- Default
- Attack
- Special
- Injured




Ascended Elincia - Devoted Queen |
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Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
Low | 15 | 10 | 14 | 2 | 3 |
Middle | 16 | 11 | 15 | 3 | 4 |
High | 17 | 12 | 16 | 4 | 5 |
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
Low | 34 | 40 | 42 | 15 | 25 |
Middle | 38 | 44 | 45 | 18 | 28 |
High | 41 | 47 | 49 | 21 | 31 |
Weapon Skills
Weapons | SP | Rng. | Mt. |
---|---|---|---|
![]() Unlocks at 1 ★ Restricted to units that use a Staff.
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50 | 2 | 10 |
![]() Calculates damage from staff like other weapons. Accelerates Special trigger (cooldown count-1; max cooldown count cannot be reduced below 1). At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6 and the following status to unit and allies within 2 spaces for 1 turn: "If unit initiates combat, unit makes a guaranteed follow-up attack." If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 to unit and grants bonus to unit's Atk/Spd = highest respective Atk/Spd bonuses among unit and allies within 2 spaces × 1.5 (calculates each stat bonus independently). Unlocks at 5 ★ Non-Inheritable skill.
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400 | 2 | 14 |
Support Skills
Support Skills | Rng. | SP |
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![]() Restores 5 HP. Learns by default at 1 ★ |
1 | 50 |
![]() Restores 7 HP each to target and this unit. Learns by default at 2 ★ |
1 | 100 |
![]() Restores 8 HP to target ally. Unit moves 1 space away from target ally. Ally moves to unit's previous space. If unit or ally cannot move to the target space (if another ally or foe is occupying the space), unit and ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.) Learns by default at 4 ★ |
1 | 200 |
![]() Restores HP = 50% of unit's Atk (min 8 HP) to target ally. Unit moves 1 space away from target ally. Ally moves to unit's previous space. If unit or ally cannot move to the target space (if another ally or foe is occupying the space), unit and ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.) Learns by default at 5 ★ |
1 | 300 |
Special Skills
Special Skills | SP | Turns |
---|---|---|
![]() When healing an ally with a staff, restores an additional 10 HP to target ally. Learns by default at 4 ★ Unlocks at 3 ★ Restricted to units that use a Staff.
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50 | 1 |
![]() If unit's HP > 1 and foe would reduce unit's HP to 0, unit survives with 1 HP. Learns by default at 5 ★ Unlocks at 4 ★ Inheritable by all units.
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200 | 5 |
![]() If an Assist skill is used, unit's Special cooldown count does not go down. When Special triggers, boosts damage by 25% of foe's Res. (Calculates damage from staff after combat damage is added.) If Special is triggered during combat, inflicts Special cooldown count+1 and【Guard】 on target and foes within 2 spaces of target after combat (cannot exceed the foe's maximum Special cooldown). 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) Unlocks at 5 ★ Restricted to units that use a Staff.
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500 | 2 |
Passive Skills
Passive Skills | SP | Slot |
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![]() At start of combat, if unit's HP = 100%, grants Atk/Spd+3, but if unit attacked, deals 1 damage to unit after combat. Inheritable by all units.
Unlocks at 2 ★ |
60 | A |
![]() At start of combat, if unit's HP = 100%, grants Atk/Spd+4, but if unit attacked, deals 1 damage to unit after combat. Inheritable by all units.
Unlocks at 3 ★ |
120 | A |
![]() At start of combat, if unit's HP = 100%, grants Atk/Spd +5, but if unit attacked, deals 1 damage to unit after combat. Inheritable by all units.
Unlocks at 4 ★ |
240 | A |
![]() At start of combat, if unit's HP >= 25%, grants Atk/Spd+7. but after combat, if unit attacked, deals 5 damage to unit. Inheritable by all units.
Unlocks at 5 ★ |
300 | A |
![]() If unit has 100% HP at the start of combat, the enemy cannot counterattack. Restricted to units that use a Staff.
Unlocks at 2 ★ |
60 | B |
![]() If unit has ≥ 50% HP at the start of combat, the enemy cannot counterattack. Restricted to units that use a Staff.
Unlocks at 3 ★ |
120 | B |
![]() The enemy cannot counterattack. Restricted to units that use a Staff.
Unlocks at 4 ★ |
240 | B |
Dazzling Shift Unit can move to a space adjacent to an ally within 2 spaces. Inflicts Spd-4 on foe during combat and foe cannot counterattack. Restricted to units that use a Staff.
Unlocks at 5 ★ |
300 | B |
![]() Inflicts Spd/Res-2 on foes within 2 spaces during combat. Only inheritable by flier units.
Unlocks at 2 ★ |
60 | C |
![]() Inflicts Spd/Res-3 on foes within 2 spaces during combat. Only inheritable by flier units.
Unlocks at 3 ★ |
120 | C |
![]() Inflicts Spd/Res-4 on foes within 2 spaces during combat. Only inheritable by flier units.
Unlocks at 4 ★ |
240 | C |
Spd/Res Hold Inflicts Spd/Res-4 on foes within 3 spaces during combat. Flying Only
Unlocks at 5 ★ |
300 | C |
Other Info
Origin |
Fire Emblem: Radiant Dawn
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