Community Posts with Keyword Eirika All
Analysis by RedFerrari1998
Eirika - Restoration Lady


Obtainable as a 3 - 4 only

Related Heroes

Hero Stats

Max Avg Total Stats at Lvl 40
HP 42
ATK 26
SPD 35
DEF 26
RES 28

Stat Variations

Level 1 Stat Variation
Low 17 6 8 6 5
Middle 18 7 9 7 6
High 19 8 10 8 7

Level 40 Stat Variations
Low 39 23 32 23 24
Middle 42 26 35 26 28
High 45 30 38 30 31

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.


  • +ATK: With Attack as a superasset and Eirika’s low base Attack, choosing to take an Attack Asset is arguably Eirika’s strongest choice. She will absolutely appreciate the much-needed boost in power which will greatly increase her damage output.

  • +SPD: A Speed Asset is another good choice for Eirika. This takes Eirika from 35 to 38 Speed, giving her greater follow-up potential while also helping her to avoid follow-up attacks from faster units.


  • -HP: Eirika’s overall best Flaw. Her base HP of 42 is actually pretty good and gives her a good amount of bulk even with her average defenses. An HP flaw works nicely as this Flaw won’t hurt Eirika’s Defense or Resistance directly and she will still have a good amount of HP thanks to refining her weapon.

  • -DEF: For a DC set, Eirika will likely be fighting a lot of mages, meaning she would like to preserve her magical bulk. Because of this, Defense can make for a great Flaw with this type of build.

  • -RES: Resistance will overall make for a good Flaw with Eirika. She will primarily be fighting physical units with any non-DC set, so sustaining Defense at the cost of Resistance is a good trade-off. She will suffer against dragons however, so be wary.

Skill Sets

Resolving Conflict Without Fighting (Offensive Support)

Build by
Sieglinde (+Eff) A Steady Breath
Alternate: Fury (3 or 4)
Reposition B Chill Spd 3
Alternate: Renewal 3
Alternate: Moonbow
C Spd Tactic 3
Alternate: Hone Spd 3
IVsSDef Tactic 3
Alternate: Fortify Def 3

Show Explanation/Analysis
  • Preferred IV: +SPD or +ATK / -RES or -HP

  • Weapon: Sieglinde (+Eff)

  • Assist: Reposition / Rally Resistance

  • Special: Ignis / Glacies / Dragon Fang / Moonbow / Aether

  • Passive A: Steady Breath / Warding Breath / Fierce Breath / Fury

  • Passive B: Chill Spd / Chill skill / Renewal

  • Passive C: Spd Tactic / Joint Hone Spd / Hone Spd

  • Sacred Seal: Def Tactic / Fortify Def

Eirika’s primary set is designed to maximize her support potential while having her also act as a strong combatant.

An Attack or Speed Asset is ideal here. Attack gives Eirika a very much appreciated boost in power while Speed helps her to secure follow-ups as well as avoid follow-ups. Both HP and Resistance make good choices for the flaw. The refined Sieglinde is wanted not only to provide a higher Attack boost but also to allow Eirika to utilize her own boosts for whenever she fights. The Assist should be either Reposition a Rally skill. Reposition allows Eirika to assist with unit positioning while a Rally skill will help with Eirika’s support potential. In the Special Slot, Ignis, Glacies, and Dragon Fang all make for fantastic choices with any Breath as they will all reliably activate on Eirika’s second Attack on Enemy Phase. Which one to take will be a matter of figuring out which works best on one’s own Eirika. Moonbow makes for a fine Special without Steady Breath thanks to its low Cooldown. Aether, while it can’t be reliably activated in a single round, can also make a great choice since it’ll be charge very quickly with Steady Breath.

Speaking of, a Breath skill is ideal for Eirika’s A slot. Steady Breath, Warding Breath, and Fierce Breath are all amazing choices with the only difference being in which stat they boost. Which one to pick will be a matter of personal preference since they’re all great on her. On a budget, Fury will also make for a solid option, giving Eirika a strong overall boost in stats. Using the B slot for a Chill skill is a perfect and natural fit for Eirika. Chill Spd will be the general best choice as an enemy Speed debuff will be the one that the most units could benefit from, but all of them can make for fine choices. As a budget option, Renewal can be used to give Eirika some sustainability through self-healing, thus helping her combat potential.

The bulk of Eirika’s support utility comes from her C slot and Sacred Seal. Her default C slot Hone Spd fits perfectly with this set, though if you have a team which enough diversity in movement types, she can utilize the superior Spd Tactic. While expensive, Spd Tactic is a perfect fit for Eirika and a flat upgrade over Hone Spd. Joint Hone Spd is another amazing choice that is not only a stronger buff than Hone Spd but even buffs Eirika herself too. For the Sacred Seal, Eirika can put Fortify Def to great use. With Sieglinde, Fortify Def, and either Hone Spd or Spd Tactic, Eirika can boost all the important stats for a melee unit all at once. However, if the team composition allows for it, Def Tactic is definitely recommended as it’s indisputably stronger than Fortify Def if it can be activated.

To Protect Her Kingdom (Tank Support)

Build by
Sieglinde (+Eff) A Distant Counter
Alternate: Rally Def/Res
B Null C-Disrupt 3
Alternate: Renewal 3
Alternate: Luna
C Joint Hone Spd
Alternate: Hone Spd 3
IVsSDistant Def 3
Alternate: Flashing Blade 3

Show Explanation/Analysis
  • Preferred IV: +ATK or +SPD / -HP or -DEF or -RES

  • Weapon: Sieglinde (+Eff)

  • Assist: Reposition / Rally Def/Res+ / Rally Def/Res

  • Special: Moonbow / Luna / Aether

  • Passive A: Distant Counter

  • Passive B: Null C Disrupt / Chill Skill / Renewal

  • Passive C: Joint Hone Spd / Spd Tactic / Hone Spd

  • Sacred Seal: Distant Def / Flashing Blade

This Eirika set trades some of her support potential in exchange for much greater combat capabilities. With this set, Eirika can be an imposing threat on the battlefield while still acting as great support.

Again, an Attack or Speed Asset is desired. Attack gives Eirika a much-needed power boost while Speed is also acceptable for more security from follow-up attacks as well as better follow-up potential in general. Since she’ll be fighting both physical and magical foes alike with this set, there’s no clear-cut best Flaw, so this will be a matter of personal preference. The refined Sieglinde makes for the ideal weapon choice, not just allowing her to boost the Attack of her allies, but also benefit from the boosts that she provides to them as long as they’re within two spaces of her.

For the Assist, Reposition allows Eirika to offer help with unit positioning. Alternatively, Rally Def/Res makes up for the loss of the Sacred Seal slot to a non-boost skill and allows her to boost both Defense and Resistance, especially if running the plus variant of Rally Def/Res. Moonbow is a great choice of Special due to the low cooldown, allowing it to activate consistently. If one opts for Flashing Blade in the Sacred Seal slot, the more powerful Luna becomes a strong option as well. Aether is another a good choice, but running Flashing Blade is definitely recommended with it to help offset the high cooldown.

In the A slot, Distant Counter makes for Eirika’s ideal choice and is what makes this build as effective as it is. Distant Counter allows Eirika to retaliate on any ranged foes that attack her, a skill she can put to great use thanks to her fairly good mixed bulk. To further add to her fighting ability, Null C Disrupt in the B slot allows Eirika to fight back against any pesky users of Firesweep weapons or Dazzling Staff. Alternative B slots are available, such as any of the Chill skills which will give her some extra support utility through debuffs. Renewal is a strong budget option that helps to keep her healthy through self-healing.

If available, Joint Hone Spd makes for a fantastic C slot skill which not only lets Eirika give her allies a substantial Speed buff, but also give it to herself at the same time. If the team composition allows for it, Spd Tactic is also a strong option. Her default Hone Spd works fine as well. Finally, Eirika will greatly enjoy having the Distant Def Seal, granting her with a nice defensive boost whenever she is attacked at range. This goes well with this set, allowing her to more safely bait mages into attacking her. Flashing Blade is also a strong choice, allowing her to charge her Special faster when she outspeeds her opponent and thus helping her to utilize Luna or Aether with greater ease.


Eirika, the gentle princess of Renais, comes through as an infantry sword unit. What she lacks in raw stats is made up for with her strong personal weapon backed up further by strong support potential. Eirika is not only great at helping her allies to perform better but can even put the support she gives to use herself.

Sieglinde is Eirika’s main selling point. The base version is nothing particularly special, granting Eirika access to Hone Atk 2. Sieglinde really starts to shine through once it is refined. Refining it not only grants it Hone Atk 3, but allows Eirika to boost her own stats by being near to allies that are also buffed. With this weapon, Eirika can function both as an effective support unit and effective fighter with little investment required.

Her weaknesses come into fruition when looking at her raw stats, however. Her low Attack combined with mediocre defenses means she is very reliant on having nearby buffed allies so Sieglinde can boost her power. Even then, Eirika can still underperform compared to other offensive sword units who are nowhere near as reliant on support as she is. Eirika does possess good Speed though, so she can have good follow-up potential while also carrying the good potential to avoid follow-up attacks from some of the faster units.

Eirika is not a unit that one would take for purely offensive play. If one wants a purely offensive sword unit, they’d be better off with someone such as Karla, Ayra, or Legendary Marth. What Eirika absolutely shines at though is serving as an excellent support unit with the ability to turn her support potential into strong offensive potential. If this is the sort of sword fighter that one is looking for, then Eirika stands proud as a great choice.



The default Sieglinde is nothing special, only granting Eirika with Hone Atk 2. However, Sieglinde can be refined to give Hone Atk 3 as well as granting her a boost in stats equivalent to the highest value of boosts on any ally within 2 spaces for that particular stat. To explain simply, if Eirika were to boost an ally’s stats by four Attack and Speed, she would also receive that boost as an in-combat buff should she be within 2 spaces of them. She is capable of turning her strong supportive capabilities into strong offensive capabilities, thus solidifying her place as a great choice for one looking for both combat and support potential from a sword unit.

Good Speed

At 35 Speed, Eirika shares the same Speed with other strong sword units such as Fallen Celica and Soleil. This Speed stat gives her decent follow-up potential while also giving her decent potential to avoid follow-up attacks. While this Speed stat is pretty good, Eirika can still struggle with performing follow-up attacks from time to time, though this is something that can be offset considerably with Sieglinde and other support.


Poor Attack

At 26 Attack, Eirika has one of the lowest Attack stats of all sword units. Even with Sieglinde providing a considerable Attack boost thanks to being a legendary weapon, neutral Eirika only reaches 42 Attack, making her weak on the offense. An Attack asset and the refined Sieglinde can help her with her offensive capabilities, but she still won’t be ideal for combat when compared to other sword units.

Very reliant on Sieglinde for combat potential

Given her low Attack, Eirika has difficulties with defeating enemy units efficiently. While fulfilling Sieglinde’s requirements aren’t exactly tricky, it’s undeniable that she is completely reliant on Sieglinde in order to be competitive in combat. When not considering her refined Sieglinde, Eirika fails to stand out at all when compared to units such as Zelgius and Karla who don’t need to rely on boosts anywhere near as much as Eirika does. Given how much she relies on Sieglinde in order to stand a chance of competing offensively with these other units, Eirika makes for a weak choice if one wants a purely combat-focused sword unit.

Weapon Skills

Weapons SP Rng. Mt.
Iron Sword
Only Inheritable by Sword Units.
50 1 6
Steel Sword
Learns by default at 3 ★
Only Inheritable by Sword Units.
100 1 8
Silver Sword
Learns by default at 4 ★
Unlocks at 3 ★
Only Inheritable by Sword Units.
200 1 11
SieglindeGrants adjacent allies Atk+3 through their next actions at the start of each turn.
Learns by default at 5 ★
Unlocks at 5 ★
Non-Inheritable skill.
400 1 16
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Support Skills

Support Skills Rng. SP
PivotUnit moves to opposite side of adjacent ally.
Learns by default at 4 ★
1 150

Passive Skills

Passive Skills SP Slot
Drag BackIf unit initiates attack, the unit moves 1 space away after combat. Foe moves into unit's previous space.
Non-Inheritable by Mages and Ranged units.
Unlocks at 3 ★
Hone Spd 1Grants adjacent allies Spd+2 through their next actions at the start of each turn.
Inheritable by all units.
Hone Spd 2Grants adjacent allies Spd+3 through their next actions at the start of each turn.
Inheritable by all units.
Unlocks at 3 ★
Hone Spd 3Grants adjacent allies Spd+4 through their next actions at the start of each turn.
Inheritable by all units.
Unlocks at 4 ★

Other Info

Fire Emblem: The Sacred Stones

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