- Default
- Attack
- Special
- Injured
- S.Default
- S.Attack
- S.Special
- S.Injured








Azura - Lady of the Lake |
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Related Heroes
Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 16 | 4 | 6 | 3 | 5 |
Middle | 17 | 5 | 7 | 4 | 6 |
High | 18 | 6 | 8 | 5 | 7 |
HP | ATK | SPD | DEF | RES | |
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Low | 33 | 28 | 30 | 18 | 24 |
Middle | 36 | 31 | 33 | 21 | 28 |
High | 40 | 34 | 36 | 24 | 31 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
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Skill Sets
Support Singer (Team Support)
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Wagasa+ (+Res) | A | Fort. Def/Res 3 Alternate: Fury (3 or 4) |
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Sing | B | Sabotage Spd 3 Alternate: Sabotage Atk 3 |
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Moonbow Alternate: Miracle |
C | Atk Tactic 3 Alternate: Atk Ploy 3 |
IVs | +RES / -ATK | S | Fortress Res 3 |
Preferred IV: +RES / -ATK
Weapon: Wagasa (+Res)
Assist: Sing
Special: Moonbow / Miracle
Passive A: Fort. Def/Res / Fury / B Duel Infantry
Passive B: Sabotage Spd / Sabotage Atk / Sudden Panic / Wings of Mercy
Passive C: Atk Tactic / Atk Ploy / Infantry Pulse / Any Team-Synergistic Buff or Debuff
Sacred Seal: Fortress Res / HP +5
- This is entirely a support set which guts Azura's Attack for the purposes of severely debuffing her opponents.
- With a Resistance refined Wagasa, Fort. Def/Res in her A slot (though Fortress Res can work in a pinch), Fortress Res in her Seal Slot, Azura hits 46 Resistance for which to utilize Sabotage and Ploy skills. You can further utilize her Seal slot to run an additional Ploy debuff if you are comfortable with her only hitting 41 Resistance.
- Alternatively, you can build off or her HP Superboon instead for a Sudden Panic build. HP + 5 can go in her A and S slots (B Duel is a scoring option which provides the same boosts) to give Azura 55 HP after her refine, which increases even further with a season-appropriate blessing.
- Wagasa offers Azura an additional Chill Attack in her weapon slot and as she is the only lance refresher, being able to have this utility is unique to her.
- Her C Slot is the most flexible of all: she can run a team buff, an enemy debuff, or even something like Infantry Flash, or even Infantry Pulse if using her +HP Build. Basically any skill that allows Azura to help her team's combat without seeing combat herself is a net gain.
Defensive Singer (Enemy Phase build)
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Vanguard+ (+Res) Alternate: Barrier Lance+ (+Def) |
A | Distant Counter Alternate: Fort. Def/Res 3 |
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Sing | B | Null C-Disrupt 3 Alternate: Wings of Mercy 3 |
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Iceberg | C | Joint Hone Spd Alternate: Def Smoke 3 |
IVs | +SPD -HP | S | Quick Riposte 3 Alternate: Distant Def 3 |
Preferred IV: +SPD / -HP
Weapon: Vanguard (+Res) / Barrier Lance (+Def) / Sapphire Lance
Assist: Sing
Special: Iceberg / Moonbow / Ruptured Sky
Passive A: Distant Counter / Fort. Def/Res
Passive B: Null C-Disrupt / Wings of Mercy
Passive C: Joint Hone Spd / Def Smoke
Sacred Seal: Quick Riposte / Distant Def / Flexible
- This Azura functions more as an Enemy Phase tank while singing for your team. Due to lance units having easy access to both Vanguard and Barrier Lance, it's easy to pick and choose which defensive stat of hers that you want to focus on, though in the current meta it's generally best to build both defensive stats, hence the alternate refines.
- Running Distant Counter on Azura can help her to take out ranged threats that may otherwise harm your team. Sapphire Lance can be helpful here, as it allows Azura to survive and counter units like Lilina and Lysithea.
- Null C-Disrupt is a luxury skill that Azura can use to counter units like Brave Veronica when they're in annoying places on Aether Raids offense. Note that you want Quick Riposte for this, as Azura will not naturally double due to her lower Speed.
Offensive Singer (Combat Build)
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Lofty Blossoms+ (+Spd) Alternate: Harmonic Lance+ (+Spd) |
A | Swift Sparrow (2 or 3) Alternate: Fury (3 or 4) |
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Sing | B | Desperation 3 Alternate: Wings of Mercy 3 |
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Moonbow | C | Joint Hone Spd Alternate: Joint Hone Atk |
IVs | +SPD -HP | S | Swift Sparrow 2 Alternate: Sturdy Blow 2 |
Preferred IV: +SPD / -HP or -RES
Weapon: Lofty Blossoms (+Spd) / Harmonic Lance (+Spd) / Slaying Lance (+Spd)
Assist: Sing
Special: Moonbow / Iceberg / Luna
Passive A: Swift Sparrow / Fury
Passive B: Desperation / Wings of Mercy / Escape Route
Passive C: Joint Hone Spd / Joint Hone Atk
Sacred Seal: Swift Sparrow / Sturdy Blow
- Azura can reach impressive combat heights in Player Phase by inheriting everyone's offensive lance: Lofty Blossoms.
- With a +Spd boon, A Speed refined Lofty Blossoms, and Swift Sparrow 3 + Swift Sparrow 2 in Seal slot, Azura reaches 54 Speed on initiation, allowing her to double often in order to activate Moonbow
- Her lower defenses means that she's guaranteed to hit the HP threshold for Desperation or Escape Route after she gets hit by an opponent, which can allow her to teleport around the battlefield to Sing for her allies.
- Unfortunately, while this set turns Azura into a Player Phase monster, it also means that in order to utilize her combat capability, she cannot Sing for her allies during her turn.
- Joint Hone is the best C slot for her, as it allows her to still play a slightly supportive role while also buffing herself.
- If you'd rather more flexibility for her to Sing in her Player Phase, then Azura can still equip something like a Harmonic Lance or even Vanguard with Fury to bait enemies in the Enemy Phase while singing for her allies on her turn.
Strengths
Singer
Azura’s greatest strength is her access to Sing, as it can refresh an ally’s turn and make basically any Player Plase unit twice as effective.
She sacrifices some combat capability and stats out of her base stat total for this. In addition, she will not score as highly in the Arena modes of the game.
Still Relevant
Azura is one of the few launch refreshers who still clings to relevancy with her weapon access and workable stat spread. 3 years after launch, she is still the only non-seasonal refresher capable of using lances, which allows her to run specialized builds.
Her stats are not amazing but they get the job done. Her HP is a superboon, making skills like Sudden Panic somewhat more viable, while her balanced stats elsewhere can help her to survive a single combat or two.
Weaknesses
Lower stats
As aforementioned, Azura has fewer stats overall, making her allocation a bit tight. While ultimately her stat spread is decent for a refresher, she’s still limited by her class type.
Her build options are limited due to this - it’s difficult for her to run a variety of builds, just as it’s difficult for her to reliably get kills.
Low HP/Resistance
Dancers are not generally meant to see combat and with recent additions to the game such as Temari+ and Sudden Panic, the refresher 'meta' has shifted into having them equip these support builds which allow them to debuff opponents for your team without ever seeing combat.
Unfortunately, Azura's base Resistance and HP are too low to run skills like Sabotage Def or Panic Ploy without significant investment, which many summoners don't have as she is a 5 star locked hero.
Weapon Skills
Weapons | SP | Rng. | Mt. |
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![]() Learns by default at 1 ★ Unlocks at 1 ★
Lance Users Only
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50 | 1 | 6 |
![]() Learns by default at 3 ★ Unlocks at 2 ★
Lance Users Only
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100 | 1 | 8 |
![]() Gives Atk+20% if weapon-triangle advantage, Atk-20% if disadvantge. Learns by default at 4 ★ Unlocks at 3 ★
Lance Users Only
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200 | 1 | 8 |
![]() Gives Atk+20% if weapon-triangle advantage, Atk-20% if disadvantge. Learns by default at 5 ★ Unlocks at 5 ★
Lance Users Only
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300 | 1 | 12 |
Available Rearmed Weapons |
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Arcane Qiang (+Def) |
Arcane Qiang (+Res) |
Arcane Qiang (+Spd) |
Arcane Qiang (+Atk) |
Arcane Qiang |
Support Skills
Support Skills | Rng. | SP |
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![]() Enables target to take another action. Cannot be used on units with Sing or Dance Learns by default at 5 ★ |
1 | 150 |
Passive Skills
Passive Skills | SP | Slot |
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![]() Grants Spd+1
Inheritable by all units.
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30 | A |
![]() Grants Spd+2
Inheritable by all units.
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60 | A |
![]() Grants Spd+3
Inheritable by all units.
Unlocks at 5 ★ |
120 | A |
![]() Grants adajacent allies Res+2 through their next actions at the start of each turn.
Inheritable by all units.
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50 | C |
![]() Grants adajacent allies Res+3 through their next actions at the start of each turn.
Inheritable by all units.
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100 | C |
![]() Grants adjacent allies Res+4 through their next actions at the start of each turn.
Inheritable by all units.
Unlocks at 5 ★ |
200 | C |
Other Info
Origin |
Fire Emblem Fates
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