Community Posts with Keyword Camilla All
Analysis by raelet
Camilla - Bewitching Beauty


Obtainable as a 3 - 4 only

Related Heroes

Hero Stats

Max Avg Total Stats at Lvl 40
HP 37
ATK 30
SPD 32
DEF 28
RES 31

Stat Variations

Level 1 Stat Variation
Low 17 7 7 5 6
Middle 18 8 8 6 7
High 19 9 9 7 8

Level 40 Stat Variations
Low 34 26 29 24 28
Middle 37 30 32 28 31
High 41 33 35 31 34

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.

Camilla is a unit with moderately balanced stats, allowing her to be something of a jack-of-all-trades. While this also makes her a master of none, she’s able to be a well-rounded addition to a team and can fill most roles tasked to her.


  • +SPD: At a base Speed stat of 32, Camilla wants more Speed in order to avoid doubles from enemy units. While 35 won’t allow her to double much, it can be serviceable when combined with an A slot.
  • +ATK: Camilla doesn’t have high enough Attack to run her inherent Brave Axe- even an Asset won’t help her particularly much in that regard, but 33 Attack definitely allows her to be more threatening.


  • DEF: Camilla’s 28 Defense is not particularly remarkable, but it will allow her to sustain a battle or two. Her Defense is a four-point Flaw so you definitely don’t want to lower it, however, she desires Speed and Attack more than she wants more Defense.


  • -HP: An HP Flaw leaves Camilla with 34 HP, which is still plenty serviceable. She ideally wants to conserve the rest of her stats, and so will gladly take a hit to her HP in exchange.
  • -RES: Camilla’s Resistance is at 31, and while this is ultimately a strong point for her - particularly in high investment and anti-dragon builds - for a more basic use she can afford to lose a few points in Resistance in order to pick up points in Speed or Attack.

Skill Sets

Come to my Bosom (Support / Generalist)

Build by
Camilla's Axe (+Eff) A Fury 3
Reposition B Desperation 3
Alternate: Axebreaker 3
Moonbow C Goad Fliers
IVsSDrive Atk 2

Show Explanation/Analysis
  • Preferred IV: +SPD / -HP
  • Weapon: Camilla’s Axe (+Eff)
  • Assist: Reposition
  • Special: Moonbow / Iceberg
  • Passive A: Fury / Swift Sparrow / Close Def
  • Passive B: Desperation / Axebreaker / Quick Riposte
  • Passive C: Goad Fliers / Spd Tactic
  • Sacred Seal: Drive Attack / Hone Spd / Def Tactic

Camilla’s new refine allows her to be a true wyvern general, offering stat boosts to both her allies and herself when she has a cavalry or flier ally within a 2 square range. Because these buffs are in-combat, they can be stacked exponentially, which helps Camilla to support her flier allies to an obscene amount, with a potential +10 to Attack and +7 to Speed from two spaces away, both of which can be further stacked by a Hone buff from another ally. This makes Camilla the ideal partner for a Firesweep user on your flier team.

If not using fliers then there’s no need to fret; Camilla can still offer significant buffs to cavalry allies through the use of Tactic skills.  If the conditions for her tactic skills are met, Camilla can buff her cavalry allies with +3 to Attack, +9 to Speed and +6 to Defense- though her Tactic buffs, in this case, would be field buffs and are not stackable with Hone or Fortify cavalry.

Camilla herself is a generalist, which is not something that’s significantly helped by her legendary axe, though it does help her to hold her own in combat against newer units.  Despite having 16 mt and increasing her Attack and Speed by 4 with nearby allies, Camilla only hits 50 Attack and 36 Speed when her proximity conditions are met. She benefits immensely from a Speed Asset, which both reduces her chances to be doubled in Enemy Phase, while also increasing the odds that she can double in Player Phase.

Otherwise, her A and B slot skills depend on how you’d like to play her. A Player Phase Camilla with a +Spd IV would prefer a stat boost to her Speed and can hit 42 with Fury and 43 with Swift Sparrow. If she can use Fury and get an ally with Goad Fliers in proximity to her Camilla turns into a very respectable fast axe unit with a 57/46 Attack/Speed.  Hone Fliers would improve this further but limits you somewhat with regards to positioning.

Fury also helps to improve Camilla’s mixed tank defenses, offering her an impressive ability to tank both melee and dragons.  Camilla is a go-to when running into issues like Nowi, and can successfully bait her and attack twice with the counterattack. If using Camilla as a bait unit in the Enemy Phase, you may want to spring for Iceberg instead of Moonbow and look at increasing her mixed defenses with skills like Close Def, which would offer a +Spd -HP Camilla a stat spread of 34/54/39/34/37 with a nearby ally (but before any other buffs).  Her Speed ensures that she won’t be doubled unless she runs into a Bold Fighter unit, and her mixed defenses help her to survive any hit in order to retaliate with a strong +19 damage Iceberg.

Speaking of Bold Fighter, Camilla is also capable of handling units like Winter Chrom, Hector, and LA!Hector if she packs an Axebreaker in her B slot instead of Quick Riposte. Axebreaker cancels out Bold Fighter and reverts to a Speed check, which Camilla will win easily (though be wary of Amelia and Winter Lissa, who can creep up to Camilla’s Speed range if pushed).

Anti-Magic (Resistance Tank)

Build by
Slaying Axe+ (+Spd)
Alternate: Slaying Axe+ (+Res)
A Distant Counter
Alternate: Fury 3
Alternate: Swap
B Quick Riposte 3
Alternate: Quick Riposte 2
Alternate: Moonbow
C Def Ploy 3
IVsSDistant Def 3

Show Explanation/Analysis
  • Preferred IV: +SPD or +RES / -HP
  • Weapon: Slaying Axe (+SPD) / Slaying Axe (+RES)
  • Assist: Reposition
  • Special: Iceberg / Moonbow
  • Passive A: Distant Counter / Fury
  • Passive B: Quick Riposte / G Tomebreaker
  • Passive C: Def Ploy / Spd Ploy / Buff of choice
  • Sacred Seal: Distant Def / Iote’s Shield

Camilla can take a +RES IV, a Slaying Axe with a Resistance-forge, and a Distant Def seal to increase her Resistance to 44 in the Enemy Phase, allowing her to be a formidable magic tank at range. Through this, Camilla is capable of erasing popular threats in the arena, such as Reinhardt, Linde, and Cecilia.

Increasing Camilla’s Speed via her IV and forge can result in her avoiding doubles from units who otherwise might KO her.  Her Resistance falls to 37 in order to bring her Speed up to 38. This allows her to avoid doubles from Linde, Nino, a +SPD Rhajat, and Delthea.  Furthermore, this increases her viability in melee combat, when she does not have her Distant Def buffs in play.  Buffing her Speed allows her to focus more on being a generalist by slightly reducing her efficacy as a ranged magic counter.

Quick Riposte ensures an Iceberg proc whenever she is attacked, which maximizes her damage to compensate for her poorer attack value.  This typically allows her to KO her opponent, particularly if she’s being attacked by a mage with lower Defense. Alternatively, she can utilize G Tomebreaker to survive +SPD Nino who, if fully buffed, will pose a threat to a Camilla who focuses on Speed over Resistance.

For her C Slot, Camilla can utilize her Resistance for Def Ploy and further increase the damage she does to her opponents.  Alternatively, she can attempt to utilize Speed Ploy to further prevent doubles against her in Enemy Phase while increasing her odds of doubling her opponents during Player Phase, taking a +SPD build to an effective speed of 43.

Finally, Camilla generally wants Distant Def in her Seal slot, which will assist her in her ranged countering ability.  Her natural Defense stat of 28 generally isn’t enough to survive units such as Brave Bow Lyn, however, it’s still enough to survive and counter other archers, such as Faye. Brave Bow Bridal Cordelia cannot KO an Iote’s Shield Camilla without Life and Death, however, if Camilla has defensive buffs then she can easily survive and counter KO.

Wall of Nohr (Mixed Tank)

Build by
Slaying Axe+ (+Def) A Fury 3
Alternate: Fury 2
Alternate: Swap
B Quick Riposte 3
Alternate: Quick Riposte 2
Alternate: Ignis
C Def Ploy 3
Alternate: Goad Fliers
IVsSClose Def 3

Show Explanation/Analysis
  • Preferred IV: +RES or +DEF / -HP or -SPD
  • Weapon: Slaying Axe (+DEF) / Handbell (+DEF)
  • Assist: Reposition
  • Special: Glacies / Ignis / Aether
  • Passive A: Fury / Close Def / Distant Counter
  • Passive B: Quick Riposte
  • Passive C: Def Ploy / Hone Fliers / Goad Fliers
  • Sacred Seal: Close Def / Attack Ploy

While Michalis and Beruka have higher Defense stats, Camilla beats them out in Resistance without sacrificing too much of her own Defense. This allows her to run a mixed tank build, which is further complemented by her green typing.

With a +DEF Slaying Axe and a +RES IV combined with Fury and Close Def Seal, Camilla runs a defensive statline of 41/44, which, when combined with her neutral Speed, can easily shut down bulky, slow threats such as Nowi, Hardin, Effie, and Cordelia without breaking a sweat. For a more specialized AA build, Emerald Axe is a favorite to use with her, as it allows her to completely wall off blues from harming her.

Quick Riposte is essential if you’re not investing in her Speed, as it will guarantee her doubles in the Enemy Phase when Close Def is active.  With a Speed Flaw and Fury (32 Speed), if she’s doubled against then she can have a guaranteed Glacies proc on her second retaliation.  Ignis should only be chosen as her special if you invest heavily in her Defense to make it higher than her Resistance.

Quick Riposte and Fury are often at odds with one another, as Fury can get her below the QR threshold after a combat or two. To this end, Aether can be a good special to run since it will help her to heal back the HP loss and reenter Quick Riposte range.

As mentioned, Def Ploy is effective, particularly on a +RES Camilla using Fury, and will hit a majority of the units she comes across to reduce their defenses and allow her to exploit them.  If your Close Def seal is already in use then you can compromise with an Attack Ploy seal, which can reduce the enemy’s Attack by 5 on a successful debuff.  This serves almost the same and as Close Defense (though the enemy would do 1 additional damage) and works at any range.

Handbell (or Sack O’ Gifts) is a high-investment sacrifice that can further boost Camilla’s rounded stats during Enemy Phase.  She can use either weapon, Fury, merge levels, and Summoner Support to raise all of her stats a massive +11 before buffs, which eliminates many of her weaknesses.


The original Brave Axe flier, Camilla has been harshly demoted from her throne by Cherche, who utilizes her default weapon far better than Camilla could with 7 more points in Attack. Camilla has the misfortune of suffering from balanced stats syndrome and has nothing that particularly stands out- which can actually play to her advantage during a blue meta. While she doesn’t have the Attack to reliably secure kills on the Player Phase, the Speed to reliably double, or the Defense to be a pure melee tank, Camilla does have one above average stat: her Resistance.

This allows her to play the role of a flying green mixed tank, which she plays quite well with the proper investment.  While it was at one point popular to run her with Distant Counter and Emerald Axe, the influx of forges allows her to pick up a Slaying Axe instead for higher damage and more versatility. With the additional stat buffs this provides, Camilla has become capable of being an excellent all-rounder sort of unit.


Jack of All Trades

Camilla’s strengths and weaknesses lie predominantly in her balanced stats. While she won’t be a specialist any time soon, her flexibility allows her to be run in many different kinds of compositions.

Due to all of her stats being somewhat middling, it’s possible to invest heavily in any particular stat or two to create a unit who can do good work in any role you put her in.

Good Resistance

Camilla’s Resistance is abnormally high for a green flier at 31.

While it’s difficult to properly utilize this outside of dragon meta or inheriting Distant Counter onto her, it proves useful in niche situations.

She can use this to function as an excellent mixed tank.


Master of None

Having balanced, rounded stats means that Camilla will never excel in any one role as much as a min-maxed unit might be.

Her only option to become best-in-class involves a costly raising of all of her stats through merge levels and high-investment skills.

High Resistance

While this is a strength of hers, it’s also a double-edged sword- Camilla’s Res is high enough that it actively takes away from her other stats.

There is an opportunity cost here- with 5 less Resistance and 5 more Speed, it’s likely that Camilla could have jumped up in viability. Unfortunately, that’s not the case.

Weapon Skills

Weapons SP Rng. Mt.
Iron Axe
Inheritable by Axe users only.
50 1 6
Steel Axe
Learns by default at 3 ★
Inheritable by Axe users only.
100 1 8
Brave AxeSpd-5. Attack twice when initiating combat.
Learns by default at 4 ★
Unlocks at 3 ★
Inheritable by Axe users only.
200 1 5
Brave Axe+Spd-5. Attack twice when initiating combat.
Learns by default at 5 ★
Unlocks at 5 ★
Inheritable by Axe users only.
300 1 8
Camilla's AxeIf unit is within 2 spaces of a cavalry or flying ally, grants Atk/Spd +4 during combat.
Unlocks at 5 ★
Non-Inheritable skill.
400 1 16
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
Dragon GazeBoosts Atk by 30%.
Learns by default at 4 ★
Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
100 4
Draconic AuraBoosts Atk by 30%.
Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
200 3

Passive Skills

Passive Skills SP Slot
Darting Blow 1Grants Spd+2 during combat if unit initiates the attack.
Non-inheritable by Staff-wielding units.
Unlocks at 3 ★
Darting Blow 2Grants Spd+4 during combat if unit initiates the attack.
Non-inheritable by Staff-wielding units.
Unlocks at 4 ★
Darting Blow 3Grants Spd+6 during combat if unit initiates the attack.
Non-inheritable by Staff-wielding units.
Unlocks at 5 ★
Savage Blow 1If unit initiates attack, foes within 2 spaces of target take 3 damage after combat.
Inheritable by all units.
Savage Blow 2If unit initiates attack, foes within 2 spaces of target take 5 damage after combat.
Inheritable by all units.
Unlocks at 3 ★
Savage Blow 3If unit initiates attack, foes within 2 spaces of target take 7 damage after combat.
Inheritable by all units.
Unlocks at 4 ★

Other Info

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