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Table of Contents

Tier Rating

Analysis by Wecondo12
Gunter - Inveterate Soldier

3-4

Obtainable as a 3 - 4 only

Hero Stats

Max Avg Total Stats at Lvl 40
150
HP 43
ATK 32
SPD 24
DEF 33
RES 18

Stat Variations

Level 1 Stat Variation
5★
4★
3★
HP ATK SPD DEF RES
Low 20 9 6 10 4
Middle 21 10 7 11 5
High 22 11 8 12 6

Level 40 Stat Variations
5★
4★
3★
HP ATK SPD DEF RES
Low 39 28 21 29 14
Middle 43 32 24 33 18
High 46 35 27 36 21

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Assets

  • +ATK: Attack is Gunter’s overall best choice of Asset, as increased attack power helps him KO foes with greater ease, which is useful for any set.

  • +DEF: A Defense Asset is also a great choice for Gunter, especially if one wishes to maximize his defensive capabilities. It also boosts the damage of Defense scaling Specials such as Bonfire and Ignis.

Neutral

  • HP: Gunter’s HP should be left neutral to avoid cutting into his good Physical bulk and to avoid a 4 point Superflaw, which results in more lost bulk than necessary.

Flaws

  • -SPD: Gunter’s poor base 24 Speed ensures that he will struggle to perform and avoid follow-up attacks from all but the slowest units, and lowering his Speed further will do little to change this.

  • -RES: Gunter’s Resistance is also pitiful, and despite being another Superflaw, lowering Resistance further won’t affect Gunter’s performance in the slightest.

Skill Sets

Pick A Ball And Play. (Offensive)

Recommended
Slaying Axe+ (+Atk)
Alternate: Beach Banner+ (+Atk)
A Death Blow (3 or 4)
Alternate: Atk/Def Solo 3
Reposition B Lull Atk/Def 3
Bonfire C Even Atk Wave 3
SP1125SHeavy Blade 3

Show Explanation/Analysis

Preferred IV: +ATK / -SPD or -RES

  • An Attack Asset is essential to ensure Gunter gets as many KO’s as possible. Speed and Resistance are his preferred flaws, as they’re too low to make a difference to his performance, although Resistance is slightly preferred so that Gunter can potentially perform follow-up attacks on slower foes.

Weapon: Slaying Axe+(+ATK) / Beach Banner(+ATK)

  • For an Offense focused build, A Slaying Axe is a fantastic choice to give Gunter much quicker access to his Specials, especially in conjunction with the Heavy Blade Sacred Seal.

  • Although its availability is limited, the Beach Banner is also a viable alternative, granting Gunter a +2 boost to all stats when he initiates combat.

Assist: Reposition / Preference

Special: Bonfire 

  • Bonfire is Gunter’s best choice of Special, as it charges quickly while also dealing great damage thanks to Gunter’s high Defense.

Passive A: Death Blow 3 or 4 / Atk/Def Solo

  • Death Blow allows Gunter to maximize his one-shotting potential, especially if one has access to Death Blow 4 as it grants him a massive +8 Attack on initiation. Despite this, Death Blow 3 will work just fine on a budget as well.

  • Atk/Def Solo gives Gunter a similar offensive bonus while increasing his Defense, letting him take physical damage with greater ease while also increasing the damage of his Bonfire.

Passive B: Lull Atk/Def / Axebreaker

  • Lull Atk/Def benefits Gunter both offensively and defensively, by reducing the enemy’s Attack and Defense by 3 and negating their buffs in these stats. Lull Atk/Def’s Attack reduction is also very useful for utilizing Heavy Blade.

  • On a budget, Axebreaker is also a good choice, allowing Gunter to pose a great threat to axe users such as Raven, provided they lack Null Follow Up.

Passive C: Even Atk Wave / Preference

  • Even Atk Wave pushes Gunter’s Attack by an additional +6 during even turns, but Gunter’s innate Hone Cavalry can also be utilized on Cavalry teams.

Sacred Seal: Heavy Blade / Sturdy Blow

  • Heavy Blade is an amazing choice of Sacred Seal, as it allows Gunter to access his specials incredibly quickly, provided Gunter’s Attack is higher than his opponent’s.

  • Sturdy Blow can also be used to grant a boost to Gunter’s Attack and Defense on Player Phase, increasing his damage potential and letting him sustain more damage when initiating.

Foxy Grandpa (Defensive)

Slaying Axe+ (+Def)
Alternate: Hack-o'-Lantern+ (+Def)
A Steady Stance 4
Alternate: Fort. Def/Res 3
Reposition B Quick Riposte 3
Bonfire
Alternate: Aether
C Atk Smoke 3
SP1695SClose Def 3

Show Explanation/Analysis

Preferred IV: +ATK or +DEF / -RES or -SPD

  • Gunter favors raising either his offensive capabilities on Enemy Phase or maximizing his physical bulk with an Attack or Defense Asset respectively. Resistance and Speed are the ideal dump stats, as they’re simply too low to utilize to any extent.

Weapon: Slaying Axe+ (+DEF) / Hack-O’-Lantern (+DEF)

  • A Slaying Axe is once again a fantastic weapon choice for Gunter, as quickened special activations remain useful in securing KO’s during the Enemy Phase.

  • The Hack-O’-Lantern is also a great choice, as it grants Gunter the Guard effect during combat, allowing him to deny the enemy’s specials.

Assist: Reposition / Preference

Special: Bonfire / Aether

  • Bonfire is still a great choice on a defensive build as a strong and reasonably quick damage Special.

  • Aether can also be used to grant Gunter increased sustain, with the downside of an incredibly long Special cooldown.

Passive A: Steady Stance 4 / Fort. Def/Res 3

  • If one chooses to utilize a Slaying Axe, Steady Stance 4 is a fantastic choice of A slot as it grants the Guard-effect in addition to a massive 8 Defense on Enemy Phase. This allows Gunter to tank physical damage with greater ease, but Steady Stance 4’s Guard effect is wasted if one chooses to utilize the Hack-O’-Lantern.

  • Fort. Def/Res is also an excellent choice, especially if one chooses to use the Hack-O’-Lantern. It grants a +6 visible bonus to both Gunter’s Defense and Resistance, at the cost of 2 attack.

Passive B: Quick Riposte

  • Gunter’s Speed is too low to reliably secure follow-up attacks without significant support, making Quick Riposte essential in securing KO’s during Enemy Phase.

Passive C: Atk Smoke / Preference

  • Atk Smoke further increases Gunter’s durability when tanking during Enemy Phase, inflicting -7 Attack on foes within 2 spaces after combat. However, Gunter’s C slot is mainly up to preference as a variety of options can work well.

Sacred Seal: Close Def / Steady Stance

  • The Close Defense Sacred Seal is a great choice, granting +6 to Gunter’s Defense and Resistance when attacked at close range.

  • The Steady Stance Sacred Seal can also be used to grant a flat bonus to Gunter’s Defense against both melee and ranged during Enemy Phase.

Introduction

Gunter, father figure and advisor to Corrin, enters Fire Emblem Heroes as an axe cavalier. Unfortunately, as another member of the Jagen archetype, the years have worn Gunter down greatly, shown by Gunter’s Reduced Base Stat Total. Despite this, Gunter’s stats are still fairly decent despite his crippled base stat total, featuring decent Attack and Defense, and reasonably high HP. 

Unfortunately, Gunter is completely overshadowed by fellow axe cavaliers Frederick and Walhart, as they both possess higher stats in every meaningful category, as well as exclusive weapons. Gunter is outclassed in every role he could possibly perform, as defensive and offensive sets are done better by Frederick due to his better stats.

If that wasn’t enough, Gunter has his own flaws to worry about as well. His lacking Speed ensures that he will struggle to perform follow-up attacks without the aid of Quick Riposte or Significant Speed buffs from allies. In addition, Gunter’s status as a cavalier makes him vulnerable to effective damage as well as subject to severe terrain penalties from trenches and forests. Finally, Gunter’s pathetic Resistance base of 14 ensures that any magic using foes will have little trouble KO’ing Gunter in a single hit. Gunter lacks a single niche to his name, and as a result, there is very little reason to use Gunter over other axe cavaliers such as Frederick.

Strengths

Cavalry

Gunter’s Status as a cavalry unit grants him access to cavalry buffing skills as well as increased movement.

Decent Defense

Gunter’s base 33 Defense lets him tank Physical damage easily, while also granting him increased damage from specials such as Bonfire.

Weaknesses

Outclassed

Gunter finds himself utterly outclassed by nearly every other axe cavalier, all of whom possess better stats and exclusive weaponry Gunter lacks access to. 

Terrible Resistance

Gunter’s base 14 Resistance is downright pitiful, and Gunter will struggle to survive any form of magic damage as a result.

Cavalry

Gunter’s Status as a cavalry unit makes him vulnerable to effective damage and terrain, as well as denying him access to many powerful skills other movement types have access to, such as Special Spiral.

Weapon Skills

Weapons SP Rng. Mt.
Iron Axe
Learns by default at 1 ★
Inheritable by Axe users only.
50 1 6
Steel Axe
Learns by default at 3 ★
Unlocks at 2 ★
Inheritable by Axe users only.
100 1 8
Silver Axe
Learns by default at 4 ★
Unlocks at 3 ★
Inheritable by Axe users only.
200 1 11
Silver Axe+
Unlocks at 5 ★
Inheritable by Axe users only.
300 1 15
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Support Skills

Support Skills Rng. SP
Harsh CommandConverts penalties on target into bonuses.
Learns by default at 4 ★
1 150

Passive Skills

Passive Skills SP Slot
Armored Blow 1Grants Def+2 during combat if unit initiates the attack.
Non-inheritable by Staff-wielding units.
Unlocks at 3 ★
50
A
Armored Blow 2Grants Def+4 during combat if unit initiates the attack.
Non-inheritable by Staff-wielding units.
Unlocks at 4 ★
100
A
Armored Blow 3Grants Def+6 during combat if unit initiates the attack.
Non-inheritable by Staff-wielding units.
Unlocks at 5 ★
200
A
Hone Atk 1Grants adjacent allies Atk+2 through their next actions at the start of each turn.
Inheritable by all units.
Unlocks at 1 ★
50
C
Hone Atk 2Grants adjacent allies Atk+3 through their next actions at the start of each turn.
Inheritable by all units.
Unlocks at 2 ★
100
C
Hone CavalryGrants adjacent cavalry allies Atk/Spd+6 through their next actions at the start of each turn. Requires Hone Atk 2 or Hone Spd 2.
Only inheritable by cavalry units.
Unlocks at 4 ★
200
C

Other Info

Origin
Fire Emblem Fates

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Official Hero Artwork