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Halloween Naga

Analysis by Wecondo12
Halloween Naga - Harvest Divinity

4-5

Obtainable as a 4 - 5 only

Hero Stats

Max Avg Total Stats at Lvl 40
183
HP 38
ATK 42
SPD 31
DEF 35
RES 37

Stat Variations

Level 1 Stat Variation
5★
4★
HP ATK SPD DEF RES
Low 15 11 6 8 8
Middle 16 12 7 9 9
High 17 13 8 10 10

Level 40 Stat Variations
5★
4★
HP ATK SPD DEF RES
Low 34 39 28 32 34
Middle 38 42 31 35 37
High 41 46 34 38 40

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Skill Sets

Scarily Nice Hat (Defensive)

Build by Wecondo12
Recommended
Arcane Grima (+Def)
Alternate: Blackfire Breath+ (+Def)
A Bracing Stance 3
Alternate: Atk/Res Unity
Positional Assist B Dragon Wall 3
Alternate: Dragon's Ire 4
Iceberg
Alternate: Bonfire
C Joint Drive Atk
IVs

+ATK or +DEF or +RES

SMystic Boost 3
Alternate: Sturdy Stance 2

Show Explanation/Analysis

Weapon: Arcane Grima (+Def or +Res) / Blackfire Breath+ (+Def or +Res) / Serenity Breath+ (+Def or +Res)

Assist: Positional Assist / Preference

Special: Iceberg / Bonfire

Passive A: Bracing Stance 3 / Sturdy Stance 3 / Distant Def 4 / Atk/Res Unity / Atk/Def Unity

Passive B: Dragon Wall / Dragon’s Ire 4 / Dragon’s Wrath 4

Passive C: Joint Drive Atk / Atk/Res Menace / Preference

Sacred Seal: Mystic Boost / Sturdy Stance / Atk/Res Form / Dist. Counter (D) / Iote’s Shield

  • Halloween Naga is a solid generic dragon with a great statline, as one would come to expect from newer units. Despite her lack of an exclusive weapon, dragons have a plethora of excellent generic weapons to choose from, including the newly released Arcane Grima: A weapon that confers the Slaying effect, a guaranteed follow-up attack, bonus damage equal to 15% of Naga’s Attack, and after combat healing in addition to the standard adaptive damage granted to dragons. However, Naga’s innate Serenity Breath and the Blackfire Breath are also great options.
  • Typical defensive skills such as Atk/Res Unity and Bracing Stance 3 work wonders for boosting Halloween Naga’s tankiness on Enemy Phase thanks to the stats they provide, on top of giving her other perks such as the Guard effect (Stance 3) or turning stat penalties into bonuses (Unity). 
  • Thanks to Naga’s decent Resistance, she can make good use of Dragon Wall to gain a significant amount of damage reduction against low Resistance foes. Dragon’s Ire grants Naga a guaranteed follow-up attack in addition to negating effects that prevent her follow-up attacks during Enemy Phase. Ire’s effects are somewhat redundant alongside Arcane Grima, but the skill is an amazing choice alongside Serenity Breath or Blackfire Breath. Dragon Wrath’s damage reduction is slightly less than Dragon Wall’s potential maximum, however it is unconditional and additionally grants Naga bonus damage equal to 25% of the difference between her Attack and the foe’s Resistance.
  • The Distant Counter seal lets Naga serve as a ranged check by allowing her to counterattack ranged units, while Mystic Boost gives her after combat healing in addition to negating adaptive damage. Other defensive stat seals such as Atk/Res Form are also good seal options for Naga. She can also run Iote’s Shield if desired in order to remove her flying weakness.

Strengths

Statline

Naga’s statline is all around great with no major holes besides a somewhat middling Speed stat.

Dragon Unit

As a Dragon Unit, Naga is granted access to several great B slot skills: Namely Dragon’s Ire, Dragon’s Wrath, and Dragon Wall. Her weapons also feature innate adaptive damage against ranged units, allowing her to target high Resistance ranged foes in their weaker Defense stats unless they possess a means of nullifying the adaptive damage.

Weaknesses

Effective Weaponry

As a Dragon Flier, Naga possesses an unfortunate weakness to both Dragon effective weaponry and Bow users. While the latter can be nullified at the cost of a sacred seal slot, she should steer clear of anyone carrying around vaguely Falchion shaped weapons as they will swiftly KO her, or deal a hefty chunk of damage to her at minimum.

Weapon Skills

Weapons SP Rng. Mt.
Fire Breath
Learns by default at 1 ★
Unlocks at 1 ★
Only inheritable by Dragon units.
50 1 6
Fire Breath+
Learns by default at 2 ★
Unlocks at 2 ★
Only inheritable by Dragon units.
100 1 8
Serenity BreathIf foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts Atk/Res-5 on foe during combat and foe cannot make a follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
Learns by default at 4 ★
Unlocks at 3 ★
Only inheritable by Dragon units.
200 1 11
Serenity Breath+If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts Atk/Res-5 on foe during combat and foe cannot make a follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
Learns by default at 5 ★
Unlocks at 5 ★
Only inheritable by Dragon units.
300 1 14
Available Rearmed Weapons
Arcane Grima
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Support Skills

Support Skills Rng. SP
Rally AttackGrants Atk+4 to an adjacent ally until the end of the turn.
Learns by default at 4 ★
1 150
Rally Up AtkGrants Atk+3 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn.
1 300
Rally Up Atk+Grants Atk+6 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn.
1 400

Passive Skills

Passive Skills SP Slot
Atk/Res Catch 1At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Res+3 to unit during combat.  【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
Cavalry & Flying Only
Unlocks at 1 ★
60
A
Atk/Res Catch 2At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Res+4 to unit during combat.  【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
Cavalry & Flying Only
Unlocks at 2 ★
120
A
Atk/Res Catch 3At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Res+5 to unit during combat.  【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
Cavalry & Flying Only
Unlocks at 4 ★
240
A
Atk/Res Rein 1Inflicts Atk/Res-2 on foes within 2 spaces during combat.
Only inheritable by flier units.
Unlocks at 3 ★
60
C
Atk/Res Rein 2Inflicts Atk/Res-3 on foes within 2 spaces during combat.
Only inheritable by flier units.
Unlocks at 4 ★
120
C
Atk/Res Rein 3Inflicts Atk/Res-4 on foes within 2 spaces during combat.
Only inheritable by flier units.
Unlocks at 5 ★
240
C

Other Info

Origin
Fire Emblem: Mystery of the Emblem
Fire Emblem: Awakening

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