- Default
- Attack
- Special
- Injured
- S.Default
- S.Attack
- S.Special
- S.Injured
Elincia - Lost Princess |
---|
|
Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
Low | 15 | 7 | 9 | 4 | 7 |
Middle | 16 | 8 | 10 | 5 | 8 |
High | 17 | 9 | 11 | 6 | 9 |
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
Low | 32 | 31 | 33 | 21 | 24 |
Middle | 35 | 34 | 36 | 24 | 27 |
High | 39 | 37 | 39 | 28 | 31 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
---|---|---|---|---|
Skill Sets
Pumpkin Spice (AR D focus)
Amiti (+Eff) | A | Swift Sparrow 3 Alternate: Sturdy Impact |
|
---|---|---|---|
B | Dive-Bomb 3 Alternate: Lunge |
||
Luna Alternate: Escutcheon |
C | Spd/Def Rein 3 Alternate: Odd Tempest 3 |
|
IVs | +ATK or +SPD | S | Swift Sparrow 2 Alternate: Atk/Spd Solo 3 |
Preferred IV: +ATK or +SPD
Weapon: Amiti (+Eff)
Assist: None
- Having no assist skill at all allows for more consistent AI movement on an AR defense team.
Special: Luna / Galeforce / Escutcheon
- Luna is an effective choice of Special when building around Amiti’s potential to strike four times, as it can potentially activate every round of combat.
- Though it is somewhat difficult for Elincia to activate it in a single round of combat, Galeforce can still be a strong option for taking out multiple opponents in a single turn.
- Despite not being an offensive special, Escutcheon makes for a very suitable choice through its consistent activation in allowing Elincia to survive her opponent’s first counterattack.
Passive A: AR-D Atk/Spd / Life and Death / Sturdy Impact / Atk/Spd Push / Swift Sparrow
- AR-D Atk/Spd with the maximum condition grants Elincia the strongest possible offensive boost, though any strong Atk/Spd boosting skill makes for an effective A slot option.
- Sturdy Impact also remains an incredibly strong choice of A skill thanks to the colossal boost it provides to Elincia’s Attack and Defense as well as preventing her opponent from making a follow-up attack.
Passive B: Dive Bomb / Windsweep / Lunge
- Once again, Dive Bomb makes for a very strong offensive choice of B slot by allowing Elincia to immediately double her opponent while at full HP.
- Wind Sweep checks melee foes that can’t keep up with Elincia’s Speed by preventing their ability to counterattack.
- Lunge can be a cheap yet still effective alternative by disrupting the position of her opponent after combat.
Passive C: Odd Tempest / Spd/Def Rein / Movement Skills
- Odd Tempest is particularly effective for turn 1 set-ups by granting Elincia an additional space of movement during odd-numbered turns.
- Rein skills such as Spd/Def Rein are almost universally good, as the “debuffing foes within two spaces” is essentially free stats for Elincia and any nearby allies.
- Any form of movement skills such as Ground orders and Guidance make for a fantastic choice of C slot by giving additional movement options to her team.
Sacred Seal: Swift Sparrow / Life and Death / Atk/Spd Solo / Heavy Blade / Hardy Bearing / Aerobatics / Phantom Speed
- Any form of Atk/Spd boosting seal will further supplement Elincia’s offensive power.
- Hardy Bearing is a staple on AR defense teams by nullifying any skills that change attack priority during combat.
- NOTE: Do NOT use this with Dive Bomb. Hardy Bearing nullifies these skills on both the foe as well as the unit itself.
- Aerobatics gives Elincia additional movement options.
- Phantom Speed is used exclusively in tandem with Windsweep as a significant boost to its activation rate.
S Princess (General Offense)
Amiti (+Eff) | A | Swift Sparrow 3 Alternate: Heavy Blade 4 |
|
---|---|---|---|
Reposition | B | Dive-Bomb 3 Alternate: Desperation 3 |
|
Galeforce Alternate: Luna |
C | Spd/Def Rein 3 Alternate: Guidance 3 |
|
IVs | +ATK or +SPD | S | Heavy Blade 3 Alternate: Swift Sparrow 2 |
Preferred IV: +ATK or +SPD
- Since this set relies on Elincia’s ability to activate Heavy Blade and/or double her opponent, Attack and Speed make for the most desirable choices of assets.
Weapon: Amiti (+Eff)
Assist: Reposition
Special: Galeforce / Luna / Moonbow&Ruptured Sky
Passive A: Swift Sparrow / Life and Death / Sturdy Impact / Atk/Spd Push / Heavy Blade 4
- Any of the aforementioned offensive A slots are also applicable here with the exception of AR-D Atk/Spd and the inclusion of Heavy Blade for Special cooldown acceleration.
- Atk/Spd Push should not be used with Dive Bomb.
Passive B: Dive Bomb / Desperation
- Dive Bomb is the choice B slot for offensive fliers by enabling an immediate follow-up attack while at high HP.
- The budget alternative to Dive Bomb; although functionally similar to Dive Bomb by enabling an immediate follow-up attack, it comes with the caveat of having to drop below 75% HP rather than remaining above it.
Passive C: Spd/Def Rein / Flexible
- Rein skills such as Spd/Def Rein are almost universally good, as the “debuffing foes within two spaces” is essentially free stats for Elincia and any nearby allies.
- The C slot is otherwise mostly flexible and can be replaced as needed to suit the team.
Sacred Seal: Heavy Blade / Swift Sparrow / Life and Death / Atk/Spd Solo
- Since Flashing Blade is not available for Fliers, Heavy Blade is the choice seal for accelerating Elincia’s Special cooldown.
- Any form of Atk/Spd boosting seal also makes for a great option by further boosting Elincia’s offensive power.
Strengths
Strong Offense
Elincia’s impressive Atk/Spd spread allows her to deal significant damage.
Amiti
A premier in offensive weapons, allowing Elincia to attack consecutively and can be refined for an additional boost to Atk/Spd when initiating.
Flier
In addition to her superior mobility, Elincia has access to exclusive skills such as Dive Bomb and Rein skills.
Weaknesses
Bad Physical Bulk
With only 59 physical bulk at base, Elincia will take significant damage from physical opponents.
Vulnerable to effective damage
Flier status comes with its disadvantages. Elincia’s innate weakness to bows coupled with her low physical bulk makes her a prime target for archers.
Weapon Skills
Weapons | SP | Rng. | Mt. |
---|---|---|---|
Iron Sword
Only Inheritable by Sword Units.
|
50 | 1 | 6 |
Steel Sword
Only Inheritable by Sword Units.
|
100 | 1 | 8 |
Silver Sword
Only Inheritable by Sword Units.
|
200 | 1 | 11 |
Amiti Spd-2. Attack twice when initiating combat. Learns by default at 5 ★ Unlocks at 5 ★
Non-Inheritable skill.
|
400 | 1 | 11 |
Support Skills
Support Skills | Rng. | SP |
---|---|---|
Ardent Sacrifice Heals adjacent ally 10 HP. Unit loses 10HP (but cannot reach 0 this way) Learns by default at 5 ★ |
1 | 150 |
Passive Skills
Passive Skills | SP | Slot |
---|---|---|
Death Blow 1 If unit initiates combat, grants Atk+2 during combat.
Non-inheritable by Staff-wielding units.
|
50 | A |
Death Blow 2 If unit initiates combat, grants Atk+4 during combat.
Non-inheritable by Staff-wielding units.
|
100 | A |
Death Blow 3 If unit initiates combat, grants Atk+6 during combat.
Non-inheritable by Staff-wielding units.
Unlocks at 5 ★ |
200 | A |
Flier Formation 1 If unit has 100% HP, unit can move to a space adjacent to a flier ally within 2 spaces.
Only inheritable by flier units.
|
60 | B |
Flier Formation 2 If unit has ≥ 50% HP, unit can move to a space adjacent to a flier ally within 2 spaces.
Only inheritable by flier units.
|
120 | B |
Flier Formation 3 Unit can move to a space adjacent to a flier ally within 2 spaces
Only inheritable by flier units.
Unlocks at 5 ★ |
240 | B |
Other Info
Origin |
Fire Emblem: Path of Radiance
Fire Emblem: Radiant Dawn
|
---|