Hilda (Three Houses)

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Analysis by lordhelpme
Hilda (Three Houses) - Idle Maiden


Obtainable as a 5 only

Hero Stats

Max Avg Total Stats at Lvl 40
HP 43
ATK 37
SPD 37
DEF 28
RES 23

Stat Variations

Level 1 Stat Variation
Low 18 10 10 3 3
Middle 19 11 11 4 4
High 20 12 12 5 5

Level 40 Stat Variations
Low 40 34 34 25 20
Middle 43 37 37 28 23
High 46 40 40 31 27

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.


  • +SPD: Likely her ideal choice of Asset, a +SPD IV is a fantastic option to capitalize on Hilda’s exceptional base Speed stat and maximize her overall potential in both phases, strengthening her ability to consistently perform and deny follow-up attacks against opposing foes. Combined with the high amount of Speed she can obtain from Freikugel, this allows her to remain a potent force at all times of the battle and will undoubtedly prove useful, regardless of her chosen build. 

  • +ATK: Resting at an equally impressive base value of 37, Hilda’s Attack stat is quite strong and inherently grants her remarkable damage potential. Accordingly, increasing it further with a +ATK IV makes for a worthwhile consideration to build upon this strength, though it should be noted that a +SPD IV is still better in the long run if available. 


  • DEF: Although Hilda’s physical bulk is actually pretty solid, she generally prefers to augment one of her offensive stats instead to bolster her combat prowess further so it’s best to simply leave her Defense stat alone, though a +DEF IV isn’t particularly bad if that’s all one has available. However, should one wish for her to fulfill a more supportive role or if aiming to optimize her performance for use in Aether Raids (where preserving magical bulk is often more important), a -DEF IV may be considered as well. 

  • HP: It is recommended to preserve Hilda’s HP stat if possible to retain as much of her overall bulk as possible, though a -HP IV is a serviceable option nonetheless should no other be available. 


  • -RES: Hilda’s Resistance is by far her weakest stat and makes for her ideal choice of Flaw in most game modes as she’ll typically still have enough bulk to take at least one hit from an incoming magical threat.

Skill Sets

Flowering Brilliance (Defensive Generalist)

Build by
Freikugel A Distant Counter
Alternate: Atk/Spd Solo 3
Reposition B Null Follow-Up 3
Alternate: Moonbow
C Pulse Smoke 3
Alternate: Atk Smoke 3
IVsSQuick Riposte 3
Alternate: Darting Stance 3

Show Explanation/Analysis

Preferred IV: +SPD or +ATK / -RES

Thanks to her fantastic overall statline, access to infantry-exclusive skills such as Null Follow-Up, and powerful personal weapon in Freikugel, Hilda is extremely versatile and possesses the ability to perform as a potent defensive generalist -- something which this build aims to take full advantage of. A Speed Asset will be her optimal choice of IVs here, offering her a considerable mix of offensive and defensive utility that is greatly beneficial to this build’s intended playstyle, but an Attack Asset may be considered as well to augment her raw damage output and take a more aggressive approach. However, given the proper amount of support, the choice of which to go with will depend largely on personal preference as both will prove to be great choices.

Weapon: Freikugel 

  • Hilda’s unique personal weapon, Freikugel, is rather interesting and allows the young maiden to easily alternate between functioning as a potent support unit and a fearsome offensive frontliner depending on who her nearby allies are. If there are any allies within two spaces of her whose visible Defense stats exceed hers, this weapon will provide each of them with a formidable +4/+4 Atk/Spd in-combat boost -- but conversely, if there aren’t any allies within two spaces who satisfy the aforementioned condition, Hilda will instead benefit from a substantial +6 boost to both of her own offensive stats instead. 

  • While making the greatest use of this effect may initially appear to be somewhat tricky, it is actually quite simple to produce  the desired result with careful positioning and smart play. Since this build in particular focuses mainly on maximizing her individual performance, it is crucial to constantly maintain Freikugel’s in-combat boosts active on Hilda herself (as opposed to on her allies), as doing so will result in a massive improvement to her overall survivability and damage potential. 

Assist: Reposition / Flexible

Special: Sol / Noontime / Aether / Moonbow / Glimmer

  • Hilda has several options to choose from for her Special here, with her ideal choice depending entirely on a mix of personal preference, the specific game mode where she’s being utilized, and skill availability:

    • For use in Aether Raids, healing Specials are standout candidates that let her maintain high levels of survivability by healing off the majority (if not all) of any damage she may have taken, lending itself perfectly to the popular “superunit” strategy.  

    • Of those available to her, Sol will typically be Hilda’s most effective option and can be fully charged in a single round of combat, provided that she counterattacks twice. Aether can also be used to gain a solid damage boost on top of sustain, but it does require the use of the Heavy Blade or Flashing Blade seal to activate at the same rate as Sol. 

    • Alternatively, if one is able to provide her with Time’s Pulse, Noontime can be taken instead as this combination allows Hilda to essentially mimic the -1 Special cooldown effect of Slaying weapons and have it activate on her first counterattack in the Enemy Phase. 

    • Should one wish to make use of a Special that actually deals damage for use in other modes, though, those with low cooldown such as Glimmer and her native Moonbow make for valid choices as well; personal preference will once again play an important role in determining which to actually utilize. 

Passive A: Distant Counter / Atk/Spd Solo 

  • Distant Counter makes for Hilda’s ideal choice of A slot skill here to add on to her already exceptional amount of overall versatility. Combined with her complementary base stats and the strong in-combat boosts she can receive from Freikugel, this skill enables Hilda to handle a much wider breadth of foes more effectively — all the while remaining a potent force to be reckoned with despite the lack of a standard stat-boosting A slot skill. 

  • Should it be unavailable, her native Atk/Spd Solo remains a fantastic option in its own right to build upon her impressive offensive stats further and strengthen her overall damage potential. Furthermore, since her ability to benefit from its powerful effect is contingent solely upon fulfilling its positioning requirement (and not who initiates combat), Atk/Spd Solo has the additional benefit of offering her some much-needed functionality in the Enemy Phase in contrast to other similar skills.

Passive B: Null Follow-Up / Null C-Disrupt / Lull Spd/Def 

  • Hilda’s native Null Follow-Up is a particularly noteworthy option for her B slot to capitalize on this build’s generalist approach and allow her to break through the effects of skills like Wary Fighter that would otherwise shut her down completely; this also serves to grant her much safer offensive capabilities by negating skills that ensure her opponent’s follow-up attack and forcing a regular Speed contest, the likes of which she is more than likely to win. 

  • Depending on the types of foes one most commonly runs into, Null C-Disrupt may be preferred instead to cancel out the counterattack-negating property of Dazzling Staff, Firesweep, and other similar skills entirely; this can prove to be especially useful in the lower to middle echelons of Aether Raids due to the prevalence of such skills in enemy team compositions. 

  • Alternatively, Lull Spd/Def can be taken to supplement Hilda’s survivability and ability to perform follow-up attacks to a considerable degree, negating any Speed/Defense field buffs that may be affecting her foe in addition to applying debilitating -3 Spd/Def in-combat debuff. 

Passive C: Pulse Smoke / Atk Smoke / Spd Smoke / Time’s Pulse / Flexible 

  • Smoke skills boast great synergy with defensively-oriented setups such as this one as they allow her to weaken multiple foes simultaneously to easily take them down in subsequent rounds of combat via their various debuffs. Aside from the standard Atk Smoke and Spd Smoke, Pulse Smoke can make for an exceedingly valuable addition to Hilda’s kit for use in Aether Raids when facing off against enemy team compositions that are centered around the use of fast or instant Special activations; with proper use, their effectiveness can be reduced massively. 

  • Time’s Pulse is a powerful, albeit highly expensive, C slot skill that provides Hilda with -1 cooldown at the start of every turn if her Special is at maximum cooldown. When paired with Noontime, this skill allows Hilda to mimic the -1 Special cooldown effect of Slaying weapons and consistently activate on her first counterattack, granting her ample sustain.           

Sacred Seal: Quick Riposte / Darting Stance / Flashing Blade / Heavy Blade 

  • The Quick Riposte and Darting Stance seals are recommended to guarantee Hilda’s ability to perform a follow-up attack in the Enemy Phase, with each sporting their own merits. Quick Riposte is extremely useful when fighting against opposing speedsters who would otherwise force a speed-tie but leaves her vulnerable against foes equipped with Null Follow-Up, whereas Darting Stance allows her to more reliably deny incoming follow-up attacks but can fail to have a meaningful impact against opponents with extremely high Speed stats. Accordingly, the choice will ultimately boil down to a matter of personal preference and which seals one actually has available. 

  • The Flashing Blade and Heavy Blade seals are notable alternatives to improve Hilda’s combat prowess through quicker Special activations, both of which scale quite well with her stellar offensive stats. 

Adorned Falling Star (Offensive Nuke)

Build by
Freikugel A Atk/Spd Solo 3
Alternate: Swift Sparrow 3
Reposition B Null Follow-Up 3
Alternate: Luna
C Time's Pulse 3
Alternate: Def Opening 3
IVsSFlashing Blade 3

Show Explanation/Analysis

Preferred IV: +SPD or +ATK / -RES 

Unsurprisingly enough, Hilda can also perform exceptionally well when equipped with a purely offensive build geared towards use in the Player Phase; in addition to providing her with accompanying support to her offensive stats, being able to consistently maintain Freikugel’s in-combat boosts on her will be vitally important given this set’s focus on damage output. Improving either one of her offensive stats with an Asset is both ideal and highly recommended in order to maximize her destructive potential. 

Weapon: Freikugel 

Assist: Reposition / Flexible 

Special: Galeforce / Luna / Draconic Aura / Glimmer

  • Hilda’s damage potential is quite high even without the use of a damage-dealing Special, allowing her to make great use of Galeforce to increase the range of her attacks and bolster her maneuverability in the Player Phase. However, while indeed powerful when utilized correctly, Galeforce does come with one huge caveat: a five-turn Special cooldown. This means that in order for Hilda to activate it in a single round of combat, she will need to be equipped with the Flashing Blade or Heavy Blade seal as well as perform a follow-up attack; it is also necessary for her opponent to be able to counterattack, but this requirement can be removed by equipping her with Time’s Pulse or providing her with Infantry Pulse support. 

  • Should one wish to make use of a Special that actually deals damage, though, Hilda has several options. In particular, Specials with a three-turn cooldown are especially effective when using the Flashing Blade or Heavy Blade seal -- provided that she can perform a follow-up attack and that her opponent can counterattack, this allows her to consistently activate such Specials in each round of combat and bolster her damage output sizeably. 

  • Of those available to her, Luna is a great choice to cleave through foes with high Defense stats, but Draconic Aura can also be considered as it scales nicely with Hilda’s strong Attack stat. Otherwise, Glimmer or her native Moonbow should be taken instead to circumvent the loss of accelerated Special cooldown; Ruptured Sky can make for a decent alternative as well for its elevated performance against beast and dragon foes. 

Passive A: Atk/Spd Solo / Swift Sparrow 3 

  • Hilda’s native Atk/Spd Solo synergizes wonderfully with this build’s intended playstyle, offering her an outstanding improvement to her offensive potential upon fulfilling its relatively simple and easy-to-meet positioning requirement. Swift Sparrow 3 can be considered to squeeze out a tiny bit of extra firepower in comparison to Atk/Spd Solo, but the fact that Swift Sparrow’s functionality is limited to solely in the Player Phase and is only marginally better than Atk/Spd Solo means that its usually unnecessary. 

Passive B: Null Follow-Up / Wings of Mercy / Lull Spd/Def / Lull Atk/Def

  • Null Follow-Up’s usefulness cannot be overstated; by negating skills like Wary Fighter that would otherwise prevent her from performing a follow-up attack, this skill ensures that Hilda can easily take on a great number of foes without fear of having her offensive capabilities hampered, making them much more applicable in nature.

  • Specifically when utilizing Hilda in Galeforce-centered team compositions for use in modes like Aether Raids, Wings of Mercy can make for a prime choice for her B slot. When set up correctly, this enables the young maiden to augment her maneuverability to great extents and sweep through enemy teams from far more favorable positions. 

  • Lull Spd/Def and Lull Atk/Def are high investment (but equally potent) alternatives that allow Hilda to easily pierce through opposing foes regardless of the amount of support they may have received, incapacitating them through a negation of certain bonuses on top of a solid -3 in-combat debuff to multiple stats. 

Passive C: Time’s Pulse / Def Smoke / Atk Smoke / Atk/Def Rouse / Flexible 

  • Time’s Pulse is a rather interesting C slot skill that pairs well with Galeforce; when used in tandem alongside either the Heavy Blade or Flashing Blade seal, this combination ensures that Hilda can activate Galeforce without requiring that her opponent be able to retaliate. Smoke skills are also good options when using this Special as they make it much easier for Hilda to take down multiple foes in the same turn.

  • Atk/Def Rouse or offensive stat-boosting Wave skills can make for wonderful additions to Hilda’s kit to make her much more self-sufficient, however, they are not entirely necessary for her to function properly and can be simply replicated by team support if unavailable. Otherwise, feel free to make use of any C slot skills that best compliment her chosen team composition, such as her native Def Opening. 

Sacred Seal: Flashing Blade / Heavy Blade / Darting Blow / Brazen Atk/Spd 

  • Thanks to Hilda’s outstanding offensive statline, she can make great use of the Heavy Blade and Flashing Blade seals to heighten her combat prowess via faster Special activations.

  • She can also take the Darting Blow or the Brazen Atk/Spd seals to build upon her already fearsome base offensive stats directly, though do keep in mind that Brazen Atk/Spd has the drawback of requiring some set-up before becoming functionally useful to her.

Charming Advocate (Offensive Support)

Build by
Freikugel A Atk/Spd Solo 3
Alternate: Life and Death 3
Reposition B Chill Atk 3
Alternate: Wings of Mercy 3
Alternate: Glimmer
C Def Opening 3
Alternate: Atk Tactic 3
IVsSDrive Atk 2

Show Explanation/Analysis

Preferred IV: +SPD or +ATK / -RES or -DEF

This build aims to capitalize on the surprisingly effective supportive capabilities of Hilda’s personal weapon, Freikugel -- all the while maintaining a good portion of her formidable offensive presence. Accordingly, an Attack or Speed Asset will remain her ideal choice of IVs as she still greatly appreciates the offensive boost; it should also be noted that a Defense Flaw may potentially make for a worthwhile consideration here to ensure that her allies are able to benefit from her PRF’s in-combat buffs. 

Weapon: Freikugel 

Assist: Reposition / Rally Assist / Flexible 

Special: Moonbow / Glimmer / Ruptured Sky

  • Since Hilda will be taking a primarily supportive role with this build, her choice of Special is mostly inconsequential, though those with low cooldowns are preferred for their frequent activation rate. Her native Moonbow is a strong candidate to cleave through physically bulky foes, but Glimmer can be considered as well given her typically high damage output. Ruptured Sky’s effectiveness against dragon and beast foes does give it a bit of an edge over the aforementioned options, but its otherwise unreliable scaling and scarce availability makes it makes it slightly less favorable and consistent. 

Passive A: Atk/Spd Solo / Life and Death

  • Although Life and Death’s offensive boost is strictly inferior to that of Hilda’s native Atk/Spd Solo, it can still make for a useful option thanks to its -5 reduction to her defensive stats; while this would typically be quite detrimental to her overall performance, this actually helps ensure that her allies are able to benefit from Freikugel’s +4/+4 Atk/Spd in-combat buff since her PRF scales off of her and her allies’ visible Defense stats.  

Passive B: Chill Atk / Chill Skills / Link Skills / Feint Skills / Wings of Mercy

  • Chill skills are incredibly strong choices for her B slot to provide her allies with buffing and debuffing support simultaneously, though Link and Feint skills also deserve an honorable mention thanks to their ability to grant massive bonuses with a single use of her Assist. Ultimately, however, the choice of which skill to use here is entirely team-dependent as each satisfy a different need. 

  • Wings of Mercy may be taken should one prefer to maximize Hilda’s maneuverability instead and allow her to assist weakened allies who will undoubtedly appreciate receiving her support; this also lends itself quite well to certain Galeforce strategies. 

Passive C: Def Opening / Drive Skills / Tactic Skills / Flexible 

  • Any standard buffing C slot skills will work perfectly here. Aside from her native Def Opening (which is a fine option on a budget), Drive and Tactic skills are excellent candidates of note that can prove to be especially useful when utilizing her in mixed team compositions; personal preference will once again play a significant role in determining her “ideal” option. 

Sacred Seal: Drive Atk / Tactic Skills / Wave Skills 

  • Similar to her C slot, Hilda’s seal slot is extremely flexible and best filled any seal that serves the purpose of further developing her supportive capabilities; Drive, Tactic, and (to a lesser extent) Wave skills can prove especially useful in this regard.


The carefree and aloof daughter of House Goneril of the Leicester Alliance, Hilda: Idle Maiden makes her debut in Fire Emblem Heroes as a particularly powerful and versatile infantry axe hero, contrary to what her initial appearance may lead one to believe. 

Statwise, she boasts one of the strongest offensive statlines seen to date; 37/37 Attack/Speed inherently grants her exceptional offensive prowess and allows her to easily function as a reliable source of damage output. Furthermore, unlike many other units whose durability is often compromised as a result of their statline’s focus on their offensive stats, Hilda’s overall bulk is actually quite solid and means that she will generally have no problem taking a few hits during combat. Combined with her access to several potent infantry-exclusive skills like her native Null Follow-Up, her well-rounded statline allows her role in any given team composition to be quite flexible as she can run a variety of different builds quite well -- a strength that is only bolstered further by the power of her personal weapon, Freikugel. 

The Hero’s Relic of House Goneril, Freikugel is a defining aspect of Hilda’s kit and serves as a means of furthering her already astounding amount of versatility through its strong mix of offensive and supportive utility. If she has any allies within two spaces whose visible Defense stat exceed hers, Hilda will grant each of them an appreciable +4 Atk/Spd in-combat boost but if not, she will instead benefit from a substantial improvement to her own offensive stats;  this combination of effects allows Hilda’s impact to remain present at all times, regardless of whether or not she is the one to actually engage in combat. Although this effect may initially seem somewhat unwieldy to utilize to its fullest extent, with careful positioning and smart play, consistently producing the desired result can prove to be a rather simple task in practice, pairing well with both offensive and defensive playstyles. To top it all off, Freikugel also grants her a passive Speed +3 for enhanced doubling potential. 

Aside her unimpressive base Resistance (which can easily be mediated through the proper support and investment), Hilda lacks any real debilitating weaknesses to speak of. With an impeccable overall statline, fantastic personal weapon in Freikugel, good build variety, and access to a myriad of useful infantry-exclusive skills, Hilda is undoubtedly a stellar and highly versatile unit who can make for a welcome addition in most team compositions. 



Hilda’s unique personal weapon, Freikugel, provides her with the ability to function as a capable offensive frontliner and competent support unit simultaneously, making her an incredibly flexible ally when utilized properly. 

Incredible Offensive Stats

Her offensive statline of 37/37 is amongst one of the strongest in the entire game. Combined with the potential in-combat boosts she can obtain from Freikugel, Hilda can easily distinguish herself as a phenomenal source of damage output; her high Speed also grants her with a good deal of additional survivability by allowing her to frequently deny her opponent’s follow-up attack. As an added bonus, Hilda's overall bulk doesn't suffer too much despite her offensively-skewed distribution.


As an infantry unit, Hilda benefits from access to a plethora of powerful skills like Time’s Pulse and her native Null Follow-Up, most of which she can utilize to bolster her overall performance to a considerable degree. 


Thanks to the power of Freikugel and her strong statline, Hilda is an incredibly versatile hero that can run a variety of different builds quite effectively. 


Low Resistance

Hilda’s unimpressive base Resistance stat means that she should generally stay cautious of incoming magical threats as they may potentially deal significant amounts of damage to her with a single strike, but her combination of a good HP pool and excellent Speed makes it unlikely that she’ll be easily ORKO’d. 

Weapon Skills

Weapons SP Rng. Mt.
Iron Axe
Learns by default at 1 ★
Unlocks at 1 ★
Inheritable by Axe users only.
50 1 6
Steel Axe
Learns by default at 3 ★
Unlocks at 2 ★
Inheritable by Axe users only.
100 1 8
Silver Axe
Learns by default at 4 ★
Unlocks at 3 ★
Inheritable by Axe users only.
200 1 11
FreikugelGrants Spd+3. At start of ally's combat, if unit is within 2 spaces of any allies with Def > unit's Def, grants Atk/Spd+4 to those allies during combat. At start of unit's combat, if unit is not within 2 spaces of any allies with Def > unit's Def, grants Atk/Spd+6 to unit during combat.
Learns by default at 5 ★
Unlocks at 5 ★
Non-Inheritable skill.
400 1 16
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
New MoonResolve combat as if foe suffered Def/Res-30%
Learns by default at 4 ★
Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
100 3
MoonbowResolve combat as if foe suffered Def/Res-30%.
Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
200 2

Passive Skills

Passive Skills SP Slot
Atk/Spd Solo 1If unit is not adjacent to an ally, grants Atk/Spd+2 during combat.
Unlocks at 3 ★
Atk/Spd Solo 2If unit is not adjacent to an ally, grants Atk/Spd+4 during combat.
Unlocks at 4 ★
Atk/Spd Solo 3If unit is not adjacent to an ally, grants Atk/Spd+6 during combat.
Inheritable by all units.
Unlocks at 5 ★
Null Follow-Up 1At start of combat, if unit's HP = 100%, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.
Infantry Units Only
Unlocks at 3 ★
Null Follow-Up 2At start of combat, if unit's HP ≥ 50%, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.
Infantry Units Only
Unlocks at 4 ★
Null Follow-Up 3Neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.
Infantry Units Only
Unlocks at 5 ★
Def Opening 1At start of turn, grants Def+2 to ally with the highest Def for 1 turn. (Excludes unit.)
Inheritable by all units.
Unlocks at 1 ★
Def Opening 2At start of turn, grants Def+4 to ally with the highest Def for 1 turn. (Excludes unit.)
Inheritable by all units.
Unlocks at 2 ★
Def Opening 3At start of turn, grants Def+6 to ally with the highest Def for 1 turn. (Excludes unit.)
Inheritable by all units.
Unlocks at 4 ★

Other Info

Fire Emblem: Three Houses

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