack) or a Speed Asset (to 39 Speed), Annette can become a very capable Galeforce sweeper.

  • Since this set focuses on Annette’s combat rather than support potential, she won’t be able to take advantage of her Crusher’s Rally Movement effect. However, her adaptive damage can be very beneficial, helping Annette score KOs on physically-bulky, but magically-frail enemies.

  • Attack and Speed increasing skills such as Swift Sparrow, Atk/Spd Push 4, and Fury assist Annette in performing follow-up attacks, KOing fast and/or bulky enemies, and reaching enough Attack to activate Heavy Blade so she can activate Galeforce after her first combat. Time’s Pulse and Quickened Pulse are great choices to ensure Annette can activate Galeforce even if the enemy cannot counterattack, although the former can be replaced by Def Smoke to improve Annette’s damage against nearby enemies.

  • Null Follow-Up is crucial to ensure that Annette can activate Heavy Blade twice to activate Galeforce. However, Desperation can also be chosen to ensure Annette can KO an enemy after activating Galeforce instead of being KO’d by their counterattack.

Strengths

Excellent offenses

With a fantastic 39 Attack and solid 36 Speed, Annette can inflict great amounts of damage and consistently perform follow-up attacks with some Speed investment/buffs.

Surprisingly solid mixed bulk

40 HP, 28 Defense, and 30 Resistance results in a workable 67 physical bulk and decent 69 magical bulk. While not fantastic, Annette is consistently capable of surviving at least one attack from enemies.

Crusher

Annette truly shines thanks to her Crest weapon, the Crusher. Along with granting +3 Attack and adaptive damage (targeting the lower of the enemy’s Defense and Resistance), when Annette Rallies an ally (unless the ally is a 2-range cavalier), that ally also gains +1 Movement through their next action. This significantly increases Annette’s team’s flexibility, as moving in and out of enemy lines can become much easier. Crusher’s Rally Movement effect can also contribute to dangerous Aether Raids defenses, particularly with Galeforce and Lunge cavaliers.

Infantry advantages

As an Infantry unit, Annette has access to a plethora of useful skills that improve her combat potential such as Bonus Doubler and Null Follow-Up. She also scarcely has to worry about Infantry-effective damage.

Weaknesses

Crusher’s support focus

While Crusher grants +3 Attack and adaptive damage, Annette doesn’t receive an additional effect that further benefits her and her stats; rather, she gets her Rally Movement effect. While Rally Movement is a fantastic additional effect and makes Annette a unique support unit, Annette would have also appreciated in-combat buffs to her stats to strengthen her performance and consistency.

Needs a Rally Assist

In order to grant her allies extra movement, she needs to Rally them. As such, if looking to use Annette as a support unit, she can’t replace her Rally with a different Assist that may be more flexible, such as Reposition.

Weapon Skills

Weapons SP Rng. Mt.
Iron Axe
Learns by default at 1 ★
Unlocks at 1 ★
Inheritable by Axe users only.
50 1 6
Steel Axe
Learns by default at 3 ★
Unlocks at 2 ★
Inheritable by Axe users only.
100 1 8
Silver Axe
Learns by default at 4 ★
Unlocks at 3 ★
Inheritable by Axe users only.
200 1 11
CrusherGrants Atk+3. Calculates damage using the lower of foe's Def or Res. If a Rally Assist skill is use by unit, target can move 1 extra space. (That turn only. Does not stack. No effect on cavalry allies with Range = 2.)
Learns by default at 5 ★
Unlocks at 5 ★
400 1 16
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Support Skills

Support Skills Rng. SP
Rally AttackGrants Atk+4 to an adjacent ally until the end of the turn.
Learns by default at 4 ★
1 150
Rally Atk/SpdGrants Atk/Spd +3 to an adjacent ally until the end of the turn.
1 300
Rally Atk/Spd+Grants Atk/Spd+6 to target ally for 1 turn.
1 400

Passive Skills

Passive Skills SP Slot
Def/Res Ruse 1If a Rally Assist skill is used by unit or targets unit, inflicts Def/Res-1 and【Guard】on foes in cardinal directions of unit and target through their next actions. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
Excludes Armor, Flying and Staff Units
Unlocks at 3 ★
60
B
Def/Res Ruse 2If a Rally Assist skill is used by unit or targets unit, inflicts Def/Res-3 and【Guard】on foes in cardinal directions of unit and target through their next actions. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
Excludes Armor, Flying and Staff Units
Unlocks at 4 ★
120
B
Def/Res Ruse 3If a Rally Assist skill is used by unit or targets unit, inflicts Def/Res-5 and【Guard】on foes in cardinal directions of unit and target through their next actions. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
Excludes Armor, Flying and Staff Units
Unlocks at 5 ★
240
B
Atk/Def Gap 1At start of turn, grants Atk/Def+1 to ally with the highest Atk+Spd total for 1 turn. (Excludes unit.)
Inheritable by all units.
Unlocks at 1 ★
60
C
Atk/Def Gap 2At start of turn, grants Atk/Def+3 to ally with the highest Atk+Spd total for 1 turn. (Excludes unit.)
Inheritable by all units.
Unlocks at 2 ★
120
C
Atk/Def Gap 3At start of turn, grants Atk/Def+5 to ally with the highest Atk+Def total for 1 turn. (Excludes unit.)
Inheritable by all units.
Unlocks at 4 ★
240
C

Other Info

Origin
Fire Emblem: Three Houses

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