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Flame Emperor

Analysis by lordhelpme
Flame Emperor - Bringer of War

Related Heroes

Hero Stats

Max Avg Total Stats at Lvl 40
178
HP 50
ATK 40
SPD 25
DEF 37
RES 26

Stat Variations

Level 1 Stat Variation
5★
4★
3★
HP ATK SPD DEF RES
Low 19 11 5 10 6
Middle 20 12 6 11 7
High 21 13 7 12 8

Level 40 Stat Variations
5★
4★
3★
HP ATK SPD DEF RES
Low 47 37 22 34 23
Middle 50 40 25 37 26
High 54 43 29 40 30

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

This unit requires use of Trait Fruits to get access to IVs.

Skill Sets

A Rose by Any Other Name (Defensive Tank)

Build by lordhelpme
Recommended
Slaying Axe+ (+Res)
Alternate: Wo Gùn+ (+Res)
A Distant Counter
Pivot B Special Fighter 3
Sol
Alternate: Noontime
C Pulse Smoke 3
Alternate: Atk Smoke 3
IVs

+RES or +ATK / -SPD

SMirror Stance 2

Show Explanation/Analysis

Weapon: Slaying Axe+ (+RES) / Wo Gùn+ (+RES) 

Assist: Pivot / Flexible

Special: Sol / Noontime

Passive A: Distant Counter 

Passive B: Special Fighter 

Passive C: Pulse Smoke / Atk Smoke / Flexible

Sacred Seal: Mirror Stance / Fierce Stance / Quick Riposte

  • Flame Emperor’s optimized statline enables him to shine as a defensive tank. A Slaying Axe is a strong choice here to make use of stronger Specials, but a Wo Gún remains a worthwhile alternative to consider to boost his firepower instead; regardless, a +RES refine should be taken. 

  • Special Fighter is necessary to further hasten Flame Emperor’s Special activation and allow him to quickly heal off any damage he may have taken; pairing this with Distant Counter makes him well adept at tanking damage from all enemy types. 

  • As for his Special, Sol should be taken if using Slaying Axe and Noontime should be taken if using Wo Gún to ensure his Special activation on every counterattack when combined with Special Fighter. 

  • Smoke skills inherently go well with a defensive playstyle, and this build is no exception. For Aether Raids, Pulse Smoke is ideal to delay otherwise deadly Special activations and shut down Infantry Pulse setups. Otherwise, one can use Atk Smoke to directly enhance Flame Emperor’s durability. 

  • The Mirror Stance and Fierce Stance seals are excellent options to help Flame Emperor secure OHKOs in the Enemy Phase, though the Quick Riposte seal is always a great defensive choice that ensures his follow-up attack should one want some safety.

Streaks of Crimson (Mixed Phase)

Build by lordhelpme
Slaying Axe+ (+Def) A Distant Counter
Alternate: Bracing Stance 2
Pivot B Bold Fighter 3
Bonfire
Alternate: Ignis
C Armor March 3
Alternate: Odd Atk Wave 3
IVs

+ATK / -SPD

SQuick Riposte 3

Show Explanation/Analysis

Weapon: Slaying Axe (+DEF)

Assist: Pivot / Flexible

Special: Bonfire / Ignis 

Passive A: Distant Counter / Bracing Stance

Passive B: Bold Fighter 

Passive C: Armor March / Odd Atk Wave / Flexible

Sacred Seal: Quick Riposte

  • This is a standard mixed phase setup centered on maximizing Flame Emperor’s damage output. 

  • Equipping him with a Slaying Axe is recommended to strengthen his firepower through faster Special activations, with Bonfire and Ignis being great Special choices thanks to Flame Emperor’s high Defense. 

  • Utilizing Bold Fighter and Quick Riposte in conjunction allows Flame Emperor to present a strong offensive threat in both phases, ensuring his follow-up attack regardless of who initiates combat.

  • To maximize his effectiveness, Distant Counter is Flame Emperor’s ideal A slot skill, but his native Bracing Stance is a solid alternative for its defensive boost and stronger performance against melee opponents. 

  • Flame Emperor’s C slot is largely flexible here, though Armor March (for improved Player Phase maneuverability) and Odd Atk Wave (for greater self-sufficiency) remain standout choices. Otherwise, feel free to use any C slot that most appropriately complements his team composition.

Strengths

Fantastic Attack

Flame Emperor’s high base Attack stat of 40 provides a great foundation for dealing damage and securing OHKOs against opposing foes, especially when granted the proper support. 

Great Mixed Bulk

With a sturdy physical bulk of 87 and magical bulk of 76, Flame Emperor possesses impressive defensive potential and remains easily capable of standing tall against most forms of incoming offensive pressure. 

Armored 

As an armored unit, Flame Emperor boasts access to several powerful strengths such as access to class-exclusive skills like the infamous Fighter skills and a sizeable boost to his BST, further solidifying his combat prowess. 

Versatile 

Thanks to his min-maxed statline and armored strengths (specifically his access to the Fighter skills), Flame Emperor showcases a rather surprising amount of versatility and can be built to fulfill a variety of different purposes depending on what is needed of him.

Weaknesses

Effective Damage

Due to his armored status, Flame Emperor has a debilitating weakness to sources of effective damage — and given the prevalence of such sources, this can make it rather difficult to field him in comparison to other units without this concern. 

Poor Mobility

Flame Emperor’s inability to move more than a space at a time can render it difficult to utilize him (especially for an offensive role) should one lack the tools necessary to circumvent this, such as Armor March. 

Low Speed

Although his ample amount of bulk does prevent him from being easily taken down, Flame Emperor’s low Speed nonetheless presents an issue and can cause him to take more damage than otherwise necessary.

Weapon Skills

Weapons SP Rng. Mt.
Iron Axe
Learns by default at 1 ★
Unlocks at 1 ★
Inheritable by Axe users only.
50 1 6
Steel Axe
Learns by default at 3 ★
Unlocks at 2 ★
Inheritable by Axe users only.
100 1 8
Guard AxeInflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.)
Learns by default at 4 ★
Unlocks at 3 ★
Inheritable by Axe users only.
200 1 10
Guard Axe+Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.)
Learns by default at 5 ★
Unlocks at 5 ★
Inheritable by Axe users only.
300 1 14
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
Glowing EmberBoosts damage dealt by 50% of unit's Def.
Learns by default at 4 ★
Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
100 4
IgnisBoosts damage dealt by 80% of unit's Def.
Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
200 4

Passive Skills

Passive Skills SP Slot
Warding Stance 1Grants Res+2 during combat when this unit is attacked.
Non-inheritable by Staff-wielding units.
Unlocks at 1 ★
50
A
Bracing Stance 1If foe initiates combat, grants Def/Res+2 during combat.
Non-inheritable by Staff-wielding units.
Unlocks at 2 ★
120
A
Bracing Stance 2If foe initiates combat, grants Def/Res+4 during combat.
Non-inheritable by Staff-wielding units.
Unlocks at 4 ★
240
A
Wary Fighter 1Prevents follow up attack in combat from unit and foes if unit's HP ≥ 90%
Only inheritable by armor units.
Unlocks at 3 ★
60
B
Wary Fighter 2Prevents follow up attack in combat from unit and foes if unit's HP ≥ 70%
Only inheritable by armor units.
Unlocks at 4 ★
120
B
Wary Fighter 3Prevents follow up attack in combat from unit and foes if unit's HP ≥ 50%
Only inheritable by armor units.
Unlocks at 5 ★
240
B

Other Info

Origin
Fire Emblem: Three Houses

Banners Featured In

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