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Analysis by ZeShado
Fallen Orson - Passion's Folly

5

Obtainable as a 5 only

Hero Stats

Max Avg Total Stats at Lvl 40
168
HP 43
ATK 38
SPD 28
DEF 36
RES 23

Stat Variations

Level 1 Stat Variation
5★
4★
3★
HP ATK SPD DEF RES
Low 18 9 5 9 3
Middle 19 10 6 10 4
High 20 11 7 11 5

Level 40 Stat Variations
5★
4★
3★
HP ATK SPD DEF RES
Low 40 35 24 33 20
Middle 43 38 28 36 23
High 46 41 31 39 27

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Skill Sets

Ride Wife? Life Good. (General Use)

Build by ZeShado
Recommended
Flowing Lance+
Alternate: Bereft Lance
A Atk/Def Solo (3 or 4)
Alternate: Atk/Def Push 4
Positional Assist B Quick Riposte 3
Alternate: Mystic Boost 3
Bonfire
Alternate: Luna
C Atk Smoke 3
Alternate: Def Smoke 3
IVs

+ATK or +DEF / -HP

SMystic Boost 3
Alternate: Quick Riposte 3

Show Explanation/Analysis

Weapon: Flowing Lance+ / Bereft Lance

Assist: Positional Assist

Special: Bonfire / Luna

A Passive: Atk/Def Solo (3 or 4) / Atk/Def Push 4 / Close Def (3 or 4) / Fort. Def/Res (2 or 3)

B Passive: Quick Riposte / Mystic Boost

C Passive: Atk Smoke / Def Smoke / Atk/Def Menace / Threaten Atk/Def (2 or 3)

Sacred Seal: Mystic Boost / Quick Riposte / Atk Smoke / Def/Res Solo

  • Bereft Lance is one of the weaker PRFs we’ve gotten in recent times due to the fact that it not only requires Orson to be as far away from allies as possible, meaning less support for him overall but also the fact that it doesn’t buff his lowish Res stat. It’s rather comparable to Flowing Lance+ as both grant some sort of Atk/Def buff and buff neutralizer only instead of having to be away from allies, Flowing Lance+ allows Orson to get most of Bereft Lance’s benefits, with the addition of more magical bulk since it debuffs Atk. However, both work relatively well for this set, so you can choose either depending on what you have available.
     
  • Given Orson’s base Spd, there’s a good chance that he’ll be doubled without proper investment. As such, we want to take advantage of the fact that his foes will more than likely double him with a 3 CD Special such as Bonfire or Luna. Either/or do the job, but you’ll want to make sure you have Quick Riposte in his kit somewhere.
     
  • Since Orson doesn’t have the best Res stat, we’ll want to prioritize his two best stats: Atk and Def. As such, running skills that bolster those two stats, such as Atk/Def Solo and Atk/Def Push, alongside his PRF will make him into a relatively good physical tank. You could also run skills that bolster his Res stat too, such as Close Def and Fort. Def/Res, if running Flowing Lance+ as it can help against other types of foes.
     
  • The archetype of Enemy Phase cavalry is a very lackluster role to be had as there is a lack of complementary skills to go alongside it. Likewise, because Orson’s PRF and Flowing Lance neutralize debuffs, Orson will have no reason to run any Lull skills, unless you want to stack the in-combat debuffs. As such, his best, and frankly only skill, would have to be Quick Riposte to help him secure doubles in the Enemy Phase. Mystic Boost is also an option if you would rather run Quick Riposte as his seal.
     
  • Orson’s C Passive will simply come down to preference. If you want him to tank more, you can give him Atk Smoke, and if you want him to output more damage, you can give him Def Smoke. Of course, if you find that Orson is closer to foes more often than not, you can give him Atk/Def Menace or Threaten Atk/Def instead.
     
  • To keep Orson’s ability to double in the Enemy Phase active, he’ll want to stay above 70% HP. Thus, Mystic Boost is one of the better options for him. However, if he is already running that as his B Passive, he can opt for Quick Riposte as his seal instead. If none of these options sound appealing, you can bolster his stats even more with skills such as Def/Res Solo instead.

Wife Fight Back, Kill Wife! (Player Phase)

Build by ZeShado
Lofty Blossoms+ (+Spd)
Alternate: Ninja Yari+
A Swift Sparrow (2 or 3)
Alternate: Atk/Spd Push 4
Positional Assist B Lull Atk/Spd 3
Alternate: Dull Close 3
Galeforce C Spd Smoke 3
Alternate: Atk/Spd Menace
IVs

+SPD / -HP or -RES

SHeavy Blade 3
Alternate: Quickened Pulse

Show Explanation/Analysis

Weapon: Lofty Blossoms+ / Ninja Yari+ 

Assist: Positional Assist

Special: Galeforce

A Passive: Swift Sparrow 3 / Atk/Spd Push 4 / Atk/Spd Solo (3 or 4) / Fury (3 or 4) / Heavy Blade (3 or 4)

B Passive: Lull Atk/Spd / Lull Spd/Def / Dull Close 

C Passive: Spd Smoke / Atk/Spd Menace / Spd/Res Oath 

Sacred Seal: Heavy Blade / Quickened Pulse / Atk/Spd Solo / Swift Sparrow / Blade Session / Spd Smoke

  • For this set, we’ll want to take advantage of Orson’s workable Spd stat. It’s not the highest by any means, but it’s more than workable thanks to the inheritable lances we have in the game and combined with complementary skills, Orson shouldn’t have an issue doubling a lot of his foes. That being said, he can always force a double with Ninja Yari if you’re concerned with him doubling naturally.
     
  • Since Orson is going to be focusing on the Player Phase, he’ll want a skill that can complement it. As such, Galeforce is one of the best go-to options for him as he not only has he’ll not only have the ability to double his foe, whether that’s with Lofty Blossoms+ or Ninja Yari+, but because his base Atk is relatively high, he can make Heavy Blade checks consistently. The only thing worth mentioning is that since he’s a cavalry unit, he doesn’t have access to Time’s Pulse, which can be imperative if attempting to Galeforce. That being said, he can always run support that helps with that issue such as Velouria or Rafiel.
     
  • Anything that raises Orson’s Atk and Spd is going to be optimal for his A Passive. Swift Sparrow is one of the better options for him as he’ll be focusing on the Player Phase as is, so having those stat bonuses whenever he initiates combat means he can double more often and make Heavy Blade checks easier to trigger. Likewise, he can run Atk/Spd Push for Dual-Phase prowess. However, given that his lance options require him initiating combat, and due to the fact that he’ll essentially be dumping his Enemy Phase, he’ll probably want to stick to the Player Phase instead, even if the Dual-Phase effect is nice to have around.
     
  • To help secure doubles more often, Orson can take up a Lull skill that debuffs and neutralizes his foes’ Spd stat. The second stat for the Lull can be either available option. Lull Atk/Spd means he can make Heavy Blade checks easier to trigger. Meanwhile, Lull Spd/Def means he can output more damage. Of course, these skills are relatively expensive, so he can always run Dull Close if necessary.
     
  • There aren’t that many C Passive options that compliment Orson when it comes to increasing his overall Spd stat, but the options we do have are more than enough for him to make use of. Spd Smoke is a staple skill he can make use of as the debuff can be what helps him double. Likewise, he can always run Atk/Spd Menace if you want to not only debuff the foe’s Spd but also increase his own Spd in the process. If none of these options are available, you can always run an Oath skill to help him double.
     
  • Orson doubling isn’t going to be enough for him to get his Galeforce off. No, rather he needs the ability to accelerate his Special faster. As such he’ll want to make use of Heavy Blade as that can help him get his 5 CD Special to 1 CD or even 0 CD if the foe can counterattack. However, if the foe cannot, then he’ll need some support that can lower his Cooldown, whether that’s with a Quickened Pulse seal or ally support.

Wife Gone… Think About Wife… Regret… (Mixed Tank)

Build by ZeShado
Barrier Lance+ (+Res)
Alternate: Courtly Candle+ (+Res)
A Distant Counter
Alternate: Distant Ward
Positional Assist B Lull Atk/Def 3
Alternate: Quick Riposte 3
Bonfire
Alternate: Luna
C Atk Smoke 3
Alternate: Def/Res Menace
IVs

+RES / -SPD

SQuick Riposte 3
Alternate: Mystic Boost 3

Show Explanation/Analysis

Weapon: Barrier Lance+ / Courtly Candle+

Assist: Positional Assist

Special: Bonfire / Luna / Moonbow / Ignis

A Passive: Distant Counter / Distant Foil / Distant Ward

B Passive: Lull Atk/Def / Quick Riposte

C Passive: Atk Smoke / Def/Res Menace / Atk/Def Menace / Def Smoke

Sacred Seal: Quick Riposte / Mystic Boost / Def/Res Solo / Atk/Def Solo

  • The goal with this set is to help bolster his ability to act as a mixed tank. Bereft Lance unfortunately doesn’t help Orson with his Res stat, so we’ll want to replace it with a lance that can help bolster his mixed bulk, whether that’s with Barrier Lance+ or Courtly Candle+. Both do the job fairly well, but it’ll mostly come down to consistency versus a higher ceiling for tanking.
     
  • Since Orson will be acting in the Enemy Phase, he’ll want a complementary 3 CD Special to go alongside it as, more likely than not, he’ll be doubled by his foes. This can include Specials such as Bonfire and Luna, and depending on the type of ally support he’ll be receiving, he can then either run Moonbow or Ignis. Ignis will require Special acceleration support, so it’s only worth running if you have a unit that can fill in that niche.
     
  • As the goal with this set is to help him act as a mixed bulk tank, he’ll want the ability to counterattack. As such, Distant Counter is the A Passive he’ll want. However, this is flexible depending on what types of foes you want him countering. If you want to focus on Def-hitting threats only, Distant Foil isn’t a bad option for him by any means. Likewise, if you want to bolster his Res stat, even more, you can run Distant Ward.
     
  • Orson’s goal of mixed bulk tanking can further be bolstered by Lulls. Preferably, you’ll want Lull Atk/Def since those will be the most important stats he’ll be targeting. However, it’s also important that Orson has the ability to double his foes. As such, he’ll possibly want to run Quick Riposte instead. That being said, either option is fine, provided that he has Quick Riposte in his kit somewhere.
     
  • On a similar note, Orson will want a complementary C Passive that can help him tank. Atk Smoke is a staple budget skill that can be used to easily increase his overall bulk. Likewise, you can run a Menace skill as that will give a massive stat-swing between him and his foes. Of course, if you think that his mixed bulk is already high enough, he can run Def Smoke instead to further increase his damage output instead.
     
  • Depending on what’s being run as his B Passive, Orson will either want Quick Riposte or anything that can bolster his longevity. Quick Riposte is a must-have skill for him as he’ll want to deal with his enemies as quickly as possible. If that is already being run in his B Passive, you can run Mystic Boost instead to keep him within the Quick Riposte range or other skills that increase his mixed bulk such as Def/Res Solo.

Strengths

High Attack and Defense

    Starting out with a base Atk of 38, Orson will have more than enough ease to take out a lot of his foes whenever necessary. This is only further complimented by his PRF, Bereft Lance, as that can further bolster his Atk by a good amount. Likewise, having a base Def of 36 means he can make for a good physical tank, especially since his PRF can grant an upwards of nine additional Def with a minimum of three thanks to the first part of the effect.

Weaknesses

Lowish Resistance

    Despite being a relatively good physical tank, Orson will have to make up for his base Res stat as it sits at a measly 23 base. However, with the right amount of investment, as well as taking his super boon in Res, he can more than make up for the fact that it’s as low as it is.

Bereft Lance

    Bereft Lance’s ability to grant additional Atk and Def is relatively nice to have around. However, because it requires him to be away from his allies as much as possible, he won’t be able to take advantage of much ally support so long as he has his PRF equipped. He can, thankfully, have up to one ally near him as it won’t negate his secondary conditional.

Weapon Skills

Weapons SP Rng. Mt.
Iron Lance
Learns by default at 1 ★
Unlocks at 1 ★
Lance Users Only
50 1 6
Steel Lance
Learns by default at 3 ★
Unlocks at 2 ★
Lance Users Only
100 1 8
Steel Lance
Learns by default at 4 ★
Unlocks at 3 ★
Lance Users Only
100 1 8
Bereft LanceGrants Def+3. Grants Atk/Def+X during combat. (Calculates X based on number of allies within 2 spaces of unit: 0 allies grants +6; 1 ally grants +4; 2 allies grants +2; ≥3 allies grants +0.) If the number of allies within 2 spaces is ≤ 1, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat.
Learns by default at 5 ★
Unlocks at 5 ★
Non-Inheritable skill.
400 1 16
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
Glowing EmberBoosts damage dealt by 50% of unit's Def.
Learns by default at 4 ★
Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
100 4
IgnisBoosts damage dealt by 80% of unit's Def.
Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
200 4

Passive Skills

Passive Skills SP Slot
Vantage 1Unit counterattacks first when attacked at HP ≤ 25%
Inheritable by all units.
Unlocks at 1 ★
50
B
Vantage 2Unit counterattacks first when attacked at HP ≤ 50%
Inheritable by all units.
Unlocks at 2 ★
100
B
Vantage 3Unit counterattacks first when attacked at HP ≤ 75%
Inheritable by all units.
Unlocks at 4 ★
200
B
Rouse Atk/Def 1At start of turn, if unit is not adjacent to an ally, grants Atk/Def+2 to unit for 1 turn.
Excludes Armor and Flying units.
Unlocks at 3 ★
60
C
Rouse Atk/Def 2At start of turn, if unit is not adjacent to an ally, grants Atk/Def+4 to unit for 1 turn.
Excludes Armor and Flying units.
Unlocks at 4 ★
120
C
Rouse Atk/Def 3At start of turn, if unit is not adjacent to an ally, grants Atk/Def+6 to unit for 1 turn.
Excludes Armor and Flying units.
Unlocks at 5 ★
240
C

Other Info

Origin
Fire Emblem: The Sacred Stones

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