Analysis by raelet
Finn - Lance of Legend

Hero Stats

Max Avg Total Stats at Lvl 40
HP 40
ATK 34
SPD 33
DEF 32
RES 18

Stat Variations

Level 1 Stat Variation
Low 17 7 8 7 2
Middle 18 8 9 8 3
High 19 9 10 9 4

Level 40 Stat Variations
Low 36 31 30 29 15
Middle 40 34 33 32 18
High 43 37 36 35 21

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.

This unit requires use of Trait Fruits to get access to IVs

Skill Sets

By Your Side (Player Phase Nuke)

Build by raelet
Loyalty Spear (+Eff) A Atk/Spd Boosting A Slot
Positional Assist B S/D Near Trace 3
Alternate: Lull Spd/Def 3
Alternate: Ruptured Sky
C Atk/Def Menace
Alternate: Atk/Spd Menace

+ATK or +SPD / -RES

SAtk/Spd Solo 3
Alternate: Quickened Pulse

Show Explanation/Analysis

Weapon: Loyalty Spear (+EFF)

Assist: Positional Assist

Special: Glimmer / Ruptured Sky / Galeforce

Passive A: Atk/Spd Boosting A Slot

Passive B: S/D Near Trace / Lull Spd/Def

Passive C: Atk/Def Menace / Atk/Spd Menace

Sacred Seal: Atk/Spd Solo / Blade Session / Quickened Pulse

  • This build capitalizes on Finn's new prf for his offensive prowess, turning him into a speedy, hard hitter.
  • It's important to focus on his damage done as much as possible via debuffing his opponent's Defense and buffing his own Attack - this greatly increases his chances of surviving an encounter with a Defense tank or a Near Save user. This is why he will always want Atk Menace over Spd/Def Menace.
  • Lull Def does have some overlap with his Loyalty Spear in that they both nullify Def buffs, but it's worth it to take for the extra -3 Defense on a foe, which essentially grants an extra 6 damage per hit.
  • Finn's Seal slot has a bit of flexibility - with Quickened Pulse, he can initiate for a guranteed activation of a 2CD Special, but with Atk/Spd Solo, Blade Session, or Death Blow, he can increase his damage done in his basic hits.



Finn is a free Tempest Trial unit given out at 5 stars. This makes him accessible for anyone who wants to merge him up for a serviceable cavalry unit.

Loyalty Spear

Finn's new prf weapon and refine has breathed new life into him, granting him a drastic upgrade from his native Brave Lance with a weapon which still strikes twice, while offering him higher Speed and a debuff to his opponent's Atk/Spd/Def, while neutralizing opponent buffs to Atk/Def.

With his Loyalty Spear, Finn can easily reach Speeds of above 40, allowing him to quad attack many of his opponents.

Interestingly enough, the Loyalty Spear's -4 Def/Res penalty is basically erased due in its refine, as it debuffs his opponent's Attack by -4.


Poor Resistance

Finn's Resistance is very poor, and even worse with his new Loyalty Spear equipped. He needs to be able to oneshot enemy dragons or mages, because their counterattacks will generally wipe him out.

Early Gen Stats

While Finn's refine is spectacular, especially for a free unit, he's still hauling around early generation cav stats, giving him an offensive statline of 34 Attack and 33 Speed. It's entirely possible that Finn will deal 0x4 damage to any tank he comes across simply due to his lower Attack, and he will have difficulty quadding his more modern opponents, despite his lance offering him even more Speed.

Weapon Skills

Weapons SP Rng. Mt.
Iron Lance
Learns by default at 1 ★
Unlocks at 1 ★
Lance Users Only
50 1 6
Steel Lance
Learns by default at 2 ★
Unlocks at 2 ★
Lance Users Only
100 1 8
Brave Lance

Spd-5. Attack twice when initiating combat.

Learns by default at 4 ★
Unlocks at 3 ★
Lance Users Only
200 1 5
Brave Lance+

Spd-5. Attack twice when initiating combat.

Learns by default at 5 ★
Unlocks at 5 ★
Lance Users Only
300 1 8
Loyalty Spear

Grants Spd+4 and inflicts Def/Res-4 on unit. Unit attacks twice. (Even if foe initiates combat, unit attacks twice.)

Unlocks at 5 ★
Non-Inheritable skill.
400 1 10
Available Rearmed Weapons
Arcane Qiang
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns

If unit's HP > 1 and foe would reduce unit's HP to 0, unit survives with 1 HP.

Learns by default at 5 ★
Unlocks at 4 ★
Inheritable by all units.
200 5

Passive Skills

Passive Skills SP Slot
Attack +1

Grants Atk+1.

Inheritable by all units.
Attack Def +1

Grants Atk/Def+1.

Inheritable by all units.
Unlocks at 4 ★
Attack Def +2

Grants Atk/Def+2.

Inheritable by all units.
Unlocks at 5 ★
Spur Atk 1

Grants Atk+2 to adjacent allies during combat.

Inheritable by all units.
Spur Atk 2

Grants Atk+3 to adjacent allies during combat.

Inheritable by all units.
Goad Cavalry

Grants cavalry allies within 2 spaces Spd/Atk+4 during combat.

  • Requires Spur Atk 2 or Spur Spd 2.
Only inheritable by cavalry units.
Unlocks at 4 ★

Other Info

Fire Emblem: Thracia 776

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