- Default
- Attack
- Special
- Injured
Bridal Juno - Soaring Bride |
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Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 18 | 7 | 7 | 4 | 6 |
Middle | 19 | 8 | 8 | 5 | 7 |
High | 20 | 9 | 9 | 6 | 8 |
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
Low | 35 | 33 | 35 | 19 | 23 |
Middle | 38 | 36 | 38 | 22 | 26 |
High | 42 | 39 | 42 | 25 | 30 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
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Skill Sets
One True Wish (Offensive Nuke)
Flora Guide+ (+Spd) Alternate: Blárfox+ (+Spd) |
A | Swift Sparrow (2 or 3) Alternate: Atk/Spd Solo (3 or 4) |
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Positional Assist | B | Desperation 3 Alternate: S/R Far Trace 3 |
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Glimmer Alternate: Moonbow |
C | Spd/Res Rein 3 Alternate: Atk/Spd Rein 3 |
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IVs | +ATK or +SPD / -RES or -DEF | S | Atk/Spd Solo 3 |
Weapon: Flora Guide+ (+SPD) / Blárfox+ (+SPD) / Blárblade+ / Love Bouquet (+SPD)
Assist: Positional Assist / Flexible
Special: Glimmer / Moonbow
Passive A: Swift Sparrow / Atk/Spd Solo / Atk/Spd Catch / Death Blow / Atk/Spd Form
Passive B: Desperation / S/R Far Trace
Passive C: Rein Skills / Joint Drive Spd / Res Smoke / Flexible
Sacred Seal: Atk/Spd Solo / Swift Sparrow / Heavy Blade / Death Blow
- Alongside her flexible flier mobility and ability to deal magical damage, Bridal Juno’s baseline Attack/Speed combination of 36/38 makes an offense-oriented playstyle her preferred choice; do keep in mind, however, that this build is geared mostly for general use rather than competitive modes. An Asset to either of the Soaring Bride’s offensive stats will work wonderfully here to supplement her damage.
- She has several tome options to consider for her weapon, with the ultimate decision being left up to availability and personal preference:
- Flora Guide is a fantastic weapon that directly pads Bridal Juno’s damage output through a five-point in-combat debuff on her foe’s Speed and Resistance, providing stronger attacks and follow-up consistency.
- The aforementioned weapon is currently only available on Summer Lute, though, so a more readily available option that plays similarly is Blárfox. It does lose out on Flora Guide’s slightly higher offensive boost and only works on the Player Phase, but does come with a solid boost to her survivability.
- A standard Blade tome does wonders to maximize Bridal Juno’s raw damage output and has the greatest offensive ceiling of all her options. However, it does require that she consistently has visible buffs available to be functional; this makes her both more support-reliant and susceptible to Panic effects.
- Lastly, her base Love Bouquet is a decent budget option that helps her offensively by boosting her attack while coming with some useful support for her allies.
- Most offensive A skills that enhance both Attack and Speed will go to great use here, with some of Bridal Juno’s best candidates being Swift Sparrow, Atk/Spd Solo, and Atk/Spd Push 4. For dedicated fans of the eldest Illian pegasus sister, Atk/Spd Catch is a particularly lucrative skill that provides the highest offensive boost of any A skill currently available. Alternatively, she may use Death Blow for a OHKO set with a Blade tome or her native Atk/Spd Form on a budget.
- Being a ranged flier does limit her B skill options considerably, but one particular standout is S/R Far Trace; this is a powerful skill that both supplements her damage output and grants a Canto effect for hit-and-run tactics. However, its availability is rather scarce, so the standard Desperation always works to mitigate her admittedly shaky bulk through consecutive follow-up attacks.
- Bridal Juno has a flexible C slot, with anything that grants further augmentations to her performance like Rein skills, Joint Drives (which also support her allies), and Smoke skills being recommended. As for her Sacred Seal, she prefers those that enhance her key offensive stats directly, though Heavy Blade also boosts damage through quicker access to her Special.
Finally, Some Good [Purple] Food (Vantage Nuke)
Blárblade+ | A | Close Foil Alternate: Close Counter |
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Positional Assist | B | Vantage 3 | |
Miracle Alternate: Glimmer |
C | Atk/Res Rein 3 Alternate: Res Smoke 3 |
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IVs | +ATK / -HP or -DEF or -RES | S | Heavy Blade 3 Alternate: Iote's Shield |
Weapon: Blárblade+
Assist: Positional Assist / Flexible
Special: Miracle / Glimmer
Passive A: Close Foil / Close Counter
Passive B: Vantage
Passive C: Atk/Res Rein / Res Smoke / Pulse Smoke / Joint Drive Atk / Flexible
Sacred Seal: Heavy Blade / Iote’s Shield / Atk/Spd Solo / Atk/Def Solo / Fierce Stance
- Bridal Juno’s solid base Attack and her access to a Blade tome also gives one the flexibility of instead having her operate as a defensive nuke, focusing on her Enemy Phase combat through the ability to consistently land OHKOs; this also lets her have some usage in Aether Raids Offense for those dead set on using her there. Given her playstyle, she prefers a +ATK IV over anything else to heighten her one-shot potential fully.
- The success of this build lies behind the combination of a Blade tome (which provides a strong Attack boost depending on how many visible buffs she has), Vantage, and a counterattack-enabling ability like Close Foil; this allows Bridal Juno to cleanly sweep through all enemy types in the Enemy Phase upon losing enough HP.
- Close Foil is typically her best A skill since dragons aren’t particularly common in Defense teams and it also provides a complementary +5 Attack boost, but Close Counter is still a perfectly suitable option if unavailable or to merely stay on the safe side of things.
- Miracle stands out among Bridal Juno’s Special options as it complements her offensive potential with some much-needed means of survival since even with Vantage, taking damage isn’t always avoidable. This does require the Heavy Blade Sacred Seal to charge fast enough, though. If damage is preferred, low cooldown Specials like Glimmer are best.
- Smoke skills shine with Bridal Juno’s defensive playstyle with this build, letting her more confidently bait multiple foes in one phase. Res Smoke is ideal from a damage standpoint, though Pulse Smoke is very useful for Aether Raids if Infantry Pulse compositions are a frequent threat. Rein skills and Joint Drive Atk are also good, but are much costlier than regular stat-debuffing Smoke skills.
- Besides Heavy Blade, the Iote’s Shield Sacred Seal also makes for a notable consideration to help mitigate her effective damage weakness, as foes who can exploit it are common enough such that they may otherwise prevent her from safely carrying out her gameplan. Otherwise, something that enhances Bridal Juno’s Attack like Atk/Spd Solo can be taken.
Strengths
Good Offensive Statline
Despite being the four-star demote of her banner, Bridal Juno’s offensive statline features very solid values of 36 Attack/38 Speed and allows her to serve as a consistent source of damage output. This quality can be capitalized on further by complementary skills and her access to a four-point +SPD IV, which helps supplement her follow-up potential notably if taken.
Flying Benefits
Bridal Juno boasts considerable range and mobility as a mage flier, remaining unimpeded by most forms of terrain to initiate against foes from more favorable positions than otherwise possible. Additionally, as a flier, Bridal Juno can also take advantage of the class’s own set of exclusive buffs and skills like Spd/Res Rein and S/R Far Trace.
Weaknesses
Flying Drawbacks
Unfortunately, her flying status—specifically as a ranged flier—comes with numerous hindrances attached, most notably in terms of skill availability. While the introduction of Far Trace skills has offset this somewhat, the rest of her options outside of that are still quite limited as she is unable to equip several skills like Null Follow-Up and Special Spiral that would have otherwise greatly boosted her viability. Even compared to melee fliers, she is unable to utilize useful assets like Dive-Bomb or Odd Tempest. This combined with her lack of a personal weapon ultimately prevents her from standing out.
This also comes with a marked weakness to flier-effective damage and though this is nothing unique to Bridal Juno alone, it does make running certain defensive sets a little tricky since it creates competition in her Sacred Seal slot between the Iote’s Shield and other strong options like Heavy Blade.
Mediocre Overall Bulk
With middling values in her Defense and Resistance stats, Bridal Juno’s overall bulk is less than impressive and renders her incapable of taking more than a hit or two from an opposing foe, which may pose issues when faced with sustained offensive pressure.
Weapon Skills
Weapons | SP | Rng. | Mt. |
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Thunder Learns by default at 1 ★ Unlocks at 1 ★
Blue Tome Users Only
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50 | 2 | 4 |
Elthunder Learns by default at 3 ★ Unlocks at 2 ★
Blue Tome Users Only
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100 | 2 | 6 |
Love Bouquet Grants Atk/Res+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk/Res+4 to unit during combat. Learns by default at 4 ★ Unlocks at 3 ★
Blue Tome Users Only
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200 | 2 | 8 |
Love Bouquet+ Grants Atk/Res+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk/Res+4 to unit during combat. Learns by default at 5 ★ Unlocks at 5 ★
Blue Tome Users Only
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300 | 2 | 12 |
Support Skills
Support Skills | Rng. | SP |
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Ardent Sacrifice Heals adjacent ally 10 HP. Unit loses 10HP (but cannot reach 0 this way) Learns by default at 4 ★ |
1 | 150 |
Passive Skills
Passive Skills | SP | Slot |
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Atk/Spd Form 1 If unit is within 2 spaces of an ally, grants Atk/Spd+X to unit during combat (X = number of allies within 2 spaces; max 3).
Inheritable by all units.
Unlocks at 3 ★ |
60 | A |
Atk/Spd Form 2 If unit is within 2 spaces of an ally, grants Atk/Spd+X to unit during combat (X = number of allies within 2 spaces + 2; max 5).
Inheritable by all units.
Unlocks at 4 ★ |
120 | A |
Atk/Spd Form 3 If unit is within 2 spaces of an ally, grants Atk/Spd+X to unit during combat (X = 2 × number of allies within 2 spaces, + 1; max 7).
Inheritable by all units.
Unlocks at 5 ★ |
240 | A |
Aerobatics 1 If unit's HP = 100%, unit can move to a space adjacent to any infantry, armored, or cavalry ally within 2 spaces. Unlocks at 1 ★ |
60 | B |
Aerobatics 2 If unit's HP ≥ 50%, unit can move to a space adjacent to any infantry, armored, or cavalry ally within 2 spaces. Unlocks at 2 ★ |
120 | B |
Aerobatics 3 Unit can move to a space adjacent to any infantry, armored, or cavalry ally within 2 spaces.
Only inheritable by flier units.
Unlocks at 4 ★ |
240 | B |
Other Info
Origin |
Fire Emblem: The Binding Blade
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