- Default
- Attack
- Special
- Injured




Bernadetta - Eternal Loner |
---|
|
Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
Low | 15 | 7 | 7 | 4 | 6 |
Middle | 16 | 8 | 8 | 5 | 7 |
High | 17 | 9 | 9 | 6 | 8 |
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
Low | 34 | 29 | 35 | 19 | 23 |
Middle | 38 | 32 | 38 | 22 | 26 |
High | 42 | 35 | 42 | 25 | 30 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
---|---|---|---|---|
Skill Sets
Please Go Away! (Persecution Bow Offense)
![]() |
Persecution Bow | A | Atk/Spd Push 4 Alternate: Fury (3 or 4) |
---|---|---|---|
![]() |
Ardent Sacrifice Alternate: Reposition |
B | Lull Spd/Def 3 |
![]() |
Moonbow Alternate: Luna |
C | Savage Blow 3 Alternate: Close Guard 3 |
IVs | +ATK or +SPD / -RES or -DEF | S | Heavy Blade 3 Alternate: Swift Sparrow 2 |
Weapon: Persecution Bow
Assist: Ardent Sacrifice / Reposition / Player Preference
Special: Moonbow / Luna
Passive A: Atk/Spd Push 4 / Fury (3 or 4) / Swift Sparrow 3 / Atk/Spd Solo
Passive B: Lull Spd/Def
Passive C: Savage Blow / Hone Cavalry / Close Guard / Player Preference
Sacred Seal: Heavy Blade / Swift Sparrow / Brazen Atk/Spd
-
This build focuses around Bernadetta’s Persecution Bow, featuring strong offensive boosts and an inbuilt Desperation effect so long as Bernadetta is suffering from either an active Penalty, or has less than 100% of her HP.
-
An Attack or Speed Asset can be taken to improve upon Bernadetta’s offensive stats. As this build recommends the Heavy Blade Sacred Seal, an Attack Asset is put in a slightly higher priority. A Resistance or Defense flaw can be taken as Bernadetta’s defenses are both quite low to begin with.
-
Ardent Sacrifice is recommended as an insurance policy for Bernadetta to set up her Persecution Bow’s effects prior to engaging in combat by giving an ally 10 HP, so long as another ally has taken damage. If one is okay with lacking the ability to set up Persecution Bow’s HP condition prior to combat, a movement Assist such as Reposition can be taken instead.
-
If utilizing the Heavy Blade Sacred Seal, Moonbow can be activated on every initiation of combat so long as Bernadetta is not being hampered by Guard effects and is able to win the Attack comparison between her and her opponent. If a cooldown bonus is not being granted to Bernadetta, Luna is the Special of choice.
-
Both Fury and her default Atk/Spd Push 4 grant bonuses to Bernadetta’s offenses, all while dealing chip damage after combat that will give Bernadetta the ability to activate Persecution Bow’s HP condition. However, while Atk/Spd Push 4 grants a massive +7 bonus to Attack and Speed, it is not suited for long fights because it will no longer grant the bonus if Bernadetta has reached 25% HP or less. As a result, if still desiring the self chip damage for easy setup, Fury is recommended for longer fights where Bernadetta is expected to engage in combat numerous times even if the boost in offenses is much lower.
-
Swift Sparrow 3 or Atk/Spd Solo also provide strong boosts to Attack and Speed, but they do not inflict any form of self chip damage, which can be seen as both a good thing and a bad thing. These Skills may help Bernadetta survive taking a hit better than if she has suffered constant chip damage, but the lack of chip damage means that Bernadetta has to either take a hit or use Ardent Sacrifice to set herself up.
-
Bernadetta’s default Lull Spd/Def is excellent and recommended to be kept as it not only inflicts an in combat debuff of -3 Speed and Defense to Bernadetta’s opponent, but it also allows her to ignore the Speed or Defense displayed bonuses of an opponent.
-
Bernadetta’s C Passive is not important to her build and can be flexible depending on the needs of the player. Some examples comprise of Savage Blow for softening future targets, Hone Cavalry if she finds herself on a Cavalry team, or her default Close Guard for a useful support effect.
-
The Heavy Blade Sacred Seal pairs wonderfully with Moonbow, allowing for Bernadetta to frequently activate her Special. If the Heavy Blade Sacred Seal is taken, the Swift Sparrow Sacred Seal is strong for consistent offense, while the Brazen Atk/Spd Sacred Seal grants +7 Attack and Speed when the HP condition has been met.
I'm Staying where it's Safe! (Firesweep Bow Offense)
![]() |
Firesweep Bow+ | A | Life and Death (3 or 4) Alternate: Atk/Spd Solo 3 |
---|---|---|---|
![]() |
Reposition | B | Lull Spd/Def 3 Alternate: Poison Strike 3 |
![]() |
Luna Alternate: Moonbow |
C | Savage Blow 3 Alternate: Close Guard 3 |
IVs | +ATK or +SPD / -RES or -DEF | S | Swift Sparrow 2 Alternate: Heavy Blade 3 |
Weapon: Firesweep Bow+
Assist: Reposition / Player Preference
Special: Luna / Moonbow
Passive A: Life and Death (3 or 4) / Atk/Spd Solo / Swift Sparrow (2 or 3)
Passive B: Lull Spd/Def / Poison Strike
Passive C: Savage Blow / Hone Cavalry / Close Guard / Player Preference
Sacred Seal: Swift Sparrow / Heavy Blade / Savage Blow / Poison Strike
-
While Persecution Bow is a very strong unique weapon, a Firesweep Bow can be considered as an alternative weapon that trades the raw offensive potential of the Persecution Bow in exchange for the ability to stop most foes from being able to counterattack.
-
A Speed or Attack Asset boosts Bernadetta’s offensive stats which are appreciated for this type of build. As Bernadetta is not going to be taking much damage if at all, dropping either her Defense or Resistance is a safe choice.
-
As the Firesweep Bow does not require any HP based setup conditions, Bernadetta’s default Ardent Sacrifice can be safely replaced for any Assist Skill.
-
Luna is utilized to have a Special that will be readily available every other round of combat, while Moonbow can be utilized with the Heavy Blade Sacred Seal if Bernadetta’s Attack is able to be consistently higher than her opponent’s.
-
As this build will not have to fear counter attacks outside of opponents that possess Null C-Disrupt, Life and Death is ideal to give Bernadetta’s Attack and Speed a strong boost while not having to worry so much about the drop in defenses. Atk/Spd Solo and Swift Sparrow are other alternative boosts to Attack and Speed that can be considered and do not drop Bernadetta’s defenses, making her more likely to survive against an opponent with Null C-Disrupt.
-
Bernadetta’s default Lull Spd/Def is used to secure more follow-up attacks and deal more damage, alongside bypassing the opponent’s Speed and Defense displayed bonuses. Poison Strike can be considered as a helpful alternative that deals 10 chip damage after combat, which is useful if Bernadetta cannot defeat her opponent in one round of combat.
-
The C Passive is not important to Bernadetta’s performance and can be whatever the player desires, whether it be something that helps to soften up targets, or support her allies.
-
The Swift Sparrow Sacred Seal grants +4 Attack and Speed to Bernadetta when she initiates combat, further improving her offenses. The Heavy Blade Sacred Seal can be used if Moonbow is the Special of choice. If committing to a chip damage based build, the Savage Blow Sacred Seal or Poison Strike Sacred Seal are viable alternatives.
Strengths
High Speed and Good Attack
Bernadetta has a solid base Speed of 38, and can be improved upon even further with her Speed Super Asset that bumps her up to 42 Speed. Her Attack isn’t too shabby either, being a base value of 32. This gives Bernadetta enough of an offensive distribution to justify a speedy offensive build that takes advantage of her good stats and cavalry mobility granting her a large attacking range.
Persecution Bow
The Persecution Bow is Bernadetta’s unique weapon and while it does require a bit of setup, it gives so much in return. Starting off, it grants Bernadetta +3 Attack just by equipping the weapon. If Bernadetta is suffering a penalty to one of her stats or has lost at least one point of her HP, she will gain the ability to land a follow-up attack before her opponent can counter attack when she initiates combat, on top of getting a boost of +5 Attack and Speed. This weapon frees up the need to utilize Desperation in her B Passive, all while granting her already strong offenses a further bonus.
Weaknesses
Poor Defenses
Bernadetta’s HP, Defense, and Resistance are all very low. Even before taking a Flaw stat in any of them, she only has a measly 60 physical bulk and 64 magical bulk. As a result, Bernadetta will have a tough time taking a hit and would rather utilize Skills such as her default Ardent Sacrifice and Atk/Spd Push to help setup Persecution Bow’s HP condition.
Requires Minor Setup
Persecution Bow is strong, but it requires one of two potential checks to be met before Bernadetta can reap the rewards. Bernadetta must either be suffering from a Penalty such as a stat debuff or an effect like Panic, or she must have less than 100% of her HP. While the Penalty based check is situational, the HP drop can easily be met by utilizing Skills such as Fury, Atk/Spd Push 4, or Ardent Sacrifice, or by getting Bernadetta to survive taking a hit. As it stands though, Persecution Bow will likely not be setup for Bernadetta’s first round of combat in most situations, instead opting to have long term effects after setting herself up.
![]() |
Persecution Bow | A | Atk/Spd Push 4 |
---|---|---|---|
![]() |
Reposition | B | Vantage 3 |
![]() |
Noontime | C | Atk Smoke 3 |
S | Brazen Atk/Spd 3 |
This setup is heavily focused around Bernadetta using her Persecution Bow with high damage output. Her ideal boons are Atk and Spd. For the sake of this build, her flaw would technically be HP since most of her skills encourage her to have low HP. The tricky part is not letting it get too dangerously low, while not keeping it too high.
Thanks to her naturally high Spd stat, she doesn't have to worry too much about being doubled by foes, which can alleviate the use of Brash Assault, Quick Riposte, and to a certain extent Breaker skills. As a bonus, once her HP is less than 100% she can make follow-up attacks before her enemies can, making it a complete upgrade to Desperation 3. Atk/Spd Push 4 will be her go-to skill to consistently keep Persecution Bow's passive effect active. Brazen Atk/Spd equipped in her seal slot has excellent synergism with Persecution Bow and Atk/Spd Push (and other similar skills like Fury) for consistent stacked Atk and Spd buffs.
Since her HP is going to be chipped away quite a bit by her Push skill, it makes her Def and Res stats essentially non-existent. Luckily there are some ways to keep some measures of self-defense. Due to her being unable to equip skills like Flashing Blade or Wrath, giving her a special with low cooldown (ideally 2 or lower) is desired for triggering it consistently. Noontime will be her means of not letting her HP dip too low while not keeping it too high at the same time. Atk Smoke is her other defensive skill, in case other enemies start targeting her. Savage Blow may be tempting, but a -7 Atk debuff on enemies might be a better choice for surviving incoming damage. Lastly, she is one of the few units who can utilize both Desperation and Vantage simultaneously, which can be handy when her HP gets low. (With these skills in mind, her ideal "sweet spot" for HP is between 25%-80%.)
Note: Despite unable to equip Flashing Blade, she is able to use Heavy Blade.
Handy tips: Since her buffs are effective during combat, additional buffs on her and debuffs on enemies are her best friend. Having allies with strong buff (i.e. Odd/Even Wave skills or Human Virtue) and debuff (i.e. Chill skills) supports will let her Atk and Spd buffs scale very high.
![]() |
Persecution Bow | A | Atk/Spd Push 4 |
---|---|---|---|
![]() |
Reposition | B | Lull Spd/Def 3 |
![]() |
Sol | C | Spd Smoke 3 |
S | Brazen Atk/Spd 3 |
It's a simple build since Bernadetta's kit alone provides some serious power, not to mention utilization of her Personal Skill in Three Houses: Persecution Complex.
With her Persecution Bow, anytime Bernadetta is suffering penalties and/or is below 100% HP, she gains Atk/Spd+5 and Desperation during combat.
Atk/Spd Push 4 serves to boost this capability, but only up until her HP drops to 25% or below, so to maintain this, I applied Sol to her kit to help cycle the HP threshold in between attacks. This naturally works well with Brazen Atk/Spd as combat boosts stack up, leading all the way up to a max of Atk/Spd+19 during combat. Of course, you'll definitely need someone to keep Bernadetta away from attacks due to her low defensive stats.
The C skill is flexible, but I stuck with Spd Smoke to ensure she could get follow-up attacks, especially against Spd tanks such as Mareeta. You may need to play a few risks during the first time she attacks in a stage due to only getting benefits from Atk/Spd Push 4, especially against units who have lots of HP, have a massive amount of Defense, or disable Bernadetta's follow-up attacks.
Bernadetta's Persecution Bow helps to balance out her middling base Atk, but overall, she needs to rely on combat boosts and bonuses to max out her damage output while maintaining her HP between 25% and 100%.
Weapon Skills
Weapons | SP | Rng. | Mt. |
---|---|---|---|
![]() Learns by default at 1 ★ Unlocks at 1 ★ Only Inheritable by Bow users.
|
50 | 2 | 4 |
![]() Learns by default at 3 ★ Unlocks at 2 ★ Only Inheritable by Bow users.
|
100 | 2 | 6 |
![]() Learns by default at 4 ★ Unlocks at 3 ★ Only Inheritable by Bow users.
|
200 | 2 | 9 |
![]() Learns by default at 5 ★ Unlocks at 5 ★ Non-Inheritable skill.
|
400 | 2 | 14 |
Support Skills
Support Skills | Rng. | SP |
---|---|---|
![]() Learns by default at 4 ★ |
1 | 150 |
Passive Skills
Passive Skills | SP | Slot |
---|---|---|
![]() Inheritable by all units.
Unlocks at 2 ★ |
60 | A |
![]() Inheritable by all units.
Unlocks at 3 ★ |
120 | A |
![]() Inheritable by all units.
Unlocks at 4 ★ |
240 | A |
![]() Inheritable by all units.
Unlocks at 5 ★ |
300 | A |
![]() Excludes Armor and Flying units.
Unlocks at 3 ★ |
60 | B |
![]() Excludes Armor and Flying units.
Unlocks at 4 ★ |
120 | B |
![]() Excludes Armor and Flying units.
Unlocks at 5 ★ |
240 | B |
![]() Inheritable by all units.
Unlocks at 1 ★ |
60 | C |
![]() Inheritable by all units.
Unlocks at 2 ★ |
120 | C |
![]() Inheritable by all units.
Unlocks at 4 ★ |
240 | C |
Other Info
Origin |
Fire Emblem: Three Houses
|
---|