- Default
- Attack
- Special
- Injured




Ferdinand - Noblest of Nobles |
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Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 18 | 7 | 8 | 5 | 4 |
Middle | 19 | 8 | 9 | 6 | 5 |
High | 20 | 9 | 10 | 7 | 6 |
HP | ATK | SPD | DEF | RES | |
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Low | 37 | 29 | 32 | 27 | 21 |
Middle | 41 | 32 | 35 | 30 | 24 |
High | 44 | 35 | 38 | 33 | 28 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
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Skill Sets
I AM... (Ferdinand Von Aegir)
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Vanguard+ (+Res) Alternate: Guard Lance+ (+Res) |
A | Distant Counter Alternate: Fort. Def/Res 3 |
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Reposition | B | Lull Atk/Def 3 Alternate: Quick Riposte 3 |
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Bonfire Alternate: Ignis |
C | Atk Smoke 3 Alternate: Def Smoke 3 |
IVs | +RES or +ATK / -HP | S | Brazen Atk/Def 3 Alternate: Fierce Stance 3 |
Weapon: Vanguard (+RES) / Guard Lance (+RES)
Assist: Reposition
Special: Bonfire / Ignis
Passive A: Distant Counter / Fort. Def/Res / Fury
Passive B: Lull Atk/Def / Quick Riposte
Passive C: Atk Smoke / Def Smoke
Sacred Seal: Brazen Atk/Def / Fierce Stance / Brazen Atk/Res
- This build capitalizes on Ferdinand's balanced stats as well as his superboon in Resistance, which allows him to play as more of a bulky defensive cavalier.
- With a Vanguard(+RES) and a Resistance boon, Ferdinand hits a bulk of 37 Defense and 32 Resistance. You can then either utilize him to counter enemies at range (Distant Counter), or you can further improve his defenses with Fort. Def/Res which further increases his bulk to 43/38.
- Lull Atk/Def is crucial as well, since it allows Ferdinand to further debuff his opponent's Attack, which directly improves his defenses. Running Atk Smoke in his seal slot can further debuff his opponent's Attack in a wide area, making him even harder to take out.
- With the Guard Lance, Ferdinand loses some of his defensive bulk but assures that his opponents cannot charge their Specials on him, which gives him a lot more viability in longer fights.
- The Sacred Seal option is more of a tossup: Ferdinand can run Fierce Stance which helps to make up for his lower Attack, or he can run a Brazen skill which will not be active until after he takes a little bit of damage.
- Due to not investing in his base 35 Speed, it's likely that Ferdinand may need some help to double in the form of Quick Riposte, which can be put in his B slot if you lack a Lull skill, or in his Seal slot.
- For the budget-focused Summoner, you can consider using Fury in his A slot to stack further on his decent stat spread. However, Fury can quickly knock Ferdinand below the HP threshold for Quick Riposte, so be careful if using those two skills together.
Swift Strikes (Player Phase Galeforce)
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Lofty Blossoms+ (+Spd) Alternate: Slaying Lance+ (+Spd) |
A | Swift Sparrow (2 or 3) Alternate: Atk/Spd Solo 3 |
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Reposition | B | Lull Atk/Spd 3 Alternate: Desperation 3 |
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Galeforce Alternate: Luna |
C | Def Smoke 3 Alternate: Atk Smoke 3 |
IVs | +ATK or +SPD / -HP | S | Heavy Blade 3 Alternate: Swift Sparrow 2 |
Weapon: Lofty Blossoms (+SPD) / Slaying Lance (+SPD)
Assist: Reposition
Special: Galeforce / Luna
Passive A: Swift Sparrow / Atk/Spd Solo
Passive B: Lull Atk/Spd / Desperation
Passive C: Def Smoke / Atk Smoke
Sacred Seal: Heavy Blade / Swift Sparrow
- This build emulates Ferdinand's Swift Strikes combat art by focusing on his Attack and Speed to either make a Galeforce build, or to hit as hard as possible with Swift Sparrow in multiple slots.
- With this build, Ferdinand initiates combat with 56 Attack without any merges or an Attack boon against an enemy whose attack he is debuffing by 3 and negating all buffs to Attack and Speed. Lull Atk/Spd is the lynchpin of this build, enabling both Heavy Blade and helping Ferdinand to reach the Speed threshold to double his opponent with his 52 Speed on initiation (with boon).
- Def Smoke will help him to KO his opponents after activating Galeforce, while Atk Smoke makes it more likely for him to activate Heavy Blade in his seal slot.
- However, this build relies on doubling his opponent as well as being retaliated upon for Ferdinand to activate Galeforce. Due to the unreliability of that chance, he can also run Slaying Lance instead with Luna in order to have a hard-hitting Special on a short cooldown.
- Note that Lofty Blossoms with Moonbow is still a better option than Slaying Lance/Luna if Ferdinand is typically initiating combat.
Strengths
High Stat Total
Ferdinand has a higher Base Stat Total than any other lance cavalry unit at the time of his release. Statwise, he is almost a direct upgrade from units like Oscar, Roderick, and Sully.
His increase in stats and well-balanced statline offers him a good range of flexibility in builds when combined with the available inheritable lances in the game.
Easy Access
Ferdinand is the third unit to be released as a 5 star and 4 star on his banner, with demotion to 3-4 star rarity after the banner ends. This makes it very easy to accumulate copies of him for merging and getting an ideal IV.
Due to this easy access and his higher BST, Ferdinand is a good option for a mobile f2p statball.
Weaknesses
No Prf Weapon
Unfortunately, Ferdinand's lack of prf weapon hurts him a lot. Almost all of his competition in lance cavalry have accumulated prf weapons from the weapon refinery, leaving him without a lot of competitive options when it comes to build comparisons.
Luckily, lances are a fairly strong inheritable weapon type and Ferdinand can mitigate his weaknesses somewhat by inheriting a powerful lance like Lofty Blossoms.
No Standout Stats
Ferdinand is not the fastest lance cavalier. He doesn't have the highest Attack, or the highest Defense, or the highest Resistance. While all of his stats are decent, none of them are best-in-class, leaving him poor at fulfilling any particular niche.
Weapon Skills
Weapons | SP | Rng. | Mt. |
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![]() Learns by default at 1 ★ Unlocks at 1 ★ Lance Users Only
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50 | 1 | 6 |
![]() Learns by default at 3 ★ Unlocks at 2 ★ Lance Users Only
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100 | 1 | 8 |
![]() If foe initiates combat, grants Def+7 during combat. Learns by default at 4 ★ Unlocks at 3 ★ Lance Users Only
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200 | 1 | 10 |
![]() If foe initiates combat, grants Def+7 during combat. Learns by default at 5 ★ Unlocks at 5 ★ Lance Users Only
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300 | 1 | 14 |
Available Rearmed Weapons |
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Arcane Qiang (+Def) |
Arcane Qiang (+Res) |
Arcane Qiang (+Spd) |
Arcane Qiang (+Atk) |
Arcane Qiang |
Support Skills
Support Skills | Rng. | SP |
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![]() Target ally moves to opposite side of unit. Learns by default at 4 ★ |
1 | 150 |
Passive Skills
Passive Skills | SP | Slot |
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![]() Grants Def+3. Inflicts Atk-3. Inheritable by all units.
Unlocks at 1 ★ |
40 | A |
![]() Grants Def+4. Inflicts Atk-3. Inheritable by all units.
Unlocks at 2 ★ |
80 | A |
![]() Grants Def+5. Inflicts Atk-3. Inheritable by all units.
Unlocks at 4 ★ |
160 | A |
![]() At start of turn, if unit is not adjacent to an ally, grants Spd/Def+2 to unit for 1 turn. Excludes Armor and Flying units.
Unlocks at 3 ★ |
60 | C |
![]() At start of turn, if unit is not adjacent to an ally, grants Spd/Def+4 to unit for 1 turn. Excludes Armor and Flying units.
Unlocks at 4 ★ |
120 | C |
![]() At start of turn, if unit is not adjacent to an ally, grants Spd/Def+6 to unit for 1 turn. Excludes Armor and Flying units.
Unlocks at 5 ★ |
240 | C |
Other Info
Origin |
Fire Emblem: Three Houses
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