Community Posts with Keyword Arvis All
Analysis by Naz
Arvis - Emperor of Flame

Hero Stats

Max Avg Total Stats at Lvl 40
HP 33
ATK 34
SPD 31
DEF 17
RES 33

Stat Variations

Level 1 Stat Variation
Middle 18 8 7 4 7

Level 40 Stat Variations
Middle 33 34 31 17 33

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.

This unit has no access to IVs.

Skill Sets

Hell’s Kitchen (Combat/Utility)

Build by
Valflame A Fury 3
Ardent Sacrifice B Recover Ring
Iceberg C Spd Ploy 3
Alternate: Def Ploy 3
IVsSDef Ploy 3

Show Explanation/Analysis
  • Weapon: Valflame

  • Assist: Ardent Sacrifice / Reciprocal Aid / Draw Back

  • Special: Iceberg / Glacies

  • Passive A: Fury

  • Passive B: Recover Ring

  • Passive C: Spd Ploy / Def Ploy / Flexible

  • Sacred Seal: Def Ploy / Speed +3 / Resistance +3

This build aims to make Arvis an all-purpose team support and combatant.

With high Resistance and two Ploy skills built into his weapon, Arvis can serve as a top-notch debuffer with the potential to completely cripple any targets in his cardinal directions. This makes Iceberg the choice Special to run, as its damage output will be quite effective thanks to Arvis’ high Resistance. At the cost of a longer cooldown, Arvis also has the option to run Glacies for an even more powerful Special activation.

In addition to being an exceptional debuffer, Arvis’ unique B skill allows him to take on the role of a pseudo healer. Recover Ring acts as an improved version of Renewal, restoring 10 HP every single turn. Combining this with a health-transfer assist such as Ardent Sacrifice allows Arvis to be a self-sustaining HP battery. Reciprocal Aid is also a suitable option and transfers larger increments of health, though can be inconsistent due to Arvis’ overall low HP pool.

Fury is a fantastic option for this set, as the boost it provides increases Arvis’ damage, overall bulk, and ability to utilize Ploy skills as effectively as possible. As for C skills, Arvis can take his debuff game a step further by adding a 3rd Ploy into his C slot. While his native Def Ploy is suitable, Spd Ploy is a better choice for Arvis as a standalone unit due to the fact that he targets Resistance.

As a cherry on top, Arvis can use the Def Ploy Sacred Seal in order to devastate his opponents by debuffing all four stats at once. Otherwise, Speed +3 and Resistance both give Arvis solid boosts to his key stats.

Champion of the Grill (Offensive Nuker)

Build by
Rauðrblade+ A Swift Sparrow 2
Alternate: Fury 3
Ardent Sacrifice B Desperation 3
Glimmer C Spd Ploy 3
IVsSHeavy Blade 3

Show Explanation/Analysis
  • Weapon: Rauðrblade+

  • Assist: Ardent Sacrifice / Draw Back

  • Special: Glimmer / Moonbow

  • Passive A: Swift Sparrow / Fury

  • Passive B: Desperation / Swordbreaker

  • Passive C: Spd Ploy / Res Ploy / Flexible

  • Sacred Seal: Heavy Blade / Res Ploy / Speed +3 / Attack +3

This set takes a more offensive approach by trading the utility of Valflame for the sheer damage output of a Blade tome.

For his Assist, Ardent Sacrifice has great synergy with Desperation. Arvis’ extremely poor physical bulk of 50 makes him susceptible to getting killed in only one hit; by dropping his HP without the need to engage in combat, Arvis can safely get into Desperation’s 75% HP threshold. Otherwise, any choice of movement skill such as Draw Back will make for a suitable Assist.

Glimmer is a great choice of Special on any Blade tome user, as it scales with the additional damage received from Hone/Fortify buffs and activates within a reasonable timeframe despite the cooldown penalty tied to Blade tomes. Alternatively, Moonbow can be used as a more effective option against opponents with extraordinarily high Resistance such as Sanaki and Winter Tharja.

Swift Sparrow is a fantastic choice of A skill, as it gives Arvis a strong boost to his offensive stats on initiation without losing anything else. Fury makes for another solid choice by making it easier to get into Desperation range along with increasing his overall bulk at the cost of a marginally weaker offense. In addition to this, the boost in Resistance improves his ability to utilize Ploy skills.

Desperation is essential to any glass cannon mage; once in the HP range, Arvis will be able to safely perform follow-up attacks without the risk of getting killed on the counterattack. Alternatively, Arvis can opt for Swordbreaker in order to secure match-ups against high-tier Speed sword units such as Lucina, Mia, and Soleil.

For his C skill, Arvis can once again make effective use of Ploys. In particular, Res Ploy increases Arvis’ overall damage output while Spd Ploy allows him to secure additional follow-up attacks should they land. Otherwise, the C slot can be replaced with whatever best accommodates his team.

Last but not least, Arvis has several options for Sacred Seals. If he isn’t already utilizing Res Ploy in his C slot, it can also be run in the Sacred Seal slot. Heavy Blade is another option with a consistent activation thanks to the damage scaling property of Blade tomes. This allows Arvis to activate his Special more frequently. Finally, both Speed +3 and Attack +3 make for good picks in order to give Arvis a solid offensive stat boost.


Arvis’ unique skills allow him to be what can best be described as a “Swiss Army knife”. In addition to being a fantastic debuffer thanks to Valflame having two built-in Ploy skills, he functions as a healer thanks to his unique B skill. With it, Arvis can take a page out of a Falchion user’s book to an even greater extent by combining Recover Ring with Ardent Sacrifice in order to serve as a health station that recovers every single turn.

Statwise, Arvis sports a good value in both Attack and Resistance. Not only does this give him solid damage output, it allows him to consistently land his Ploy skills against an overwhelming majority of the cast. However, Arvis’ Speed is rather middling and may require that he receives team support such as Hone Speed in order to more consistently perform follow-up attacks. Even more unfortunate is his physical bulk; at an extraordinarily low value of 50, Arvis is susceptible to getting taken out in only one hit by an overwhelming majority of Defense-targeting threats.

Regardless, Arvis provides fantastic utility through both debuffing and healing and is more than capable in combat, making him a flexible choice for almost any team-composition.



Valflame allows Arvis to be a first-rate debuffer thanks to having both Res Ploy and Atk Ploy built-in. This can be further accentuated by giving Arvis additional Ploys such as Spd Ploy and Def Ploy in his C and Sacred Seal slot respectively, potentially allowing him to debuff all four stats at once.

Recover Ring

Arvis can function as a pseudo healer akin to Falchion users by combining Recover Ring with HP-transfer skills such as Ardent Sacrifice or Reciprocal Aid.

Great Resistance

In addition to making him a better mage combatant, Arvis’ high Resistance allows him to consistently activate his Ploy skills a majority of the cast.


Abysmal Physical Bulk

With only 53 physical bulk, Arvis is highly susceptible to getting killed in only a single hit by many physical attackers. In addition to this, his puny 33 HP leaves him open to almost any user of Panic Ploy.

Cannot have IVs or Merges

Arvis’ potential is severely limited due to his lack of access to IVs and a limited amount of merges. Not only does this hurt his combat potential by not allowing him to capitalize on his strengths through a boon, it also puts him at a major disadvantage in Arena and Arena Assault.

Weapon Skills

Weapons SP Rng. Mt.
Red Tome Users Only
50 2 4
Learns by default at 3 ★
Red Tome Users Only
100 2 6
Learns by default at 4 ★
Unlocks at 3 ★
Red Tome Users Only
200 2 9
ValflameAt start of turn, all foes in cardinal directions with Res 1 or more lower than unit suffer Atk/Res-4 until the end of foe's next action.
Unlocks at 5 ★
Non-Inheritable skill.
400 2 14
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
Rising FlameBefore combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res).
Learns by default at 4 ★
Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
150 4
Growing FlameBefore combat this unit initiates, foes in a wide area around target take damage equal to (unit's Atk minus foe's Def or Res).
Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
300 4

Passive Skills

Passive Skills SP Slot
Recover RingRestores 10 HP at the start of each turn. (Skill cannot be inherited.)
Non-Inheritable skill.
Unlocks at 5 ★
Def Ploy 1At start of turn, all foes in cardinal directions with Res 1 or more lower than unit suffer Def-3 until the end of foe's next action.
Inheritable by all units.
Def Ploy 2At start of turn, all foes in cardinal directions with Res 1 or more lower than unit suffer Def-4 until the end of foe's next action.
Inheritable by all units.
Def Ploy 3At start of turn, all foes in cardinal directions with Res 1 or more lower than unit suffer Def-5 until the end of foe's next action.
Inheritable by all units.
Unlocks at 4 ★

Other Info

Fire Emblem: Genealogy of the Holy War

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