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Halloween Sothis

Analysis by raelet
Halloween Sothis - Bound-Spirit Duo

5

Obtainable as a 5 only

Hero Stats

Max Avg Total Stats at Lvl 40
183
HP 40
ATK 36
SPD 42
DEF 31
RES 34

Stat Variations

Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 17 5 8 6 3
Middle 18 6 9 7 4
High 19 7 10 8 5

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 36 33 38 28 31
Middle 40 36 42 31 34
High 43 40 45 34 38

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Skill Sets

Both Sides Of Time (Generalist)

Build by raelet
Recommended
Eerie Scripture A Atk/Spd Solo 4
Alternate: Atk/Spd Boosting A Slot
Positional Assist B Dragon's Wrath 3
Sirius C Spd/Res Rein 3
Alternate: Atk/Res Menace
IVs

+ATK or +SPD / -HP

SAtk/Spd Solo 3
Alternate: Iote's Shield

Show Explanation/Analysis

Weapon: Eerie Scripture (+EFF)

Assist: Positional Assist 

Special: Sirius

Passive A: Atk/Spd Solo / Atk/Spd Boosting A Slot

Passive B: Dragon's Wrath 

Passive C: Spd/Res Rein / Atk/Res Menace

Sacred Seal: Atk/Spd Solo / Iote's Shield / Mystic Boost / Blade Session

  • Sothis' kit leaves little room for improvement, save for the curious case of her C slot, which should optimally be swapped for Spd/Res Rein or Atk/Res Menace. Not only does a Res Rein skill directly increase the damage she does by decreasing her opponent's Res, it also contributes to adding an extra point of damage via her B slot. 
  • Atk/Res Menace is similar, though the damage it adds is even better - but this comes with the caveat of reducing her effective Speed and relying on positioning to get on-field buffs.
  • This all works to synergize her kit more with her powerful B slot, Dragon's Wrath, which is essentially a damage reduction and damage amplifier all in one.
  • This just leaves her seal slot. Sothis can take an Atk/Spd enhancer like Atk/Spd Solo, which synergizes with her base kit A slot to grant even more power, or Iote's Shield if you intend on using her against archers. Mystic Boost grants her even more healing in addition to Sirius, which can potentially also prevent archers from chipping her too much, as long as they don't one shot her through her damage reduction.
  • With this build, Sothis hopes to outspeed her opponent with her Null Follow-Up duo skill active, tank their initial hit, and then oneshot them with a Sirius on her follow-up attack, healing herself back up and getting ready to do the same for further opponents. Due to this, it's crucial that her Speed be invested in as much as possible, as long as you can do it without sacrificing too much damage.

Strengths

Excellent Flier Support

With her Duo skill, Halloween Sothis grants fliers support that they are sorely lacking in - namely, Null Follow-Up and cooldown acceleration. Since fliers cannot learn Flashing Blade, it has been difficult for fliers with middling Attack to have access to crucial cooldown acceleration for strategies like Galeforce.

Null Follow-Up is a different matter altogether and not being able to inherit it is a huge reason why fliers gravitate toward the bottom of our tier list, due to many popular units denying follow-ups as part of their kit. With the ability to grant this skill on a Duo skill (which can be refreshed every other turn, no less), Sothis becomes an excellent support unit for almost every flier in the game.

Stacked Kit

Halloween Sothis' kit is ridiculously stacked, with a Slaying weapon that neutralizes dragon effectiveness, Distant Counter, adaptive damage, +5 to all stats, damage reduction, healing, speed-based damage, and additional damage based on a generous stat differentials. A better question is: what can't she do?

Arena Dominance

With her trainee duo BST, her insane kit, and her support ability, Sothis will be a menace in Arena, particularly if she is highly merged. With all of her stats above 30, including both defensive stats, a high Speed stats, and a Duo skill which prevents skill-based follow-up denial, Sothis will be an easy ticket to any 5 win streak in Arena.

Weaknesses

Dragon Inheritance

Despite being an amazing support for a Galeforce team, Sothis herself cannot learn Galeforce due to being a dragon - this means that she struggles to earn a team slot on those teams in game modes with highly restricted slots.

Duo's Hinderance

Her Duo skill is shut down completely by the Duo's Hinderance tower on Aether Raids Defense, which makes her struggle even more for a slot in an Aether Raids team. Without being able to secure NFU for herself, Sothis risks not being able to double, which halves her damage.

Duo Skill

Grants【Null Follow-Up】to unit and allies within 2 spaces. If unit or any ally within 2 spaces has their Special cooldown count at its maximum value, grants them Special cooldown count-1. Once used, Duo Skill cannot be activated again right away. At start of odd-numbered turns, if Duo Skill has already been used, unit can use Duo Skill again. 【Null Follow-Up】 If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn.

Weapon Skills

Weapons SP Rng. Mt.
Fire Breath
Learns by default at 1 ★
Unlocks at 1 ★
Only inheritable by Dragon units.
50 1 6
Fire Breath+
Learns by default at 2 ★
Unlocks at 2 ★
Only inheritable by Dragon units.
100 1 8
Flametongue
Learns by default at 4 ★
Unlocks at 3 ★
Only inheritable by Dragon units.
200 1 11
Eerie ScriptureAccelerates Special trigger (cooldown count-1). Neutralizes "effective against dragons" bonuses. Unit can counterattack regardless of foe's range. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+5 to unit during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
Learns by default at 5 ★
Unlocks at 5 ★
Non-Inheritable skill.
400 1 16
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
DaylightRestores HP = 30% of damage dealt.
Learns by default at 4 ★
Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
100 3
NoontimeRestores HP = 30% of damage dealt.
Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
200 2
SiriusBoost damage by 30% of unit's Spd. Restores HP = 30% Of damage dealt.
Unlocks at 5 ★
Non-Inheritable skill.
500 2

Passive Skills

Passive Skills SP Slot
Atk/Spd Solo 1If unit is not adjacent to an ally, grants Atk/Spd+2 during combat.
Unlocks at 2 ★
60
A
Atk/Spd Solo 2If unit is not adjacent to an ally, grants Atk/Spd+4 during combat.
Unlocks at 3 ★
120
A
Atk/Spd Solo 3If unit is not adjacent to an ally, grants Atk/Spd+6 during combat.
Inheritable by all units.
Unlocks at 4 ★
240
A
Atk/Spd Solo 4If unit is not adjacent to an ally, grants Atk/Spd +7 during combat.
Inheritable by all units.
Unlocks at 5 ★
300
A
Dragon's Wrath 1If foe initiates combat, reduces damage from foe's first attack by 10% during combat, and also, if unit's Atk > foe's Res, unit's first attack deals damage = 10% of unit's Atk minus foe's Res during combat.
Only inheritable by Dragon units.
Unlocks at 3 ★
60
B
Dragon's Wrath 2If foe initiates combat, reduces damage from foe's first attack by 15% during combat, and also, if unit's Atk > foe's Res, unit's first attack deals damage = 15% of unit's Atk minus foe's Res during combat.
Only inheritable by Dragon units.
Unlocks at 4 ★
120
B
Dragon's Wrath 3If foe initiates combat, reduces damage from foe's first attack by 20% during combat, and also, if unit's Atk > foe's Res, unit's first attack deals damage = 20% of unit's Atk minus foe's Res during combat.
Only inheritable by Dragon units.
Unlocks at 5 ★
240
B
Atk/Spd Rein 1Inflicts Atk/Spd-2 on foes within 2 spaces during combat.
Flying Only
Unlocks at 1 ★
60
C
Atk/Spd Rein 2Inflicts Atk/Spd-3 on foes within 2 spaces during combat.
Flying Only
Unlocks at 2 ★
120
C
Atk/Spd Rein 3Inflicts Atk/Spd-4 on foes within 2 spaces during combat.
Flying Only
Unlocks at 4 ★
240
C

Other Info

Origin
Fire Emblem: Three Houses

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