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Analysis by UmbraCorvus
Hector - General of Ostia

5 Legacy

Obtainable as a 5 during certain summoning events only.

Related Heroes

Hero Stats

Max Avg Total Stats at Lvl 40
168
HP 52
ATK 36
SPD 24
DEF 37
RES 19

Stat Variations

Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 23 9 4 10 3
Middle 24 10 5 11 4
High 25 11 6 12 5

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 49 33 21 34 16
Middle 52 36 24 37 19
High 55 39 28 40 22

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Skill Sets

Heckin' Healthy (Aether Raids)

Build by UmbraCorvus
Recommended
Berserk Armads A Distant Counter
Swap B Special Fighter 3
Alternate: Odd Follow-Up 3
Sol
Alternate: Noontime
C Atk Smoke 3
Alternate: Pulse Smoke 3
IVs

+ATK or +DEF / -SPD

SQuick Riposte 3
Alternate: Fierce Stance 3

Show Explanation/Analysis

Weapon: Berserk Armads

Assist: Swap / Player Preference

Special: Sol / Noontime

Passive A: Distant Counter

Passive B: Special Fighter / Wrath / Odd Follow-Up

Passive C: Atk Smoke / Pulse Smoke / Armor March

Sacred Seal: Quick Riposte / Fierce Stance

  •  This build focuses more on sustaining Hector rather than raw damage potential. Though with the power of Berserk Armads having Wrath inbuilt, some true damage can come out if Hector takes a hit that knocks him below 75% HP. An Attack Asset is recommended to give Hector as much damage as possible to make up for the lack of a damage boosting Special, but a Defense Asset can also help to give him some extra survivability.
  • Hector’s default Distant Counter is used in this build to be able to counter attack ranged opponents, where they find themselves plentiful in Aether Raids Defense teams.
  • Special Fighter’s cooldown bonus alongside the fact that Berserk Armads contains a Slaying weapon effect allows for Hector to unleash Sol on his counter attacks right from the get go. Wrath can be considered instead for some extra true damage to stack alongside Berserk Armads’s inbuilt Wrath, as well as being able to fully charge Sol for a Player Phase initiation if Hector starts the turn at 75% HP.
  • Odd Follow-Up is a viable B Passive that can be extremely strong if utilized well. If Hector is able to efficiently be used on odd turns, then this B Passive will grant him a follow-up attack alongside denying his opponent from landing a follow-up attack on him. This B Passive banks so much on making turns 1, 3, 5, and 7 count, but caution must be taken as turns 2, 4, and 6 will result in Hector being a much weaker unit as a result.
  • Atk Smoke can be run in the C Passive to help Hector survive more opponents that come at him, while Pulse Smoke can shut down preemptively charged Specials that find themselves on many Infantry Pulse team compositions. Armor March can be carried by Hector in order to help boost the movement of his armored allies and himself.
  • The Quick Riposte Sacred Seal secures follow-up attacks for Hector in the Enemy Phase so long as he stays within the HP threshold, while the Fierce Stance Sacred Seal can allow for Hector’s counter attacks to strike with more force.

Ostia's Guardian (Wary Fighter)

Build by UmbraCorvus
Armads A Distant Counter
Swap B Wary Fighter 3
Bonfire
Alternate: Moonbow
C Armor March 3
Alternate: Armored Stride 3
IVs

+ATK or +DEF / -SPD

SQuick Riposte 3

Show Explanation/Analysis

Weapon: Armads

Assist: Swap / Player Preference

Special: Bonfire / Moonbow

Passive A: Distant Counter

Passive B: Wary Fighter

Passive C: Armor March / Armored Stride / Player Preference

Sacred Seal: Quick Riposte

  •  When the Quick Riposte Sacred Seal first came out, Hector had an amusing niche of being able to take advantage of Wary Fighter and the fact that Armads possesses Quick Riposte in it in order to pair it with the Sacred Seal and allow for Hector to secure follow-up attacks on the Enemy Phase while denying his opponents from landing follow-up attacks on him. While potent at the time, now there are much more reliable follow-up blocking armored Heroes than Hector that can free up their B Passive for other powerful Fighter Skills. Regardless, this is still a build that Hector can make use of and get reasonable results.
  • Bonfire is used for more damage, but unless Hector is receiving some kind of Special cooldown support from a unit such as Brave Lucina, Hector will not be able to activate it in a single round of combat. Moonbow can be used for a Special that activates every round of combat in the event of lacking such cooldown support.
  • Wary Fighter as the B Passive and Quick Riposte in the Sacred Seal are mandatory for this build to function, as Hector will only be able to secure follow-up attacks reliably while using Wary Fighter if he is able to stack Armads alongside another Quick Riposte Skill.
  • The C Passive is ultimately preferential, though Armor March and Armored Stride are noteworthy options to help address Hector’s otherwise horrible movement.

Wild Charge (Aggressive)

Build by UmbraCorvus
Berserk Armads A Distant Counter
Alternate: Death Blow (3 or 4)
Swap B Wrath 3
Alternate: Bold Fighter 3
Bonfire
Alternate: Ignis
C Armor March 3
Alternate: Armored Stride 3
IVs

+ATK / -SPD

SQuickened Pulse
Alternate: Death Blow 3

Show Explanation/Analysis

Weapon: Berserk Armads

Assist: Swap / Player Preference

Special: Bonfire / Ignis

Passive A: Distant Counter / Death Blow (3 or 4)

Passive B: Wrath / Bold Fighter

Passive C: Armor March / Armored Stride

Sacred Seal: Quickened Pulse / Death Blow

  •  This build utilizes Berserk Armads in a more aggressive approach, focusing purely around Player Phase damage potential. It is no secret that Wrath is a potent Skill for boosting damage output. Pair this with a Slaying effect and this proves to be a deadly combination, letting Hector unleash powerful Special nukes.
  • Hector’s default Distant Counter can be used here alongside the Quickened Pulse Sacred Seal in order to use his first instance of combat to bait an opponent, melee or ranged to attack him, and then deliver a Wrath boosted Bonfire activation. If this utility is not needed, then Death Blow can be stacked in the A Passive and the Sacred Seal to push Hector’s damage output on initiation to the limit.
  • Wrath can be stacked in the B Passive to instantly charge Bonfire once Hector has dropped to 75% HP or lower, resulting in a powerful single strike. Bold Fighter can be used instead alongside Ignis, which can result in more overall damage dealt due to the follow-up attack alongside the stronger damage modifier from Ignis. However, because this focuses less on single hit damage potential, Hector will likely have to trade blows with his opponent if running Bold Fighter.
  • Movement is crucial to this build as Hector will be the one initiating combat rather than baiting opponents to take him down like other builds. As a result, Armor March is important if sticking close to armored allies, while Armored Stride is a great way to give Hector a means to move freely on his own provided he does not start the turn adjacent to an ally.

Strengths

Strong Attack and Defense

Hector’s strengths have always been clear cut, his Attack and Defense are both quite high considering his status as a launch unit. While not as impressive as it was prior, they are easily sufficient for taking physical hits with ease and delivering mighty blows in return.

Armads AND Berserk Armads

Hector comes with Armads by default, but he is able to refine into the Berserk Armads which changes the inbuilt Quick Riposte out for a Slaying effect and a Wrath effect on the new weapon variant. The ability to have both weapons can open up all kinds of builds, with Berserk Armads in particular giving Hector a frightening damage ceiling.

Incredible Versatility

Due to having both Armads and Berserk Armads, Hector can take advantage of different builds with varying uses and roles to cover. As an armored unit, his access to the Fighter Skills only adds to this versatility, giving him plenty of options to choose from as far as build variety goes.

Weaknesses

Low Resistance

With a Resistance of 19, Hector struggles when it comes to magical damage. This is especially true when taking AoE Specials into account, which only take a look at displayed stats rather than bonuses within combat.

Low Speed

Hector’s atrocious Speed can be a blessing in some areas where he can bypass the need for defensive Speed with his Wary Fighter set, and bypass the need for Speed for follow-up attacks with Armads or Bold/Vengeful Fighter, but his low Speed can betray him when he takes more damage than anticipated. This is especially true when Hector is hit by magical opponents that can take advantage of his lower end Resistance while also being able to strike him twice. Hector’s utter reliance on follow-up Skills makes him very susceptible to being shut down by Skills such as Null Follow-Up.

Armads has yet to Receive a Refine

Armads is by no means awful, although it is starting to show its age compared to the days where Hector was able to easily solo most of the game’s content around its launch period. With more powerful follow-up granting weapons available, the Quick Riposte 2 embedded within Armads could definitely use an upgrade that isn’t just refining to Berserk Armads. Out of his fellow Fire Emblem 7 protagonists, Lyn and Eliwood have both received refines to Sol Katti and Durandal respectively while poor Hector has seemingly been left to the dust when it comes to his normal Armads.

Weapon Skills

Weapons SP Rng. Mt.
Iron Axe
Inheritable by Axe users only.
50 1 6
Steel Axe
Inheritable by Axe users only.
100 1 8
Silver Axe
Inheritable by Axe users only.
200 1 11
ArmadsUnit makes a guaranteed follow-up attack when attacked at HP ≥ 80%.
Learns by default at 5 ★
Non-Inheritable skill.
400 1 16
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
BucklerReduces damage inflicted by attacks from adjacent foes by 30%.
Learns by default at 5 ★
Restricted to melee units.
100 3
PaviseReduces damage inflicted by attacks from adjacent foes by 50%.
Unlocks at 5 ★
Restricted to melee units.
200 3

Passive Skills

Passive Skills SP Slot
Distant CounterEnables unit to counterattack regardless of distance to attacker.
Restricted to melee units.
Unlocks at 5 ★
300
A
Spur Atk 1Grants adjacent allies Atk+2 during combat.
Inheritable by all units.
50
C
Spur Atk 2Grants adjacent allies Atk+3 during combat.
Inheritable by all units.
100
C
Goad ArmorGrants armored allies within 2 spaces Spd/Atk+4 during combat. Requires Spur Atk 2 or Spur Spd 2.
Only inheritable by armor units.
Unlocks at 5 ★
200
C

Other Info

Origin
Fire Emblem: The Binding Blade
Fire Emblem: The Blazing Blade

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