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Ascended Celica

Analysis by Chibi_Chu
Ascended Celica - Valentia's Hope

5

Obtainable as a 5 only

Hero Stats

Max Avg Total Stats at Lvl 40
171
HP 40
ATK 43
SPD 42
DEF 21
RES 25

Stat Variations

Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 17 9 11 3 5
Middle 18 10 12 4 6
High 19 11 13 5 7

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 36 39 39 18 22
Middle 40 43 42 21 25
High 43 46 46 24 29

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Skill Sets

Compassionate Strength (Aether Raids Defense)

Build by Chibi_Chu
Recommended
Mila's Testament A AR-D Atk/Spd (3 or 4)
Alternate: Life and Death 4
Assistless
Alternate: Rally Assist
B Soul of Zofia
Dragon Fang
Alternate: Luna
C Time's Pulse 3
Alternate: Atk/Spd Oath 4
IVs

+Atk and/or +Spd / -HP or -Def or -Res

SBlade Session 3
Alternate: Atk/Spd Form 3

Show Explanation/Analysis

Weapon: Mila’s Testament 

Assist: Assistless / Rally Assist

Special: Dragon Fang / Luna / Moonbow

Passive A: AR-D Atk/Spd (3 or 4) / Life and Death 4 / Atk/Spd Unity

Passive B: Soul of Zofia 

Passive C: Time’s Pulse / Atk/Spd Oath 4

Sacred Seal: Blade Session / Atk/Spd Form

  • Boasting incredible damage and a dangerous survivability gimmick, Celica is one of the strongest ranged nukes in the game, which can be particularly threatening for Aether Raids Defense. As Mila’s Testament helps Celica circumvent her terrible bulk by granting her a Miracle effect if her HP before a lethal attack was ≥ 25%, Celica only needs to worry about enemies with Enemy Phase Brave weapons that can deactivate this pseudo-Miracle effect on their first hit, then KO Celica on their second hit. Since Celica doesn’t need to invest into her Def/Res at all, she can go all-in on maximizing her damage output, which Mila’s Testament also does very well by granting her -1 Special cooldown, Guard nullification, +6 Atk/Spd, and true damage equal to 10% of the enemy’s Atk during combat.
  • The AI prioritizes moving units without Assists or with Rally Assists before units with positional Assists, making either of these options viable for Celica. Typically, the latter is only preferred if attempting a Rally trap, which involves rallying an ally whose threat range reaches the enemy in order to bring Celica closer to the enemies than she was at the beginning of the turn. After receiving a refresh, Celica’s threat range ideally matches the ally whom she rallied, allowing both of them to attack the enemy rather than just Celica’s ally.
  • Although Life and Death 4 already provides a hefty +7 Atk/Spd for Celica, AR-D Atk/Spd can realistically replace it, as its third version can grant up to +10 Atk/Spd during combat while its fourth version can grant up to +11 Atk/Spd. However, how much Atk/Spd AR-D Atk/Spd grants depends on the number of undestroyed defensive structures, which can be rather inconsistent. Atk/Spd Unity is another realistic replacement, as it grants +5 Atk/Spd during combat and reverses Atk/Spd visible debuffs and panicked Atk/Spd visible buffs during combat if Celica is within two spaces of an ally, which is an especially lenient condition for Aether Raids Defense.
  • Granting Null Follow-Up and Desperation 3, Soul of Zofia is an excellent B slot to ensure Celica performs a follow-up. After the Miracle effect from Mila’s Testament is consumed, her HP will reach Desperation 3’s ≤ 75% condition; ideally, she receives refreshes to take full advantage of this on the same phase, as unless she is covered by Near Save and Far Save allies, she will almost certainly be KO’d on the following phase.
  • Which Special and C slot Celica uses depends on two factors:
    • Bridal Catria- Wedding-Bell Axe grants Catria and allies within two spaces the【Triangle Attack】effect, which grants a Brave effect on initiation if at least two allies within two spaces also have the【Triangle Attack】effect.
    • Presence or Absence of Additional Special Charges- Skills such as Infantry Pulse, Grandscratcher, and Time’s Pulse can reduce Celica’s Special cooldown.
  • Sacred Seal options include Blade Session and Atk/Spd Form. The former grants Atk/Spd on initiation depending on how many allies have moved (+3 if zero, +6 if one, +9 if at least two), while the latter synergizes well with the aforementioned【Triangle Attack】effect because it grants +1 Atk/Spd, then additional Atk/Spd during combat depending on how many allies are within two spaces (+2 if one, +4 if two, +3 if at least three).

Rule by strength…and by love! (General Offense)

Build by Chibi_Chu
Recommended
Mila's Testament A Life and Death 4
Alternate: Atk/Spd Unity
Positional Assist B Soul of Zofia
Moonbow
Alternate: Luna
C Atk/Spd Oath 4
Alternate: Res Smoke 3
IVs

+Atk and/or +Spd / -HP or -Def or -Res

SAtk/Spd Solo 3
Alternate: Flashing Blade 3

Show Explanation/Analysis

Weapon: Mila’s Testament 

Assist: Positional Assist

Special: Moonbow / Luna

Passive A: Life and Death 4 / Atk/Spd Unity 

Passive B: Soul of Zofia 

Passive C: Atk/Spd Oath 4 / Res Smoke

Sacred Seal: Atk/Spd Solo / Flashing Blade / Blade Session

  • 43/42 offenses and Mila’s Testament make Celica one of the strongest and most consistent ranged nukes in the game. In particular, the latter grants Celica a myriad of strong effects:
    • -1 Special cooldown and Guard nullification, guaranteeing frequent Special activations,
    • +6 Atk/Spd, improving damage and follow-up consistency,
    • True damage equal to 10% of the enemy’s Atk for further damage, and
    • A Miracle effect if Celica’s HP before the lethal attack was ≥ 25%. This synergizes well with Soul of Zofia (which grants Null Follow-Up and Desperation 3 to improve her consistency and circumvent her poor base bulk respectively), as Celica can safely drop to the ≤ 75% HP condition for the latter effect.
  • Celica activates 2-cooldown Specials such as Moonbow and Ruptured Sky on her follow-up attack regardless of whether she has Desperation from Soul of Zofia active, making them strong and consistent choices. She can perform the same feat with 3-cooldown Specials such as Luna and Draconic Aura if she has Heavy Blade or Flashing Blade in her Sacred Seal, which grant +1 Special charge if she has more Atk or Spd respectively than the enemy; typically, the latter is much more consistent, as Enemy Phase units prefer investing into their Atk/Def/Res than their Spd. If the former choice is preferred, strong Sacred Seal options include Atk/Spd Solo and Blade Session, which boost Celica’s Atk/Spd during combat (+6 for non-adjacency to allies for the former, +3, +6, or +9 Atk/Spd if zero, one, or two allies have moved before Celica for the latter).
  • Atk/Spd Boosting A Slots are ideal for Celica’s damage output. Her native Life and Death 4 is fantastic given that Celica cares little for her bulk, though Atk/Spd Unity is another option that can be stronger if Celica has Atk/Spd visible debuffs or panicked Atk/Spd visible buffs, as it reverses these during combat.
  • Granting +6 visible Atk/Spd, teleportation to spaces adjacent to allies within two spaces, and +3 Atk/Spd if Celica is within two spaces of an ally, Atk/Spd Oath 4 is a fantastic and consistent C slot option for both combat and mobility purposes. A more budget-friendly option is the simple and effective Res Smoke, which inflicts -7 Res on enemies within two spaces after combat. With the help of refreshers, Celica can easily KO multiple enemies in one turn.

Strengths

Stellar Offenses

Celica’s Atk+Spd sum is the highest in the game at the time of writing, landing at a whopping 85 thanks to her 43 Atk and 42 Spd. As such, it comes as no surprise that her damage output and follow-up consistency are no less than first-class.

Mila’s Testament

Along with the strength she gained along her journey, Celica carries Mila’s Testament, her incredibly potent personal weapon and a reminder of her ideals. Along with granting -1 Special cooldown, if Celica initiates combat or is within two spaces of an ally, she gains the following effects during combat:

  • +6 Atk/Spd,
  • Guard nullification,
  • True damage equal to 10% of the enemy’s Atk, and
  • A pseudo-Miracle effect, allowing her to survive a lethal attack if her HP before said attack was ≥ 25%. Note that her HP is checked before every attack, not every combat; if the enemy’s first attack drops Celica’s HP to < 25%, her Miracle effect will not activate on their second attack.

Via in-combat buffs, guaranteed Special activations, and true damage, Celica’s Player Phase dominance is a sight to behold, as she can 2HKO much of the cast with relative ease. The icing on the cake is her pseudo-Miracle effect, which not only allows allies with Wings of Mercy to consistently teleport adjacent to her for one-phase sweeps and Galeforce strategies, but also ensures survival against most enemies and synergizes well with her other personal skill…

Soul of Zofia

Original to Celica’s Legendary alt, Soul of Zofia simply combines Null Follow-Up and Desperation into one clean package, ensuring Celica makes full use of her excellent Spd by nullifying follow-up prevention or follow-up guaranteeing effects and allowing her to perform a follow-up before the enemy can counterattack if her HP is ≤ 75%.

Soul of Zofia is criticized for being rather underwhelming for Legendary Celica, so why does it work better for Ascended Celica? Unsurprisingly, Mila’s Testament is at the center of this; Legendary Celica’s Saintly Seraphim simply grants true damage equal to 20% of the enemy’s Res, while Mila’s Testament grants Slaying, +6 Atk/Spd, Guard nullification, true damage equal to 10% to the enemy’s Atk, and a pseudo-Miracle effect. In addition to simply having far better damage output, Ascended Celica can safely reach the ≤ 75% HP condition without needing skills such as Fury that compromise her offensive capabilities (compared to skills such as her native Life and Death 4) in exchange for recoil damage.

Infantry Advantages

Surprise surprise, access to Infantry-exclusive skills such as Atk/Spd Oath 4, Time’s Pulse, and Flashing Blade further enhances Celica’s already fantastic damage.

Weaknesses

Enemy Phase Brave Weapons

Quite literally Celica’s only weakness in her otherwise golden-standard initiator performance stems from units with Enemy Phase (or dual-phase) Brave weapons like Summer Edelgard, Altina, Winter Altina, Laslow, and many others. With enough firepower, these units can drop Celica’s HP to ≤ 25% on their first hit, then KO her on their second hit, as Mila’s Testament’s “Miracle” effect checks Celica’s HP on every attack as aforementioned. While Celica can circumvent this by replacing Soul of Zofia with Windsweep to prevent physical counterattacks altogether or using Hardy Bearing to disable Vantage strategies, these band-aid solutions come with their own problems that are generally not worthwhile. As such, Celica may need to rely on allies to shoulder the burden of units with this type of weaponry.

Weapon Skills

Weapons SP Rng. Mt.
Stone
Learns by default at 1 ★
Unlocks at 1 ★
Colorless Tome Only
50 2 4
Elstone
Learns by default at 2 ★
Unlocks at 2 ★
Colorless Tome Only
100 2 6
Atlas (Weapon)
Learns by default at 4 ★
Unlocks at 3 ★
Colorless Tome Only
200 2 9
Mila's TestamentAccelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 to unit during combat, neutralizes effects that inflict "Special cooldown charge -X" on unit, deals damage = 10% of foe's Atk, and also, if unit’s HP ≥ 25% and foe would reduce unit’s HP to 0, unit survives with 1 HP. (Once per combat. Does not stack with non-Special effects that allow unit to survive with 1 HP if foe's attack would reduce HP to 0.)
Learns by default at 5 ★
Unlocks at 5 ★
Non-Inheritable skill.
400 2 14
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
New MoonResolve combat as if foe suffered Def/Res-30%
Learns by default at 4 ★
Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
100 3
MoonbowResolve combat as if foe suffered Def/Res-30%.
Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
200 2

Passive Skills

Passive Skills SP Slot
Life and Death 1Grants Atk/Spd+3. Inflicts Def/Res-3.
Non-inheritable by Staff-wielding units.
Unlocks at 2 ★
50
A
Life and Death 2Grants Atk/Spd+4. Inflicts Def/Res-4.
Non-inheritable by Staff-wielding units.
Unlocks at 3 ★
100
A
Life and Death 3Grants Atk/Spd+5. Inflicts Def/Res-5.
Non-inheritable by Staff-wielding units.
Unlocks at 4 ★
200
A
Life and Death 4Grants Atk/Spd+7. Inflicts Def/Res-5.
Non-inheritable by Staff-wielding units.
Unlocks at 5 ★
300
A
Soul of ZofiaNeutralizes effects that guarantee foe's follow-up attacks or prevent unit's follow-up attacks during combat. If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.
Non-Inheritable skill.
Unlocks at 5 ★
300
B
Inf. Null Follow 1At start of turn, if unit's HP ≥ 50%, grants 【Null Follow-Up】to adjacent infantry allies.  【Null Follow-Up】 If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn.
Excludes Armor, Cavalry, and Flying
Unlocks at 1 ★
60
C
Inf. Null Follow 2At start of turn, grants【Null Follow-Up】 to adjacent infantry allies.  【Null Follow-Up】 If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn.
Excludes Armor, Cavalry, and Flying
Unlocks at 2 ★
120
C
Inf. Null Follow 3At start of turn, grants【Null Follow-Up】 to infantry allies within 2 spaces of unit.  【Null Follow-Up】 If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn.
Excludes Armor, Cavalry, and Flying
Unlocks at 4 ★
240
C

Other Info

Origin
Fire Emblem Echoes

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