- Default
- Attack
- Special
- Injured




Halloween Sothis - Bound-Spirit Duo |
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Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 17 | 5 | 8 | 6 | 3 |
Middle | 18 | 6 | 9 | 7 | 4 |
High | 19 | 7 | 10 | 8 | 5 |
HP | ATK | SPD | DEF | RES | |
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Low | 36 | 33 | 38 | 28 | 31 |
Middle | 40 | 36 | 42 | 31 | 34 |
High | 43 | 40 | 45 | 34 | 38 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
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Skill Sets
Both Sides Of Time (Generalist)
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Eerie Scripture | A | Atk/Spd Solo 4 Alternate: Atk/Spd Boosting A Slot |
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Positional Assist | B | Dragon's Wrath 3 |
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Sirius | C | Spd/Res Rein 3 Alternate: Atk/Res Menace |
IVs | +ATK or +SPD / -HP | S | Atk/Spd Solo 3 Alternate: Iote's Shield |
Weapon: Eerie Scripture (+EFF)
Assist: Positional Assist
Special: Sirius
Passive A: Atk/Spd Solo / Atk/Spd Boosting A Slot
Passive B: Dragon's Wrath
Passive C: Spd/Res Rein / Atk/Res Menace
Sacred Seal: Atk/Spd Solo / Iote's Shield / Mystic Boost / Blade Session
- Sothis' kit leaves little room for improvement, save for the curious case of her C slot, which should optimally be swapped for Spd/Res Rein or Atk/Res Menace. Not only does a Res Rein skill directly increase the damage she does by decreasing her opponent's Res, it also contributes to adding an extra point of damage via her B slot.
- Atk/Res Menace is similar, though the damage it adds is even better - but this comes with the caveat of reducing her effective Speed and relying on positioning to get on-field buffs.
- This all works to synergize her kit more with her powerful B slot, Dragon's Wrath, which is essentially a damage reduction and damage amplifier all in one.
- This just leaves her seal slot. Sothis can take an Atk/Spd enhancer like Atk/Spd Solo, which synergizes with her base kit A slot to grant even more power, or Iote's Shield if you intend on using her against archers. Mystic Boost grants her even more healing in addition to Sirius, which can potentially also prevent archers from chipping her too much, as long as they don't one shot her through her damage reduction.
- With this build, Sothis hopes to outspeed her opponent with her Null Follow-Up duo skill active, tank their initial hit, and then oneshot them with a Sirius on her follow-up attack, healing herself back up and getting ready to do the same for further opponents. Due to this, it's crucial that her Speed be invested in as much as possible, as long as you can do it without sacrificing too much damage.
Strengths
Excellent Flier Support
With her Duo skill, Halloween Sothis grants fliers support that they are sorely lacking in - namely, Null Follow-Up and cooldown acceleration. Since fliers cannot learn Flashing Blade, it has been difficult for fliers with middling Attack to have access to crucial cooldown acceleration for strategies like Galeforce.
Null Follow-Up is a different matter altogether and not being able to inherit it is a huge reason why fliers gravitate toward the bottom of our tier list, due to many popular units denying follow-ups as part of their kit. With the ability to grant this skill on a Duo skill (which can be refreshed every other turn, no less), Sothis becomes an excellent support unit for almost every flier in the game.
Stacked Kit
Halloween Sothis' kit is ridiculously stacked, with a Slaying weapon that neutralizes dragon effectiveness, Distant Counter, adaptive damage, +5 to all stats, damage reduction, healing, speed-based damage, and additional damage based on a generous stat differentials. A better question is: what can't she do?
Arena Dominance
With her trainee duo BST, her insane kit, and her support ability, Sothis will be a menace in Arena, particularly if she is highly merged. With all of her stats above 30, including both defensive stats, a high Speed stats, and a Duo skill which prevents skill-based follow-up denial, Sothis will be an easy ticket to any 5 win streak in Arena.
Weaknesses
Dragon Inheritance
Despite being an amazing support for a Galeforce team, Sothis herself cannot learn Galeforce due to being a dragon - this means that she struggles to earn a team slot on those teams in game modes with highly restricted slots.
Duo's Hinderance
Her Duo skill is shut down completely by the Duo's Hinderance tower on Aether Raids Defense, which makes her struggle even more for a slot in an Aether Raids team. Without being able to secure NFU for herself, Sothis risks not being able to double, which halves her damage.
Duo Skill
Weapon Skills
Weapons | SP | Rng. | Mt. |
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![]() Learns by default at 1 ★ Unlocks at 1 ★ Only inheritable by Dragon units.
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50 | 1 | 6 |
![]() Learns by default at 2 ★ Unlocks at 2 ★ Only inheritable by Dragon units.
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100 | 1 | 8 |
![]() Learns by default at 4 ★ Unlocks at 3 ★ Only inheritable by Dragon units.
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200 | 1 | 11 |
![]() Accelerates Special trigger (cooldown count-1). Neutralizes "effective against dragons" bonuses. Unit can counterattack regardless of foe's range. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+5 to unit during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. Learns by default at 5 ★ Unlocks at 5 ★ Non-Inheritable skill.
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400 | 1 | 16 |
Available Rearmed Weapons |
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Arcane Grima |
Special Skills
Special Skills | SP | Turns |
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![]() Restores HP = 30% of damage dealt. Learns by default at 4 ★ Unlocks at 3 ★ Non-inheritable by Staff-wielding units.
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100 | 3 |
![]() Restores HP = 30% of damage dealt. Unlocks at 4 ★ Non-inheritable by Staff-wielding units.
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200 | 2 |
![]() Boost damage by 30% of unit's Spd. Restores HP = 30% Of damage dealt. Unlocks at 5 ★ Non-Inheritable skill.
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500 | 2 |
Passive Skills
Passive Skills | SP | Slot |
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![]() If unit is not adjacent to an ally, grants Atk/Spd+2 during combat. Unlocks at 2 ★ |
60 | A |
![]() If unit is not adjacent to an ally, grants Atk/Spd+4 during combat. Unlocks at 3 ★ |
120 | A |
![]() If unit is not adjacent to an ally, grants Atk/Spd+6 during combat. Inheritable by all units.
Unlocks at 4 ★ |
240 | A |
![]() If unit is not adjacent to an ally, grants Atk/Spd +7 during combat. Inheritable by all units.
Unlocks at 5 ★ |
300 | A |
Dragon's Wrath 1 If foe initiates combat, reduces damage from foe's first attack by 10% during combat, and also, if unit's Atk > foe's Res, unit's first attack deals damage = 10% of unit's Atk minus foe's Res during combat. Only inheritable by Dragon units.
Unlocks at 3 ★ |
60 | B |
Dragon's Wrath 2 If foe initiates combat, reduces damage from foe's first attack by 15% during combat, and also, if unit's Atk > foe's Res, unit's first attack deals damage = 15% of unit's Atk minus foe's Res during combat. Only inheritable by Dragon units.
Unlocks at 4 ★ |
120 | B |
Dragon's Wrath 3 If foe initiates combat, reduces damage from foe's first attack by 20% during combat, and also, if unit's Atk > foe's Res, unit's first attack deals damage = 20% of unit's Atk minus foe's Res during combat. Only inheritable by Dragon units.
Unlocks at 5 ★ |
240 | B |
![]() Inflicts Atk/Spd-2 on foes within 2 spaces during combat. Flying Only
Unlocks at 1 ★ |
60 | C |
![]() Inflicts Atk/Spd-3 on foes within 2 spaces during combat. Flying Only
Unlocks at 2 ★ |
120 | C |
![]() Inflicts Atk/Spd-4 on foes within 2 spaces during combat. Flying Only
Unlocks at 4 ★ |
240 | C |
Other Info
Origin |
Fire Emblem: Three Houses
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