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Analysis by Redarrix
Celica - Caring Princess

5 Legacy

Obtainable as a 5 during certain summoning events only.

Hero Stats

Max Avg Total Stats at Lvl 40
148
HP 39
ATK 32
SPD 33
DEF 22
RES 22

Stat Variations

Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 16 7 6 4 6
Middle 17 8 7 5 7
High 18 9 8 6 8

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 35 29 30 19 19
Middle 39 32 33 22 22
High 42 35 36 25 25

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Assets

  • +ATK: An Attack Asset is excellent on Celica, raising her Attack from 32 to 35. This gives Celica a lot of offensive power when combined with Ragnarok.

  • +SPD: Speed is also a good Asset on Celica, taking her Speed from 33 to 36, helping with Celica’s doubling potential.

Neutral

  • HP: Celica’s HP of 39 is actually quite high for a mage. It is recommended to keep HP neutral as an HP Asset doesn’t offer much benefit to her while an HP Flaw hurts her defensively on both ends, especially with HP being a superflaw. Still, an HP flaw Celica is not a bad option.

Flaws

  • -DEF/RES: Both Defense and Resistance make for good Flaw choices on Celica. Both are identical in value so which one is preferred will come mostly down to a matter of personal preference.

Skill Sets

The Nuclear Option (Offensive Nuke)

Build by
Recommended
Ragnarok (+Eff) A Fury (3 or 4)
Alternate: Brazen Atk/Spd (3 or 4)
Draw Back B Desperation 3
Glimmer
Alternate: Moonbow
C Drive Spd 2
Alternate: Spur Def 3
IVsSFlashing Blade 3
Alternate: Heavy Blade 3

Show Explanation/Analysis

Preferred IV: +ATK or +SPD / -DEF or -RES

Celica will want an Asset in either of her offensive stats. Of the two, Speed is arguably the more preferable option in order to ensure she secures follow-ups, but both make for great options regardless. A Flaw in either Defense or Resistance is recommended, this being down to personal preference or simply which is available.

Weapon: Ragnarok (+Eff)

  • Refined Ragnarok is a fantastic personal tome and is the main source of Celica’s power. The intrinsic offensive boost really helps out and the recoil damage provides her with a safe way of reaching the thresholds for skills such as Brazen Atk/Spd and Desperation.

Assist: Draw Back / Player Preference 

Special: Glimmer / Moonbow 

  • Moonbow and Glimmer both make for excellent choices of Special thanks to their low cooldown.

  • Given how much Celica’s offensive stats can be pushed, Glimmer will often outperform Moonbow.

Passive A: Fury (3 or 4) / Brazen Atk/Spd (3 or 4)  

  • Fury is an excellent choice of A slot for Celica. The extra all-round stats help her in all aspects of combat. Also, the combined recoil damage from Fury and Ragnarok can potentially put Celica below 75% HP in one round of combat. Fury 3 can do this as long as Celica has 44 HP or less, while Fury 4 can do this as long as Celica has 52 HP or less.

  • Brazen Atk/Spd is another strong option, granting Celica with a huge offensive boost whenever she is below 80% HP. Given Ragnarok deals recoil damage, she can more comfortably reach this threshold compared to other mages.

  • Both Fury and Brazen Atk/Spd have level 4 options available. In both cases, while the level 4 versions are stronger, they are absolutely not required. Fury 3 and Brazen Atk/Spd 3 will both be great and much cheaper options on Celica.

Passive B: Desperation

  • Desperation is a cheap and very effective B slot option that’s perfect for offensive mages like Celica. When below 75% HP, Desperation allows her to make any follow-up attack immediately after her first attack.

Passive C: Drive Skill / Spur Def / Player Preference  

  • Celica comes by default with Spur Def, a simple but decent C slot skill that lets her buff the Defense of adjacent allies. Switching out this C slot is not mandatory but is still recommended.

  • A great alternative would be a Drive skill. These skills are accessible and powerful C slots which buff allies within two spaces of the user.

Sacred Seal: Heavy Blade / Flashing Blade / Brazen Atk/Spd

  • Both Heavy Blade and Flashing Blade make for strong Sacred Seal options on Celica. Both will grant Celica with additional Special charge per attack depending on if she has more Attack (with Heavy Blade) or more Speed (with Flashing Blade) than her opponent. This can allow her to utilize Glimmer or Moonbow with greater consistency and potentially every single round of combat.

  • Brazen Atk/Spd is also a great choice that synergizes perfectly with the rest of Celica’s kit for one last strong offensive boost.

Grant me strength! (AoE Nuke)

Build by
Ragnarok (+Eff) A Life and Death 3
Draw Back B Special Spiral 3
Blazing Light C Drive Spd 2
Alternate: Spur Def 3
IVsSHeavy Blade 3

Show Explanation/Analysis

Preferred IV: +ATK / -DEF or -RES

In order to get the most power out of each of her attacks and ensures that she activates Heavy Blade, Celica will ideally want an Attack Asset with this set. Once again, a Flaw in either Defense or Resistance is recommended.

Weapon: Ragnarok (+Eff) 

  • Refined Ragnarok will greatly help out Celica here not just with raw offensive power, but the huge amount of Attack that she gains will be useful for enhancing her ability to activate Heavy Blade. Unfortunately, as Ragnarok’s boost is in combat only, it won’t boost the damage of the AoE Special. 

Assist: Draw Back / Player Preference 

Special: Blazing Light / Blazing Special  

  • The main intention of this set is for Celica to have her AoE Special charged at the start of every round of combat and then finish off her opponent in a single blow. Blazing Specials are preferable to Growing Specials due to greater damage.

  • Celica comes with Blazing Light by default and unless one specifically wants the pattern from another AoE Special, there is no need to swap this out.

Passive A: Life and Death

  • Life and Death is the best A slot option available for this set as it not only boosts Celica's normal attacks but also the power of the AoE attack itself.

Passive B: Special Spiral  

  • Special Spiral grants two points of Special charge to Celica after every round of combat when used with a Special that activates before or during combat.

  • This skill in combination with Heavy Blade is what allows Celica to fully charge her Special in a single round of combat. Heavy Blade provides the first half of the cooldown while Special Spiral provides the second half.

Passive C: Drive Skill / Spur Def / Player Preference 

  • Celica comes by default with Spur Def, a simple but decent C slot skill that lets her buff the Defense of adjacent allies. Switching out this C slot is not mandatory but is still recommended.

  • A great alternative would be a Drive skill. These skills are accessible and powerful C slots which buff allies within two spaces of the user.

Sacred Seal: Heavy Blade

  • Heavy Blade is necessary in order to ensure that Celica can utilize and then immediately fully charge her Special ready for the next round of combat.

  • Heavy Blade grants extra Special cooldown when Celica has more Attack than her opponent. The intent is for Heavy Blade to half charge the Special while Special Spiral provides the remaining charge after combat.

Introduction

Celica might be a Caring Princess who detests violence, but she can certainly torch her foes with little problem or remorse in Heroes.

Celica comes through as a red infantry mage. Within this category, Celica is able to stand out in the crowd thanks to her good offensive stats and Ragnarok, a decent personal tome made amazing with the Weapon Refinery. This makes her a very strong competitor if one particularly wants a red magical unit.

Celica possesses a good but not groundbreaking offensive spread. While her offensive spread is strictly worse than other red mages such as Tharja and Katarina, Celica more than makes up for it with her personal tome, Ragnarok. The regular version of this tome gives Celica a great offensive boost whenever she is at full HP, though the tome will hurt her after use. However, Ragnarok reaches new levels once refined, removing the HP restriction and granting even more Attack and Speed once she’s received some damage.

Celica’s major weakness is her poor bulk. With 39 HP and 22 in both defenses, she will take significant damage from both physical and magical foes alike. Keeping her out of enemy ranges is imperative to ensuring that Celica remains standing and able to attack on Player Phase.

All in all, with her immense amount of Attack and Speed, Celica is able to be a powerful ally on the battlefield, making short work of almost anyone. Ironic for one who dislikes violence as much as her.

Strengths

Ragnarok

Ragnarok is Celica’s personal tome and by far her main selling point. When unrefined, this weapon grants a boost of five Attack and Speed when at full HP, though deals five HP of damage to Celica after combat. While this in itself in a decent effect, it’s nowhere near as effective as it once was.

Weapon refinery has more than salvaged this weapon though, as when refined, the HP restriction is removed entirely and it even grants Celica access to Brazen Atk/Spd 3 for free. This takes Ragnarok from a decent to an amazing tome, able to easily accelerate Celica’s offensive power to incredible levels.

Good Offensive Stats

Celica’s offensive spread is not as impressive as it once was, but it’s still fairly good. 32 Attack and 33 Speed is enough to give her decent power per attack and decent follow-up potential. However, her only decent offensive spread is more than made up for thanks to Ragnarok.

Weaknesses

Low Bulk

At 22 Defense and 22 Resistance, Celica’s defenses are poor on both ends. 39 HP, while on the higher end for mages, is still only mediocre in general. Mediocre HP combined with low defenses gives her poor overall bulk. It is advised she stays far away from the range of enemies during Enemy Phase.

Weapon Skills

Weapons SP Rng. Mt.
Fire
Red Tome Users Only
50 2 4
Elfire
Red Tome Users Only
100 2 6
Bolganone
Red Tome Users Only
200 2 9
Ragnarok

If unit has 100% HP at the start of combat, unit receives Atk/Spd+5. If attacking, unit will receive 5 damage after combat.

Learns by default at 5 ★
Non-Inheritable skill.
400 2 14
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
Rising Light

Before combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res).

Learns by default at 5 ★
Non-inheritable by Staff-wielding units.
150 4
Blazing Light

Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's Atk minus foe's Def or Res).

Unlocks at 5 ★
Non-inheritable by Staff-wielding units.
300 4

Passive Skills

Passive Skills SP Slot
Distant Def 1

If unit is attacked by foe using bow, daggers, magic, or staff, unit receives Def/Res+2 during combat.

Inheritable by all units.
60
A
Distant Def 2

If unit is attacked by foe using bow, daggers, magic, or staff, unit receives Def/Res+4 during combat.

Inheritable by all units.
120
A
Distant Def 3

If unit is attacked by foe using bow, daggers, magic, or staff, unit receives Def/Res+6 during combat.

Inheritable by all units.
Unlocks at 5 ★
240
A
Spur Def 1

Grants Def+2 to adjacent allies during combat.

Inheritable by all units.
50
C
Spur Def 2

Grants Def+3 to adjacent allies during combat.

Inheritable by all units.
100
C
Spur Def 3

Grants Def+4 to adjacent allies during combat.

Inheritable by all units.
Unlocks at 5 ★
200
C

Other Info

Origin
Fire Emblem Echoes
Fire Emblem Heroes

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