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Analysis by Wecondo12
Gunter - Inveterate Soldier

3-4

Obtainable as a 3 - 4 only

Hero Stats

Max Avg Total Stats at Lvl 40
150
HP 43
ATK 32
SPD 24
DEF 33
RES 18

Stat Variations

Level 1 Stat Variation
5★
4★
3★
HP ATK SPD DEF RES
Low 20 9 6 10 4
Middle 21 10 7 11 5
High 22 11 8 12 6

Level 40 Stat Variations
5★
4★
3★
HP ATK SPD DEF RES
Low 39 28 21 29 14
Middle 43 32 24 33 18
High 46 35 27 36 21

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Skill Sets

Out of Retirement (Support/Defensive)

Build by Wecondo12
Recommended
Inveterate Axe (+Eff) A Steady Stance (3 or 4)
Alternate: Sturdy Stance 3
Reposition B Chill Spd 3
Alternate: Lull Atk/Def 3
Bonfire
Alternate: Ignis
C Distant Guard 3
Alternate: Goad Cavalry
IVs

+ATK or +DEF / -RES or -SPD

SDistant Guard 3
Alternate: Atk/Def Bond 3

Show Explanation/Analysis

Weapon: Inveteterate Axe(+Eff)

Assist: Reposition / Preference

Special: Bonfire / Ignis

Passive A: Steady Stance 3 or 4 / Sturdy Stance 3 / Atk/Def Bond 3

Passive B: Chill Spd / Chill Res / Lull Atk/Def

Passive C: Distant Guard / Goad Cavalry / Spd Opening 3

Sacred Seal: Distant Guard / Atk/Def Bond 3 

  • Gunter’s New exclusive Inveterate Axe gives him good support utility, especially when refined. This build aims to take advantage of this to allow him to support his team while becoming a reasonably formidable wall, should he need to take a hit.
  • For Gunter’s A slot, most Defensive A slots such as Steady Stance or Sturdy Stance will work well for him. He can also utilize Bonds to further fortify his offensive and defensive prowess when adjacent to an ally. In addition, defense scaling specials are ideal for Gunter, as they have extremely consistent damage output thanks to his high Defense.
  • As Gunter’s Inveterate Axe has a Dual Chill built in, an additional Chill such as Chill Spd and Chill Res is ideal to further bolster his Chill Support. If one wishes to increase his self sufficiency, they can also opt for Lull Atk/Def to increase his durability and damage output.
  • Most support C slots, such as Distant Guard, Goad Cavalry, and Spd Opening 3 all give Gunter even more supportive utility.
  • Finally, Gunter can opt for an additional support seal or another Bond skill to increase his offensive prowess further.

Strengths

Inveterate Axe

Gunter’s Inveterate Axe is a very potent weapon, granting him Chill Atk/Def if his HP is above or equal to 50%. In addition, it also allows him to support nearby Cavalry and Infantry allies by boosting their Attack and Defense by 4 as long as they’re within two spaces, and he also gains these bonuses for himself.

Cavalry

As a Cavalry unit, Gunter gains access to powerful class exclusive buffs such as Hone Cavalry, in addition to enhanced movement.

Weaknesses

Horrible Speed/Resistance

While Gunter’s Attack and Defense are reasonably high, he’ll truly struggle to take any form of magical damage without the use of Resistance increasing skills such as Atk/Res bond, and his low Speed leaves him vulnerable to follow-up attacks from all but the slowest of foes.

Cavalry

Gunter’s status as a cavalry unit also gives him a number of innate weaknesses, such as severe terrain penalties, limited skill access, and a weakness to cavalry effective weaponry.

Weapon Skills

Weapons SP Rng. Mt.
Iron Axe
Learns by default at 1 ★
Unlocks at 1 ★
Inheritable by Axe users only.
50 1 6
Steel Axe
Learns by default at 3 ★
Unlocks at 2 ★
Inheritable by Axe users only.
100 1 8
Silver Axe
Learns by default at 4 ★
Unlocks at 3 ★
Inheritable by Axe users only.
200 1 11
Silver Axe+
Learns by default at 5 ★
Unlocks at 5 ★
Inheritable by Axe users only.
300 1 15
Inveterate Axe

At start of turn, if unit's HP ≥ 50%, inflicts Atk/Def-5 on foe on the enemy team with the lowest Spd through its next action.

Unlocks at 5 ★
Non-Inheritable skill.
400 1 16
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Support Skills

Support Skills Rng. SP
Harsh Command

Converts penalties on target into bonuses.

Learns by default at 4 ★
1 150

Passive Skills

Passive Skills SP Slot
Armored Blow 1

If unit initiates combat, grants Def+2 during combat.

Non-inheritable by Staff-wielding units.
Unlocks at 3 ★
50
A
Armored Blow 2

If unit initiates combat, grants Def+4 during combat.

Non-inheritable by Staff-wielding units.
Unlocks at 4 ★
100
A
Armored Blow 3

If unit initiates combat, grants Def+6 during combat.

Non-inheritable by Staff-wielding units.
Unlocks at 5 ★
200
A
Hone Atk 1

Grants adjacent allies Atk+2 through their next actions at the start of each turn.

Inheritable by all units.
Unlocks at 1 ★
50
C
Hone Atk 2

Grants adjacent allies Atk+3 through their next actions at the start of each turn.

Inheritable by all units.
Unlocks at 2 ★
100
C
Hone Cavalry

Grants adjacent cavalry allies Atk/Spd+6 through their next actions at the start of each turn.

  • Requires Hone Atk 2 or Hone Spd 2.
Only inheritable by cavalry units.
Unlocks at 4 ★
200
C

Other Info

Origin
Fire Emblem Fates

Banners Featured In

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Official Hero Artwork