- Default
- Attack
- Special
- Injured




Kent - Crimson Shield |
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Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 17 | 6 | 9 | 7 | 6 |
Middle | 18 | 7 | 10 | 8 | 7 |
High | 19 | 8 | 11 | 9 | 8 |
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
Low | 39 | 34 | 37 | 26 | 21 |
Middle | 42 | 37 | 40 | 30 | 24 |
High | 45 | 41 | 44 | 33 | 27 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
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Skill Sets
Prfless Sword Cavs in 2022 (Offense)
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Firesweep Sword+ Alternate: Rein Sword+ (+Spd) |
A | Atk/Spd Boosting A Slot |
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Positional Assist | B | S/D Near Trace 3 Alternate: Flow Refresh 3 |
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Luna Alternate: Galeforce |
C | Joint Drive Atk |
IVs | +ATK or +SPD / -RES | S | Blade Session 3 Alternate: Atk/Spd Solo 3 |
Weapon: Firesweep Sword+ / Ninja Katana+ / Rein Sword+ (+Spd) / Slaying Edge+ (+Spd) / Instant Sword+ (+Spd)
Assist: Positional Assist / Preference
Special: Luna / Galeforce
Passive A: Atk/Spd Boosting A Slot
Passive B: S/D Near Trace / Flow Guard / Flow Refresh
Passive C: Joint Drive Atk / Preference
Sacred Seal: Blade Session / Atk/Spd Solo / Heavy Blade / Swift Sparrow
- Kent’s a pretty typical player phase cavalier with a strong statline but no exclusive weapon to call his own, leaving him in the shadow of many other sword cavaliers such as Legendary Sigurd and Eliwood.
- Player Phase swords such as the Instant Sword, Firesweep Sword, and Ninja Katana are all great options that compliment his naturally offense leaning statline, either by preventing the foe’s follow-up attacks when initiating, preventing counterattacks, or giving him a brave effect and extra Speed at the cost of Defenses respectively.
- Kent’s A slot and seal are best used on stacking as much Attack and Speed as possible, so A slot skills such as Surge Sparrow and Atk/Spd Catch as well as sacred seals like Blade Session and Atk/Spd Solo are great options. Heavy Blade can also be used as Kent’s seal as he can trigger it easily thanks to his high Attack, and he appreciates the accelerated cooldown on his specials.
- S/D Near Trace or a Flow skill are Kent’s best B slot options. Near Trace is more ideal for hit and run playstyles while Flow skills bypass follow-up negation effects, which he would normally struggle to play around.
Strengths
Great Statline
An obligatory upside of many new generic units, Kent’s statline features the typically bloated offensive stats you’d expect from newer units: 37 base Attack and 40 base Speed make him well suited for a player phase role, especially considering his Defenses are alright but not outstanding at base 30 Defense and 24 Resistance.
Weaknesses
One of the worst classes to be a generic in
Kent suffers from a world of competition due to his class type and is unable to stand out among the ocean of incredibly balanced sword cavaliers such as Legendary Nanna, Reginn, and the infamous Legendary Sigurd due to his lack of an exclusive weapon. His statline is not enough to offset the power difference their exclusive weapons provide, leaving him in a poor spot as far as sword cavaliers go. But hey, at least he isn’t Seth or a ranged flier!
Cavalry Effective Weaponry
Cavalry effective weapon users such as Micaiah can do a great job of ruining Kent’s day, and many of them hit hard enough to KO Kent in a single hit considering his middling defenses.
Weapon Skills
Weapons | SP | Rng. | Mt. |
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![]() Learns by default at 1 ★ Unlocks at 1 ★ Only Inheritable by Sword Units.
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50 | 1 | 6 |
![]() Learns by default at 2 ★ Unlocks at 2 ★ Only Inheritable by Sword Units.
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100 | 1 | 8 |
![]() Grants Atk/Def+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk/Def+4 to unit during combat. Learns by default at 4 ★ Unlocks at 3 ★ Only Inheritable by Sword Units.
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200 | 1 | 10 |
![]() Grants Atk/Def+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk/Def+4 to unit during combat. Learns by default at 5 ★ Unlocks at 5 ★ Only Inheritable by Sword Units.
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300 | 1 | 14 |
Available Rearmed Weapons |
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Arcane Devourer (+Def) |
Arcane Devourer (+Res) |
Arcane Devourer (+Atk) |
Arcane Devourer (+Spd) |
Arcane Devourer |
Arcane Éljúðnir |
Support Skills
Support Skills | Rng. | SP |
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![]() Target ally moves to opposite side of unit. Learns by default at 4 ★ |
1 | 150 |
Passive Skills
Passive Skills | SP | Slot |
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![]() If unit is adjacent to an ally, grants Atk/Spd+3 during combat. Inheritable by all units.
Unlocks at 3 ★ |
60 | A |
![]() If unit is adjacent to an ally, grants Atk/Spd+4 during combat. Inheritable by all units.
Unlocks at 4 ★ |
120 | A |
![]() If unit is adjacent to an ally, grants Atk/Spd+5 during combat. Inheritable by all units.
Unlocks at 5 ★ |
240 | A |
![]() If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets units, inflicts Spd/Def -2 on nearest foes within 4 spaces of both unit and target through their next actions. Cavalry & Flying Only
Unlocks at 1 ★ |
60 | B |
![]() If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets units, inflicts Spd/Def -4 on nearest foes within 4 spaces of both unit and target through their next actions. Cavalry & Flying Only
Unlocks at 2 ★ |
120 | B |
![]() If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets units, inflicts Spd/Def -6 on nearest foes within 4 spaces of both unit and target through their next actions. Cavalry & Flying Only
Unlocks at 4 ★ |
240 | B |
Other Info
Origin |
Fire Emblem: The Blazing Blade
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