Brave Dimitri

Analysis by raelet
Brave Dimitri - King of Faerghus


Obtainable as a 5 only

Hero Stats

Max Avg Total Stats at Lvl 40
HP 41
ATK 40
SPD 36
DEF 40
RES 19

Stat Variations

Level 1 Stat Variation
Low 18 9 7 9 5
Middle 19 10 8 10 6
High 20 11 9 11 7

Level 40 Stat Variations
Low 37 37 33 37 15
Middle 41 40 36 40 19
High 44 44 39 44 22

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.

Skill Sets

The Immortal Savior King

Build by raelet
Moon Gradivus (+Eff) A Atk/Def Unity
Alternate: Steady Posture 3
Positional Assist B Blue Lion Rule
Alternate: Moonbow
C Atk/Def Menace
Alternate: Atk Smoke 4

+Def or +Spd / -HP

SSpd/Def Solo 3
Alternate: Atk/Def Form 3

Show Explanation/Analysis

Weapon: Moon Gradivus (+Eff)

Assist: Movement Assist

Special: Noontime / Moonbow

Passive A: Atk/Def Unity / Steady Posture / Bracing Stance

Passive B: Blue Lion Rule

Passive C: Atk/Def Menace / Spd/Def Menace / Atk Smoke 4

Seal: Spd/Def Solo / Def/Res Solo / Atk/Def Form

  • There is very little to improve upon in Dimitri's base kit, as almost all of his heavy lifting is done via his Moon Gradivus and Blue Lion Rule, which together enables Dimitri to counter from any range, reduce his damage taken by a percentage and a flat amount, accelerate his Special, and enable him to counterattack twice. What more could you ask for?
  • Still, there are a few tweaks to be made. Due to Unity skills pushing debuffs out of the meta, Dimitri may not be debuffed at all, in which case he benefits more from a Guard-inflicting A slot, such as Steady Posture or Bracing Stance. Defense is absolutely his most important stat to buff, after which he has to choose between Attack (for faster kills), Speed (for dodging doubles), or Resistance (for surviving mages). The kinds of matchups he's in dictates what his secondary stat should be present in his A slot, but all of them function similarly.
  • For his C slot, Atk/Def Menace will be far more useful on him as a way to buff himself and debuff his foe. Alternatively, you could use Spd/Def Menace to try and increase his Speed differential to avoid doubles
  • You could also go with Atk Smoke, which buffs Dimitri throughout his next Player Phase turn, allowing him to freely attack into Speed-focused units.
  • For his Special, Dimitri can take his native Noontime for healing - which can be vital if he's being doubled by his opponent - or swap it out for Moonbow for extra damage.
  • His Seal slot is all about further stacking stats - either via Spd/Def Solo or Def/Res Solo, both of which grant him additional Defense. Alternatively, he can take Atk/Def Form to raise his stats even more and remove the Solo requirement (making it easier for him to work with his prf and Unity's prerequisites), but doing so leaves his Speed in a somewhat lackluster place.

The Tempest King (Omnitank)

Build by raelet
Moon Gradivus (+Eff) A Bracing Stance 3
Alternate: Atk/Def Unity
Positional Assist B Blue Lion Rule
Alternate: Atk/Def Bulwark 3
Noontime C Atk Smoke 4
Alternate: Def Smoke 3

+DEF / -HP

SDef/Res Solo 3
Alternate: Distant Def 3

Show Explanation/Analysis

Weapon: Moon Gradivus (+Eff)

Assist: Positional Assist

Special: Noontime / Moonbow

Passive A: Bracing Stance / Atk/Def Unity / Def/Res Ideal

Passive B: Blue Lion Rule / Atk/Def Bulwark

Passive C: Atk Smoke / Def Smoke / Pulse Smoke

Seal Slot: Def/Res Solo / Distant Def / Bonus Doubler

  • This build gives up on building Dimitri's Speed in favor of patching up his shoddier Resistance while keeping his Defense high. This allows Dimitri to more effectively wall nuke Speed-invest mages like Brave Lysithea, who would have outsped a Speed-invest Dimitri anyway.
  • Without a Far Save support, Dimitri has to worry more about being attacked consecutively, therefore a Smoke skill wouldn't go awry - Atk Smoke, Def Smoke, or Pulse Smoke are all useful in different ways, with Atk Smoke lowering his incoming damage, Def Smoke increasing the Def differential for Blue Lion Rule, and Pulse Smoke for disabling ready-to-go Specials.
  • As an omnitank, Dimitri also appreciates additional support, particularly stat support in the form of units like Kaden or Askr. Since he wants to buff his Defense as high as possible to give him a flat damage reduction, stat boosts and bonus doublers are very useful - just be sure that Dimitri isn't facing down any debuffs or Panic, or continue using Unity on him.
  • If using him in a game mode like Summoner Duels, consider running Canto Control on him, as his C slot is rather flexible and a well-invested Dimitri can tank without it while also ruining your opponent's mobility.
  • Fun Fact: A Kaden with +6 Def buff, on a +6 Defense buff with Bonus Doubler Seal Dimitri with Def Boon, Atk/Def Unity, Dragonflowers, and merges... reaches 81 Defense, which is 16 flat damage reduced with every hit - not including his additional 40% Damage reduction from BLR
  • Even more Fun Facts: Add Ashera into the mix in Astra season for Panic negation (if not using Unity), or Askr in Light season for +4 to all stats and Time's Pulse, potentially allowing Dimitri to run more powerful Specials.


Unkillable King

  • Brave Dimitri's refine took him from a disappointing unit in the modern metagame to becoming meta defining himself.
  • Dimitri now deals 20% of his Defense as damage and reduces incoming damage by 20% of his Defense, on top of his existing Blue Lion Rule. This means that a 50 Defense Dimitri (a rather low-investment) reduces his damage taken by an additional 10 and does 10 additional damage with every hit.
  • Additionally, there's no cap on this, allowing Dimitri to stack his Def to ridiculous levels and dish out more damage while becoming nearly immortal.
  • And also, this is flat damage reduction, meaning it cannot be pierced with DR-reducing skills like Deadeye or Lethality.
  • This weapon also grants him more stats in the form of Spd/Def/Res +5 while debuffing his foe's Def by 5, which automatically increases the Defense gap between him and his foes by 10.

Good Base Kit

  • Even with his refine, Brave Dimitri generally to keep his A slot, Atk/Def Unity, for the utility it gives him in immunity to debuffs and Chill effects.
  • His weapon and unique B slot synergize frighteningly well, giving him as much as 40% damage reduction, plus an additional flat damage reduction that scales with his Defense.
  • In most meta Dimitri builds, you'll generally only be replacing his C slot for a skill like Atk/Def Menace or Atk Smoke 4.

Defense-Based Damage Reduction

  • Unlike the Speed-based damage reduction skills such as Close Call, Dimitri's Blue Lion Rule is Defense-based, which is far more useful in most cases.
  • He doesn't have to concern himself with the rising Speed of each new fast unit, instead he can simply stack Defense and get the full 40% damage reduction against anyone who might threaten him.
  • This is particularly useful in his matchup with mages, since most mages have very low Defense stat, enabling Dimitri to grant himself immense damage reduction against units who are otherwise attacking into his weaker Resistance.


Imperfect Stat Allocation

  • Dimitri's Resistance stat is unfortunately very low, particularly if you want to use him in Aether Raids, where mages are extremely common. He is almost guaranteed to get his entire 40% damage mitigation off on a mage who initiates on him, but he still has to be careful that he isn't oneshot before he can fire off a potent Noontime.
  • This means that his Speed is far more crucial than one might expect in order to avoid doubles from speedy mages. So, his Speed stat of 36 could be better, and lags behind a bit when looking at newer units who can double him outright.
  • He may want to rectify this with a Speed floret or a Speed-boosting Seal.

B Slot Utility

  • Blue Lion Rule is an excellent prf B slot, particularly when paired with Dimitri's new refine. However, there are so many B slots skills that are also very good and could grant Dimitri different utility, but he can't equip them due to his adherence to Blue Lion Rule.
  • By utilizing Blue Lion Rule, Dimitri is forfeiting skills such as Spd/Def Tempo and Null Follow-Up, both of which could provide him immense value in fights.
  • This makes Dimitri weaker in situations where his foe is manipulating his Follow-Ups or Special Cooldown.

Weapon Skills

Weapons SP Rng. Mt.
Iron Lance
Learns by default at 1 ★
Unlocks at 1 ★
Lance Users Only
50 1 6
Steel Lance
Learns by default at 3 ★
Unlocks at 2 ★
Lance Users Only
100 1 8
Silver Lance
Learns by default at 4 ★
Unlocks at 3 ★
Lance Users Only
200 1 11
Moon Gradivus

Unit can counterattack regardless of foe's range. Grants Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.)

Learns by default at 5 ★
Unlocks at 5 ★
Non-Inheritable skill.
400 1 16
Available Rearmed Weapons
Arcane Qiang
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns

Restores HP = 30% of damage dealt.

Learns by default at 4 ★
Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
100 3

Restores HP = 30% of damage dealt.

Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
200 2

Passive Skills

Passive Skills SP Slot
Atk/Def Bond 1

Grants Atk/Def+3 to this unit during combat if unit is adjacent to an ally.

Inheritable by all units.
Unlocks at 2 ★
Atk/Def Bond 2

Grants Atk/Def+4 to this unit during combat if unit is adjacent to an ally.

Inheritable by all units.
Unlocks at 3 ★
Atk/Def Bond 3

Grants Atk/Def+5 to this unit during combat if unit is adjacent to an ally.

Inheritable by all units.
Unlocks at 4 ★
Atk/Def Unity

If unit is within 2 spaces of an ally, grants Atk/Def+5 and bonus to Atk/Def during combat = current penalty on each of those stats × 2. (Example: if unit has -7 penalty to Atk, grants Atk+19, for a net bonus of Atk+12.) Calculates each stat bonus independently.

Inheritable by all units.
Unlocks at 5 ★
Blue Lion Rule

If unit's Def > foe's Def, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%), and also if foe initiates combat, unit makes a guaranteed follow-up attack.

Non-Inheritable skill.
Unlocks at 5 ★
Hone Atk 1

Grants adjacent allies Atk+2 through their next actions at the start of each turn.

Inheritable by all units.
Unlocks at 2 ★
Hone Atk 2

Grants adjacent allies Atk+3 through their next actions at the start of each turn.

Inheritable by all units.
Unlocks at 3 ★
Hone Atk 3

Grants adjacent allies Atk+4 through their next actions at the start of each turn.

Inheritable by all units.
Unlocks at 4 ★
Joint Hone Atk

At start of turn, if unit is adjacent to an ally, grants Atk+5 to unit and adjacent allies for 1 turn.

Inheritable by all units.
Unlocks at 5 ★

Other Info

Fire Emblem: Three Houses

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