- Default
- Attack
- Special
- Injured




Gwendolyn - Adorable Knight |
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Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 22 | 7 | 4 | 11 | 5 |
Middle | 23 | 8 | 5 | 12 | 6 |
High | 24 | 9 | 6 | 13 | 7 |
HP | ATK | SPD | DEF | RES | |
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Low | 46 | 26 | 21 | 35 | 24 |
Middle | 49 | 30 | 24 | 38 | 28 |
High | 52 | 33 | 28 | 41 | 31 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
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Skill Sets
Sapphiric Missiletainn (Vengeful Fighter)
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Weighted Lance (+Eff) | A | Distant Counter Alternate: Fort. Def/Res 3 |
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Swap Alternate: Pivot |
B | Vengeful Fighter 3 |
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Bonfire Alternate: Aether |
C | Atk Smoke 3 Alternate: Hone Armor |
IVs | +DEF or +RES / -SPD or -HP | S | Atk/Res Bond 3 Alternate: Def/Res Bond 3 |
Weapon: Weighted Lance (+Eff)
Assist: Swap / Pivot / Flexible
Special: Bonfire / Aether / Blue Flame
Passive A: Distant Counter / Fort. Def/Res 3 / Any high-tier Stance or Bond skills
Passive B: Vengeful Fighter
Passive C: Atk Smoke / Hone Armor / Flexible
Sacred Seal: Atk/Res Bond / Def/Res Bond / Stance Equivalents
- Weighted Lance's cooldown acceleration on enemy attacks works separately with respect to Vengeful Fighter working on Gwendolyn's own attacks—while also providing a handy automatic follow-up attack when above 50% HP. Any action thus performed by and against Gwendolyn reduces her cooldown by 2 each in enemy phase.
- As Weighted Lance also permanently reduces the cooldown of Gwendolyn's chosen Special by 1, odd-numbered Specials in particular can activate with extreme increased frequency.
- Bonfire and Blue Flame can activate immediately upon any non-Guarded counterattack, and even twice in one turn if the opponent lives through the first action. For sustained matchups, however, this will not last long as Weighted Lance's cooldown acceleration only works above 50% HP, meaning an outsourced form of healing is needed.
- Aether activates on Gwendolyn's second enemy phase attack, which is conveniently provided by Vengeful Fighter. It provides both attack power and sustain in one package, helping Gwendolyn keep her health at reasonable levels while keeping Weighted Lance and Vengeful Fighter activated consistently (as they only both fully work above 50% HP).
- As this build is rather enemy phase focused, other skills that improve Gwendolyn's enemy phase performance are rather obvious.
- Distant Counter significantly expands the scope of what Gwendolyn can counterattack, especially mages, dagger users, and archers that can otherwise attack her for free.
- A melee-focused Gwendolyn can instead opt for stat augmenting Sacred Seals and slots. In particular, having a higher tier Stance skill (Mirror Stance 3, Warding Stance 4, Steady Posture 3, etc) provides a Guard effect, allowing Gwendolyn to run what is practically a more flexible Special Fighter build. Otherwise, Gwendolyn's tendency to be near allies (due to her slower movement) warrants the use of Bond skills.
- Against a mob of multiple enemies, Atk Smoke is generally Gwendolyn's best option as it mitigates incoming damage after an initial fight.
Crabshell Blossoms (Bold Fighter / Mixed Phase Focus)
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Weighted Lance (+Eff) | A | Atk/Def Bond 3 Alternate: Distant Counter |
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Swap Alternate: Pivot |
B | Bold Fighter 3 |
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Bonfire Alternate: Aether |
C | Armor March 3 Alternate: Hone Armor |
IVs | +ATK or +RES or +DEF / -SPD | S | Quick Riposte 3 |
Weapon: Weighted Lance (+Eff)
Assist: Swap / Pivot / Flexible
Special: Bonfire / Aether / Blue Flame
Passive A: Atk/Def Bond / Distant Counter / Atk/Res Push 4 / Bond or Solo Equivalents
Passive B: Bold Fighter
Passive C: Armor March / Hone Armor / Flexible
Sacred Seal: Quick Riposte
- Weighted Lance provides a Breath-like effect on enemy attacks and typically allows Specials to either fire off immediately, if not with near-certainty. Thus, Gwendolyn can run a pretty effective setup akin to Book II's classic "dual phase armor build". This includes utilizing the automatic follow ups from both Bold Fighter and Quick Riposte to double and pose a threat in both player and enemy phase, respectively.
- The idea behind a build such as this is to make Gwendolyn a more flexible threat no matter which phase she must act in. Unless or until she goes against an enemy with Null Follow-Up or sustains too much damage, this build keeps up a nice early- to mid-game presence.
- A mixed phase armor build usually calls for Distant Counter, which allows Gwendolyn to take on threats of all weapon types in any phase, or a Push, Solo, or Bond skill to strengthen herself in both phases. Each of these skills have their advantages and disadvantages depending on your preferred playstyle and Gwendolyn's allies.
- In particular, the Push skills provide a huge double stat buff and will not inflict its recoil if Gwendolyn doesn't counterattack (against ranged and Firesweep weapons). However, it is highly recommended to use them with Aether to keep Gwendolyn's healthy and keep the HP thresholds of Quick Riposte, the chosen Push skill, and Weighted Lance's cooldown acceleration effect active.
- Other builds focused on immediate, short-term damage can run Bonfire or Blue Flame. In particular, these are useful against enemies with Null Follow-Up— Gwendolyn can activate these immediate on counterattack, and will thus likely not be reliant on an additional attack to deal significant damage to them.
- Due to this build's tendency to take heavy damage over time, it is recommended to have a form of healing to keep the effects of several skills (Weighted Lance, Push, and Quick Riposte) activated. Depending on your team setup, this may include simply using Aether for self-sufficiency, or specifically pairing Gwendolyn with an ally that heals (through staves, Sparkling Boost, Heron Wing, etc).
Cherry Sodas (Open B-Slot)
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Weighted Lance (+Eff) | A | Distant Counter Alternate: Sturdy Stance (2 or 3) |
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Pivot Alternate: Swap |
B | Special Spiral 3 Alternate: Wary Fighter 3 |
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Bonfire Alternate: Aether |
C | Atk Smoke 3 Alternate: Hone Armor |
IVs | +RES or +DEF or +ATK / -SPD | S | Mirror Stance 2 Alternate: Quick Riposte 3 |
Weapon: Weighted Lance (+Eff)
Assist: Swap / Pivot / Flexible
Special: Bonfire / Aether / Ignis / Sol
Passive A: Distant Counter / Sturdy Stance / Atk/Def Bond / Atk/Res Bond / Stance Equivalents
Passive B: Wary Fighter / Special Spiral / Wrath
Passive C: Atk Smoke / Hone Armor / Flexible
Sacred Seal: Sturdy Stance / Quick Riposte / Fierce Stance / Bond or Stance Equivalents
- This is a build more focused towards avoiding higher-end inheritance options, especially Bold and Vengeful Fighter, in favor of alternative options available mainly through Compile Manuals, Heroic Grails, or lower rarity units.
- Weighted Lance, being designed the way it is, actually gives Gwendolyn a degree of freedom when it comes to her B slot skills—and unlike most other armors, she doesn't have to rely on a high-investment Fighter skill to be a credible threat.
- Wary Fighter is significantly easier to access compared to the other Fighter skills—it comes with fellow lower-rarity Effie—and cheaply increases Gwendolyn's survivability by limiting herself and her enemy to only one attack per round. It particularly combos well with Bonfire as Weighted Lance allows said Special to activate on every counterattack.
- Special Spiral in combination with Aether helps Gwendolyn avoid the need to activate said Special in two enemy hits by essentially reducing it to one. In a nutshell, Special Spiral activation plus one counterattack is all it takes to activate Aether, which will help maintain health and Weighted Lance's cooldown effect while dealing nice burst damage.
- Wrath is obtainable from Astram, a Grand Hero Battle unit, and supports Gwendolyn's Special activation and damage output by passively charging her chosen Special by 1 and dealing +10 additional Special damage when below 75% HP. In particular, it helps Gwendolyn charge her Special and recover more naturally if she's below Weighted Lance's working HP range, and works particularly well with Ignis (powerful and immediately activates after Wrath and a counterattack) or Sol (sustained healing while doing damage).
- For optimization's sake, Distant Counter is still a prime option for giving Gwendolyn a jump against ranged enemies, but other melee-oriented options are perfectly on the table depending on your desired level of investment. Bonds and double stat Stances are notable, while the Quick Riposte Sacred Seal is optimal when used with Special Spiral and Wrath.
Ostian Emperor (Bold Fighter / Player Phase Focus)
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Weighted Lance (+Eff) | A | Death Blow (3 or 4) Alternate: Atk/Def Solo 3 |
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Swap Alternate: Pivot |
B | Bold Fighter 3 |
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Bonfire Alternate: Galeforce |
C | Armor March 3 Alternate: Armored Stride 3 |
IVs | +ATK / -SPD or -HP | S | Death Blow 3 Alternate: Sturdy Blow 2 |
Weapon: Weighted Lance (+Eff)
Assist: Swap / Pivot / Flexible
Special: Bonfire / Galeforce / Aether
Passive A: Death Blow / Atk/Def Solo / Atk/Res Solo
Passive B: Bold Fighter
Passive C: Armor March / Armored Stride / Goad Armor / Flexible
Sacred Seal: Death Blow / Sturdy Blow
- This is a more aggressive twist on the previous Bold Fighter build, focusing mainly on Gwendolyn's player phase performance and damage output. As such, this build tends to be less of a potential sitting duck thanks to increased non-Special damage and the guaranteed follow up attack from Bold Fighter.
- To accommodate Gwendolyn's increased focus on player phase as well as her average base Attack, Attack-boosting augments such as Death Blow, Sturdy Blow, and Atk/Def Solo are taken for their more maximized Attack boosts compared to other Sacred Seals and A slot skills.
- A more aggressive approach also calls for more movement-based flexibility and independence, in which case skills such as Armored March, Armored Stride, and Galeforce are considered (but not required). The former two C skills allow Gwendolyn to overcome her single-space movement by empowering herself with other armored allies or by herself, respectively. Galeforce, meanwhile, gives Gwendolyn an extra turn to act after activating, at which point she can choose to attack again or retreat.
- Bonfire notably allows Gwendolyn to maintain a semblance of her mixed phase performance; its shorter cooldown and Weighted Lance's enabling faster Special activation means Bonfire can activate on any non-Guarded enemy counterattack. For continued performance and health sustain, Aether is a reliable option to fall back on as always, though without Quick Riposte, it needs Bold Fighter and Weighted Lance to activate in a single round.
Strengths
Weighted Lance
With the advent of update 4.5.0, Gwendolyn receives a shiny new tool in a new unique weapon: Weighted Lance. In addition to the ever-handy Slaying effect (which permanently reduces the cooldown of Gwendolyn's chosen Special by 1), her new weapon also doubles down on her role and Special activation tricks further by providing +4 Def/Res (in both phases) and accelerating cooldown against enemy attacks if she's above 50% HP. In layman's terms, odd-numbered Specials—especially Bonfire and Aether—are easier to activate in any phase than ever, and thus make up for Gwendolyn's otherwise lacking damage output outside of activating her Special.
Great Free-to-Play Investment
For Arena scoring purposes, Gwendolyn remains one of many free-to-play players' best choices due to her high base stat total. She is easily summonable as a low-rarity blue armor, with comparable competition in Effie and Valbar. Additionally, thanks to receiving a unique weapon, she does not require a 300 SP C slot skill to maximize her scoring potential, which alleviates inheritance burdens on players wishing to keep a low cost.
Open B-Slot Options
Thanks to Weighted Lance, Gwendolyn isn't merely limited to high-investment Fighter skills—which is a key differencing feature of armored units. Something unheard of for most other armored units, there are alternative B-slot skills that pair well with her weapon—including Wrath and Special Spiral. The lance effect working against enemy attacks also mean that Gwendolyn's main reason to run Special Fighter (immediate activation on counterattacks) is already fulfilled.
Great Defensive Stat Spread
Gwendolyn's statline is hardly a key differentiating feature on her (it's actually rather generic), but her defensive strengths—including high HP, great Defense, and above-average but improvable Resistance—are consistent and become even better after the stat augments that come with Weighted Lance's refinery.
Weaknesses
Armored Weaknesses and Shortcomings
Gwendolyn's movement typing has a few deployment issues. Mainly, she can only move 1 space without assistance from other allies (through skills such as Guidance, Gentle Dream, Armored March, etc.), which limits her escapability and flexibility in tough situations. This comes in tandem with her vulnerability armor-effective attacks (such as Thani, Light of Dawn, Slaying Spear), which make quick riddance of her.
Average Non-Special Performance
If Gwendolyn isn't firing off a Special, her contributions outside of walling can be a bit lacking as she lacks raw Attack power without significant investment.
Playstyle Weaknesses
Weighted Lance's main benefits work only if Gwendolyn's HP is above 50%. Although this seems easy enough to maintain given the short-lived nature of most matches and several tools such as Aether and healer allies, the threat of a sourspot still means Gwendolyn is somewhat high-maintenance.
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Slaying Lance+ (+Def) | A | Steady Breath |
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Rally Spd/Def | B | Renewal 3 |
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Aether | C | Hone Armor |
S | Quick Riposte 3 |
~Large and Orange~ (merged +7) [WIP]
Arena tank almost maxed out, though build is currently for bonus kills rather than support. Thinking to give Atk Smoke to finish score, and perhaps Spd or Res refine if it helps against greater variety of enemies. Waiting on merge update score changes to maybe switch to Atk/Def/Res boon but will most likely keep as is.
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Reprisal Lance+ (+Atk) | A | Distant Counter |
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Reciprocal Aid | B | Vengeful Fighter 3 |
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Ignis | C | Threaten Atk 3 |
S | Distant Def 3 |
The main goal of this build is to maximize Gwendolyn's great defense, while still boosting her lacking resistance and, more importantly, her attack. The +6 attack from her weapon during combat gives her attack which surpasses the black knight in attack, in addition to her having far better resistance.
Keep in mind, this is still a work in progress. In fact, Gwendolyn is missing a few of these skills currently. The stats I've placed are the stats she currently has, which is why it may contradict with my skill choices.
(also indecisive on if i want to use Berkut's lance instead or not.)
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Berkut’s Lance+ (+Def) | A | Warding Breath |
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Rally Spd/Res | B | Bold Fighter 3 |
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Aether | C | Atk Smoke 3 |
S | Quick Riposte 3 |
First of all, this is a heavy investments build as you can see, but it pays itself off. If you're asking yourself "why those IV?" it's because with this she has a superboon(+4 instead of +3) on the SPD stat and a normal bane on the HP stat, which with a BST of 169 makes her jump to 170, which is the next bin and therefore gives you more points in Arena.
Now let's talk about the build, I made this because I was lacking Steady Breath for the one I was aiming for, but it turned out just as good for me. With a base def of 38 and a base Res of 28 she can tank pretty well if built like this, both for Physical and Magical enemies. If SS is given to her she reaches 30 Res and 40 Def, which Berkut's Lance(+Def) and a Warding Breath transform it in a better 41 Res while being attacked(still 44 def tho, which is pretty solid for a +0 unit), then with a +10(which isn't hard to obtain since she can be found at both 3 and 4 star rarity) she reaches 48 Def and 45 Res while being attacked, which is more than enough to tank Dragons(which usually shouldn't double her), most lances and all the swords.
Bold fighter is there both for points and because it's a broken ability to give to an Armored unit, having Aether charge faster both in Enemy and Player Phase is pretty good.
The QR seal is there to let her double in Enemy Phase too, which with Warding Breath means that she's gonna have Aether charged instantly if foe doubles, and if he doesn't it will still be ready for the next turn.
You surely know why Aether is there, but since this is somewhat of a guide to this build I'll say it anyway; it gives you EVERYTHING you lack off, an heal to help her tank more and bring her back into QR range if she ever falls off of it, a 50% Def reduction to enemy which fixes her somewhat low Att Stat and a lot of points to boost your Arena score even more.
Finally, a last advice, if you're gonna play her with this build you should play her with a Tactics team, letting her take the Def and Res buff to boost her defensive stats to 54 Def and 51 Res, and with either an armored unit with Armor March or a flyer unit with Guidance, to help her to reposition herself and move more easily.
That's all, thanks for reading all of this and surviving my bad English :P, btw if you want to add me in game my friend code is 0577984974, I don't have a lot of space left in my friend list, but I'll surely make it for those with interesting/useful builds, I have Gwendy builded like you just saw as my first team unit, so it's up to you.
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Slaying Lance+ (+Def) | A | Earth Boost 3 |
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Draw Back | B | Renewal 3 |
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Ignis | C | Hone Armor |
S | Quick Riposte 3 |
This build focuses entirely on buffing defense to make a great physical wall as well as boost the power of Ignis to an additional 40+ damage. The extra defense comes from the Slaying Lance+ refine, as well as Earth Boost. Renewal is optional, but is recommended to keep Gwendolyn within the Earth Boost range. The -SPD nature contributes well when combined with her poor base speed as well as the Quick Riposte seal and the Slaying Lance+. With this build, Gwendolyn will likely be doubled, but due to Quick Riposte will be able to strike back twice and activate Ignis on the second hit, which will almost certainly defeat or put a large dent in the opposition.
Overall, this build makes Gwendolyn a great defensive wall with the power to defeat most physical units that attack her.
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Slaying Lance+ (+Def) | A | Earth Boost 3 |
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Pivot | B | Wary Fighter 3 |
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Bonfire | C | Hone Armor |
S | Close Def 3 |
Capitalizes on her strong stats, and elevates her defenses to create a solid front-line melee tank. Earth Boost mitigates the defense bane due to her high HP pool, and Panic Ploy works as a good Sacred Seal alternative.
Weapon Skills
Weapons | SP | Rng. | Mt. |
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![]() Learns by default at 3 ★ Lance Users Only
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100 | 1 | 8 |
![]() Learns by default at 4 ★ Unlocks at 3 ★ Lance Users Only
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200 | 1 | 7 |
![]() Unlocks at 5 ★ Lance Users Only
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300 | 1 | 11 |
![]() Unlocks at 5 ★ Non-Inheritable skill.
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400 | 1 | 16 |
Special Skills
Special Skills | SP | Turns |
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![]() Learns by default at 4 ★ Unlocks at 3 ★ Restricted to melee units.
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100 | 3 |
![]() Unlocks at 4 ★ Restricted to melee units.
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200 | 2 |
Passive Skills
Passive Skills | SP | Slot |
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![]() Non-Inheritable by Mages and Ranged units.
Unlocks at 3 ★ |
150 | B |
![]() Inheritable by all units.
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50 | C |
![]() Inheritable by all units.
Unlocks at 3 ★ |
100 | C |
![]() Only inheritable by armor units.
Unlocks at 4 ★ |
200 | C |
Other Info
Origin |
Fire Emblem: The Binding Blade
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