Community Posts with Keyword Chrom All
Analysis by lordhelpme
Chrom - Exalted Prince


Obtainable as a 3 - 4 only

Related Heroes

Hero Stats

Max Avg Total Stats at Lvl 40
HP 47
ATK 37
SPD 25
DEF 31
RES 17

Stat Variations

Level 1 Stat Variation
Low 20 8 5 6 3
Middle 21 9 6 7 4
High 22 10 7 8 5

Level 40 Stat Variations
Low 44 34 22 28 13
Middle 47 37 25 31 17
High 50 40 29 34 20

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.

Skill Sets

Fall with Grace (Defensive Tank / Aether Raids Offense)

Build by lordhelpme
Sealed Falchion (+Eff) A Distant Counter
Positional Assist B Null C-Disrupt 3
Alternate: Special Spiral 3
Alternate: Sol
C Pulse Smoke 3
Alternate: Def Smoke 3

+ATK or +RES / -HP

SMirror Stance 2

Show Explanation/Analysis

Weapon: Sealed Falchion (+Eff)

Assist: Positional Assist / Flexible

Special: Noontime / Sol

Passive A: Distant Counter 

Passive B: Null C-Disrupt / Special Spiral / Lull Atk/Def

Passive C: Pulse Smoke / Atk Smoke / Def Smoke / Flexible

Sacred Seal: Mirror Stance / Quick Riposte / Atk/Def Solo / Fierce Stance 

  • This build focuses on the widespread improvements Sealed Falchion’s unique refinement option provides, enabling Chrom to circumvent the impact of his outdated statline and perform admirably as a defensive tank against all enemy types. A +ATK IV is Chrom’s ideal choice for boosted damage and effectiveness at using healing Specials, though +RES may also be considered within the context of AR-O specifically.
  • Healing specials are greatly useful for defensive sets to offset any taken damage, granting a consistent source of sustain. If provided accelerated cooldown support through Brave Lucina’s refined Geirskögul or Infantry Breath, Noontime is preferred for instant activations upon each of Chrom’s counterattacks—otherwise, Sol should be used and can even be paired with Special Spiral to mimic the aforementioned Noontime combination.
  • Distant Counter—while quite high-cost—is crucial to Chrom’s performance and versatility, expanding the breadth of foes he can handle effectively. For his B slot, Null C-Disrupt is quite powerful to shut down teams that rely on counterattack-negating properties (most commonly via Dazzling Staff and Firesweep weapons), as is Special Spiral for instant Sol activations on Chrom’s first counterattacks. Lull Atk/Def is another potential candidate that allows him to break through enemy bonuses. 
  • Pulse Smoke is ideal for Chrom’s C slot when utilizing him in Aether Raids Offense to quickly negate the effectiveness of compositions centered on instant Special activations. Otherwise, Atk Smoke or Def Smoke are better for their generally greater applicability. Lastly, defensive seals that increase Chrom’s key stats such as Mirror Stance and Fierce Stance complement this build, though Quick Riposte may be considered to add some security in case he fails to OHKO an opponent. 

Mark of the Exalt (Physical Tank)

Build by lordhelpme
Sealed Falchion (+Eff) A Sturdy Stance (2 or 3)
Alternate: Steady Stance (3 or 4)
Positional Assist B Lull Atk/Def 3
Alternate: Sol
C Atk Smoke 3
Alternate: Def Smoke 3

ATK or +DEF / -RES or -HP

SQuick Riposte 3

Show Explanation/Analysis

Weapon: Sealed Falchion (+Eff)

Assist: Positional Assist  / Flexible

Special: Bonfire / Sol / Ignis / Aether

Passive A: Sturdy Stance / Steady Stance / Breath Skills / Distant Foil

Passive B: Lull Atk/Def / Quick Riposte / Guard 

Passive C: Atk Smoke / Def Smoke / Flexible

Sacred Seal: Quick Riposte / Atk/Def Solo / Sturdy Stance / Close Def

  • Although this build has Chrom retain a defensive playstyle, it places a heavier emphasis on his innate strengths as a physical tank. A +ATK IV is once again a strong choice for greater damage output, but +DEF also works to directly reduce the amount of damage he takes from physical attacks.
  • For his A slot, Stance skills stand out for their fantastic defensive boosts, with the fourth tier versions also providing a built-in Guard effect during the Enemy Phase; among those currently available, Sturdy and Steady Stance are his best options. Chrom also benefits notably from Breath skills for faster Special activations, or may appreciate Distant Foil to counterattack against archers and dagger units.
  • Lull Atk/Def serves as a wonderful B slot skill to negate enemy bonuses and boost both Chrom’s damage and survivability simultaneously. For more readily available options, Quick Riposte is a standard but effective skill to ensure Chrom’s follow-up in the enemy phase or if it’s already equipped as his Sacred Seal, Guard may be chosen to slow down enemy Specials.
  • Smoke skills are recommended to debilitate opposing foes and improve the quality of Chrom’s matchups when tanking multiple foes at once, with the choice being primarily between Atk Smoke and Def Smoke. Once again, the Quick Riposte Sacred Seal or any defensive seals that boost his key stats remain recommended. 


Sealed Falchion

Although Chrom already had an exclusive weapon in his native Falchion, he received a new lease on life through access to his mounted counterpart’s refined Sealed Falchion. 

The most meaningful aspect of this weapon is its crucial ability to deny his foe’s follow-up attack, lending itself perfectly to Chrom’s (typically) defensive playstyle and helps mitigate considerable damage; this also allows the Exalted Prince to more easily counter foes with built-in doubles without needing to use Null Follow-Up. Combined with Sealed Falchion’s massive stat boosts, improved activation requirement, and bonus damage against dragons, Chrom’s performance sees notable advancement across all fronts. 

Great Attack

The Exalted Prince boasts rather formidable Attack even by current standards, despite being available since the game's launch. Alongside the effective +10 Attack boost he obtains via Sealed Falchion, this provides Chrom excellent raw firepower to quickly leave large dents in enemy HP pools, if not outright OHKOespecially when granted the proper support and investment. 

Strong Physical Bulk

Chrom’s base Defense is fairly decent and is padded an ample amount by his high HP pool, allowing him to stand relatively fall against incoming physical threats. Although the threat of enemy doubles due to his low Speed previously made his durability against even physical damage questionable, Sealed Falchion’s built-in follow-up negation (and +10 Defense boost) does quite a bit to remedy this. 

Infantry Benefits 

The main advantage of Chrom’s infantry status is his accordingly immense skill accessibility. Although his defensively inclined statline and lack of range does make it difficult to fully exploit this for greater build variety, it remains an overwhelming strength in his favor; being able to equip skills such as Special Spiral and Null C-Disrupt helps his performance stand out much more compared to if he were mounted.

Fantastic Availability 

Chrom’s current availability in the 3-4* makes acquiring merges and the ideal IV set a simple task compared to his higher rarity counterpartsa useful advantage given how much well his performance scales with investment. Chrom also been in the game since launch, so most are likely to have at least a couple or more copies of the prince lying around in their barracks.


Horrible Resistance

Although Sealed Falchion’s refine improved upon numerous aspects of Chrom’s design, his Resistance was certainly not one of them. With only a meager +5 boost to offset its poor base value of 17, Chrom is still incredibly fragile to magical damage and will incur substantial wounds from sources of it, making it crucial that the proper precaution is used.

Thankfully, his bloated HP pool and ability to avoid enemy doubles does lower his risk of being simply ORKO’d by a significant degree compared to before. 

Strong Competition

Infantry sword users comprise an exceedingly bloated pool of units, and their numbers are only going to continue rising as time progresses. With such stiff competition, it may be a struggle to justify using Chrom or investing in him at all—especially compared to newer infantry sword units who tend to either be much better generalists or offer stronger specialization. 

Weapon Skills

Weapons SP Rng. Mt.
Iron Sword
Only Inheritable by Sword Units.
50 1 6
Steel Sword
Learns by default at 3 ★
Only Inheritable by Sword Units.
100 1 8
Silver Sword
Learns by default at 4 ★
Unlocks at 3 ★
Only Inheritable by Sword Units.
200 1 11
FalchionEffective against dragons. At the start of every third turn, unit recovers 10 HP.
Learns by default at 5 ★
Unlocks at 5 ★
Non-Inheritable skill.
400 1 16
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
DaylightRestores HP = 30% of damage dealt.
Learns by default at 4 ★
Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
100 3
SolRestores HP = 50% of damage dealt.
Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
200 3
AetherResolve combat as if foe suffered Def/Res-50%. Unit recovers HP=half damage dealt.
Unlocks at 5 ★
Non-inheritable by Staff-wielding units.
500 5

Passive Skills

Passive Skills SP Slot
Defiant Def 1Grants Def+3 at start of turn if unit's HP < 50%
Inheritable by all units.
Defiant Def 2Grants Def+5 at start of turn if unit's HP < 50%
Inheritable by all units.
Unlocks at 3 ★
Defiant Def 3Grants Def+7 at start of turn if unit's HP < 50%
Inheritable by all units.
Unlocks at 4 ★
Spur Def 1Grants adjacent allies Def+2 during combat.
Inheritable by all units.
Unlocks at 3 ★
Spur Def 2Grants adjacent allies Def+3 during combat.
Inheritable by all units.
Unlocks at 4 ★
Spur Def 3Grants adjacent allies Def+4 during combat.
Inheritable by all units.
Unlocks at 5 ★

Other Info

Fire Emblem: Awakening

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