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Cordelia - Knight Paragon

3-4

Obtainable as a 3 - 4 only

Hero Stats

Max Avg Total Stats at Lvl 40
157
HP 40
ATK 35
SPD 35
DEF 22
RES 25

Stat Variations

Level 1 Stat Variation
5★
4★
3★
HP ATK SPD DEF RES
Low 17 8 8 4 5
Middle 18 9 9 5 6
High 19 10 10 6 7

Level 40 Stat Variations
5★
4★
3★
HP ATK SPD DEF RES
Low 36 32 32 19 22
Middle 40 35 35 22 25
High 43 38 38 25 29

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Speed is her best boon, being the best help towards her optimal Firesweep Build. Doubling foes is more important than hitting harder, as most of her damage comes in the second hit. However Attack is her second best choice, and just as good as Speed when it comes to Brave Lance builds. In comparison, the rest of her stats don’t matter at all.

Boons

  • +SPD: Her most useful boon which gives her the most versatility. +SPD Cordelia can reach 38 Speed, which helps her to get Firesweep doubles or Brave Lance quads.
  • +ATK: Her second best boon, +ATK makes her Brave weapon pack more of a punch with an additional 6 damage per initiation

Neutral

  • DEF: Ideally, she should never take a hit from the enemy, which makes her already-low defenses worthless. However, if she must suffer an enemy attack, allowing her to keep neutral Defense would be in your best interests.

Banes

  • -HP: HP is useless on Cordelia, as she does not want to be attacked. HP is worth offloading more then Defense in case she's ever attacked twice.
  • -RES: Another stat that doesn't really matter much on her most effective builds.

Skill Sets

Flames of Paragon (General Purpose Offensive)

Build by
Recommended
Firesweep Lance+ A Life and Death (3 or 4)
Alternate: Swift Sparrow (2 or 3)
Reposition B Chill Def 3
Alternate: Hit and Run
Moonbow
Alternate: Luna
C Goad Fliers
Alternate: Ward Fliers
IVsSHeavy Blade 3
Alternate: Swift Sparrow 2

Show Explanation/Analysis

Preferred IV: +SPD / -HP or -RES

Weapon: Firesweep Lance+  

  • Firesweep Lance is Cynthia’s default weapon and is a very strong offensive tool. This weapon prevents whoever Cordelia attacks from retaliating unless they have a skill such as Null C-Disrupt.

  • This does though come at the cost of Cordelia herself being unable to retaliate when enemies attack her, so her usefulness on enemy phase is non-existent with this weapon.

Assist: Reposition / Shove / Player Preference

Special: Moonbow / Luna

  • Moonbow is a strong choice of Special due to its low cooldown. When used with Heavy Blade, Moonbow can fully charge in a single hit, allowing Cordelia to potentially use it every round of combat so long as she performs a follow-up and activates Heavy Blade.

  • Luna is a stronger version of Moonbow though also has a longer cooldown. It is not as consistent as Moonbow, but is still a good option.

Passive A: Life and Death / Atk/Spd Solo / Swift Sparrow

  • Life and Death is a powerful option, especially when fully invested to Life and Death 4. It grants a large offensive boost and since Firesweep Lance will block most counterattacks, Cordelia does not need to worry as much about the weaker defensive stats that Life and Death brings.

  • Atk/Spd Solo is a good A slot choice which boosts Cordelia’s offensive capabilities significantly whenever she has no adjacent allies.

  • Swift Sparrow is another strong option with an easier activation condition of only requiring Cordelia to initiate combat.

Passive B: Chill Def / Chill Spd / Hit and Run 

  • Chill skills synergise very well with Firesweep weapons, allowing the user to debuff the opponent with the highest in whatever stat the Chill targets. Both Chill Def and Chill Spd are solid options.

  • Hit and Run is a good budget option that moves Cordelia back one space after combat so long as there is room. This potentially allows her to remove herself from danger after an attack or at least make it easier for her allies to get her to safety.

Passive C: Goad Fliers / Player Preference

  • Cordelia usually wants to be in a full fledged flier team to further utilize their mobility prowess. If used in such a scenario, Goad Fliers or Ward Fliers are both great options.

Sacred Seal: Heavy Blade / Darting Blow

  • Heavy Blade is an excellent Sacred Seal choice that gives Cordelia with extra Special charge per attack whenever she has more Attack than the opponent. This allows her to charge Moonbow in a single hit so long as Heavy Blade activates.

  • Swift Sparrow is another solid choice, granting Cordelia with a good offensive boost when she initiates combat.

Prodigy's four-shadowing (General Purpose Offensive)

Build by
Recommended
Cordelia's Lance (+Spd) A Fury (3 or 4)
Alternate: Atk/Spd Push 4
Reposition B Desperation 3
Luna
Alternate: Galeforce
C Fortify Fliers
IVsSSwift Sparrow 2
Alternate: Brazen Atk/Spd 3

Show Explanation/Analysis

Preferred IV: +SPD or +ATK / -HP or -RES

Weapon: Cordelia's Lance (+SPD) 

  • The sole focus of this build is to leverage on Cordelia's strong stat distribution in hitting the foes multiple times. Due to the HP threshold of the weapon's special refine, opting for a SPD refine would be more consistent for Cordelia as it allows her to leverage on skills such as Desperation. 

Assist: Reposition / Player Preference

Special: Luna

Passive A: Fury / Atk/Spd Push

  • Fury makes the most sense for a low-durability flier such as Cordelia. It provides extra bulk for Cordelia's initial strike, and its recoil provides further insurance for Cordelia to safely reach the health threshold required for Desperation.
  • Atk/Spd Push also provides the additional recoil that is useful to reach Desperation range. However, it loses its effect below 25% health, so it is only useful in shorter battles.

Passive B: Desperation

  • The key skill of this build. This enables Cordelia to attack consecutively without the opponent attacking if her HP is below 75%. For a frail player-phase build, this is perfect to ensure consistency in her initiations. However, players should be wary that skills such as Hardy Bearing would disable Desperation's follow up effect.

Passive C: Fortify Fliers / Player Preference

Sacred Seal: Swift Sparrow / Brazen ATK/SPD

  • The choice of seal is dependent on the player's circumstances. Swift Sparrow provides the stat bonuses from Cordelia's first exchange, while Brazen ATK/SPD provides more stats after she is in her desired HP threshold. For long extended fights with plenty of reinforcements, Brazen is likely to be better, while Swift Sparrow largely favors shorter exchanges.

Apex Blitz (Aether Raids Defense)

Build by
Cordelia's Lance (+Eff) A Swift Sparrow (2 or 3)
Alternate: Atk/Spd Bond 4
Draw Back B Wings of Mercy 3
Alternate: Flier Formation 3
Luna
Alternate: Blue Flame
C Ward Fliers
IVsSSwift Sparrow 2
Alternate: Atk/Spd Bond 3

Show Explanation/Analysis

Preferred IV: +SPD or +ATK / -HP or -RES

Weapon: Cordelia's Lance (+Eff)

  • For an Aether Raids Defensive set-up, Cordelia's Lance could be used hyper-focus in getting as much offensive prowess as possible and catch the opponent by surprise. As the objective of this build is to surprise the opponent with a single kill, the HP threshold is not an issue.

Assist: Swap / Player Preference

  • Assist options are largely dependent on AI behavior in an Aether Raids map.

Special: Luna / Blue Flame

  • As the objective of this build is for a single quadruple hit, 3-turn specials are ideal as they are almost guaranteed to activate outside of foes with Guard. As such, Luna would be the most ideal to secure KO against the opponent.

  • Blue Flame is a potentially strong option if Cordelia finds herself adjacent frequently. This is commonly used in a flier-based Aether Defense strategy.

Passive A: Swift Sparrow / Atk/Spd Bond

  • Swift Sparrow is the most straight-forward for Cordelia; as her main threat is in the player-phase, Swift Sparrow provides the boosts in attack and speed that is highly desirable for Cordelia.

  • Atk/Spd Bond is likely to be Cordelia's go-to option in a flier-based set-up to further leverage on Flier mobility skills. The debuff negation of Atk/Spd Bond 4 is also a bonus.

Passive B: Wings of Mercy / Flier Formation

  • The main draw of using Cordelia over other fliers is that she could perform her double attacks in absence of her flier allies. This meant that Cordelia has more versatility in her team composition.

  • Under general circumstances, Wings of Mercy is helpful to catch unsuspecting opponents if Cordelia's ranged foes got into the health threshold.

  • Flier Formation is a great option if used in a flier-based Aether Defense strategy.

Passive C: Ward Flier / Player Preference

Sacred Seal: Swift Sparrow / Atk/Spd Bond / Distant Guard

  • If a player wishes to further improve her offensive capabilities, the most ideal approach would be boosting both her attack and speed. This could be done through either Swift Sparrow or Atk/Spd Bond.
  • A more defensive approach would be to run Distant Guard to protect the units at the front.

Winds of Ylisse (Aether Raids Galeforce)

Build by
Slaying Lance+ (+Spd)
Alternate: Slaying Lance+ (+Atk)
A Swift Sparrow (2 or 3)
Alternate: Heavy Blade 4
Ardent Sacrifice B Wings of Mercy 3
Galeforce C Spd Smoke 3
Alternate: Atk Smoke 3
IVsSHeavy Blade 3
Alternate: Swift Sparrow 2

Show Explanation/Analysis

Weapon: Slaying Lance (+Spd) / Slaying Lance (+Atk)

  • Slaying Lance is the strong choice of weapon for an Aether Raids focused Galeforce centric build thanks to the weapon reducing Galeforce’s cooldown to four. With Slaying Lance and Heavy Blade active, Cordelia will only need two attacks in order to fully charge Galeforce, allowing her to charge it in a single round of combat with Desperation active.

  • Either a Speed or Attack refine will be beneficial. Speed can help Cordelia to secure follow-up attacks while Attack will help with damaging foes and activating Heavy Blade.

Assist: Ardent Sacrifice / Player Preference

  • Ardent Sacrifice is used to open the possibility of manipulating health thresholds for a possible Galeforce sweep using Wings of Mercy.

Special: Galeforce

  • Being the central point of the build, Galeforce is the only choice of Special. When charged, Galeforce will allow the user to perform another action after a round of combat once per turn.

  • This is a powerful effect that can be utilized in many different ways. Galeforce allows Cordelia to perform hit and run attacks more easily thanks to being able to retreat after combat, or she could use it to potentially defeat two foes in one round.

Passive A: Swift Sparrow / Atk Spd Solo / Heavy Blade 

  • Swift Sparrow is good option, granting an offensive boost only requiring that Cordelia initiate combat.

  • Atk/Spd Solo is a very strong A slot choice that provides a large offensive boost whenever Cordelia has no adjacent allies.This could however be a problem if Cordelia is teleporting in using Wings of Mercy.

  • Heavy Blade grants the player additional flexibility in terms of the seal slot, which could be helpful if Heavy Blade seal is in too high of a demand.

Passive B: Wings of Mercy 

  • Wings of Mercy is mainly used to fully chain it with other prospective Galeforce units on the team.

Passive C: Spd Smoke / Atk Smoke / Player Preference

  • Spd Smoke usually is the most helpful for Cordelia’s Galeforce counterpart assuming s/he is using Flashing Blade to increase their likelihood of accelerating special charges. If s/he is using Heavy Blade, the same logic applies to Heavy Blade.

Sacred Seal: Heavy Blade / Swift Sparrow

  • As explained, Heavy Blade is necessary if Cordelia wants to charge Galeforce in a single round of combat. As such, it is one of the preferred Sacred Seal options.

  • If a player already committed Heavy Blade in the A slot, Cordelia should opt for Swift Sparrow to further increase the likelihood of Heavy Blade activation and a follow up attack.

Strengths

Good offensive stats

Her solid offensive stat distribution of 35/35 attack and speed enable a number of builds on her, many of which incorporate high-Speed player phase nuking. This ranges from relying on her personal weapon, or switching to either a Slaying Lance or Firesweep Lance depending on circumstances.

Flying Mobility

Being able to fly is huge for Cordelia. She can soar over water, forests and mountains. This gives her a lot of extra attacking opportunities that melee units don’t normally have. It also means she can use Hit and Run more effectively, as it is very likely she will be able to retreat backwards. She can also make use of the powerful Firesweep Lance, and take advantage of Flying class buffs. Thanks to their unrestricted aerial movement, Flying class buffs are very easy to apply compared to others.

Cordelia's Lance

Cordelia's personal weapon is essentially a slightly more powerful Brave Lance, with a reduced speed penalty. When further considered with her offensive stat distribution, she is able to attack 4 times against her foes. Her special refine also provides even more attack and speed, which further increase the likelihood of landing quadruple hits on the opponent.

Weaknesses

Low Durability 

Cordelia has relatively poor defenses (both physically and magically) and is unsuitable for receiving attacks. Her kit is designed to kill an enemy unit before they can retaliate- and if she can't, she's in trouble. 

Anti-Synergy with Desperation

Cordelia's Lance when refined for its unique effect, only provides stat bonuses when her health is beyond 70%. For a relatively frail flier such as Cordelia, this meant that the special refine does not work very well with Desperation, which requires the unit to be below 75% health. This meant that players who are planning to build Cordelia would need to choose between a short-lived but potent effect, or a weaker but more consistent playstyle by opting for other refines instead.

Flying Weakness

Cordelia like many fliers, are weak to effective weapons. The most common of these weapons are bows, which are relatively common. It is important for Cordelia to avoid combat against these foes.

Weapon Skills

Weapons SP Rng. Mt.
Iron Lance
Learns by default at 1 ★
Unlocks at 1 ★
Lance Users Only
50 1 6
Steel Lance
Learns by default at 3 ★
Unlocks at 2 ★
Lance Users Only
100 1 8
Brave Lance

Spd-5. Attack twice when initiating combat.

Learns by default at 4 ★
Unlocks at 3 ★
Lance Users Only
200 1 5
Brave Lance+

Spd-5. Attack twice when initiating combat.

Learns by default at 5 ★
Unlocks at 5 ★
Lance Users Only
300 1 8
Cordelia's Lance

Inflicts Spd-2. If unit initiates combat, unit attacks twice.

Unlocks at 5 ★
Non-Inheritable skill.
400 1 10
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
Night Sky

Boosts damage dealt by 50%.

Learns by default at 4 ★
Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
100 3
Astra

Boosts damage dealt by 150%.

Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
200 4
Galeforce

If unit initiates combat, grants unit another action after combat. (Once per turn.)

Unlocks at 5 ★
Inheritable by Sword, Lance, and Axe users only.
500 5

Passive Skills

Passive Skills SP Slot
Triangle Adept 1

Gives Atk+10% if weapon-triangle advantage, Atk-10% if disadvantage.

Excludes Colorless Weapon Users.
Unlocks at 3 ★
50
A
Triangle Adept 2

Gives Atk+15% if weapon-triangle advantage, Atk-15% if disadvantage.

Excludes Colorless Weapon Users.
Unlocks at 4 ★
100
A
Triangle Adept 3

Gives Atk+20% if weapon-triangle advantage, Atk-20% if disadvantage.

Excludes Colorless Weapon Users.
Unlocks at 5 ★
200
A
Pass 1

Unit can pass through foes if its own HP ≥ 75%.

Inheritable by all units.
50
B
Pass 2

Unit can pass through foes if its own HP ≥ 50%.

Inheritable by all units.
Unlocks at 3 ★
100
B
Pass 3

Unit can pass through foes if its own HP ≥ 25%.

Inheritable by all units.
Unlocks at 4 ★
200
B

Other Info

Origin
Fire Emblem: Awakening

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