- Default
- Attack
- Special
- Injured
- S.Default
- S.Attack
- S.Special
- S.Injured








Faye - Devoted Heart |
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Related Heroes
Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 15 | 5 | 2 | 3 | 6 |
Middle | 16 | 6 | 3 | 4 | 7 |
High | 17 | 7 | 4 | 5 | 8 |
HP | ATK | SPD | DEF | RES | |
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Low | 39 | 27 | 21 | 22 | 28 |
Middle | 42 | 30 | 25 | 26 | 31 |
High | 45 | 33 | 28 | 29 | 34 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
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Skill Sets
I’m Alm Here For You (Ranged Tank)
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Bow of Devotion (+Eff) | A | Distant Def (3 or 4) |
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Positional Assist | B | Special Spiral 3 Alternate: Null C-Disrupt 3 |
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Iceberg | C | Joint Dist. Guard Alternate: Close Guard 3 |
IVs | +ATK / -SPD | S | Distant Def 3 |
Weapon: Bow of Devotion (+Eff)
Assist: Positional Assist
Special: Iceberg
Passive A: Distant Def (3 or 4)
Passive B: Special Spiral / Null C-Disrupt / Guard
Passive C: Joint Dist. Guard / Close Guard / Flexible
Sacred Seal: Distant Def
- The first and realistically only build that should be on Faye’s to-do list is to fully capitalize on the benefits provided by the Bow of Devotion and fully commit to an anti-ranged unit build. While it may be tempting to raise one of Faye’s defensive stats with an Asset, an Attack Asset is recommended the most due to Faye’s low attack preventing her from actually being able to defeat most targets that initiate combat against her in the first place. Faye’s Speed is her safest dump stat as even though the Bow of Devotion gives her a bit of Speed in the Enemy Phase, it is not nearly enough to save her poor Speed stat.
- Iceberg is Faye’s preferred Special, taking advantage of her Resistance spiking to good levels thanks to all the stat boosts she will be receiving through this build.
- Distant Def is a no-brainer for Faye, as it triggers through the same condition as Bow of Devotion’s first effect and further boosts her defensive stats. Distant Def 4 is highly recommended if it is available, as it will give Faye the ability to ignore the displayed bonuses that ranged opponents may be being boosted by.
- There are a fair amount of B Passives available for Faye to choose from, with Special Spiral being a good option to make her Iceberg activations more frequent and Null C-Disrupt giving Faye the ability to counter attack foes that would normally disable her counter attacks. Guard is a relatively cheap alternative to these otherwise difficult to obtain B Passives as it can give Faye the chance to deny foes of their Special charging. However, Guard has a very strict HP threshold making it generally unreliable without a source of external healing.
- Faye’s C Passive is quite flexible, though there are a few options that stand out above the rest. The first option is Joint Dist. Guard which has the perks of being able to further increase Faye’s defensive stats just by being near an ally. The second option, Close Guard, is more supportive in nature and can greatly benefit close ranged defensive units that would be protecting Faye, especially if they are a Near Save user.
- The Sacred Seal is yet again a no-brainer with the Distant Def Sacred Seal further boosting Faye’s ranged defenses.
Well, She Did Come With It… (Firesweep Chip Damage)
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Firesweep Bow+ | A | Death Blow (3 or 4) |
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Positional Assist | B | Poison Strike 3 Alternate: Special Spiral 3 |
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Moonbow | C | Savage Blow 3 |
IVs | +ATK / -HP or -DEF or -RES | S | Savage Blow 3 Alternate: Poison Strike 3 |
Weapon: Firesweep Bow+
Assist: Positional Assist
Special: Moonbow
Passive A: Death Blow (3 or 4)
Passive B: Poison Strike / Special Spiral
Passive C: Savage Blow
Sacred Seal: Savage Blow / Poison Strike
- Faye was the unit to introduce Firesweep Bow to the world of Fire Emblem Heroes, but she ironically is one of the worst users of it due to her poor offensive statline. With that said, she still has one by default so if you are in desperate need of a Firesweep Bow user, Faye can still more or less get the job done, though it’s more of a last resort kind of setup as Faye’s poor Speed makes achieving follow-up attacks generally impossible. Her Attack Asset is preferred here, while this build can safely drop any of Faye’s defensive stats as they are not utilized in this build.
- Moonbow is chosen over Iceberg simply for the fact that Faye’s lack of follow-up attacks makes charging Specials unreliable. It is best to have something that can come online fairly quickly for this kind of build.
- Death Blow is the A Passive of choice thanks to being relatively easy to obtain as well as giving Faye some extra damage to her initiation of combat. An Attack and Speed boosting A Passive can be utilized by choice, though it is not recommended as Faye’s low Speed is extremely difficult to justify by the standards expected of offensive units these days.
- Poison Strike can be used as a cheap B Passive in order to inflict chip damage after combat, while Special Spiral can be used as a leftover of Faye’s Bow of Devotion build in order to give her Moonbow activations every initiation once Moonbow has activated at least once.
- Savage Blow is recommended for both the C Passive and the Sacred Seal in order to inflict extra chip damage to targets near Faye’s original target. The Poison Strike Sacred Seal can also be utilized instead if more focus on the initial target is preferred.
Strengths
Bow of Devotion
Faye’s Bow of Devotion makes her niche clear as day, being a unit that is completely dedicated to being utilized as a “bait and punish” character towards other ranged attackers. The Bow of Devotion gives +4 Attack/Speed/Defense/Resistance if the foe initiates combat and uses either a Bow, Dagger, Magic, or Staff. Once refined, Bow of Devotion also gives Faye a follow-up attack if she is at 50% HP or above and her foe initiates combat against her. This weapon pushes Faye into a very specialized defensive Archer niche and even provides a means for her to get around her horrible Speed stat via securing a follow-up attack for herself.
The Benefits of Specialization
Specializing into being a ranged tank has its perks for Faye. For starters, she can fully commit to her specialization by stacking Distant Def related Skills in order to further capitalize on her ranged durability. It also makes choosing B Passives for her clear as day as she can either utilize Special Spiral to give her access to her Specials with ease, or Null C-Disrupt in order to be able to counter attack ranged foes that would normally not let her counter attack such as foes with Dazzling Staff or Firesweep weapons. Faye also greatly benefits from the introduction of Save Skills, particularly Near Save users that can swoop in to protect her from close ranged attackers that she otherwise has no option to deal with.
Weaknesses
Questionable Statline
Faye’s stats definitely leave a lot to be desired these days. Despite being a defense oriented unit, her stats do not end up doing many favors for her desired niche. Faye’s Resistance sits at an extremely average value of 31 while her Defense is a below average value of 26. These are not the defensive stats you would think of for a dedicated defense unit. This sheer confusion also stems from the fact that before Faye was given a unique weapon she came with a Firesweep Bow by default, the complete antithesis of defense due to the weapon’s inability to grant the user counter attacks. It sometimes feels like when Faye was being initially developed, there was a clear lack of distinction made for what exactly she was supposed to do with her stats and kit. Her Attack stat also sits at an average value of 30, meaning that there’s a high probability that her foes will survive her attacks, especially if she does not have a Special activation to rely on.
The Wrong Movement Type for Her Niche
While there are some perks that come with being an Infantry Archer, Faye honestly wishes she was an Armored unit as opposed to an Infantry unit. If she was an Armored unit, Faye would be able to fully capitalize on her niche by utilizing a Far Save Skill in order to freely protect her allies from ranged foes just by being near them. She could also take advantage of Special Fighter so that she could have a Guard effect which could easily help her defensive capabilities, as well as enhanced Special cooldown charging to attempt to alleviate her poor Attack stat. Even when looking at Faye’s access to Firesweep Bow by default, she could even diverge into some Firesweep Bold Fighter setups as well as her biggest issue with running Firesweep Bow is her inability to follow-up attack reliably. While it is still possible to use Faye with a good degree of effectiveness despite her mismatched movement type, things would definitely prove to be easier if she were armored.
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Slaying Bow+ | A | Fury 3 |
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Draw Back | B | Quick Riposte 2 |
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Glacies | C | Def Ploy 3 |
S | Distant Def 1 |
This build is a discount Ines set. The main objective of this build is to be an enemy phase range killer.
Faye comes with a decent defensive spread with 26 Def and 31 Res and a respectable Hp of 42 neutral. Though her offensive lacks in comparison, with her Atk at 30 and Spd at 25.
So for her Ivs, consider it for an enemy phase unit. The best boon is atk so she has more killing power or res to take magic hits better. Def is ok when dealing with bows and daggers. For banes, Spd is the best since her speed is so low it won't make a difference while Hp is fine since she has a good hp pool.
For her weapon, you want to retaliate on the enemy phase, so her natural Firesweep Bow+ won't help her achieve that. Her best option is Slaying Bow+ because triggering her special gets some of the kills she needs, for example killing Bride Coredllia. Killer Bow+ is a side option if you don't have a Leon with you.
Fury 3 is her best slot A since it increases her defensive bulk and survive more rounds.
QR 2 is the bread and butter of this set. Since her speed is low, she won't kill much in one round. This allows her to get the kills she needs against range so her teammates can clean up the rest of the enemy team.
Slot C's are normally flexible, but Faye's high Res stat, she's a good candidate for Def Ploy 3. This will increase her damage output.
Glacies is the best special for her in combination with Slaying/Killer Bow. With how the round goes, by the time she does her last Atk, she can trigger it and deal heavy damage. Though the only counter to this is Brave style weapons. If you're having more trouble with Rhienhardts and Brave Lyns, then Iceberg is better due to the low charge. With this, by the time Faye atks, she's able to trigger it and kill them. It depends on what you want to defeat more.
Draw back is a good support for range units, but Reposition can be better in more situations.
Distant Def is her best seal, since she's a range bait. Getting that extra Def/Res during combat increases her bulk and longevity. If you don't have that max out, then Resistance +3, Quicken Pulse, or Atk Smoke work well.
For Allys, have at least one spur buffer with her. A!Tiki is the best for it because she natural comes with Spur Res 3, further increasing Faye's magic bulk. Pair that with a Spur Def 3 seal and she can be a bait monster. Also A!Tiki comes with Lightning Breath, so she can deal with Melee and Range attacks. The rest is flexible though good options are: strong melee units like Ryoma, Black Knight, Ephraim, Hector, Brave Ike, etc. Buffers like Brave Lucina, Erika. Strong mages like Nino, Tharja, Delthea, etc. It's up to you how to fill the rest of the team.
And that's my version of Faye. At first she wasn't going to be a high tier unit, but using her natural stats and a bit of skill inheritance, she can be a great range bait that Arena has an abundance of. I hope this build helps and good luck.
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Firesweep Bow+ | A | Attack +3 |
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Rally Speed | B | Wings of Mercy 3 |
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Iceberg | C | Spur Atk 3 |
+atk/-Def or +Atk/-Spd
+Atk for more firepower
-Def and Spd are the most unnecessary stats for this
set
Sacred Seal = Atk Ploy 1
Atk +3 and FireSweep Bow+ Helps Faye to boost her atk and safely chip the enemy of their health or Finish a low health vantage user.
Death blow is a better option compaired to Atk+3 as Faye will only be able to attack if she initiates combat herself because of her FireSweep bow+ and greatly enjoys the extra +6 damage she gets from Death Blow 3.
But getting a unit with Deathblow for Inheritance isn,t easy to get while Atk+3 is rather common but if you happen to have a spare Klein it might be an option worth considering.
Wings of Mercy allows Faye to reach injured Allies and support them with Spur Atk and Rally speed or chip/finish the enemy who is in range.
Spur Atk can be changed to what other Spur your team prefers.
Rally Speed may be replaced with another Rally or Reciprocal Aid/Ardent Sacrifice to restore the Hp of your allies in need.
It is what you prefer.
Iceberg makes use of Fayes good resistance to add more damage.
Atk Ploy 1 Sacred Seal also works well with Fayes good Res to soften blows from enemy units in cardinal directions.
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Slaying Bow+ | A | Fury 3 |
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Reciprocal Aid | B | Quick Riposte 3 |
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Glacies | C | Atk Ploy 3 |
+Res/Atk -Speed/HP
Using her base stats optimally, her solid 42 HP, and 26/31 defenses are decent enough to bait pretty much every arena ranged unit and kill them on the return thanks to QP. The QP covers her terrible speed and the Slaying Bow+ charges a fat glacies on the return. Fury 3 patches her middling Atk and boosts her defenses to survive a few more battles. Atk Ploy also helps her survive, using her strong 34 Res when she has Fury to debuff Atk in cardinal directions. She covers common units like Julia, Linde, Reinhardt, and more. Though this build is extremely expensive, it's for lovers of Faye to find any usefulness in her. A plus actually is that she has the highest BST of any ranged unit, allowing her to score a few more points in arena as well.
All in All, though not the most coveted bait unit in the world, this is niche build that works well in the current meta arena and helps those seeking to have higher arena BST totals.
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Firesweep Bow+ | A | Death Blow 3 |
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Reposition | B | Wings of Mercy 3 |
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Noontime | C | Breath of Life 3 |
With this build Faye can be used as the an emergency healer, since she has wings of mercy by default and no unity counters attack her, she can teleport near a unity attack and heal near by unities with breath of life.
That is a god build if you do not wish to have a healer on your team, but would like to have a way to heal any unities that would be in serious trouble. Also works well in tempest trails.
If you don't want to spend a lot on this unity you use the death blow 2, and the unity would still be very useful.
Reposition is a god support skill since can be used to move away an unity that might be in risk, drawback would be god as well for the same reason.
Weapon Skills
Weapons | SP | Rng. | Mt. |
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![]() Only Inheritable by Bow users.
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50 | 2 | 4 |
![]() Only Inheritable by Bow users.
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100 | 2 | 6 |
![]() Only Inheritable by Bow users.
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200 | 2 | 7 |
![]() Learns by default at 5 ★ Only Inheritable by Bow users.
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300 | 2 | 11 |
![]() Unlocks at 5 ★ |
400 | 2 | 14 |
Special Skills
Passive Skills
Passive Skills | SP | Slot |
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![]() Inheritable by all units.
Unlocks at 5 ★ |
60 | B |
![]() Inheritable by all units.
Unlocks at 5 ★ |
120 | B |
![]() Inheritable by all units.
Unlocks at 5 ★ |
240 | B |
![]() Only Inheritable by Bow users.
Unlocks at 5 ★ |
50 | C |
![]() Only Inheritable by Bow users.
Unlocks at 5 ★ |
100 | C |
![]() Only Inheritable by Bow users.
Unlocks at 5 ★ |
200 | C |
Other Info
Origin |
Fire Emblem Echoes
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