- Default
- Attack
- Special
- Injured




Cervantes - Invincible General |
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Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 19 | 11 | 4 | 13 | 7 |
Middle | 20 | 12 | 5 | 14 | 8 |
High | 21 | 13 | 6 | 15 | 9 |
HP | ATK | SPD | DEF | RES | |
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Low | 47 | 41 | 28 | 41 | 22 |
Middle | 50 | 45 | 31 | 44 | 25 |
High | 54 | 48 | 34 | 48 | 28 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
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Skill Sets
Dr. Ivo Cervantes (Defensive Save)
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Stout Lance+ (+Def) | A | Atk/Def Unity Alternate: Sturdy Stance 3 |
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Positional Assist | B | Crafty Fighter 3 Alternate: Slick Fighter 3 |
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Noontime | C | A/D Near Save 3 Alternate: D/R Near Save 3 |
IVs | +ATK or +DEF | S | Mystic Boost 3 Alternate: Steady Breath |
Weapon: Stout Lance+ (+Def) / Defier’s Lance+ (+Def)
Assist: Positional Assist / Preference
Special: Noontime / Ignis
Passive A: Atk/Def Unity / Close Def 4 / Sturdy Stance 3
Passive B: Crafty Fighter / Slick Fighter / Wily Fighter
Passive C: A/D Near Save / D/R Near Save
Sacred Seal: Mystic Boost / Steady Breath / Close Def / Sturdy Stance / Atk/Def Form
- Cervantes’s incredible statline makes him a prime Arena scoring unit candidate and a decent Near Save user.
- Lance users have a variety of great weapons to choose from, but the Stout Lance is particularly noteworthy thanks to its 50% damage reduction against the first attack of foes who can perform a follow-up attack against Cervantes.
- A combination of a statboosting A slot skill and a Fighter skill is necessary to maximize Cervantes’s effectiveness as a Near Save unit. Atk/Def Unity + Crafty Fighter and Sturdy Stance 3 + Slick Fighter both provide Cervantes with both additional stats, Guard, a guaranteed follow-up attack, and some form of penalty neutralization. Close Def or Slick Fighter can also be used to negate a foe’s buffs in the place of another effect.
- A Save skill is mandatory for this build, although no particular Save skill is needed: It’s only necessary that it’s a Near Save skill.
- Defensive seals such as Mystic Boost and Steady Breath do an excellent job of rounding out Cervantes’s kit.
Strengths
Statline
With a jaw dropping base 45 Attack and 44 Defense, not to mention a quite high base 50 HP, Cervantes is a prime Near Save candidate and physical tank.
Armored
Cervantes’s Armored status gives him access to the incredible Fighter skills in addition to Savior skill access.
Weaknesses
Effective Damage
Cervantes’s physical bulk is so high he should be reasonably capable of tanking some physical armor effective weaponry, but he should still be wary of armor effective damage and steer clear of magic based armor effective weaponry such as Micaiah’s Thani.
Low Resistance
With only base 25 Resistance, Cervantes will be hard pressed to survive combat against hard hitting magic users without heavy investment, which is generally not advisable as Cervantes is far more effective making use of Near Save.
Weapon Skills
Weapons | SP | Rng. | Mt. |
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![]() Learns by default at 1 ★ Unlocks at 1 ★ Lance Users Only
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50 | 1 | 6 |
![]() Learns by default at 2 ★ Unlocks at 2 ★ Lance Users Only
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100 | 1 | 8 |
![]() At start of combat, if foe's HP ≥ 75%, grants Def+5 to unit and inflicts Def-5 on foe during combat, and also, if foe has bonuses, grants bonus to unit's Def and inflicts penalty on foe's Def during combat = current bonus on foe's Def. Calculates each stat bonus and penalty independently. Learns by default at 4 ★ Unlocks at 3 ★ Lance Users Only
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200 | 1 | 10 |
![]() At start of combat, if foe's HP ≥ 75%, grants Def+5 to unit and inflicts Def-5 on foe during combat, and also, if foe has bonuses, grants bonus to unit's Def and inflicts penalty on foe's Def during combat = current bonus on foe's Def. Calculates each stat bonus and penalty independently. Learns by default at 5 ★ Unlocks at 5 ★ Lance Users Only
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200 | 1 | 10 |
Available Rearmed Weapons |
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Arcane Qiang (+Def) |
Arcane Qiang (+Res) |
Arcane Qiang (+Atk) |
Arcane Qiang (+Spd) |
Arcane Qiang |
Special Skills
Special Skills | SP | Turns |
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![]() Boosts damage dealt by 50% of unit's Def. Learns by default at 4 ★ Unlocks at 3 ★ Non-inheritable by Staff-wielding units.
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100 | 4 |
![]() Boosts damage dealt by 80% of unit's Def. Unlocks at 4 ★ Non-inheritable by Staff-wielding units.
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200 | 4 |
Passive Skills
Passive Skills | SP | Slot |
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![]() At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Def+3 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). Excludes Flying and Cavalry Units
Unlocks at 3 ★ |
60 | A |
![]() At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Def+4 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). Excludes Flying and Cavalry Units
Unlocks at 4 ★ |
120 | A |
![]() At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Def+5 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). Excludes Flying and Cavalry Units
Unlocks at 5 ★ |
240 | A |
![]() If unit's HP ≥ 90%, unit and foe cannot make a follow-up attack. Only inheritable by armor units.
Unlocks at 1 ★ |
60 | B |
![]() If unit's HP ≥ 70%, unit and foe cannot make a follow-up attack. Only inheritable by armor units.
Unlocks at 2 ★ |
120 | B |
![]() If unit's HP ≥ 50%, unit and foe cannot make a follow-up attack. Only inheritable by armor units.
Unlocks at 4 ★ |
240 | B |
Other Info
Origin |
Fire Emblem: Awakening
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Banners Featured In
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