- Default
- Attack
- Special
- Injured
- S.Default
- S.Attack
- S.Special
- S.Injured








Eirika - Restoration Lady |
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Related Heroes
Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 17 | 6 | 8 | 6 | 5 |
Middle | 18 | 7 | 9 | 7 | 6 |
High | 19 | 8 | 10 | 8 | 7 |
HP | ATK | SPD | DEF | RES | |
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Low | 39 | 23 | 32 | 23 | 24 |
Middle | 42 | 26 | 35 | 26 | 28 |
High | 45 | 30 | 38 | 30 | 31 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
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Skill Sets
No Resolution Without Fighting (Aether Raids Offense)
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Sieglinde (+Eff) | A | Distant Counter |
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Reposition | B | Spurn 3 Alternate: Spd-Based DR B Slot |
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Noontime | C | Joint Drive Atk Alternate: Joint Hone Spd |
IVs | +ATK or +SPD / -HP | S | Quick Riposte 3 Alternate: Distant Def 3 |
Weapon: Sieglinde (+Eff)
Assist: Reposition
Special: Noontime
Passive A: Distant Counter
Passive B: Spurn / Repel / Close Call
Passive C: Joint Drive Atk / Joint Hone Spd / Spd Tactic
Sacred Seal: Quick Riposte / Distant Def
- This set is designed to maximize Eirika’s effectiveness in Aether Raids Offense. It will be most effective when paired with strong support such as Kaden or Brave Lucina. Kaden in particular synergises amazingly with Eirika due to both utilizing visible buffs.
- Both Attack and Speed make for strong Asset choices. Attack will naturally aid in Eirika’s ability to defeat opponents while Speed helps her to avoid follow-up attacks and activate Spurn or a similar B slot.
- Ideally, Eirika should be merged for max effectiveness in this role. But in case she’s unmerged, HP would be the overall best Flaw choice.
- Distant Counter will be a necessity due to the prevalence of ranged foes found commonly on defense teams. Spurn will help to keep Eirika safe and also deal extra damage with her Special. Noontime is the desired Special due to the low cooldown and healing.
- Spurn is strictly superior to Repel and Close Call, but both of these skills can still be used effectively if Spurn is unavailable.
- Since Eirika will typically be in range of her support allies, Joint Drive Atk is a perfect C slot choice for helping her to deal more damage. Otherwise, other buff skills like Joint Hone Spd or Spd Tactic make for fine choices, particularly when supported by Kaden.
- Due to Speed stacking being a common tactic, Quick Riposte in the Sacred Seal slot helps Eirika to ensure follow-up attacks while she’s healthy. If this is unavailable, Distant Def can be another great choice that helps keep Eirika safer against ranged foes.
To Protect Her Kingdom (Arena)
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Sieglinde (+Eff) | A | R Duel Infantry 3 Alternate: Distant Counter |
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Rally Assist | B | Null Follow-Up 3 Alternate: Def/Res Ruse 3 |
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Aether Alternate: Ruptured Sky |
C | Joint Drive Atk Alternate: Joint Hone Spd |
IVs | +ATK or +SPD | S | Drive Atk 2 Alternate: Spd Tactic 3 |
Weapon: Sieglinde (+Eff)
Assist: Rally Assist
Special: Aether / Ruptured Sky
Passive A: R Duel Infantry 3 / Distant Counter
Passive B: Null Follow-Up / Def/Res Ruse
Passive C: Joint Drive Atk / Joint Hone Spd / Spd Tactic
Sacred Seal: Drive Atk / Spd Tactic
- This set is designed to be used in Arena, maximizing Eirika’s scoring potential while also maintaining good combat and support capabilities. Naturally, as many high SP skills as possible are desired.
- Her IVs have no affect on her arena scoring bin. As such, her Asset is free to choose between Attack and Speed to either help with dealing damage or help with securing and denying follow-up attacks.
- Eirika should be merged if used in Arena, so the Flaw will not be of concern. Focus on getting the desired Asset.
- Any of the high SP rally skills such as Rally Spd/Def+ or Rally Up Res+ can work, though do note that Sieglinde has Hone Atk built in, so aim for a Rally skill that doesn’t also boost Attack. For Special, Aether and Ruptured Sky both make for strong options.
- R Duel Infantry is ideal for the BST bin bonus it gives, though the actual combat application of this skill is far more limited. If unavailable, Distant Counter will be a strong alternative option to allow Eirika to counter opposing ranged units.
- Null Follow-Up is a strong B slot option, allowing Eirika to more easily fight enemies that may rely on guaranteed follow-ups or follow-up negation, such as armored foes. Ruse skills are other good options to bolster Eirika’s support potential.
- A variety of strong high scoring C slots are available, such as Joint Drive Atk and Joint Hone Spd. If no 300 SP options are available, then there are still a variety of strong 240 SP options like Tactic skills.
- At time of latest update, no 300 SP Sacred Seals are available. As such, one is free to choose how to use this slot. Further boosting Eirika’s support capabilities through Drive or Tactic skills is a great idea.
Strengths
Sieglinde
The refined Sieglinde allows Eirika to buff her own allies while also buffing her own stats equivalents to the highest boost on any ally within two spaces. While its usability in Aether Raids can be somewhat awkward due to the prevalence of Panic, it can still provide Eirika with huge stat bonuses during combat when unhindered.
Well Rounded Stats
With the exception of Attack, Eirika comes with an overall well rounded set of stats. Of particular note is her Resistance stat which helps her to resist magical foes more easily in Aether Raids. In addition to this, if you have her Resplendent form, the +2 boost in all stats is highly beneficial for her viability.
Weaknesses
Low Attack
Even with her Resplendent form, Eirika’s Attack stat still remains one of the lowest in the game. This issue can be circumnavigated through Sieglinde and support thankfully, but Eirika can nevertheless struggle with dealing enough damage to opponents quickly. This can prove to be more notable in Aether Raids where time is of the essense.
Weapon Skills
Weapons | SP | Rng. | Mt. |
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![]() Only Inheritable by Sword Units.
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50 | 1 | 6 |
![]() Learns by default at 3 ★ Only Inheritable by Sword Units.
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100 | 1 | 8 |
![]() Learns by default at 4 ★ Unlocks at 3 ★ Only Inheritable by Sword Units.
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200 | 1 | 11 |
![]() Grants adjacent allies Atk+3 through their next actions at the start of each turn. Learns by default at 5 ★ Unlocks at 5 ★ Non-Inheritable skill.
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400 | 1 | 16 |
Available Rearmed Weapons |
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Arcane Devourer (+Def) |
Arcane Devourer (+Res) |
Arcane Devourer (+Atk) |
Arcane Devourer (+Spd) |
Arcane Devourer |
Arcane Éljúðnir |
Support Skills
Support Skills | Rng. | SP |
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![]() Unit moves to opposite side of adjacent ally. Learns by default at 4 ★ |
1 | 150 |
Passive Skills
Passive Skills | SP | Slot |
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![]() If unit initiates attack, the unit moves 1 space away after combat. Foe moves into unit's previous space. Non-Inheritable by Mages and Ranged units.
Unlocks at 3 ★ |
150 | B |
![]() Grants adjacent allies Spd+2 through their next actions at the start of each turn. Inheritable by all units.
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50 | C |
![]() Grants adjacent allies Spd+3 through their next actions at the start of each turn. Inheritable by all units.
Unlocks at 3 ★ |
100 | C |
![]() Grants adjacent allies Spd+4 through their next actions at the start of each turn. Inheritable by all units.
Unlocks at 4 ★ |
200 | C |
Other Info
Origin |
Fire Emblem: The Sacred Stones
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