GamePress

Halloween Sophia

Analysis by ZeShado
Halloween Sophia - Cobweb Prophet

Hero Stats

Max Avg Total Stats at Lvl 40
167
HP 37
ATK 38
SPD 23
DEF 27
RES 42

Stat Variations

Level 1 Stat Variation
5★
4★
HP ATK SPD DEF RES
Low 17 9 5 4 8
Middle 18 10 6 5 9
High 19 11 7 6 10

Level 40 Stat Variations
5★
4★
HP ATK SPD DEF RES
Low 34 35 20 23 38
Middle 37 38 23 27 42
High 41 41 26 30 45

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Skill Sets

Sophia Has Uhhh…. Res!

Build by ZeShado
Recommended
Spider Plush+ (+Res)
Alternate: Pact Blooms+ (+Res)
A Distant Def (3 or 4)
Alternate: Mirror Stance (2 or 3)
Positional Assist B Quick Riposte 3
Alternate: Mystic Boost 3
Iceberg C Atk/Res Rein 3
Alternate: Res Smoke 3
IVs

+ATK or +RES / -SPD or -DEF

SAtk/Res Solo 3
Alternate: Quick Riposte 3

Show Explanation/Analysis

Weapon: Spider Plush+ (+Res) / Pact Blooms+ (+Res)

Assist: Positional Assist

Special: Iceberg

A Passive: Distant Def (3 or 4) / Mirror Stance (2 or 3)

B Passive: Quick Riposte / Mystic Boost

C Passive: Atk/Res Rein / Res Smoke / Atk Smoke

Sacred Seal: Atk/Res Solo / Quick Riposte / Mystic Boost

  • Sophia has a limited amount of options when it comes to what kinds of weapons and sets she can run. This is mainly due to how her statline was allocated. That being said, because she has a large amount of Atk and Res, she can effectively be run as a magic tank. And with the addition of Spider Plush+, as well as the other available blue tome options including Pact Blooms+, she has plenty to work within that category. In fact, both of the mentioned options are rather competitive since Spider Plush+ and Pact Blooms+ essentially provide +5 Atk/Def/Res. The difference between the two boils down to Guard versus innate healing. In any case, both are solid options for Sophia. Just make sure that when choosing between the two that she also has complementary skills for said tomes.
     
  • For Sophia to trigger a Special consistently, not only should the cooldown count be within a specific range, but also she’ll need to run Quick Riposte in her kit so that she can be in combat long enough to trigger it. As such, a three cooldown Special will be the way to go, and what better Special to run than Iceberg? Since her Res is extremely high, she’ll be able to output a hefty amount of extra damage with Iceberg and, combined with Quick Riposte, Sophia should have no issue triggering it every enemy phase combat, provided that she can double.
     
  • Depending on the tome of choice, Sophia can either run DIstant Def or Mirror Stance. If running Spider Plush+, she can opt for Distant Def over Mirror Stance, especially Mirror Stance 3, since there wouldn’t be any redundancy with the Guard effect. Meanwhile, if running Pact Blooms+, Sophia can opt for Mirror Stance. These two combinations both provide Guard as well as extra amounts of Res, so it’ll essentially boil down to preference.
     
  • There aren’t many options available for Ranged Fliers when it comes to their B Passive. So, for what it’s worth, she can either run Quick Riposte to have her double in the enemy phase or she can run Mystic Boost for sustainability purposes. Sophia will want to have Quick Riposte somewhere in her kit, whether that’s in her B Passive or Sacred Seal, and given that she has more options when it comes to her Sacred Seal, it might be for the best that she runs Quick Riposte as her B Passive.
     
  • Albeit premium, Atk/Res Rein is going to be her best C Passive as it not only lowers the foe’s Atk stat, effectively increasing Sophia’s overall bulk, but also decreases the foe’s Res, allowing her to hit even harder. Of course, since it is rather premium, if it isn’t an available option, she can always opt for a Smoke skill instead, whether that’s Res Smoke, for more damage output, or Atk Smoke, for more tanking prowess.
     
  • Her Sacred Seal of choice will ultimately depend on what the rest of the kit is decked out with. If Quick Riposte is not present in her B Passive, she’ll more than likely want to take that as her Sacred Seal, so that she can trigger Iceberg consistently. Otherwise, she can take skills that increase her Atk and Res respectively, such as with Atk/Res Solo, or run sustain with Mystic Boost.

Sophia is Trying Her Best :(

Build by ZeShado
Silver Goblet+ (+Res) A Fortress Res 3
Alternate: Fort. Def/Res 3
Positional Assist B Sabotage Res 3
Alternate: Sabotage Atk 3
Iceberg C Drive Atk 2
Alternate: Atk/Res Rein 3
IVs

+RES / -SPD or -DEF

SDrive Atk 2
Alternate: Distant Guard 3

Show Explanation/Analysis

Weapon: Silver Goblet+ (+Res)

Assist: Positional Assist

Special: Iceberg

A Passive: Fortress Res / Fort. Def/Res (2 or 3)

B Passive: Sabotage Res / Sabotage Atk / Sabotage Def / Sabotage Spd

C Passive: Drive Atk / Atk/Res Rein / Distant Guard / Close Guard

Sacred Seal: Drive Atk / Distant Guard / Close Guard

  • As previously mentioned, due to the way IS had decided to allocate Sophia’s stats, there are a limited amount of tomes that she can effectively use. Thankfully, one of her notable stats happens to be her Res stat, so she can, at the very least, run a supportive set with Silver Goblet+ in which she not only debuffs foes but also buffs allies. That being said, there are still a limited number of passive options for her, so Sophia’s choices will vary depending on who she decides to support.
     
  • Given that this is a supportive set, the Special she would run is rather irrelevant in the grand scheme of things. However, she can always opt for Iceberg if she ends up entering combat as she’ll most likely be doubled, allowing her to store a hard-hitting Special for the next combat she enters.
     
  • Since Sophia will be running a Sabotage skill in this set, she can opt for skills that increase her overall Res stat, whether that’s Fortress Res or Fort. Def/Res. Her base Res stat is already extremely high at a base of 42, so she doesn’t necessarily need to go overboard with the option. In fact, Fortress Res should be more than enough to secure the debuff from Sabotage.
     
  • Thankfully, Sophia has a remarkable Res stat, so she has a few more options at her disposal when it comes to supportive B Passives. However, it’ll mostly be from the Sabotage line of skills. Any Sabotage skill is fine as it’ll generally depend on who she decides to support.
     
  • There is a bountiful amount of support options when it comes to her C Passive. As a flier, she can run any Rein skill of her choosing, as the debuff can apply to combats that she isn’t in so long as she is in range of said combat. There are also Drives as well as Close/Distant Guard which grants more overall stats to allies. The same line of skills can be applied to the Sacred Seal of her choice, minus Reins as they are not Sacred Seals at the time of this article.

Strengths

High Attack

    Sophia has a glorious base Atk stat of 38, which is rather high all things considered. Perhaps with enough investment, she’ll be able to OHKO plenty of foes.

High Resistance

    With a monstrous base Res stat of 42, Sophia is able to not only act as a dedicated magic tank but also act as a support unit with Sabotage skills.

Weaknesses

Low Defense

    Despite her ability to take on magic threats, any foe that targets her Def stat will essentially take her out with no issue whatsoever. In some sick sense, she may not even have to run Iote’s Shield since Bows shouldn’t have an issue striking her down.

Low Speed

    Similarly, due to the fact that Sophia has a low Spd stat, she’ll more than likely be doubled by most, if not all, of her foes. Her low Spd stat is also detrimental as it limits what types of weapons she can effectively use.

Weapon Skills

Weapons SP Rng. Mt.
Thunder
Learns by default at 1 ★
Unlocks at 1 ★
Blue Tome Users Only
50 2 4
Elthunder
Learns by default at 2 ★
Unlocks at 2 ★
Blue Tome Users Only
100 2 6
Spider PlushIf foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk+5 to unit, inflicts Atk-5 on foe, and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.)
Learns by default at 4 ★
Unlocks at 3 ★
Blue Tome Users Only
200 2 8
Spider Plush+If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk+5 to unit, inflicts Atk-5 on foe, and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.)
Learns by default at 5 ★
Unlocks at 5 ★
Blue Tome Users Only
300 2 12
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Support Skills

Support Skills Rng. SP
Ardent SacrificeHeals adjacent ally 10 HP. Unit loses 10HP (but cannot reach 0 this way)
Learns by default at 4 ★
1 150

Passive Skills

Passive Skills SP Slot
Atk/Res Form 1Grants Atk/Res+X to unit during combat. (X = number of allies within 2 spaces; max 3.)
Inheritable by all units.
Unlocks at 1 ★
60
A
Atk/Res Form 2Grants Atk/Res+X to unit during combat. (X = number of allies within 2 spaces + 2; max 5.)
Inheritable by all units.
Unlocks at 2 ★
120
A
Atk/Res Form 3Grants Atk/Res+X to unit during combat. (X = 2 × number of allies within 2 spaces, + 1; max 7.)
Inheritable by all units.
Unlocks at 4 ★
240
A
Sabotage Res 1At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Res-3 on that foe through its next action.
Inheritable by all units.
Unlocks at 3 ★
60
B
Sabotage Res 2At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Res-5 on that foe through its next action.
Inheritable by all units.
Unlocks at 4 ★
120
B
Sabotage Res 3At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Res-7 on that foe through its next action.
Inheritable by all units.
Unlocks at 5 ★
240
B

Other Info

Origin
Fire Emblem: The Binding Blade

Banners Featured In

None