- Default
- Attack
- Special
- Injured




Cain - The Bull |
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Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 17 | 7 | 5 | 7 | 5 |
Middle | 18 | 8 | 6 | 8 | 6 |
High | 19 | 9 | 7 | 9 | 7 |
HP | ATK | SPD | DEF | RES | |
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Low | 39 | 29 | 29 | 24 | 18 |
Middle | 42 | 32 | 32 | 27 | 21 |
High | 45 | 35 | 35 | 31 | 24 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
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Assets
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+SPD: Cain’s Speed is pretty underwhelming to begin with. However, given the plethora of skills and boosts available and that Cain has a conditional Brave Sword with no Speed penalty, he can become substantially buffed and be extremely effective at performing four attacks. As such, Speed makes for a strong Asset choice.
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+ATK: Attack is also a great Asset choice. Cain will appreciate the increased Attack which in turn will help him to deal more damage.
Neutral
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HP: Cain comes with a fairly plentiful HP stat of 42. While not close to the highest HP available, this gives him decent bulk and can allow him to potentially take a magic hit depending on the enemy. As this stat affects both physical and magical bulk, keeping it neutral is recommended.
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DEF: Combined with his good HP, Cain has pretty good physical bulk that allows him to potentially take a couple of hits before he goes down. Keeping Defense neutral is recommended so he can preserve his physical bulk.
Flaws
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-RES: Overall, Resistance is Cain’s least important stat which in turn makes it the ideal choice for a Flaw. He will benefit more from keeping his other stats intact.
Skill Sets
The Alpha (Offensive)
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Bull Blade (+Eff) | A | Atk/Spd Solo 3 Alternate: Death Blow (3 or 4) |
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Reposition | B | Chill Def 3 Alternate: Desperation 3 |
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Moonbow Alternate: Luna |
C | Hone Cavalry |
IVs | S | Darting Blow 3 Alternate: Heavy Blade 3 |
Preferred IV: +ATK or +SPD / -RES
Cain will greatly enjoy any offensive boost that he can get. As such, having either an Attack or Speed Asset will be the most beneficial for him. As it is his overall least important stat, having a Resistance Flaw is recommended.
Weapon: Bull Blade (+Eff)
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Bull Blade is a powerful weapon that can turn Cain into a strong offensive unit
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This weapon gives him extra Attack and Defense dependant on how many allies are nearby, but the real benefit offensively comes from the refine.
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When refined, Bull Blade obtains a Brave effect with no downside whenever Cain has a nearby cavalier which uses Sword, Lance, or Axe.
Assist: Reposition / Player Preference
Special: Moonbow / Luna
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Moonbow and Luna both make for strong Special choices. Both can be fully charged in a single round if Cain performs four attacks. Which one is used will be a matter of personal preference.
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If one is using Heavy Blade, Moonbow can potentially activate on both Cain’s second and fourth attack. This makes Moonbow a superior choice when using Heavy Blade.
Passive A: Atk/Spd Solo / Swift Sparrow / Death Blow
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Atk/Spd Solo grants Cain with a large offensive buff whenever he has no adjacent allies. As Bull Blade doesn’t require allies to be adjacent, he can make effective use of this skill.
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Swift Sparrow is similarly strong. While not granting as large as a buff, Swift Sparrow does only need Cain to initiate combat which makes it easier to activate. It is also significantly cheaper than Atk/Spd Solo.
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Death Blow makes for a powerful budget option that gives Cain a large Attack boost when initiating combat. Note though that he’ll gain no extra Speed. While Death Blow 4 is objectively superior to Death Blow 3, it is far more expensive and not necessary.
Passive B: Chill Def / Chill Spd / Desperation
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Chill Skills are a natural fit with Brave weapons that debuff the opponent with the highest in that particular stat. Both Chill Def and Chill Spd would benefit Cain with either increased damage or increased follow-up potential against anyone affected.
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Desperation is a solid budget option for Cain. Should Desperation be active, Cain can make any follow-up attack immediately, potentially allowing him to attack four times before the opponent can even retaliate.
Passive C: Cavalry Buff / Player Preference
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As using another Cavalry unit alongside Cain is mandatory for Bull Blade to take effect, taking a Cavalry buff of any kind is an easy choice.
Sacred Seal: Darting Blow / Heavy Blade / Atk/Spd 2
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Darting Blow is a fantastic Sacred Seal choice that will substantially increase Cain’s ability to perform four attacks.
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Heavy Blade is another strong option, helping Cain with charging his Special whenever he has higher Attack than his opponent.
The Beginning (Melee Generalist)
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Bull Blade (+Eff) | A | Atk/Def Solo 3 Alternate: Fury (3 or 4) |
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Reposition | B | Quick Riposte 3 Alternate: Renewal 3 |
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Bonfire Alternate: Moonbow |
C | Hone Cavalry Alternate: Atk Smoke 3 |
IVs | S | Attack/Def +2 Alternate: Heavy Blade 3 |
Preferred IV: +ATK or +SPD / -RES
Both Attack and Speed will help Cain offensively which makes them both great Asset choices. Speed in particular also helps Cain defensively through increased ability to avoid follow-up attacks. Resistance remains his least important stat and therefore makes for the ideal Flaw.
Weapon: Bull Blade (+Eff)
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Bull Blade is a weapon that can benefit Cain both offensively and defensively.
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Offensively speaking, the extra Attack from nearby allies and the Brave effect from refining the weapon will make Cain a strong offensive threat.
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Defensively, the extra Defense gain from nearby allies helps Cain to defend himself on Enemy Phase from physical threats.
Assist: Reposition / Player Preference
Special: Bonfire / Luna / Moonbow
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As Cain will likely be obtaining substantial Defense boosts, Bonfire makes for a powerful choice to benefit offensively from that boosted Defense. Luna has the same cooldown as Bonfire and is also a powerful choice, though its power is dependant on the opponent’s defense.
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Moonbow is also a good choice thanks to its low cooldown.
Passive A: Atk/Def Solo / Fury
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Atk/Def Solo will give Cain a huge Attack and Defense boost whenever he has no adjacent allies. This benefits him both offensively and defensively.
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Fury is a great budget alternative, giving a good all-around boost to all stats at the cost of some recoil damage after combat. Fury 4 can be used over Fury 3, but note that Fury 4 is far more expensive and not required if one doesn’t want to make the investment.
Passive B: Quick Riposte / Guard / Renewal
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Quick Riposte allows Cain to secure follow-up attacks on Enemy Phase without having to rely on Speed.
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Guard is also a good choice, blocking enemies from effectively charging their Special and negating the extra Special charge gained from skills such as Special Fighter.
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Renewal is a good budget option that helps to keep Cain healthy through some healing every other turn.
Passive C: Cavalry Buff / Atk Smoke / Player Preference
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As Cain will be used alongside another Cavalry unit, using a Cavalry buff is a natural choice.
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Atk Smoke can also be used to help Cain defensively through reducing the Attack of opponents around his target.
Sacred Seal: Attack/Def +2 / Heavy Blade / Quick Riposte
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Attack/Def +2, while simple in effect, will be beneficial for Cain as it’ll give one last push to his offensive and defensive capabilities.
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Heavy Blade is also a great choice of Sacred Seal, helping Cain with charging his Special. Given the mixed phase nature of this set, Heavy Blade can benefit him regardless of if he’s using Bonfire or Moonbow.
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If one isn’t using Quick Riposte in the B slot, it can alternatively be used in the Sacred Seal slot.
Introduction
Cain is a sword cavalry unit and one that has been present since the launch of Fire Emblem Heroes. While first glances at his stats make him look mediocre at best, the weapon refinery was able to save him from complete obsoletion and make him a great sword cavalry choice.
When looking at stats alone, Cain is unimpressive. He possesses a 32/32 offensive spread with decent defensive capabilities. Cain’s stats are only decent at best in all cases and this severely hinders his appeal when compared to another sword cavalry that comes with better and more specialized statlines.
However, thanks to the 3.4.0 update, Cain finally has something going for him. Bull Blade, his new personal weapon, is a powerful tool that turns him into a strong offensive unit when used alongside other cavaliers, specifically those using a sword, lance, or axe. This weapon also benefits him defensively.
Overall, Cain has had new life breathed into him and now stands as a viable choice for a sword cavalier on a cavalry team. He is still a lackluster choice on mixed movement teams where activating Bull Blade would be more considerably difficult however. Just make sure he has his cavalier friends by his side and Cain will be able to perform well on the battlefield.
Strengths
Bull Blade
Bull Blade is Cain’s personal weapon that was added in the 3.4.0 update. Without refine, this weapon will grant an Attack and Defense bonus to Cain equivalent to the number of allies within two spaces times two. This bonus has a cap of +6 to each stat which is reached if Cain has three allies within two spaces. On its own, this effect is good and helps Cain both offensively and defensively.
The real strength lies within the refinement though. When refined, Bull Blade will act as a Brave Sword with no Speed downside whenever Cain has a cavalry ally using a sword, lance, or axe within two spaces of him. This makes him very strong offensively, especially when considering that the lack of Speed penalty makes him very good at performing four attacks so long as he gets Speed bonuses.
Cavalry Strengths
The two largest strengths that cavalry units have are their movement range and ease of access to Cavalry Buffs. With a movement range of three, Cain has further natural reach than other offensive sword units found in the other movement types. However, one should take caution not to accidentally remove Cain from the range of his allies. Additionally, Hone Cavalry and Fortify Cavalry are both readily available and both will be of great benefit to Cain.
Weaknesses
Mediocre Stats
When not considering Bull Blade, Cain is simply nothing special at all. His 32 Attack and 32 Speed is workable at best while his 42 HP, 27 Defense, and 21 Resistance only make him decent defensively. If anything, one could say he comes with fairly good natural physical bulk thanks to his great HP and good Defense. Overall though, his stats are simply underwhelming, though Bull Blade does make up for it somewhat.
Cavalry Weaknesses
Cavalry units also have notable weaknesses. Cavalry are the movement type most hindered by terrain, being the only movement type slowed down by trenches and being completely incapable of passing through forests. This can hinder Cain’s ability to properly position himself or make attacks from advantageous positions. Weapons which deal effective damage against cavalry are also common in modes such as Aether Raids, so caution must be taken.
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Bull Blade (+Eff) | A | Atk/Def Bond 3 |
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Reposition | B | Mystic Boost 3 |
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Bonfire | C | Hone Cavalry |
S | Atk/Def Bond 3 |
Cain's new blade can make him very tanky while being a brave sword monster with his unique refinement. Since his refinement and base effect encourages him to stay close to his allies, running double Atk/Def bond 3 is a solid option while Mystic boost 3 keeps him healthy after every encounter.
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Brave Sword+ | A | Attack +3 |
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Reposition | B | Wings of Mercy 3 |
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Bonfire | C | Fortify Cavalry |
S | Attack +3 |
~Red Hussar~ [WIP]
Budget OG cav sword waiting on refine and Fury. Would like to make him speedy dual phase centered around WoM but he's been low priority (blame Xander/Sigurd/Siegbert)
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Slaying Edge+ (+Def) | A | Sturdy Blow 2 |
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Swap | B | Swordbreaker 3 |
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Bonfire | C | Hone Cavalry |
S | Attack +3 |
{Cain = Eldigan + Brave Roy}
As the description above says, this build aims to make Cain an extremely bulky unit while retaining an offensive spread that is only slightly weaker than Brave Roy's. Before the weapon refinery update, Cain's stat spread was nothing special. An offensive spread of 32/32 is decent but 27 defense is just "meh". Now with the ability to upgrade weapons, Cain's stat spread went from decent to extraordinarily good.
Like I mentioned previously, this set aims to make Cain very bulky while retaining an above-average offensive spread. With slaying edge (+def), Cain's defensive spread shoots up to 44 hp and 31 def on top of 49 atk and 35 spd. To put this into perspective, one hone and one fortify cavalry means that his stat spread when he initiates combat skyrockets to 44 HP/55 atk/41 spd/41 def/27 res.
The reason why Bonfire is chosen is because Cain can get an extra 20 damage when he initiates combat with horse emblem buffs and is a better option than Luna, even without horse emblem buffs. Sturdy Blow is a good A slot since it ensures that Cain hits hard while still being able to tank hits well. Armored Blow is also an option but he will not be as hard hitting in exchange for more tankiness. Swordbreaker is a great skill for him as he cannot outspeed too many sword units, but can still one shot squishy archers and mages. Hone cavalry is self-explanatory but other cavalry buffs will do just fine. An atk seal, spd seal, or a def seal all work great with this set. Swap is great for tanky melee units such as Cain who can take a hit for one of your allies. Reposition can also be considered for an assist skill.
As powerful as this Cain is, he still remains relatively weak to mages. Although he will most likely not die to many due to his high speed and high hp, he will eat a lot of damage and be knocked out of Swordbreaker range.
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Wo Dao+ (+Spd) | A | Darting Blow 3 |
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Draw Back | B | Wings of Mercy 3 |
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Moonbow | C | Fortify Cavalry |
In a game full of Sword Cavaliers with legendary weapons, who can help a Summoner's dream of having a Wo Dao cavalier come true?
Look no further than Cain, the Bull. Possessing good mixed stats that can be emphasized in a Horse Emblem team, this build focuses on amplifying his Atk and doubling enemies in order to get a charged Moonbow off in the same round of combat. While his Def and Res are lackluster compared to some other potential duelists (e.g. Def+ Mathilda), Cain's Spd and Atk stat make up for his defensive shortcomings by preventing most units from doubling him without their own Spd buffs or Swordbreaker.
Wo Dao+ with a Spd emphasis are used to increase Cain's offensive power while keeping his Spd high enough to enable doubling with the help of Darting Blow 3 and Hone/Goad Cavalry. On initiation, he boasts 41 Spd without Hone Cavalry; with them, this stat increases to 47, along with a fearsome 55 Atk stat.
Draw Back is the typical support skill for my Duelist archetype, allowing a duelist to protect a healer or nuke from harm, or pulling a tank into position to absorb a few hits.
Moonbow has the best synergy with Wo Dao+, though both Glimmer and Daylight were considered for the role. Glimmer could be taken for a riskier increase in damage, while Daylight increases Cain's sustainability.
Darting Blow was primarily chosen to help increase Cain's matchups- the A slot is largely up to the user's choice, and other suggested skills include Steady Stance for a more defensive duelist or Swift Sparrow for increased power.
Wings of Mercy is excellent for surprise attacks that leave a foe reeling and discombobulated, but again, B slot is also largely up to a Summoner's preference.
Fortify Cavalry is the final straw used in my personal Duelist archetype, allowing all other heroes in a Horse Emblem team to receive a defensive buff while allowing the Duelist to still obtain the offensive Hone that allows their Atk and Def to soar.
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Slaying Edge+ | A | Fury 3 |
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Draw Back | B | Desperation 3 |
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Luna | C | Fortify Cavalry |
S | Brash Assault 3 |
Note: This Cain(The Annihilator) is +3 and his stats are already added by equipment. If you want his base stats, minus the numbers in yer head.
I submitted the original Cain build of mine already, so a lot of the notes you can get from there; this is a variant of that.
I change two things for this Cain, and I do so sometimes when I feel necessary for random battles based on events, though I will say the Brave Sword build is the best set for using Galeforce.
Two changes, weapon and special. He now has a higher attack with speed that is as it should be, not negated by Brave Sword. Because of this he no longer needs to worry about activating Desperation, and can even do so easier since he doesn't need to be 50% health for Brash Assault. Mix him in a horse team, and his destructive powers increase further.
With his stats being as high as they are for attacking purposes, activating Luna will allow him to kill almost anything, more so securing a kill when he attacks on the 2nd time; even blues. He activates Luna with a 2 turn charge because of the Slaying Edge+ and it's nature of reducing charge by 1.
Note: Seal is Brash Assault 3
While I could change this, I simply like guaranteeing absolute death just in case I run into someone with higher speed in melee combat.
Weapon Skills
Weapons | SP | Rng. | Mt. |
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![]() Only Inheritable by Sword Units.
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50 | 1 | 6 |
![]() Learns by default at 3 ★ Only Inheritable by Sword Units.
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100 | 1 | 8 |
![]() Learns by default at 4 ★ Unlocks at 3 ★ Only Inheritable by Sword Units.
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200 | 1 | 5 |
![]() Learns by default at 5 ★ Unlocks at 5 ★ Only Inheritable by Sword Units.
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300 | 1 | 8 |
![]() Unlocks at 5 ★ |
400 | 1 | 16 |
Special Skills
Special Skills | SP | Turns |
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![]() Learns by default at 4 ★ Unlocks at 3 ★ Restricted to melee units.
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100 | 3 |
![]() Unlocks at 4 ★ Restricted to melee units.
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200 | 2 |
Passive Skills
Passive Skills | SP | Slot |
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![]() Inheritable by all units.
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60 | B |
![]() Inheritable by all units.
Unlocks at 3 ★ |
120 | B |
![]() Inheritable by all units.
Unlocks at 4 ★ |
240 | B |
![]() Inheritable by all units.
Unlocks at 3 ★ |
50 | C |
![]() Inheritable by all units.
Unlocks at 4 ★ |
100 | C |
![]() Inheritable by all units.
Unlocks at 5 ★ |
200 | C |
Other Info
Origin |
Fire Emblem: Mystery of the Emblem
Fire Emblem: New Mystery of the Emblem
Fire Emblem: Shadow Dragon
Fire Emblem: Shadow Dragon and the Blade of Light
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