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Brave Dimitri

Analysis by raelet
Brave Dimitri - King of Faerghus

5

Obtainable as a 5 only

Related Heroes

Hero Stats

Max Avg Total Stats at Lvl 40
176
HP 41
ATK 40
SPD 36
DEF 40
RES 19

Stat Variations

Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 18 9 7 9 5
Middle 19 10 8 10 6
High 20 11 9 11 7

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 37 37 33 37 15
Middle 41 40 36 40 19
High 44 44 39 44 22

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Skill Sets

The Savior King

Build by raelet
Recommended
Moon Gradivus A Atk/Def Unity
Alternate: Steady Posture 3
Positional Assist B Blue Lion Rule
Noontime C Pulse Smoke 3
Alternate: Atk Smoke 3
IVs

+Atk or +Spd / -HP

SSpd/Res Solo 3

Show Explanation/Analysis

Weapon: Moon Gradivus

Assist: Movement Assist

Special: Noontime

Passive A: Atk/Def Unity / Steady Posture / Atk/Res Solo

Passive B: Blue Lion Rule

Passive C: Pulse Smoke / Atk Smoke

Seal: Spd/Res Solo

  • There is very little to improve upon in Dimitri's base kit, as almost all of his heavy lifting is done via his Moon Gradivus and Blue Lion Rule, which together enables Dimitri to counter from any range, reduce his damage taken, accelerate his Special, and enable him to counterattack twice. What more could you ask for?
  • Still, there are a few tweaks to be made. For his C slot, Pulse Smoke will be far more useful on him than his buff skill, since you can get an ally to buff him instead. Pulse Smoke will help him to take down Aether Raids teams who rely on skills such as Infantry Pulse or Galeforce.
  • You could also go with Atk Smoke for a slightly cheaper option, which reduces Dimitri's overall damage taken if you aren't up against a team who manipulates Special activations.
  • For his A slot, you can't go wrong with his native Atk/Def Unity, but special care must be taken to ensure that Dimitri's Speed and Resistance are both up to par so that he can dodge doubles from fast mages and tank through Attack-stacking mages. Steady Posture is an option, which increases both his Speed and his Defense while inflicting his opponent with a Guard effect. Another option is Atk/Res Solo, which gives his Resistance a much-needed boost.
  • His seal slot is entirely straightforward: Spd/Res Solo is the absolute best-in-slot for Brave Dimitri, who wants for nothing but extra stats in combat to ensure his survival.

The Tempest King (AR-D, Brave Lance)

Build by raelet
Brave Lance+ A Sturdy Impact
Alternate: Atk/Def Unity
Rally Assist B Blue Lion Rule
Alternate: Lull Atk/Def 3
Moonbow
Alternate: Galeforce
C Time's Pulse 3
Alternate: Def Smoke 3
IVs

+ATK / -HP

SDeath Blow 3
Alternate: Heavy Blade 3

Show Explanation/Analysis

Weapon: Brave Lance+

Assist: Rally Assist

Special: Moonbow / Galeforce

Passive A: Sturdy Impact / Mirror Impact / Death Blow / Atk/Def Unity

Passive B: Blue Lion Rule / Lull Atk/Def

Passive C: Time's Pulse / Def Smoke

Seal Slot: Death Blow / Heavy Blade

  • Thanks to Dimitri's insanely high base Attack with an Attack superboon, he can also run a Brave Lance set, which can help him take a more offensive, Player Phase-based role in both general play and Aether Raids Defense.
  • With Brave Lance, Dimitri strikes twice on his initiation, which maximizes his base Attack into striking two hits on his foe. When combined with damage mitigation from Blue Lion Rule and the followup negation from Sturdy Impact, Dimitri keeps himself protected while attacking, which helps him to survive the engagement if he cannot KO his opponent in one hit.
  • Additionally, Blue Lion rule helps Dimitri to be a threat even in his Enemy Phase, as it guarantees that he will still perform a follow-up attack, despite the Speed drawback of his equipped Brave Lance.
  • Time's Pulse works very well with this build, as it grants him a cooldown charge at the beginning of each turn that his cooldown is at maximum value.
  • With this, Dimitri can either combine Time's Pulse with Moonbow in his Special slot and Death Blow in his Seal slot, granting him immense followup power, or he can take a gamble on making the Attack check for Heavy Blade and instead run Galeforce as his Special, enabling him to a one-turn Galeforce, which can take many players by surprise.

Strengths

The Whole Package

  • Brave Dimitri comes pre-built with a base kit that requires little change. His weapon and unique B slot synergize perfectly, and his new inheritable A slot offers him unparalleled utility in game modes like Aether Raids and the Arena, where he's likely to be hit with debuffs and Chill effects.
  • Dimitri basically takes the entire 'meta' - damage reduction, cooldown acceleration, Distant Counter, auto-followups and debuff negation - and rolls it into one phenomenal unit, more than capable of being a jack of all trades.

Defense-Based Damage Reduction

  • Unlike the damage-based reduction skills such as Close Call, Dimitri's Blue Lion Rule is Defense-based, which is far more useful in the grand scheme of things.
  • He doesn't have to concern himself with the rising Speed of each new fast unit, instead he can simply stack Defense and get the full 40% damage reduction against anyone who might threaten him.
  • This is particularly useful in his matchup with mages, since most mages have very low Defense stat, enabling Dimitri to grant himself immense damage reduction against units who are otherwise attacking into his weaker Resistance.

Weaknesses

Imperfect Stat Allocation

  • Dimitri's Resistance stat is unfortunately very low, particularly if you want to use him in Aether Raids, where mages are extremely common. He is almost guaranteed to get his entire 40% damage mitigation off on a mage who initiates on him, but he still has to be careful that he isn't oneshot before he can fire off a potent Noontime.
  • This means that his Speed is far more crucial than one might expect. Against a unit like Thrasir, Dimitri is forced to stack his Speed stat to avoid her from doubling him and KOing him before he can retaliate.
  • This means that his Speed stat of 36 could be better, as he still wants to prioritize avoiding mage doubles where he can.

B Slot Utility

  • Blue Lion Rule is undoubtedly one of the best B slots in the game, particularly when paired with Dimitri's stat spread. However, there are so many B slots skills that are also very good and could grant Dimitri different utility, but he can't equip them due to his adherence to Blue Lion Rule.
  • By utilizing Blue Lion Rule, Dimitri is forfeiting skills such as Null C Disrupt and Null Follow-Up, both of which could provide him immense value in fights.

Weapon Skills

Weapons SP Rng. Mt.
Iron Lance
Learns by default at 1 ★
Unlocks at 1 ★
Lance Users Only
50 1 6
Steel Lance
Learns by default at 3 ★
Unlocks at 2 ★
Lance Users Only
100 1 8
Silver Lance
Learns by default at 4 ★
Unlocks at 3 ★
Lance Users Only
200 1 11
Moon GradivusUnit can counterattack regardless of foe's range. Grants Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.)
Learns by default at 5 ★
Unlocks at 5 ★
Non-Inheritable skill.
400 1 16
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
DaylightRestores HP = 30% of damage dealt.
Learns by default at 4 ★
Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
100 3
NoontimeRestores HP = 30% of damage dealt.
Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
200 2

Passive Skills

Passive Skills SP Slot
Atk/Def Bond 1Grants Atk/Def+3 to this unit during combat if unit is adjacent to an ally.
Inheritable by all units.
Unlocks at 2 ★
60
A
Atk/Def Bond 2Grants Atk/Def+4 to this unit during combat if unit is adjacent to an ally.
Inheritable by all units.
Unlocks at 3 ★
120
A
Atk/Def Bond 3Grants Atk/Def+5 to this unit during combat if unit is adjacent to an ally.
Inheritable by all units.
Unlocks at 4 ★
240
A
Atk/Def UnityIf unit is within 2 spaces of an ally, grants Atk/Def+5 and bonus to Atk/Def during combat = current penalty on each of those stats × 2. (Example: if unit has -7 penalty to Atk, grants Atk+19, for a net bonus of Atk+12.) Calculates each stat bonus independently.
Inheritable by all units.
Unlocks at 5 ★
300
A
Blue Lion RuleIf unit's Def > foe's Def, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%), and also if foe initiates combat, unit makes a guaranteed follow-up attack.
Non-Inheritable skill.
Unlocks at 5 ★
300
B
Hone Atk 1Grants adjacent allies Atk+2 through their next actions at the start of each turn.
Inheritable by all units.
Unlocks at 2 ★
50
C
Hone Atk 2Grants adjacent allies Atk+3 through their next actions at the start of each turn.
Inheritable by all units.
Unlocks at 3 ★
100
C
Hone Atk 3Grants adjacent allies Atk+4 through their next actions at the start of each turn.
Inheritable by all units.
Unlocks at 4 ★
200
C
Joint Hone AtkAt start of turn, if unit is adjacent to an ally, grants Atk+5 to unit and adjacent allies for 1 turn.
Inheritable by all units.
Unlocks at 5 ★
300
C

Other Info

Origin
Fire Emblem: Three Houses

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