- Default
- Attack
- Special
- Injured
Caeldori - Perfect Angel |
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Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 16 | 9 | 10 | 7 | 6 |
Middle | 17 | 10 | 11 | 8 | 7 |
High | 18 | 11 | 12 | 9 | 8 |
HP | ATK | SPD | DEF | RES | |
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Low | 35 | 37 | 40 | 26 | 28 |
Middle | 39 | 40 | 44 | 30 | 31 |
High | 42 | 44 | 47 | 33 | 34 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
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Skill Sets
No Chance, No Way (Galeforce)
Prodigy Polearm | A | Atk/Spd Catch 4 Alternate: Heavy Blade 4 |
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Positional Assist | B | Wings of Mercy 3 | |
Galeforce | C | Odd Tempest 3 Alternate: Atk/Spd Oath 4 |
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IVs | +SPD or +ATK | S | Heavy Blade 3 Alternate: Quickened Pulse |
Weapon: Prodigy Polearm
Assist: Positional Assist / Flexible
Special: Galeforce
Passive A: Atk/Spd Catch / Heavy Blade
Passive B: Wings of Mercy / S/D Near Trace / Dive-Bomb
Passive C: Tempest Skills / Atk/Spd Oath 4 / Atk/Spd Hold / Flexible
Sacred Seal: Heavy Blade / Quickened Pulse / Swift Sparrow / Atk/Spd Solo / Atk/Spd Form
- A natural application of Caeldori’s combat capacity lies in a Galeforce build, given her natural mobility, strong offensive baseline, and Prodigy Polearm’s Slaying Lance + Null Follow-Up effects helps her achieve the Special charges necessary to trigger the Special more reliably; additionally, her in-combat debuffs may prove crucial in breaking through stronger frontliners. Either a +SPD or +ATK IV works well here.
- The crux of this build lies, naturally, in the selection of Galeforce as Caeldori’s Special of choice. When combined with a complementary team (who either use Galeforce also or act as a low HP beacon), this remains a powerful tool in the context of Aether Raids Offense through its self-refreshing quality to quickly sweep through the enemy team. However, its lengthy five-turn cooldown at base makes some thought necessary to maximize its effect, especially in AR-O due to turn limits.
- At minimum, the Heavy Blade Sacred Seal should be equipped to minimize the number of hits necessary to activate Galeforce down to two; assuming she passes the Heavy Blade check and no Guard effect is in play, Caeldori can trigger it in one round of combat.
- However, those seeking to optimize Caeldori’s consistency may want to consider making it so the Special can trigger in one strike instead. This can be achieved by moving Heavy Blade to her A slot, equipping the Quickened Pulse Sacred Seal, and receiving one final charge from an external ally; due to her flier status, this is limited to specific allies like Askr and Groom Rafiel.
- In either case, though, Heavy Blade can be removed from the picture if accelerated cooldown support is available to Caeldori through outside support. The most seamless means of accessing this is Thorr with her Worldbreaker skill, but can include other sources like Fallen Ninian, Nah with her refined weapon, and New Year Velouria.
- Caeldori’s optimal B skill will usually be Wings of Mercy, a fantastic AR-O choice for the quick access it grants the enemy team without sacrificing momentum — all that’s required is someone to act as a low HP beacon like Ascended Celica or another Galeforcer with multiple chip damage skills, which are already standard for such set-ups. However, those who feel comfortable on not using Wings of Mercy can consider S/D Near Trace for the added mobility of 【Canto (Rem. +1)】 to ease positioning woes, or Dive-Bomb to immediately strike twice without fear of enemy counterattacks.
- Tempest skills are fantastic C skill options; additional movement is not to be underestimated, as it offers better options while both initiating and potentially retreating during these strategies. Another similar option is Atk/Spd Oath 4 to maximize the benefits of Caeldori’s flying movement through its Aerobatic effects and still grant her a sizable offensive enhancement. Otherwise, standard choices like Atk/Spd Hold works to sharpen her statline’s potency.
I Won’t Say It, No, No (Defensive Generalist)
Prodigy Polearm | A | Atk/Spd Unity Alternate: Distant Countering A Slot |
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Positional Assist | B | Seal Def 4 Alternate: Mystic Boost 4 |
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Moonbow Alternate: Noontime |
C | Atk/Spd Hold Alternate: Atk/Spd Oath 4 |
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IVs | +SPD or +ATK | S | Atk/Spd Form 3 Alternate: Iote's Shield |
Weapon: Prodigy Polearm
Assist: Positional Assist / Flexible
Special: Moonbow / Noontime / Glimmer / Luna
Passive A: Atk/Spd Catch / Atk/Spd Unity / Distant Stance / Distant Dart / Distant Counter
Passive B: Seal Def 4 / Mystic Boost / Guard Bearing / Quick Riposte 4
Passive C: Atk/Spd Hold / Atk/Spd Oath 4 / Spd Smoke 4 / Flexible
Sacred Seal: Atk/Spd Form / Iote’s Shield / Mystic Boost / Spd/Res Solo / Atk/Res Form
- By nature of having Null Follow-Up and significant stat enhancements built into her weapon, Caeldori can make interesting use of a more defensively-inclined build despite the limitations she faces in her flying status. Again, though, boosting either of her offensive stats is once again recommended.
- Generally, it is ideal to use Caeldori as a melee specialist and have a Far Save ally cover her ranged matchups; this not only allows her to equip a more powerful A skill, but moreover frees up her Sacred Seal slot since making her an all-purpose tank requires the Iote’s Shield to mitigate her staggering archer weakness.
- Still, using her as a melee specialist isn’t quite seamless anymore with the existence of Embla during Light / Dark Season, so as always — remain cautious.
- For her Special, those with two-turn cooldowns are preferred for their extremely fast trigger rate when considering Prodigy Polearm’s Slaying Lance effect. However, something longer like Luna can be considered if greater burst is desired, and these options become especially potent if Breath support is available.
- Caeldori typically prefers an A skill that enhances both Atk and Spd. Atk/Spd Unity presents an attractive option if you run into debuffs often. Otherwise, her default Atk/Spd Catch works well.
- However, those seeking to use her as an all-purpose unit without Far Save assistance requires an A skill that enables counterattacks regardless of distance; Distant Stance and Distant Dart are best among the fourth-tier options, but regular Distant Counter works fine if those are unavailable.
- While somewhat scarce, Seal Def 4 proves a surprisingly potent B skill candidate for Caeldori; it augments her damage even further through a constant -11 cut to her foe’s Defense on top of Prodigy Polearm, and even offers perpetual Guard under the proper circumstances to help against Brave attackers and quicker foes. A more specialized survivability option is Mystic Boost 4, whose healing, supplemental Atk debuff, and negation of adapative damage, Wrathful Staff, and Dazzling Staff comes as a particular benefit to ranged tanking. Those who really want Caeldori to have some form of damage reduction can consider Guard Bearing or Quick Riposte 4, with the latter aiding her matchups against faster opponents who she’d otherwise Spd-tie with.
- Her C skill is generally flexible; anything that helps build on Caeldori’s stat strengths are welcome, including Atk/Spd Oath, Spd Smoke 4 for damage reduction, and her default Atk/Spd Hold. Caeldori’s Sacred Seal is equally flexible between standard stat-boosters or Mystic Boost. However, for all-purpose tanking, Iote’s Shield is usually unavoidable as mentioned previously — though those particularly bold can opt out in favor of patching her Res.
At Least Out Loud… (General Offense)
Prodigy Polearm | A | Atk/Spd Catch 4 | |
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Positional Assist | B | S/D Near Trace 3 Alternate: Seal Def 4 |
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Moonbow Alternate: Glimmer |
C | Atk/Spd Hold Alternate: Atk/Spd Oath 4 |
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IVs | +SPD or +ATK | S | Quickened Pulse |
Weapon: Prodigy Polearm
Assist: Positional Assist / Flexible
Special: Moonbow / Glimmer / Luna
Passive A: Atk/Spd Catch / Surge Sparrow
Passive B: S/D Near Trace / Seal Def 4 / Dive-Bomb / Aerobatics
Passive C: Atk/Spd Hold / Atk/Spd Oath 4 / Tempest Skills / Flexible
Sacred Seal: Quickened Pulse / Heavy Blade / Swift Sparrow / Atk/Spd Solo
- This set departs from the previous focus on Caeldori’s performance within specific settings and aims to highlight her exceptional Player Phase strength in a generalized context. Unsurprisingly, a +ATK or +SPD IV is welcome to sharpen his overall damage potential.
- Moonbow and Glimmer’s two-turn cooldown makes them a wonderful source of frequent bonus damage, triggering every round of combat without delay; they can be paired with the Quickened Pulse Sacred Seal also to ensure two Special activations in her first engagement. Luna is also another candidate that sacrifices frequency for more raw power in a single strike.
- There’s usually little reason to look elsewhere for Caeldori’s A skill for these purposes when she comes with Atk/Spd Catch out of the gate, offering substantial boosts with minimal effort. That said, dedicated fans can consider Surge Sparrow to supplement her damage output with relatively high healing.
- Perhaps the greatest consideration to make here lies in the selection of Caeldori’s B skill. Seal Def 4 is undoubtedly ideal from a pure damage perspective, ensuring she can inflict a perpetual -11 Def on her foe by simply existing. Dive-Bomb is another skill befitting an all-out approach as its immediately enabled Desperation effect lets Caeldori potentially take down foes before they can even react. For more mobility-based strategy, S/D Near Trace (and, to a lesser extent, Aerobatics) are excellent skills.
Strengths
Prodigy Polearm
The most immediately alluring aspect of Caeldori’s Prodigy Polearm lies in its access to a complete Null Follow-Up effect — a surprising rarity among newer units who typically only feature partial access — for the simple condition of maintaining higher than 25% HP. While perhaps somewhat boring (especially given the introduction of the Null Follow-Up Seal), this is a fantastic effect as it immediately provides Caeldori with a strong baseline for generalist purposes and shuts down so many effects that remain rampant in the current meta. This is not to mention that fliers otherwise cannot access Null Follow-Up — the closest is partial NFU only during the Player Phase through Flow skills — so this already gives Caeldori a leg up.
Prodigy Polearm’s secondary effect is a bit more convoluted, but essentially works as follows:
- For every visible stat that Caeldori has below, equal, or at most five points greater than her opponent, she will reduce her foe’s Atk and Def by an additional 5% of her own visible Spd value — starting at a minimum of 10% of her Spd and scaling to 35%.
This is similar to Kjelle’s Heartbeat Lance for those familiar, but works differently in that it allows Caeldori to perform much better against opponents she’d otherwise be disadvantaged against or have a hard time getting a leg up on. The fact that the debuff scales on her pretty high Spd also makes the effect pretty consistent, with the maximum 35% debuffing her foe’s Atk and Def by an easy 15 points for greater overall survivability and damage — however, this is only at base and may be increased further through IVs, merges, visible buffs, and more.
Extremely Competent Overall Statline
By merit of an astonishing 184 BST, there’s very little to complain about Caeldori’s statline: a base Atk/Spd combination of 40/44 is excellent for offensive play, and these high values don’t cause her defenses to suffer much either with a reasonable 30/31 Def/Res. She’s very well balanced and while none of her stats have a particularly “wow” factor compared to other similar units, this works in her favor in increasing the chances of inflicting stronger debuffs through Prodigy Polearm while still having competitive stat values.
Flying Benefits
Caeldori’s flying status is a notable benefit when adopting more aggressive approaches, wherein she is able to maximize her flexible mobility and her access to an assortment of Player Phase heavy skills (e.g. S/D Near Trace, Dive-Bomb, Aerobatics, etc.). However, her flying status also grants a few generalist options that come in handy for overall use, such as her native Atk/Spd Catch and Atk/Spd Hold for easily obtainable stat swings for practically free.
Weaknesses
Flying Drawbacks
The main knock to Caeldori’s performance unfortunately remains the overall limitations of the flier class as a whole. From the everlingering threat of a very common source of effective damage in archers to the sheer lack of better skills available to others (most notably being the Tempo and Bulwark lines, but also including options like Spd-based damage reduction and Special Spiral 4), Caeldori’s overall potential is held back compared to if she weren’t mounted.
Weapon Skills
Weapons | SP | Rng. | Mt. |
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Iron Lance Learns by default at 1 ★ Unlocks at 1 ★
Lance Users Only
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50 | 1 | 6 |
Steel Lance Learns by default at 2 ★ Unlocks at 2 ★
Lance Users Only
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100 | 1 | 8 |
Silver Lance Learns by default at 4 ★ Unlocks at 3 ★
Lance Users Only
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200 | 1 | 11 |
Prodigy Polearm Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and also reduces foe's Atk/Def during combat by X% of unit's Spd at start of combat (X = 5 × number of unit's max HP and Atk/Spd/Def/Res stats that are no more than 5 higher than foe's corresponding stats at start of combat, +10). Learns by default at 5 ★ Unlocks at 5 ★
Non-Inheritable skill.
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400 | 1 | 16 |
Available Rearmed Weapons |
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Arcane Qiang (+Def) |
Arcane Qiang (+Res) |
Arcane Qiang (+Atk) |
Arcane Qiang (+Spd) |
Arcane Qiang |
Special Skills
Special Skills | SP | Turns |
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Dragon Gaze Boosts damage by 30% of unit's Atk. Learns by default at 4 ★ Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
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100 | 4 |
Draconic Aura Boosts damage by 30% of unit's Atk. Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
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200 | 3 |
Passive Skills
Passive Skills | SP | Slot |
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Atk/Spd Catch 1 At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+3 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). Cavalry & Flying Only
Unlocks at 2 ★ |
60 | A |
Atk/Spd Catch 2 At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+4 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). Cavalry & Flying Only
Unlocks at 3 ★ |
120 | A |
Atk/Spd Catch 3 At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+5 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). Cavalry & Flying Only
Unlocks at 4 ★ |
240 | A |
Atk/Spd Catch 4 At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+7 to unit during combat. At start of combat, if foe's HP = 100% and【Penalty】is active on foe, grants an additional Atk/Spd+2 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). Cavalry & Flying Only
Unlocks at 5 ★ |
300 | A |
Atk/Spd Rein 1 Inflicts Atk/Spd-2 on foes within 2 spaces during combat.
Flying Only
Unlocks at 2 ★ |
60 | C |
Atk/Spd Rein 2 Inflicts Atk/Spd-3 on foes within 2 spaces during combat.
Flying Only
Unlocks at 3 ★ |
120 | C |
Atk/Spd Rein 3 Inflicts Atk/Spd-4 on foes within 2 spaces during combat.
Flying Only
Unlocks at 4 ★ |
240 | C |
Atk/Spd Hold Inflicts Atk/Spd-4 on foes within 3 spaces during combat.
Flying Only
Unlocks at 5 ★ |
300 | C |
Other Info
Origin |
Fire Emblem Fates
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