- Default
- Attack
- Special
- Injured
- S.Default
- S.Attack
- S.Special
- S.Injured








Hector - General of Ostia |
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Related Heroes
Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 23 | 9 | 4 | 10 | 3 |
Middle | 24 | 10 | 5 | 11 | 4 |
High | 25 | 11 | 6 | 12 | 5 |
HP | ATK | SPD | DEF | RES | |
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Low | 49 | 33 | 21 | 34 | 16 |
Middle | 52 | 36 | 24 | 37 | 19 |
High | 55 | 39 | 28 | 40 | 22 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
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Skill Sets
Heckin' Healthy: The Revenge (Distant Counter Enemy Phase)
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Berserk Armads (+Eff) | A | Distant Counter |
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Positional Assist | B | Special Fighter 3 Alternate: Slick Fighter 3 |
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Bonfire Alternate: Sol |
C | A/R Far Save 3 Alternate: Pulse Smoke 3 |
IVs | +ATK or +RES / -SPD | S | Quick Riposte 3 Alternate: Atk/Res Bond 3 |
Weapon: Berserk Armads (+Eff)
Assist: Positional Assist
Special: Bonfire / Sol / Glimmer
Passive A: Distant Counter
Passive B: Special Fighter / Slick Fighter / Crafty Fighter / Vengeful Fighter
Passive C: A/R Far Save / Pulse Smoke / Atk Smoke
Sacred Seal: Quick Riposte / Atk/Res Bond
- Hector can prove to be an excellent Enemy Phase tank that strikes with powerful Specials while also being able to sustain himself well thanks to Berserk Armads’ 30% HP healing on Special activation. This build focuses on using Hector’s innate Distant Counter and capitalizing on it to be a tank that can take on both ranged and close ranged threats. An Attack Asset allows for Hector’s counter attacks to be even stronger than they already are, while a Resistance Asset can help Hector’s lower end Resistance stat.
- With Berserk Armads’ innate cooldown reduction in mind, Hector can utilize three cooldown Specials like Bonfire or Sol instantly with the aid of Special Fighter or Brave Lucina. The choice of Bonfire or Sol depends on whether the user would prefer massive counterattacks or even more healing at the cost of less damage potential. If Special Fighter or Brave Lucina is not used, a 2 cooldown Special like Glimmer or Moonbow can be used for instant retaliation Special procs.
- Hector’s atrocious Speed makes him reliant on follow-up granting Skills, and ideally one should be used here. Special Fighter is not one of those Skills, but if paired with the Quick Riposte Sacred Seal Hector can alleviate the need for a Brave Lucina support while still being able to use 3 cooldown Specials instantly. Otherwise, Slick Fighter and Crafty Fighter make great alternative B Slot options if Brave Lucina is provided, or a 2 cooldown Special is used instead. Vengeful Fighter is largely inferior to Slick and Crafty Fighter, but may be somewhat easier to come across by comparison, especially with the aid of some Divine Code candidates like Male Grima and Caineghis.
- A/R Far Save allows Hector to hop to defend nearby allies that are attacked by long range units, taking the blow and engaging in combat himself. This gives Hector the ability to safely protect his supports if positioned correctly. Pulse Smoke is an ever popular C Passive option for Aether Raids offense as preemptively charged Specials are a staple threat. Atk Smoke is the cheapest C Passive available of the ones listed and while not as potent as the other options, it’s hard to go wrong with a -7 Attack debuff for survivability sake.
- As mentioned prior, the Quick Riposte Sacred Seal is crucial if utilizing Special Fighter in the B Passive. If Special Fighter is not used, the Atk/Res Bond Sacred Seal can be an excellent option, especially when paired with A/R Far Save as the Bond will activate when utilizing the Save Skill.
Oho! Wait a moment, that’s not Distant Counter... (Close Range Enemy Phase)
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Berserk Armads (+Eff) | A | Atk/Def Unity Alternate: Fierce Breath |
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Positional Assist | B | Special Fighter 3 Alternate: Slick Fighter 3 |
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Bonfire Alternate: Sol |
C | A/D Near Save 3 Alternate: D/R Near Save 3 |
IVs | +ATK or +DEF / -SPD | S | Quick Riposte 3 Alternate: Atk/Def Bond 3 |
Weapon: Berserk Armads (+Eff)
Assist: Positional Assist
Special: Bonfire / Sol / Glimmer
Passive A: Atk/Def Unity / Fierce Breath / Steady Breath
Passive B: Special Fighter / Slick Fighter / Crafty Fighter / Vengeful Fighter
Passive C: A/D Near Save / D/R Near Save
Sacred Seal: Quick Riposte / Atk/Def Bond
- This build focuses more on Hector’s potential as a close range tank. While it almost seems wrong to take Distant Counter away from Hector, there are some merits to utilizing Hector as a close range tank, particularly because he can utilize Near Save Skills to protect allies that are attacked at close range! Berserk Armads is an excellent weapon regardless of whether it is used against ranged or melee opponents. An Attack Asset or a Defense Asset can be used here and is mostly preferential based between damage output and survivability.
- The Special options do not change here and the same thing applies as the previous build, Bonfire and Sol are to be used if Hector has some form of Special cooldown acceleration, while Glimmer makes the best case if he doesn’t.
- As Hector will be near his allies in order to take advantage of the Near Save Skills, Atk/Def Unity is a clear winner here as it can give Hector +5 Attack/Defense just by being near an ally, and he can actually give himself bonuses in the event he suffers from debuffs. Fierce Breath and Steady Breath are other alternative A Passive options that can be considered if not using Special Fighter.
- Special Fighter is the B Passive of choice if using Atk/Def Unity alongside Bonfire or Sol as Hector needs some form of Special cooldown acceleration to help him activate these Specials right away. If Atk/Def Unity is used alongside Glimmer, or Fierce Breath/Steady Breath is used with Bonfire/Sol, then one of the follow-up granting Armor Skills like Slick Fighter, Crafty Fighter, and Vengeful Fighter are recommended.
- The choice of which Near Save Skill mostly favors A/D Near Save as it boosts Hector’s already impressive Attack and Defense. D/R Near Save isn’t too far fetched either as it still provides the ability to warp in and tank for a nearby ally, though the Resistance boost will mostly only come into play against dragon opponents.
- The Quick Riposte Sacred Seal is to be used if Special Fighter is chosen as the B Passive, while the Atk/Def Bond Sacred Seal is a good option to boost Hector’s Attack and Defense further if using one of the other B Passives.
Strengths
Good Attack and Defense for a Launch Unit
Despite being a Generation 1 Hero, Hector has shockingly been able to stand the test of time longer than most Heroes have the right to. His mix of 36 Attack and 37 Defense has made him a solid physical defense based unit for a good time, and this only further gets boosted if one is willing to purchase his Resplendent attire to give his stats a further boost of 2 to each.
Berserk Armads
The latest form of Hector’s life support comes in the form of Berserk Armads getting access to a refine. Refined Berserk Armads is quite the strong weapon, taking the initial Slaying and Wrath combination of Berserk Armads and adding an in combat debuff to the opponent’s Attack and Defense by -5 if the opponent is at full HP, and if Hector deals damage to an opponent with a Special, he will heal 30% of his own HP even if his attack were to do zero damage. This makes Hector not only able to use higher cooldown specials quite consistently and make them hit where the sun doesn’t shine, but he can also stay fairly healthy with the self healing capability.
Weaknesses
Low Speed and Resistance
Hector’s weaknesses have always been very straightforward, while his physical bulk is no slouch, his low Resistance leaves a lot to be desired especially for someone that comes with Distant Counter by default. His low Speed is also a problem that makes him reliant on follow-up securing Skills to attack twice in combat, while also making him easily shut down by follow-up blocking mechanics.
Where’s my Armads Refine?
Refined Berserk Armads is an excellent weapon, but Hector’s innate regular Armads has yet to receive any kind of special treatment. Armads is an extremely dated weapon, only possessing Quick Riposte 2 within the weapon and nothing else. There’s little to no reason to utilize Armads till the day it gets refined, in the meantime Berserk Armads will have to do the trick.
Weapon Skills
Weapons | SP | Rng. | Mt. |
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![]() Inheritable by Axe users only.
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50 | 1 | 6 |
![]() Inheritable by Axe users only.
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100 | 1 | 8 |
![]() Inheritable by Axe users only.
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200 | 1 | 11 |
![]() Unit makes a guaranteed follow-up attack when attacked at HP ≥ 80%. Learns by default at 5 ★ Non-Inheritable skill.
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400 | 1 | 16 |
Available Rearmed Weapons |
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Arcane Downfall |
Special Skills
Passive Skills
Passive Skills | SP | Slot |
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![]() Unit can counterattack regardless of foe's range. Restricted to melee units.
Unlocks at 5 ★ |
300 | A |
![]() Grants Atk+2 to adjacent allies during combat. Inheritable by all units.
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50 | C |
![]() Grants Atk+3 to adjacent allies during combat. Inheritable by all units.
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100 | C |
![]() Grants armored allies within 2 spaces Spd/Atk+4 during combat.
Only inheritable by armor units.
Unlocks at 5 ★ |
200 | C |
Other Info
Origin |
Fire Emblem: The Binding Blade
Fire Emblem: The Blazing Blade
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