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Analysis by Wecondo12
Kent - Crimson Shield

4-5

Obtainable as a 4 - 5 only

Hero Stats

Max Avg Total Stats at Lvl 40
173
HP 42
ATK 37
SPD 40
DEF 30
RES 24

Stat Variations

Level 1 Stat Variation
5★
4★
HP ATK SPD DEF RES
Low 17 6 9 7 6
Middle 18 7 10 8 7
High 19 8 11 9 8

Level 40 Stat Variations
5★
4★
HP ATK SPD DEF RES
Low 39 34 37 26 21
Middle 42 37 40 30 24
High 45 41 44 33 27

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Skill Sets

Prfless Sword Cavs in 2022 (Offense)

Build by Wecondo12
Recommended
Firesweep Sword+
Alternate: Rein Sword+ (+Spd)
A Atk/Spd Boosting A Slot
Positional Assist B S/D Near Trace 3
Alternate: Flow Refresh 3
Luna
Alternate: Galeforce
C Joint Drive Atk
IVs

+ATK or +SPD / -RES

SBlade Session 3
Alternate: Atk/Spd Solo 3

Show Explanation/Analysis

Weapon: Firesweep Sword+ / Ninja Katana+ / Rein Sword+ (+Spd) / Slaying Edge+ (+Spd) / Instant Sword+ (+Spd)

Assist: Positional Assist / Preference

Special: Luna / Galeforce

Passive A: Atk/Spd Boosting A Slot

Passive B: S/D Near Trace / Flow Guard / Flow Refresh

Passive C: Joint Drive Atk / Preference

Sacred Seal: Blade Session / Atk/Spd Solo / Heavy Blade / Swift Sparrow

  • Kent’s a pretty typical player phase cavalier with a strong statline but no exclusive weapon to call his own, leaving him in the shadow of many other sword cavaliers such as Legendary Sigurd and Eliwood.
  • Player Phase swords such as the Instant Sword, Firesweep Sword, and Ninja Katana are all great options that compliment his naturally offense leaning statline, either by preventing the foe’s follow-up attacks when initiating, preventing counterattacks, or giving him a brave effect and extra Speed at the cost of Defenses respectively.
  • Kent’s A slot and seal are best used on stacking as much Attack and Speed as possible, so A slot skills such as Surge Sparrow and Atk/Spd Catch as well as sacred seals like Blade Session and Atk/Spd Solo are great options. Heavy Blade can also be used as Kent’s seal as he can trigger it easily thanks to his high Attack, and he appreciates the accelerated cooldown on his specials.
  • S/D Near Trace or a Flow skill are Kent’s best B slot options. Near Trace is more ideal for hit and run playstyles while Flow skills bypass follow-up negation effects, which he would normally struggle to play around.

Strengths

Great Statline

An obligatory upside of many new generic units, Kent’s statline features the typically bloated offensive stats you’d expect from newer units: 37 base Attack and 40 base Speed make him well suited for a player phase role, especially considering his Defenses are alright but not outstanding at base 30 Defense and 24 Resistance.

Weaknesses

One of the worst classes to be a generic in

Kent suffers from a world of competition due to his class type and is unable to stand out among the ocean of incredibly balanced sword cavaliers such as Legendary Nanna, Reginn, and the infamous Legendary Sigurd due to his lack of an exclusive weapon. His statline is not enough to offset the power difference their exclusive weapons provide, leaving him in a poor spot as far as sword cavaliers go. But hey, at least he isn’t Seth or a ranged flier!

Cavalry Effective Weaponry

Cavalry effective weapon users such as Micaiah can do a great job of ruining Kent’s day, and many of them hit hard enough to KO Kent in a single hit considering his middling defenses.

Weapon Skills

Weapons SP Rng. Mt.
Iron Sword
Learns by default at 1 ★
Unlocks at 1 ★
Only Inheritable by Sword Units.
50 1 6
Steel Sword
Learns by default at 2 ★
Unlocks at 2 ★
Only Inheritable by Sword Units.
100 1 8
Allied Sword

Grants Atk/Def+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk/Def+4 to unit during combat.

Learns by default at 4 ★
Unlocks at 3 ★
Only Inheritable by Sword Units.
200 1 10
Allied Sword+

Grants Atk/Def+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk/Def+4 to unit during combat.

Learns by default at 5 ★
Unlocks at 5 ★
Only Inheritable by Sword Units.
300 1 14
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Support Skills

Support Skills Rng. SP
Reposition

Target ally moves to opposite side of unit.

Learns by default at 4 ★
1 150

Passive Skills

Passive Skills SP Slot
Atk/Spd Bond 1

If unit is adjacent to an ally, grants Atk/Spd+3 during combat.

Inheritable by all units.
Unlocks at 3 ★
60
A
Atk/Spd Bond 2

If unit is adjacent to an ally, grants Atk/Spd+4 during combat.

Inheritable by all units.
Unlocks at 4 ★
120
A
Atk/Spd Bond 3

If unit is adjacent to an ally, grants Atk/Spd+5 during combat.

Inheritable by all units.
Unlocks at 5 ★
240
A
Spd/Def Snag 1

If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets units, inflicts Spd/Def -2 on nearest foes within 4 spaces of both unit and target through their next actions.

Cavalry & Flying Only
Unlocks at 1 ★
60
B
Spd/Def Snag 2

If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets units, inflicts Spd/Def -4 on nearest foes within 4 spaces of both unit and target through their next actions.

Cavalry & Flying Only
Unlocks at 2 ★
120
B
Spd/Def Snag 3

If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets units, inflicts Spd/Def -6 on nearest foes within 4 spaces of both unit and target through their next actions.

Cavalry & Flying Only
Unlocks at 4 ★
240
B

Other Info

Origin
Fire Emblem: The Blazing Blade

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