- Default
- Attack
- Special
- Injured




Brave Dimitri - King of Faerghus |
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Related Heroes
Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 18 | 9 | 7 | 9 | 5 |
Middle | 19 | 10 | 8 | 10 | 6 |
High | 20 | 11 | 9 | 11 | 7 |
HP | ATK | SPD | DEF | RES | |
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Low | 37 | 37 | 33 | 37 | 15 |
Middle | 41 | 40 | 36 | 40 | 19 |
High | 44 | 44 | 39 | 44 | 22 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
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Skill Sets
The Savior King
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Moon Gradivus | A | Atk/Def Unity Alternate: Steady Posture 3 |
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Positional Assist | B | Blue Lion Rule |
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Noontime | C | Pulse Smoke 3 Alternate: Atk Smoke 3 |
IVs | +Atk or +Spd / -HP | S | Spd/Res Solo 3 |
Weapon: Moon Gradivus
Assist: Movement Assist
Special: Noontime
Passive A: Atk/Def Unity / Steady Posture / Atk/Res Solo
Passive B: Blue Lion Rule
Passive C: Pulse Smoke / Atk Smoke
Seal: Spd/Res Solo
- There is very little to improve upon in Dimitri's base kit, as almost all of his heavy lifting is done via his Moon Gradivus and Blue Lion Rule, which together enables Dimitri to counter from any range, reduce his damage taken, accelerate his Special, and enable him to counterattack twice. What more could you ask for?
- Still, there are a few tweaks to be made. For his C slot, Pulse Smoke will be far more useful on him than his buff skill, since you can get an ally to buff him instead. Pulse Smoke will help him to take down Aether Raids teams who rely on skills such as Infantry Pulse or Galeforce.
- You could also go with Atk Smoke for a slightly cheaper option, which reduces Dimitri's overall damage taken if you aren't up against a team who manipulates Special activations.
- For his A slot, you can't go wrong with his native Atk/Def Unity, but special care must be taken to ensure that Dimitri's Speed and Resistance are both up to par so that he can dodge doubles from fast mages and tank through Attack-stacking mages. Steady Posture is an option, which increases both his Speed and his Defense while inflicting his opponent with a Guard effect. Another option is Atk/Res Solo, which gives his Resistance a much-needed boost.
- His seal slot is entirely straightforward: Spd/Res Solo is the absolute best-in-slot for Brave Dimitri, who wants for nothing but extra stats in combat to ensure his survival.
The Tempest King (AR-D, Brave Lance)
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Brave Lance+ | A | Sturdy Impact Alternate: Atk/Def Unity |
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Rally Assist | B | Blue Lion Rule Alternate: Lull Atk/Def 3 |
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Moonbow Alternate: Galeforce |
C | Time's Pulse 3 Alternate: Def Smoke 3 |
IVs | +ATK / -HP | S | Death Blow 3 Alternate: Heavy Blade 3 |
Weapon: Brave Lance+
Assist: Rally Assist
Special: Moonbow / Galeforce
Passive A: Sturdy Impact / Mirror Impact / Death Blow / Atk/Def Unity
Passive B: Blue Lion Rule / Lull Atk/Def
Passive C: Time's Pulse / Def Smoke
Seal Slot: Death Blow / Heavy Blade
- Thanks to Dimitri's insanely high base Attack with an Attack superboon, he can also run a Brave Lance set, which can help him take a more offensive, Player Phase-based role in both general play and Aether Raids Defense.
- With Brave Lance, Dimitri strikes twice on his initiation, which maximizes his base Attack into striking two hits on his foe. When combined with damage mitigation from Blue Lion Rule and the followup negation from Sturdy Impact, Dimitri keeps himself protected while attacking, which helps him to survive the engagement if he cannot KO his opponent in one hit.
- Additionally, Blue Lion rule helps Dimitri to be a threat even in his Enemy Phase, as it guarantees that he will still perform a follow-up attack, despite the Speed drawback of his equipped Brave Lance.
- Time's Pulse works very well with this build, as it grants him a cooldown charge at the beginning of each turn that his cooldown is at maximum value.
- With this, Dimitri can either combine Time's Pulse with Moonbow in his Special slot and Death Blow in his Seal slot, granting him immense followup power, or he can take a gamble on making the Attack check for Heavy Blade and instead run Galeforce as his Special, enabling him to a one-turn Galeforce, which can take many players by surprise.
Strengths
The Whole Package
- Brave Dimitri comes pre-built with a base kit that requires little change. His weapon and unique B slot synergize perfectly, and his new inheritable A slot offers him unparalleled utility in game modes like Aether Raids and the Arena, where he's likely to be hit with debuffs and Chill effects.
- Dimitri basically takes the entire 'meta' - damage reduction, cooldown acceleration, Distant Counter, auto-followups and debuff negation - and rolls it into one phenomenal unit, more than capable of being a jack of all trades.
Defense-Based Damage Reduction
- Unlike the damage-based reduction skills such as Close Call, Dimitri's Blue Lion Rule is Defense-based, which is far more useful in the grand scheme of things.
- He doesn't have to concern himself with the rising Speed of each new fast unit, instead he can simply stack Defense and get the full 40% damage reduction against anyone who might threaten him.
- This is particularly useful in his matchup with mages, since most mages have very low Defense stat, enabling Dimitri to grant himself immense damage reduction against units who are otherwise attacking into his weaker Resistance.
Weaknesses
Imperfect Stat Allocation
- Dimitri's Resistance stat is unfortunately very low, particularly if you want to use him in Aether Raids, where mages are extremely common. He is almost guaranteed to get his entire 40% damage mitigation off on a mage who initiates on him, but he still has to be careful that he isn't oneshot before he can fire off a potent Noontime.
- This means that his Speed is far more crucial than one might expect. Against a unit like Thrasir, Dimitri is forced to stack his Speed stat to avoid her from doubling him and KOing him before he can retaliate.
- This means that his Speed stat of 36 could be better, as he still wants to prioritize avoiding mage doubles where he can.
B Slot Utility
- Blue Lion Rule is undoubtedly one of the best B slots in the game, particularly when paired with Dimitri's stat spread. However, there are so many B slots skills that are also very good and could grant Dimitri different utility, but he can't equip them due to his adherence to Blue Lion Rule.
- By utilizing Blue Lion Rule, Dimitri is forfeiting skills such as Null C Disrupt and Null Follow-Up, both of which could provide him immense value in fights.
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Moon Gradivus | A | B Duel Infantry 4 |
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Rally Atk/Spd+ | B | Blue Lion Rule |
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Noontime | C | Panic Smoke 3 |
S | Fort. Def Res 2 |
Dimitri was made to need allies, but when they get in his way, it messes things up. Panic Smoke works anytime, and B Duel 4 ups all stats. Trait fruit and merging ups his Res without lowering other stats. Fort. Def/Res ups his Def which helps his Blue Lion Rule, and it ups his Res, making him take even less damage. Any damage is also solved with his fast activated Noontime.
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Moon Gradivus | A | Life and Death 3 |
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Swap | B | Blue Lion Rule |
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Glimmer | C | Savage Blow 3 |
S | Attack/Def +2 |
"The Crazed King Build"
(Seal is actually Atk/Defense Solo 2, it's not on the seal list yet ;-;. Also he is S-Supported)
Have y'all ever wanted to play as Savage Dimitri? Y'know, the one that shouted the amazing "KILL EVERY LAST ONE OF THEM!!!!" line? The Blue Lion Berserker, who rushes off to deal massive damage to his enemies, while partially neglecting his allies and his own health? While we may not have that Dimitri just yet (praying we get his angy version later owo), this build aims to emulate what it would be like to use him in that mental state (even if he sounds calm in his lines).
The Crazed King Build as like to call it, is focused on making Brave Dimitri deal as much damage as possible while partially stumping his survivability. With a massive 64 ATK and a decently high speed of 43, this Dimitri is at liberty to absolutely destroy every enemy in his path while avoiding double attacks. Savage Blow 3 adds to the damage, he'll end up dealing to anyone else that attacks him. Blue Lion Rule (his main B skill), and ATK/DEF SOLO 2 (one of the new Seals that came from the recent Tempest Trials), give him a decent amount of survivability, albeit not as much as Brave Dimitri usually has.
Moon Gradivus' Defensive Special Cooldown charge, alongside it's Distant Counter effect, allow Dimitri to constantly use Glimmer and hit his foes for big damage numbers (PS: Glimmer could also be replaced by any of the Dragon specials (Gaze, Draconic Aura, etc.), since they add a percentage boost to Attack. I use Glimmer because of it's short cooldown).
Now of course, the damage this build of Brave Dimitri deals might be amazing. But the main catch is his reduced survivability.
Brave Dimitri is well known for his amazing survivability. With a high 42 Defense and mediocre 21 Resistance, he can very well act as a hard hitting wall that can keep pushing forward. However, with Life and Death 3 active, he pushes his Defense down to 37 (which is not too bad), and his Resistance to a thin 16. This further accentuates his weakness to magic enemies (especially those of the lime variety), which can lead to him dying before he can even do anything. Add to that his reduced defense, and he'll be taking potshots from enemies, that he would normally scoff at without Life and Death.
Overall, the Crazed King Build is meant to emulate Dimitri when he was a raving murderer. With this build, he is capable of dealing massive damage to his enemies, but has reduced defensive capabilities as a result. He may survive longer than most other people with Life and Death, however that doesn't mean he will survive.
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Courtly Candle+ | A | Distant Ward |
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Positional Assist | B | Blue Lion Rule |
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Noontime | C | Rouse Def/Res 3 |
S | Deflect Magic 3 |
With a Res refined Courtly Candle+ alongside deflect magic, a maxed out (flower/merges) Brave Dimitri can now tank even follow up green mage nukes like Thrasir which were previously his worst enemy. This setup stacks the 40% damage reduction from Blue Lion Rule alongside the 50% reduction from Courtly Candle+ for 60% total damage reduction (the game does math for these multiplicatively) from the first hit of any attacking opponent that doubles, and the 80% magic reduction from Deflect Magic alongside the 40% reduction from Blue Lion Rule on the 2nd hit. Essentislly this build gives up Cooldown reduction and atk/def debuff reversal for incredibly strong tanking capabilities; Even against mages. It is still ironically vulnerable to one shot green mages as they don't trigger the candle's additional damage reduction, however you would be in the exact same scenario in the standard build while gaining an essentially guaranteed survival against speed mages while smacking them back with 70 attack. You can also run standard DC instead of Distant Ward to hit daggers and bows, but most of the time they will plink off of him due to Blue Lion Rule (plus Courtly Candle if they double him). If you value this over 5 Atk/Res, it still works for this build, as it's high damage mitigation doesn't necessarily need the extra 5 resistance but it does help out with his worst match ups. You can try to run Bonfire to hit like a truck (61 defense with the candle and rouse active), or stick with Noontime/Sol for sustain to keep within the candle's HP trigger threshold. Pair him with a Brave Lucina for some special breath support to watch him fire off instant noontime retaliations just like with Moon Gradivus. With his whole kit active, he reaches 52/70/42/61/40 alongside 60%/40%(or 0.8+(0.4×0.8) for magic) damage reduction values. For those looking to max out his omnitanking potential to be up there around beastly Brave Ike levels, this is the build for you.
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Moon Gradivus | A | Atk/Def Unity |
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Positional Assist | B | Blue Lion Rule |
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Aether | C | Rouse Def/Res 3 |
S | Spd/Res Solo 3 |
An Aether proposition for Brave Dimitri: higher damage output in exchange of a little
HP regeneration, but this build give more armor to make blue lion Rule more effective with some Speed buff and Res buff to avoid being doubled and being bursted by mages.
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Moon Gradivus | A | Brazen Spd/Def 3 |
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Reposition | B | Blue Lion Rule |
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Moonbow | C | Pulse Smoke 3 |
S | Steady Posture 2 |
This build is probably one of if not the best build for Dimitri, and here's why.
His A skill is flexible, he just need a boost to spd and def, spd so he doesn't get doubled too much and ignore some if not all of the close call users.
Blue Lion Rule is basically close call but it compares def instead. It also gives him a free follow up attack on the enemy phase.
C slot is Pulse smoke so he doesn't get killed by a Luna, Aether or Regnal Astra. This can be substituted for any other C skill, like Threat. Atk/def 3 to give himself a stat boost while also debuffing the enemies around him.
His seal is Steady Posture 2, to increase his speed and defense on the enemy phase
Weapon Skills
Weapons | SP | Rng. | Mt. |
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![]() Learns by default at 1 ★ Unlocks at 1 ★ Lance Users Only
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50 | 1 | 6 |
![]() Learns by default at 3 ★ Unlocks at 2 ★ Lance Users Only
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100 | 1 | 8 |
![]() Learns by default at 4 ★ Unlocks at 3 ★ Lance Users Only
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200 | 1 | 11 |
![]() Learns by default at 5 ★ Unlocks at 5 ★ Non-Inheritable skill.
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400 | 1 | 16 |
Special Skills
Passive Skills
Passive Skills | SP | Slot |
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![]() Inheritable by all units.
Unlocks at 2 ★ |
60 | A |
![]() Inheritable by all units.
Unlocks at 3 ★ |
120 | A |
![]() Inheritable by all units.
Unlocks at 4 ★ |
240 | A |
![]() Inheritable by all units.
Unlocks at 5 ★ |
300 | A |
![]() Non-Inheritable skill.
Unlocks at 5 ★ |
300 | B |
![]() Inheritable by all units.
Unlocks at 2 ★ |
50 | C |
![]() Inheritable by all units.
Unlocks at 3 ★ |
100 | C |
![]() Inheritable by all units.
Unlocks at 4 ★ |
200 | C |
![]() Inheritable by all units.
Unlocks at 5 ★ |
300 | C |
Other Info
Origin |
Fire Emblem: Three Houses
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