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Brave Micaiah

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Analysis by Wecondo12
Brave Micaiah - Queen of Dawn

5

Obtainable as a 5 only

Related Heroes

Hero Stats

Max Avg Total Stats at Lvl 40
155
HP 36
ATK 37
SPD 28
DEF 17
RES 37

Stat Variations

Level 1 Stat Variation
5★
4★
3★
HP ATK SPD DEF RES
Low 16 6 5 3 10
Middle 17 7 6 4 11
High 18 8 7 5 12

Level 40 Stat Variations
5★
4★
3★
HP ATK SPD DEF RES
Low 33 34 24 13 34
Middle 36 37 28 17 37
High 40 41 31 20 40

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Skill Sets

Volaire Via! (Offense)

Build by Wecondo12
Recommended
Light of Dawn A Sturdy Impact
Alternate: Atk/Res Solo (3 or 4)
Positional Assist B Yune's Whispers
Iceberg
Alternate: Glimmer
C Joint Drive Atk
IVs

+ATK / -DEF or -HP

SDeath Blow 3
Alternate: Heavy Blade 3

Show Explanation/Analysis

Weapon: Light of Dawn

Assist: Positional Assist

Special: Iceberg / Glimmer

Passive A: Sturdy Impact / Mirror Impact / Atk/Res Solo 3 or 4

Passive B: Yune’s Whispers

Passive C: Joint Drive Atk / Preference

Sacred Seal: Death Blow / Heavy Blade

  • Micaiah’s high Attack lends itself well to a dedicated player phase build, and she can dish out more than enough damage to KO many foes in a single hit.
  • Light of Dawn is Micaiah’s weapon of choice as it buffs her stats based on the foe’s debuffs and grants her effective damage against cavalry and armors, increasing the range of foes she can KO in a single blow.
  • Impacts give Micaiah a sizeable Attack boost while also improving her survivability when attacking, which is important should she need to chip down an enemy with Distant Counter that she’s unable to deal with herself. Atk/Res Solo can also be used for a straightforward Attack and Resistance boost as long as she isn’t adjacent to any allies.
  • Yune’s Whispers gives Micaiah another boost to Attack if she’s able to afflict foes with it’s debuff thanks to Light of Dawn, making it her best B slot option(on account of Ranged fliers having very options in terms of B slots).
  • Joint Drive Atk gives Micaiah and her allies within 2 spaces an additional 4 Attack, although on a budget this can be replaced with other C slots.
  • The Death Blow sacred seal gives Micaiah yet another Attack boost, but she can also opt for Heavy Blade to trigger her special more quickly, provided her Attack exceeds the foe’s.

「AEROSMITH」 (Defensive)

Build by Wecondo12
Recommended
Light of Dawn A Atk/Res Unity
Alternate: Mirror Stance 3
Positional Assist B Yune's Whispers
Iceberg C Pulse Smoke 3
IVs

+ATK or +RES / -DEF or -HP

SMystic Boost 3

Show Explanation/Analysis

Weapon: Light of Dawn / Plegian Torch(+Res)

Assist: Positional Assist

Special: Iceberg

Passive A: Atk/Res Unity / Mirror Stance 3 / Distant Def 3 or 4

Passive B: Yune’s Whispers

Passive C: Pulse Smoke / Preference

Sacred Seal: Mystic Boost / Mirror Stance

  • Brave Micaiah’s high Resistance makes her a decent option as a superunit, thanks to the ocean of mage based team compositions in Aether Raids, and even outside of AR there are a plethora of magic based threats that Micaiah can counter effectively.
  • Light of dawn grants Micaiah +3 Resistance and effectiveness against cavalry and armors, in addition to giving her a bonus to her stats based on the foe’s penalties, which synergizes well with her exclusive B slot. The Plegian Torch is a decent alternative that can grant a much greater stat swing in combat against debuffed foes, at the cost of lacking effective damage and needing additional support to maximize its effectiveness.
  • Micaiah’s prospects against physical foes are rather grim even with the help of Yune’s whispers thanks to her terrible Defense and mediocre Speed, so she’s better off investing fully into countering ranged threats. As such, Atk/Res Unity(For debuff resistance), Mirror Stance 3(Protection from enemy specials thanks to guard), and Distant Def 4(Buff negation) are all good options for Micaiah’s A slot.
  • Yune’s Whispers is effectively Sabotage Atk/Spd, and her extremely high Resistance ensures that she’ll be able to trigger it against most foes, especially considering most units are saddled with low or middling Resistance stats.
  • Pulse Smoke protects Micaiah from enemy specials by increasing their cooldown by 1 after combat, but her C slot can be swapped freely if Pulse Smoke is unavailable or another C slot skill is desired.
  • Mystic Boost gives Micaiah additional self sustain and negates adaptive damage, turning her into an effective dragon counter. Stat boosting sacred seals such as Mirror Stance are also a good option to boost Micaiah’s stats during Enemy Phase.

Strengths

Light Of Dawn

Brave Micaiah’s exclusive weapon gives her effectiveness against Cavalry and Armors while giving her a stat boost against debuffed foes, giving her a potentially massive stat swing when coupled with Yune’s Whispers and other debuffing support. 
 

Great Attack and Resistance

Micaiah’s fantastic Resistance makes her a great counter to many magic based threats and gives her an easy time activating Resistance based skills, such as her innate Yune’s Whispers. Her high Attack also means that she hits incredibly hard herself, especially against cavalry and armors(when using Light of Dawn).

Weaknesses

Being a Ranged Flier

At the time of writing, being a ranged flier is a massive hindrance, gaining a weakness to bows and greatly limited B slot options and only getting unimpeded movement in return. Micaiah’s lack of B slot options limits her to using her exclusive B slot with most builds, and pretty much any bow user that looks her way will take her down in a single shot.
 

Terrible Defense/Middling Speed

Micaiah’s combination of awful Defense and middle of the road Speed mean that most physical foes can easily dispatch her in a single round of combat, and she should be kept safely out of their way unless she can finish them off before they attack. Her Speed additionally gives her issues against fast Spurn users, who will have no trouble gaining the full 40% Damage reduction against her.

Weapon Skills

Weapons SP Rng. Mt.
Wind
Learns by default at 1 ★
Unlocks at 1 ★
Green Tome Users Only
50 2 4
Elwind
Learns by default at 3 ★
Unlocks at 2 ★
Green Tome Users Only
100 2 6
Rexcalibur
Learns by default at 4 ★
Unlocks at 3 ★
Green Tome Users Only
200 2 9
Light of DawnEffective against armored and cavalry foes. Grants Res+3. Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each target's stats. Calculates each stat bonus independently.
Learns by default at 5 ★
Unlocks at 5 ★
Non-Inheritable skill.
400 2 14
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Support Skills

Support Skills Rng. SP
Ardent SacrificeHeals adjacent ally 10 HP. Unit loses 10HP (but cannot reach 0 this way)
Learns by default at 4 ★
1 150
SacrificeConverts penalties on target into bonuses. Restores target's HP = unit's current HP -1. Unit's HP reduced by amount restored.
1 400

Passive Skills

Passive Skills SP Slot
Atk/Res Bond 1Grants Atk/Res+3 to this unit during combat if unit is adjacent to an ally.
Inheritable by all units.
Unlocks at 2 ★
60
A
Atk/Res Bond 2Grants Atk/Res+4 to this unit during combat if unit is adjacent to an ally.
Inheritable by all units.
Unlocks at 3 ★
120
A
Atk/Res Bond 3Grants Atk/Res+5 to this unit during combat if unit is adjacent to an ally.
Inheritable by all units.
Unlocks at 4 ★
240
A
Atk/Res Bond 4If unit is adjacent to an ally, grants Atk/Res+7 to unit and neutralizes unit's penalties to Atk/Res during combat.
Inheritable by all units.
Unlocks at 5 ★
300
A
Yune's WhispersAt start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Atk/Spd-6 on that foe through its next action.
Non-Inheritable skill.
Unlocks at 5 ★
300
B
Ground Orders 1At start of turn, if unit's HP = 100% grants the following status to adjacent infantry, armored, and cavalry allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces".
Flying Only
Unlocks at 1 ★
60
C
Ground Orders 2At start of turn, if unit's HP ≥ 50%, grants the following status to adjacent infantry, armored, and cavalry allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces".
Flying Only
Unlocks at 2 ★
120
C
Ground Orders 3At start of turn, grants the following status to adjacent infantry, armored, and cavalry allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces".
Flying Only
Unlocks at 4 ★
240
C

Other Info

Origin
Fire Emblem: Radiant Dawn

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