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Céline - Joyous Royal

5

Obtainable as a 5 only

Hero Stats

Max Avg Total Stats at Lvl 40
177
HP 37
ATK 41
SPD 44
DEF 17
RES 38

Stat Variations

Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 14 10 10 3 9
Middle 15 11 11 4 10
High 16 12 12 5 11

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 33 38 40 13 35
Middle 37 41 44 17 38
High 40 45 47 20 41

Weapon Skills

Weapons SP Rng. Mt.
Wind
Learns by default at 1 ★
Unlocks at 1 ★
Green Tome Users Only
50 2 4
Elwind
Learns by default at 2 ★
Unlocks at 2 ★
Green Tome Users Only
100 2 6
Rexcalibur
Learns by default at 4 ★
Unlocks at 3 ★
Green Tome Users Only
200 2 9
Joyous Tome

Accelerates Special trigger (cooldown count-1).

At start of turn, if unit is within 3 spaces of an ally, restores 7 HP to unit and allies within 3 spaces of unit.

Restores 7 HP to allies within 3 spaces of unit after their combat. Reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = number of allies with HP ≥ 50% within 3 spaces of unit × 15 (max 45%).

If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat and deals damage = number of allies with HP ≥ 50% within 3 spaces of unit × 5 (excluding area-of-effect Specials; max 15), and restores 7 HP after combat.

Learns by default at 5 ★
Unlocks at 5 ★
Non-Inheritable skill.
400 2 14
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
Chilling Wind

Boosts damage dealt by 50% of unit's Res.

Learns by default at 4 ★
Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
100 4
Iceberg

Boosts damage dealt by 50% of unit's Res.

Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
200 3

Passive Skills

Passive Skills SP Slot
Spd/Res Ideal 1

At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Spd/Res+3 to unit during combat. 

【Bonus】

All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).

Excludes Flying and Cavalry Units
Unlocks at 2 ★
60
A
Spd/Res Ideal 2

At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Spd/Res+4 to unit during combat. 

【Bonus】

All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).

Excludes Flying and Cavalry Units
Unlocks at 3 ★
120
A
Spd/Res Ideal 3

At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Spd/Res+5 to unit during combat. 

【Bonus】

All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).

Excludes Flying and Cavalry Units
Unlocks at 4 ★
240
A
Spd/Res Ideal 4

At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Spd/Res+7 to unit during combat. At start of combat, if unit's HP = 100% and【Bonus】is active on unit, grants an additional Spd/Res+2 to unit during combat. 

【Bonus】

All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).

Excludes Flying and Cavalry Units
Unlocks at 5 ★
300
A
Canto Control 1

If foe within 2 spaces of unit triggers Canto, inflicts【Canto Control】on that foe. 

【Canto Control】

Limits the number of spaces target can move with Canto through their next action. If target's Range = 1, target can move 1 space when Canto triggers. If target's Range = 2, target's action ends when Canto triggers.

Infantry Units Only
Unlocks at 1 ★
60
C
Canto Control 2

If foe within 3 spaces of unit triggers Canto, inflicts【Canto Control】on that foe. 

【Canto Control】

Limits the number of spaces target can move with Canto through their next action. If target's Range = 1, target can move 1 space when Canto triggers. If target's Range = 2, target's action ends when Canto triggers.

Infantry Units Only
Unlocks at 2 ★
120
C
Canto Control 3

If foe within 4 spaces of unit triggers Canto, inflicts【Canto Control】on that foe. 

【Canto Control】

Limits the number of spaces target can move with Canto through their next action. If target's Range = 1, target can move 1 space when Canto triggers. If target's Range = 2, target's action ends when Canto triggers.

Infantry Units Only
Unlocks at 4 ★
240
C

Other Info

Origin
Fire Emblem Engage

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