GamePress
Analysis by ZeShado
Benny - Sensitive Soul

3-4

Obtainable as a 3 - 4 only

Hero Stats

Max Avg Total Stats at Lvl 40
184
HP 48
ATK 35
SPD 23
DEF 44
RES 34

Stat Variations

Level 1 Stat Variation
5★
4★
3★
HP ATK SPD DEF RES
Low 19 8 5 13 7
Middle 20 9 6 14 8
High 21 10 7 15 9

Level 40 Stat Variations
5★
4★
3★
HP ATK SPD DEF RES
Low 45 32 20 41 31
Middle 48 35 23 44 34
High 51 38 26 48 37

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Skill Sets

Benny Smash (Enemy Phase)

Build by ZeShado
Recommended
Courtly Candle+ (+Def)
Alternate: Courtly Candle+ (+Res)
A Distant Counter
Positional Assist B Special Spiral 3
Bonfire
Alternate: Luna
C Joint Drive Atk
Alternate: Def Smoke 3
IVs

+ATK or +DEF / -SPD

SSturdy Stance 2
Alternate: Atk/Def Solo 3

Show Explanation/Analysis

Weapon: Courtly Candle+ (+Def) / Courtly Candle+ (+Res)

Assist: Positional Assist

Special: Bonfire / Luna

A Passive: Distant Counter

B Passive: Special Spiral

C Passive: Joint Drive Atk / Def Smoke / Atk Smoke / Pulse Smoke

Sacred Seal: Sturdy Stance / Atk/Def Solo / Mystic Boost / Def/Res Solo / Bracing Stance / Quick Riposte

  • Given how slow Benny is, Courtly Candle+ would make a perfect fit for him as he’ll, more likely than not, be doubled by most, if not all, of his foes. This means he should be able to receive consistent Damage Reduction as long as he doesn’t fall below the HP threshold. That being said, it shouldn’t be an issue considering his good mixed bulk and high HP stat. However, to further prevent him from falling below the threshold, he’ll want the ability to deal with his foes before they can double. As such, he’ll want a Special Spiral set.
     
  • Since Benny will be running Special Spiral in this set, he would prefer to take on a 3 CD Special as he’ll be able to retaliate with said 3 CD Special at the start of every Enemy Phase combat, provided that Special Spiral is already set up. There is also flexibility with running a 4 CD Special, such as Ignis, if you pair him up with a support unit such as Brave Lucina as she is able to provide Special acceleration.
     
  • Distant Counter is basically a necessity if he wishes to take on most of the relevant threats in the game: Ranged foes. Not having the ability to counterattack from afar can evidently chip away at Benny’s longevity as his Res stat isn’t high enough to take on several Magical hits in a single turn.
     
  • Special Spiral is going to be acting as the main catalyst to this set’s overall performance. Since the goal is to take a single hit and retaliate with a Special, he’ll want the ability to constantly reduce his Special cooldown. As such, Special Spiral is the go-to choice for his B Passive. The only issue that may occur is the setup as Benny will need to proc a Special naturally before Special Spiral can activate, but given how bulky he is, he shouldn’t have an issue staying within the Courtly Candle threshold for a combat or two.
     
  • To further prevent damage taken from foes, Benny can run Atk Smoke. Assuming that he ends up in several combats during a single Enemy Phase, Atk Smoke can help him take on more Magical threats and Physical threats if needed. However, if there is concern regarding his ability to OHKO, you can run Def Smoke instead to help secure more kills. That being said, for damage consistency, Joint Drive Atk should be able to provide more of an Atk Boost if Def Smoke is unable to reach other foes.
     
  • The Sacred Seal of choice can either be used to increase his damage output or improve upon his ability to stay within the Courtly Candle threshold. For damage output, skills such as Sturdy Stance and Atk/Def Solo are solid options as the additional Atk helps with more overall damage and the additional Def helps with Bonfire damage. For maintaining the Courtly Candle threshold, he can run Mystic Boost. The six HP healed after each combat can come in handy if facing a lot of Magical threats. Other than that, skills that can raise his mixed bulk are fine options as well.

That Sure is a Demote Unit (Enemy Phase)

Build by ZeShado
Steadfast Lance+ (+Def)
Alternate: Steadfast Lance+ (+Res)
A Close Def (3 or 4)
Alternate: Sturdy Stance (2 or 3)
Positional Assist B Crafty Fighter 3
Alternate: Vengeful Fighter 3
Bonfire
Alternate: Ignis
C A/D Near Save 3
Alternate: D/R Near Save 3
IVs

+ATK, +DEF, or +RES / -SPD

SAtk/Def Bond 3
Alternate: Sturdy Stance 2

Show Explanation/Analysis

Weapon: Steadfast Lance+ (+Def) / Steadfast Lance+ (+Res)

Assist: Positional Assist

Special: Bonfire / Ignis / Luna

A Passive: Close Def (3 or 4) / Sturdy Stance (2 or 3) / Fort. Def/Res (2 or 3) / Bracing Stance (2 or 3)

B Passive: Crafty Fighter / Vengeful Fighter

C Passive: A/D Near Save / D/R Near Save / Atk Smoke / Def Smoke

Sacred Seal: Atk/Def Bond / Sturdy Stance / Close Def / Mystic Boost / Bracing Stance

  • Steadfast Lance is a great weapon for Benny as it helps bolster two of his best stats. Moreover, the penalty neutralization to Atk and Def, so long as he meets the condition, allows Benny to consistently tank hits and output damage. However, as it doesn’t provide anything towards his Res stat, he may end up taking a considerable amount of damage from Magical threats. Even so, he can always refine it for Res, and with the additional HP, he gains from the refine, he can end up becoming a very solid mixed tank with Steadfast Lance.
     
  • The Special in question will mostly depend on the type of Fighter skill he’ll be running. For synergetic purposes, if running a 3 CD Special such as Bonfire or Luna, he can use Crafty Fighter as he’ll be able to not only proc it in every Enemy Phase combat but also apply Guard on the foe. Meanwhile, you can run a 4 CD Special, such as Ignis, with Vengeful Fighter. Since Benny is slow, he’ll be getting doubled a lot of the time. Thus, making it easy to charge Ignis and proc it in the same combat.
     
  • Given that Benny’s stat allocation mostly falls in his Atk and Defensive stats, HP, Def, and Res, he would appreciate skills that can synergize with his statline such as Sturdy Stance and Close Def. Both provide Benny additional bulk, but depending on the preference, he can either choose to increase his Atk for more damage output or Res for longevity purposes. If neither of those skills is available, you can always keep his innate Bracing Stance or run Fort. Def/Res, but at the cost of some firepower.
     
  • While convenient for protecting allies, Benny can also run Near Save skills to help bolster his overall damage output. However, given how expensive that skill line is at this time, Benny can afford to run a Smoke skill instead. Depending on the preference, Benny can run Atk Smoke to bolster his overall tanking capabilities or run Def Smoke for more damage output. Either option works well with Benny as he has respectable Atk, Def, and Res stats.
     
  • Benny will appreciate any Sacred Seal that either increases his offensive prowess or defensive prowess. Offensively, he can run either Atk/Def Bond or Sturdy Stance. Both not only increase his Atk stat but further bolster his already high Def stat, which in turn, makes Specials such as Bonfire and Ignis stronger. Defensively, he can run Close Def or Mystic Boost. Close Def is a good option since he can mitigate even more damage taken. Meanwhile, Mystic Boost can prolong his longevity and Fighter skill threshold.

Never Fear! Benny is Here! (Support Tank)

Build by ZeShado
Slaying Lance+ (+Def)
Alternate: Spirited Spear+ (+Def)
A Close Def (3 or 4)
Alternate: Fort. Def/Res 3
Positional Assist B Special Fighter 3
Alternate: Slick Fighter 3
Bonfire
Alternate: Aether
C D/R Near Save 3
Alternate: A/D Near Save 3
IVs

+ATK or +DEF / -SPD

SQuick Riposte 3
Alternate: Close Def 3

Show Explanation/Analysis

Weapon: Slaying Lance+ (+Def) / Spirited Spear+ (+Def)

Assist: Positional Assist

Special: Bonfire / Aether / Ignis / Moonbow / Noontime

A Passive: Close Def (3 or 4) / Fort. Def/Res 3 / Bracing Stance (2 or 3)

B Passive: Special Fighter / Slick Fighter

C Passive: D/R Near Save / A/D Near Save

Sacred Seal: Quick Riposte / Close Def / Atk/Def Bond / Def/Res Bond

  • Given how Benny’s mixed bulk is relatively great, he can make for a good Savior unit with weapons such as Slaying Lance and Spirited Spear. However, the weapon of choice will entirely depend on Benny’s B Passive. If he is running Special Fighter, Benny would want to opt for a Slaying Lance as he can always retaliate with a Bonfire proc. Moreover, if coupled with Quick Riposte as his Sacred Seal of choice, he’ll be able to proc Bonfire twice per Enemy Phase combat. However, if Benny is running Slick Fighter, he’ll want to opt for Spirited Spear as he can reliably get Aether procs off and keep himself within a healthy threshold and extend his longevity in battle. That being said, there are other Specials he can run with both weapons and both Fighter skills such as Moonbow, Ignis, and Noontime. For the 2 CD Specials, he can run either weapon with Slick Fighter, and in Ignis’s case, he can run a Slaying Lance with Slick so he can always proc it on his second attack.
     
  • To further solidify his role as a Savior unit, he’ll want to run skills that can increase his Def and Res stats. Options for his A Passive include Close Def and Fort. Def/Res. Close Def is able to provide a lot of additional Def and Res to Benny and depending on if it’s Close Def 4 or not, he can also gain the ability to nullify any visible buffs from the foe. Likewise, you can Fort. Def/Res to further bolster his Def and Res. However, given that Benny’s Atk stat is at a base of 35, you may prefer the former as it won’t compromise on his damage output as much. However, if neither of these options is available, you can always keep Bracing Stance.
     
  • Special Fighter and Slick Fighter are some of Benny’s best options for his B Passive. Special Fighter can allow Benny to proc his Specials much more quickly and help deal with foes more. Meanwhile, Slick Fighter is able to extend his ability to take on Physical threats as he is unable to receive debuffs. Likewise, the guaranteed follow-up gained from Slick Fighter allows more flexibility with his Special choice.
     
  • There isn’t much to say about the Save skills listed. At the time of this analysis, these are the only two Near Save options. That being said, any Near Save skill should suffice as the main goal is to act as a supportive tank by protecting allies from Physical threats. So, pick your preference.
     
  • Benny’s Sacred Seal option will mostly depend on which Fighter skill he decides to run. If he’s running Special Fighter, he can opt for the Quick Riposte seal as that can allow him to proc up to two Specials during the Enemy Phase, depending on the rest of the kit. Likewise, if running Slick Fighter, he has more options at his disposal as he won’t need Quick Riposte to guarantee a follow-up attack. This includes Close Def and Atk/Def Bond. Close Def can help with even more mixed bulk tanking while Atk/Def Bond can help more with damage output. 

Strengths

Great Mixed Bulk

    Benny is one of the better-mixed tanks we have in the game thanks to his extremely high Def stat of 44 and a respectable Res stat of 34. Moreover, Benny is able to further bolster his Def stat with a super boon, easily pushing it to a base of 48 before any skills are taken into consideration.

Solid Attack

    Sitting at a base Atk stat of 35, Benny has a respectable amount of firepower at his disposal. Moreover, with the number of lance options in the game that can further bolster his Atk stat beyond the initial MT, he should have no trouble dealing a hefty amount of damage to foes.

Armor Arsenal

    Benny being an armored unit grants him access to a plethora of armor skills that can help bolster his overall performance by a great amount. Whether that’s equipping one of the many Fighter skills we have in the game and/or running Save skills, Benny has no shortage of options that can make him into a fierce unit.

Weaknesses

Low Speed

    With a base Spd stat of 23, Benny will almost always be getting doubled by his foes. However, thanks to his high Def and good Res stats, he should have no issue mitigating damage taken regardless of the number of times a foe attacks him.

Armor Effectiveness

    Just like any other armor unit not named Brave Hector, Benny is still prone to Armor Effectiveness. That being said, Benny’s high Def stat means he should theoretically be able to take on most Physical threats, even ones with Armor Effectiveness. However, Magical threats with Armor Effectiveness, such as Micaiah, will be tougher to take on as his Res stat is not nearly as high as his Def stat.

Weapon Skills

Weapons SP Rng. Mt.
Iron Lance
Learns by default at 1 ★
Unlocks at 1 ★
Lance Users Only
50 1 6
Steel Lance
Learns by default at 3 ★
Unlocks at 2 ★
Lance Users Only
100 1 8
Steadfast Lance

If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat.

Learns by default at 4 ★
Unlocks at 3 ★
Lance Users Only
200 1 10
Steadfast Lance+

If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat.

Learns by default at 5 ★
Unlocks at 5 ★
Lance Users Only
300 1 14
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
Buckler

Reduces damage from an adjacent foe's attack by 30%.

Learns by default at 4 ★
Unlocks at 3 ★
Restricted to melee units.
100 3
Pavise

Reduces damage from an adjacent foe's attack by 50%.

Unlocks at 4 ★
Restricted to melee units.
200 3

Passive Skills

Passive Skills SP Slot
Steady Stance 1

If foe initiates combat, grants Def+2 during combat.

Inheritable by all units.
Unlocks at 3 ★
50
A
Bracing Stance 1

If foe initiates combat, grants Def/Res+2 during combat.

Non-inheritable by Staff-wielding units.
Unlocks at 4 ★
120
A
Bracing Stance 2

If foe initiates combat, grants Def/Res+4 during combat.

Non-inheritable by Staff-wielding units.
Unlocks at 5 ★
240
A
Wary Fighter 1

If unit's HP ≥ 90%, unit and foe cannot make a follow-up attack.

Only inheritable by armor units.
Unlocks at 1 ★
60
B
Wary Fighter 2

If unit's HP ≥ 70%, unit and foe cannot make a follow-up attack.

Only inheritable by armor units.
Unlocks at 2 ★
120
B
Wary Fighter 3

If unit's HP ≥ 50%, unit and foe cannot make a follow-up attack.

Only inheritable by armor units.
Unlocks at 4 ★
240
B

Other Info

Origin
Fire Emblem Fates

Banners Featured In

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