Analysis by Wecondo12
Elise - Budding Flower

5 Legacy

Obtainable as a 5 during certain summoning events only.

Hero Stats

Max Avg Total Stats at Lvl 40
HP 30
ATK 32
SPD 32
DEF 19
RES 32

Stat Variations

Level 1 Stat Variation
Low 14 7 7 3 7
Middle 15 8 8 4 8
High 16 9 9 5 9

Level 40 Stat Variations
Low 27 29 29 16 29
Middle 30 32 32 19 32
High 33 35 35 22 35

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.

Skill Sets

Cinnamon Rolls Of Doom (Offensive)

Build by Wecondo12
Elise's Staff (+Eff)
Alternate: Wrathful Witchy Wand+
A Atk/Spd Solo (3 or 4)
Alternate: Atk/Spd Push 4
Alternate: Recover+
B Dazzling Staff 3
Alternate: Windfire Balm+
C Joint Drive Atk
Alternate: Savage Blow 3

+ATK or +SPD / -DEF

SDistant Guard 3
Alternate: Savage Blow 3

Show Explanation/Analysis

Weapon: Elise’s Staff(+Eff) / Wrathful Witchy Wand / Wrathful Pain / Wrathful Melancholy

Assist: Restore+ / Recover+ / Physic+

Special: Miracle / Windfire Balm+

Passive A: Atk/Spd Solo 3 or 4 / Atk/Spd Push 4 

Passive B: Dazzling Staff

Passive C: Joint Drive Atk / Distant Guard / Savage Blow / Preference

Sacred Seal: Distant Guard / Live To Serve / Atk/Spd 2 / Savage Blow

  • Despite receiving an exclusive weapon, Elise still plays similarly to typical offensive healers such as Nanna or Maribelle. 
  • Elise’s new weapon functions as Gravity while also granting her an additional 3 Speed and  debuffing all of the foe’s stats during Player Phase as long as she’s within 2 spaces of them, which allows her to support her allies with her Staff’s debuff. This weapon also gives Elise the ability to destroy her enemies with hearts, which alone makes one of the best weapons in the game. However, Elise can also make use of other inheritable staves if desired, such as Witchy Wand for special denial, or Pain to set up KO’s for allies, especially in conjunction with Savage Blow in Elise’s C slot and Seal.
  • Elise’s most useful healing assists are Restore, Recover, and Physic, all of which are decent options for her. Restore gives her the ability to remove debuffs from allies, Physic allows her to heal allies from a safe distance, and Recover increases the amount of HP she heals. The assist used is largely up to preference, however.
  • Elise’s Special choices are extremely limited, and as a result her Special has little impact on her overall performance. Miracle can occasionally allow Elise to survive a hit she normally wouldn’t, but it will rarely trigger due to it’s long cooldown. Windfire Balm, on the other hand, gives her team a visible Attack and Speed buff until the end of the turn if she heals, but there’s typically more reliable visible buffing options available for most teams(Tactics and Class Buffs) and she’s unable to instantly charge it with Time’s Pulse due to her status as a mounted healer. Still, due to Elise’s lack of Special options, it remains a reasonable choice. Restore is her best choice of Assist if a Balm is used, as it allows her to heal allies to remove debuffs from them, which in turn gives her more opportunities to trigger Windfire Balm.
  • Elise’s best A slot skills are Atk/Spd Solo and Atk/Spd Push 4, both of which give her a large bonus to Attack and Speed. While Atk/Spd Solo is superior due to it’s simple condition and lack of a drawback aside from being harder to trigger in tight maps, Atk/Spd Push remains a decent option, especially since Elise can recover her own HP with the Live To Serve seal and keep herself within Push’s HP threshold.
  • Dazzling Staff is Elise’s ideal B slot skill as it grants her access to the Wrathful Dazzling combination, essentially turning her into a magic firesweep user. If both are available, the Dazzling Staff B slot should be inherited over Wrathful, as Elise’s exclusive weapon already has Wrathful Staff built into it.
  • Support Skills such as Joint Drive Atk and Distant Guard are great options for Elise’s C slot, and Distant Guard also remains a decent option for Elise’s sacred seal slot. If Atk/Spd Push 4 is utilized, the Live to Serve sacred seal is ideal to prevent elise from being pushed out of it’s HP threshold. Finally, Atk/Spd 2 can be used for a simple offensive boost.

Sweet Apple Pie (Budget Support)

Build by Wecondo12
Elise's Staff (+Eff) A Atk/Spd Bond 3
Alternate: Atk/Res Bond 3
Restore+ B Wings of Mercy 3
Alternate: Chill Atk 3
Miracle C Distant Guard 3


SDistant Guard 3

Show Explanation/Analysis

Weapon: Elise’s Staff(+Eff)

Assist: Restore+

Special: Miracle 

Passive A: Atk/Spd Bond 3 / Atk/Res Bond 3

Passive B: Wings of Mercy / Chill Atk

Passive C: Distant Guard / Close Guard / Preference

Sacred Seal: Distant Guard / Close Guard

  • Elise’s Staff is ideal for full support due to the debuffs it inflicts on nearby enemies on player phase.
  • Due to how common visible debuffs are, Restore is Elise’s most valuable assist in a support role as it allows her to remove them while healing her allies.
  • Elise’s choice of Special is largely unimportant to her performance, but Miracle can occasionally aid Elise if she manages to charge it.
  • Bonds are a good choice of budget A slot for Elise, granting her a decent stat boost as long as she’s adjacent to an ally.
  • Wings of Mercy allows Elise to teleport to weakened teammates and heal them, significantly extending her healing range. Chill skills can also be used to support her team by weakening enemies, although some foes such as Fallen Ike and Unity users can take advantage of the debuffs inflicted to boost their own stats.
  • Finally, Distant Guard or Close Guard in both Elise’s C slot and seal allow Elise to grant her allies a massive defensive boost in combat during enemy phase, although her choice of C slot and seal are largely up to preference.



Elise’s status as a cavalry healer is a massive boon, granting her a large effective Attack range and great mobility, in addition to class exclusive buffs.

Elise’s Staff

Elise’s exclusive weapon helps set her apart from the plethora of horse healers available, functioning as an upgraded Gravity that gives her +3 Speed in addition to debuffing the Enemy’s stats by 4 during player phase as long as Elise is within 2 spaces of them.


Lackluster Skill Availability

Elise’s Skill selection is extremely limited by virtue of being a mounted healer, and she’s locked out of a large amount of skills that would have been useful to her as a result.

Nonexistent Physical Bulk

With one of the lowest HP stats in the game and extremely poor defense, nearly all physical foes will KO Elise in a single blow. As such, she should be kept away from Physical foes at all times unless she’s attacking them from safety with Dazzling Staff, and she should steer clear of any and all foes with Null C-Disrupt as well.

Weapon Skills

Weapons SP Rng. Mt.
Unlocks at 5 ★
Restricted to units that use a Staff.
50 2 10

After any combat, prevents foe from moving more than 1 space through its next action

Unlocks at 5 ★
Restricted to units that use a Staff.
150 2 6

After combat, if unit attacked, prevents target and foes within 1 space of target from moving more than 1 space through their next actions.

Unlocks at 5 ★
Restricted to units that use a Staff.
300 2 10
Elise's Staff

Grants Spd+3. Calculates damage from staff like other weapons. After combat, if unit attacked, inflicts【Gravity】on target and foes within 1 space of target.  【Gravity】 Restricts target's movement to 1 space through its next action.

Unlocks at 5 ★
Non-Inheritable skill.
400 2 14
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Support Skills

Support Skills Rng. SP

Restores 5 HP.

1 50

Restores 10 HP.

1 100

Restores 15 HP. Slows Special trigger (cooldown count +1)

Learns by default at 5 ★
1 150

Restores HP = 50% of Atk +10. (Minimum of 15 HP.)

1 300

Special Skills

Special Skills SP Turns

When healing an ally with a staff, restores an additional 10 HP to target ally.

Restricted to units that use a Staff.
50 1
Kindled-Fire Balm

When healing an ally with a staff, grants Atk+4 to all allies for 1 turn.

Learns by default at 5 ★
Restricted to units that use a Staff.
150 1

Passive Skills

Passive Skills SP Slot
Live to Serve 1

When healing allies with a staff, unit also recovers 50% of the HP restored

Restricted to units that use a Staff.
Live to Serve 2

When healing allies with a staff, unit also recovers 75% of the HP restored

Restricted to units that use a Staff.
Live to Serve 3

When healing allies with a staff, unit also recovers the same amount

Restricted to units that use a Staff.
Unlocks at 5 ★

Other Info

Fire Emblem Fates

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