GamePress

Ascended Elincia

Analysis by GamePress
Ascended Elincia - Devoted Queen

5

Obtainable as a 5 only

Hero Stats

Max Avg Total Stats at Lvl 40
173
HP 38
ATK 44
SPD 45
DEF 18
RES 28

Stat Variations

Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 15 10 14 2 3
Middle 16 11 15 3 4
High 17 12 16 4 5

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 34 40 42 15 25
Middle 38 44 45 18 28
High 41 47 49 21 31

Weapon Skills

Weapons SP Rng. Mt.
Assault
Unlocks at 1 ★
Restricted to units that use a Staff.
50 2 10
Crimean Scepter

Calculates damage from staff like other weapons.

Accelerates Special trigger (cooldown count-1; max cooldown count cannot be reduced below 1).

At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6 and the following status to unit and allies within 2 spaces for 1 turn: "If unit initiates combat, unit makes a guaranteed follow-up attack." If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 to unit and grants bonus to unit's Atk/Spd = highest respective Atk/Spd bonuses among unit and allies within 2 spaces × 1.5 (calculates each stat bonus independently).

Unlocks at 5 ★
Non-Inheritable skill.
400 2 14
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Support Skills

Support Skills Rng. SP
Heal

Restores 5 HP to target ally.

Learns by default at 1 ★
1 50
Reconcile

Restores 7 HP to unit and target ally.

Learns by default at 2 ★
1 100
Rescue

Restores 8 HP to target ally.

Unit moves 1 space away from target ally. Ally moves to unit's previous space.  

If unit or ally cannot move to the target space (if another ally or foe is occupying the space), unit and ally will not move.

Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.)

Learns by default at 4 ★
1 200
Rescue+

Restores HP = 50% of unit's Atk (min 8 HP) to target ally.

Unit moves 1 space away from target ally. Ally moves to unit's previous space.

If unit or ally cannot move to the target space (if another ally or foe is occupying the space), unit and ally will not move.

Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.)

Learns by default at 5 ★
1 300

Special Skills

Special Skills SP Turns
Imbue

When healing an ally with a staff, restores an additional 10 HP to target ally.

Learns by default at 4 ★
Unlocks at 3 ★
Restricted to units that use a Staff.
50 1
Miracle

If unit's HP > 1 and foe would reduce unit's HP to 0, unit survives with 1 HP.

Learns by default at 5 ★
Unlocks at 4 ★
Inheritable by all units.
200 5
Light's Restraint

If an Assist skill is used, unit's Special cooldown count does not go down.

When Special triggers, boosts damage by 25% of foe's Res. (Calculates damage from staff after combat damage is added.)

If Special is triggered during combat, inflicts Special cooldown count+1 and【Guard】 on target and foes within 2 spaces of target after combat (cannot exceed the foe's maximum Special cooldown). 

【Guard】

Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)

Unlocks at 5 ★
Restricted to units that use a Staff.
500 2

Passive Skills

Passive Skills SP Slot
Atk/Spd Push 1

At start of combat, if unit's HP = 100%, grants Atk/Spd+3, but if unit attacked, deals 1 damage to unit after combat.

Inheritable by all units.
Unlocks at 2 ★
60
A
Atk/Spd Push 2

At start of combat, if unit's HP = 100%, grants Atk/Spd+4, but if unit attacked, deals 1 damage to unit after combat.

Inheritable by all units.
Unlocks at 3 ★
120
A
Atk/Spd Push 3

At start of combat, if unit's HP = 100%, grants Atk/Spd +5, but if unit attacked, deals 1 damage to unit after combat.

Inheritable by all units.
Unlocks at 4 ★
240
A
Atk/Spd Push 4

At start of combat, if unit's HP >= 25%, grants Atk/Spd+7. but after combat, if unit attacked, deals 5 damage to unit.

Inheritable by all units.
Unlocks at 5 ★
300
A
Dazzling Staff 1

If unit has 100% HP at the start of combat, the enemy cannot counterattack.

Restricted to units that use a Staff.
Unlocks at 2 ★
60
B
Dazzling Staff 2

If unit has ≥ 50% HP at the start of combat, the enemy cannot counterattack.

Restricted to units that use a Staff.
Unlocks at 3 ★
120
B
Dazzling Staff 3

The enemy cannot counterattack.

Restricted to units that use a Staff.
Unlocks at 4 ★
240
B
Dazzling Shift

Unit can move to a space adjacent to an ally within 2 spaces. Inflicts Spd-4 on foe during combat and foe cannot counterattack.

Restricted to units that use a Staff.
Unlocks at 5 ★
300
B
Spd/Res Rein 1

Inflicts Spd/Res-2 on foes within 2 spaces during combat.

Only inheritable by flier units.
Unlocks at 2 ★
60
C
Spd/Res Rein 2

Inflicts Spd/Res-3 on foes within 2 spaces during combat.

Only inheritable by flier units.
Unlocks at 3 ★
120
C
Spd/Res Rein 3

Inflicts Spd/Res-4 on foes within 2 spaces during combat.

Only inheritable by flier units.
Unlocks at 4 ★
240
C
Spd/Res Hold

Inflicts Spd/Res-4 on foes within 3 spaces during combat.

Flying Only
Unlocks at 5 ★
300
C

Other Info

Origin
Fire Emblem: Radiant Dawn

Banners Featured In