- Default
- Attack
- Special
- Injured




Elise - Budding Flower |
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Related Heroes
Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 14 | 7 | 7 | 3 | 7 |
Middle | 15 | 8 | 8 | 4 | 8 |
High | 16 | 9 | 9 | 5 | 9 |
HP | ATK | SPD | DEF | RES | |
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Low | 27 | 29 | 29 | 16 | 29 |
Middle | 30 | 32 | 32 | 19 | 32 |
High | 33 | 35 | 35 | 22 | 35 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
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Skill Sets
Cinnamon Rolls Of Doom (Offensive)
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Elise's Staff (+Eff) Alternate: Wrathful Witchy Wand+ |
A | Atk/Spd Solo (3 or 4) Alternate: Atk/Spd Push 4 |
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Restore+ Alternate: Recover+ |
B | Dazzling Staff 3 |
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Miracle Alternate: Windfire Balm+ |
C | Joint Drive Atk Alternate: Savage Blow 3 |
IVs | +ATK or +SPD / -DEF | S | Distant Guard 3 Alternate: Savage Blow 3 |
Weapon: Elise’s Staff(+Eff) / Wrathful Witchy Wand / Wrathful Pain / Wrathful Melancholy
Assist: Restore+ / Recover+ / Physic+
Special: Miracle / Windfire Balm+
Passive A: Atk/Spd Solo 3 or 4 / Atk/Spd Push 4
Passive B: Dazzling Staff
Passive C: Joint Drive Atk / Distant Guard / Savage Blow / Preference
Sacred Seal: Distant Guard / Live To Serve / Atk/Spd 2 / Savage Blow
- Despite receiving an exclusive weapon, Elise still plays similarly to typical offensive healers such as Nanna or Maribelle.
- Elise’s new weapon functions as Gravity while also granting her an additional 3 Speed and debuffing all of the foe’s stats during Player Phase as long as she’s within 2 spaces of them, which allows her to support her allies with her Staff’s debuff. This weapon also gives Elise the ability to destroy her enemies with hearts, which alone makes one of the best weapons in the game. However, Elise can also make use of other inheritable staves if desired, such as Witchy Wand for special denial, or Pain to set up KO’s for allies, especially in conjunction with Savage Blow in Elise’s C slot and Seal.
- Elise’s most useful healing assists are Restore, Recover, and Physic, all of which are decent options for her. Restore gives her the ability to remove debuffs from allies, Physic allows her to heal allies from a safe distance, and Recover increases the amount of HP she heals. The assist used is largely up to preference, however.
- Elise’s Special choices are extremely limited, and as a result her Special has little impact on her overall performance. Miracle can occasionally allow Elise to survive a hit she normally wouldn’t, but it will rarely trigger due to it’s long cooldown. Windfire Balm, on the other hand, gives her team a visible Attack and Speed buff until the end of the turn if she heals, but there’s typically more reliable visible buffing options available for most teams(Tactics and Class Buffs) and she’s unable to instantly charge it with Time’s Pulse due to her status as a mounted healer. Still, due to Elise’s lack of Special options, it remains a reasonable choice. Restore is her best choice of Assist if a Balm is used, as it allows her to heal allies to remove debuffs from them, which in turn gives her more opportunities to trigger Windfire Balm.
- Elise’s best A slot skills are Atk/Spd Solo and Atk/Spd Push 4, both of which give her a large bonus to Attack and Speed. While Atk/Spd Solo is superior due to it’s simple condition and lack of a drawback aside from being harder to trigger in tight maps, Atk/Spd Push remains a decent option, especially since Elise can recover her own HP with the Live To Serve seal and keep herself within Push’s HP threshold.
- Dazzling Staff is Elise’s ideal B slot skill as it grants her access to the Wrathful Dazzling combination, essentially turning her into a magic firesweep user. If both are available, the Dazzling Staff B slot should be inherited over Wrathful, as Elise’s exclusive weapon already has Wrathful Staff built into it.
- Support Skills such as Joint Drive Atk and Distant Guard are great options for Elise’s C slot, and Distant Guard also remains a decent option for Elise’s sacred seal slot. If Atk/Spd Push 4 is utilized, the Live to Serve sacred seal is ideal to prevent elise from being pushed out of it’s HP threshold. Finally, Atk/Spd 2 can be used for a simple offensive boost.
Sweet Apple Pie (Budget Support)
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Elise's Staff (+Eff) | A | Atk/Spd Bond 3 Alternate: Atk/Res Bond 3 |
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Restore+ | B | Wings of Mercy 3 Alternate: Chill Atk 3 |
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Miracle | C | Distant Guard 3 |
IVs | +ATK / -DEF | S | Distant Guard 3 |
Weapon: Elise’s Staff(+Eff)
Assist: Restore+
Special: Miracle
Passive A: Atk/Spd Bond 3 / Atk/Res Bond 3
Passive B: Wings of Mercy / Chill Atk
Passive C: Distant Guard / Close Guard / Preference
Sacred Seal: Distant Guard / Close Guard
- Elise’s Staff is ideal for full support due to the debuffs it inflicts on nearby enemies on player phase.
- Due to how common visible debuffs are, Restore is Elise’s most valuable assist in a support role as it allows her to remove them while healing her allies.
- Elise’s choice of Special is largely unimportant to her performance, but Miracle can occasionally aid Elise if she manages to charge it.
- Bonds are a good choice of budget A slot for Elise, granting her a decent stat boost as long as she’s adjacent to an ally.
- Wings of Mercy allows Elise to teleport to weakened teammates and heal them, significantly extending her healing range. Chill skills can also be used to support her team by weakening enemies, although some foes such as Fallen Ike and Unity users can take advantage of the debuffs inflicted to boost their own stats.
- Finally, Distant Guard or Close Guard in both Elise’s C slot and seal allow Elise to grant her allies a massive defensive boost in combat during enemy phase, although her choice of C slot and seal are largely up to preference.
Strengths
Cavalry
Elise’s status as a cavalry healer is a massive boon, granting her a large effective Attack range and great mobility, in addition to class exclusive buffs.
Elise’s Staff
Elise’s exclusive weapon helps set her apart from the plethora of horse healers available, functioning as an upgraded Gravity that gives her +3 Speed in addition to debuffing the Enemy’s stats by 4 during player phase as long as Elise is within 2 spaces of them.
Weaknesses
Lackluster Skill Availability
Elise’s Skill selection is extremely limited by virtue of being a mounted healer, and she’s locked out of a large amount of skills that would have been useful to her as a result.
Nonexistent Physical Bulk
With one of the lowest HP stats in the game and extremely poor defense, nearly all physical foes will KO Elise in a single blow. As such, she should be kept away from Physical foes at all times unless she’s attacking them from safety with Dazzling Staff, and she should steer clear of any and all foes with Null C-Disrupt as well.
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Dazzling Pain+ | A | Speed +3 |
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Recover+ | B | Live to Serve 3 |
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Heavenly Light | C | Savage Blow 3 |
S | Savage Blow 3 |
Preferred IV: +SPD or +ATK / -DEF
Weapon: Dazzling Pain+ / Dazzling Gravity+
Assist: Recover+
Special: Miracle
Passive A: Atk/Spd 2 / Attack +3 / Speed +3
Passive B: Wrathful Staff
Passive C: Savage Blow / Hone Cavalry / Spd Ploy
Sacred Seal: Savage Blow / Res Ploy / Speed +3 / Attack +3
This set aims to maximize Elise’s potential, by making the most out of her mobility and offensive stats. The key component is the Dazzling/Wrathful Staff combo, which effectively turns Elise into a ranged, magical Firesweep user. This easily circumvents Elise’s issues with her physical bulk, and allows her to freely attack the enemy without ever having to worry about their counterattacks. There is no difference between running Wrathful Staff as a B skill and a Dazzling Staff refined weapon or vice versa, so the choice is fully dependent on the availability of either Genny or Bridal Lyn for Skill Inheritance.
The choice of weapon, Assist, and Special is mostly up to preference. Pain+ combos exceptionally well with double Savage Blow (C skill and seal), as it results in the enemy team taking a massive 24 points of damage, in addition to whatever damage Elise dealt to her target (+10 more from Pain+). This area damage will easily knock units out of high HP threshold skills such as Quick Riposte and Guard, or even unique weapons like Celica’s Ragnarok or Alm’s refined Falchion. Alternatively, Elise’s base Gravity+ can completely lock down entire teams; if she can get support in the form of a movement assist or Dance/Sing, then she can do this repeatedly with no chance of retaliation.
Atk/Spd 2 gives Elise the most offensive stats possible without hindering her potential. Atk/Spd Bond and Brazen Atk/Spd give significantly more offensive stats in theory, but can be very difficult to use given Elise’s high mobility and this build’s intended playstyle. Attack +3 and Speed +3 are good budget options for simple stat boosts.
Savage Blow for both the C skill and Sacred Seal works very well if running Pain+, but can be replaced for other skills for more utility. A cavalry buff like Hone Cavalry works well since Elise works best in a full cavalry team, while Spd Ploy and the Res Ploy seal combo well to allow Elise to provide more team support while also improving her own offensive capabilities. Finally, the Speed +3 and Attack +3 seals are both good options to improve her offenses further.
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Dazzling Pain+ | A | Atk/Spd Push 3 |
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Martyr+ | B | Wrathful Staff 3 |
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Kindled-Fire Balm | C | Savage Blow 3 |
S | Savage Blow 3 |
Elise is run as a standard offensive support with the ability to spread the pain. She pairs well with a Dark Mystletainn Eldigan running Pavise being able to soften up or even outright defeat some mages and provide healing for extra sustain. Physic+ can be run instead of Martyr+ and possibly Heavenly Light in the special slot to be a more effective healer.
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Wrathful Pain+ | A | Speed +3 |
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Recover+ | B | Dazzling Staff 3 |
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Kindled-Fire Balm | C | Savage Blow 3 |
S | Savage Blow 3 |
Double savage blow along with the Dazzling + Wrathful combo is very deadly on a unit with a relatively high base attack. The combo certified that you deal 18 damage each round. Even when facing the Triangle Adept + Raven tomes.
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Dazzling Gravity+ | A | Atk/Spd 2 |
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Recover+ | B | Wrathful Staff 3 |
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Heavenly Light | C | Savage Blow 3 |
S | Initiate Seal HP 3 |
Gravity is the key here. This healer allows me to peal without any risks and stop a group in it's tracks. Since almost every unit takes reposition on my team except singer/dancers she can do some funny stuff.
Bumps her hp to 32 and her spd to 35. A bit more suitability with 54 physical and 64 magical bulk. If she doesn't get doubled or come across a strong physical she should be fine.
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Dazzling Pain+ | A | Attack +3 |
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Recover+ | B | Live to Serve 3 |
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Miracle | C | Savage Blow 3 |
S | Savage Blow 3 |
Prefered Boon/bane any/any
Weapon: dazzling/wrathful pain+
Healing: Recover+/or any heal you want
Special: miracle/Kindled-Fire Balm
A: atk+3/Grani's shield
B: LtS3/wrathful staff/dazzling staff/ poison strike 3
C: savage blow 3
Seal: Savage blow 3 / Poison strike 3
This is a hit and run build, couple it with someone who can pull Elise out of the line of fire. hit the enemy, deal 24 dmg to all enemies in 2 spaces, and an additional 10 or 20(w/ poison strike) to the target, all without getting countered. Excellent at peppering armor emblem and hard to beat teams.
Weapon Skills
Weapons | SP | Rng. | Mt. |
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![]() Unlocks at 5 ★ Restricted to units that use a Staff.
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50 | 2 | 10 |
![]() Unlocks at 5 ★ Restricted to units that use a Staff.
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150 | 2 | 6 |
![]() Unlocks at 5 ★ Restricted to units that use a Staff.
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300 | 2 | 10 |
![]() Unlocks at 5 ★ Non-Inheritable skill.
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400 | 2 | 14 |
Support Skills
Special Skills
Special Skills | SP | Turns |
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![]() Restricted to units that use a Staff.
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50 | 1 |
![]() Learns by default at 5 ★ Restricted to units that use a Staff.
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150 | 1 |
Passive Skills
Passive Skills | SP | Slot |
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![]() Restricted to units that use a Staff.
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40 | B |
![]() Restricted to units that use a Staff.
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80 | B |
![]() Restricted to units that use a Staff.
Unlocks at 5 ★ |
160 | B |
Other Info
Origin |
Fire Emblem Fates
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