- Default
- Attack
- Special
- Injured




Laegjarn - Sheathed Steel |
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Related Heroes
Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 16 | 7 | 9 | 7 | 3 |
Middle | 17 | 8 | 10 | 8 | 4 |
High | 18 | 9 | 11 | 9 | 5 |
HP | ATK | SPD | DEF | RES | |
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Low | 38 | 29 | 33 | 33 | 13 |
Middle | 41 | 32 | 36 | 36 | 17 |
High | 44 | 35 | 39 | 39 | 20 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
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Skill Sets
Hotter Than a Fantasy (Combat Specialist)
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Níu (+Eff) | A | Surge Sparrow Alternate: Atk/Spd Boosting A Slot |
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Positional Assist | B | S/D Near Trace 3 Alternate: Guard Bearing 3 |
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Bonfire Alternate: Moonbow |
C | Atk/Spd Menace Alternate: Odd Atk Wave 3 |
IVs | +Spd or +Atk / - Res | S | Atk/Spd Solo 3 Alternate: Blade Session 3 |
Weapon: Níu (+Eff)
Assist: Positional Assist
Special: Bonfire / Moonbow
Passive A: Surge Sparrow / Atk/Spd Boosting A Slot
Passive B: S/D Near Trace / Guard Bearing
Passive C: Atk/Spd Menace / Odd Atk Wave
Sacred Seal: Atk/Spd Solo / Blade Session
- With this build, Laegjarn is capable of buffing herself with Atk/Spd Menace, which grants her an additional +4 in-combat boost to all stats when it's active, on top of her prf's built-in +4. With ally buffing support, she can stack even more stats, which allows her to bulldoze everything in her path.
- Laegjarn is a combat specialist at her core, with no built-in cooldown reduction, but with her Níu offering her Null Follow-Up, which ensures that she hits twice - and hits hard - as long as she can pass the Speed check. This is why Surge Sparrow works so well on her: it grants her great sustain, so she can keep doing what she does best.
- If you can't afford a Menace skill in her C slot, an Atk Wave or Spd Wave is still good, as it ensures that she gets +2 all-stats during the turn it's active, as well as the buffs it offers.
- The rest of her kit is just about building up her Attack and Speed. Since 36 Speed is a bit low these days, we want to buff it as much as possible to get the most out of her Níu's built-in Null Follow-Up.
We're Burning it Down (Bulky Tank)
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Níu (+Eff) | A | Sturdy Stance 3 Alternate: Steady Posture 3 |
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Positional Assist | B | Guard Bearing 3 |
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Bonfire Alternate: Noontime |
C | Atk/Def Menace Alternate: Atk/Def Rein 3 |
IVs | +Atk / -Res | S | Close Def 3 Alternate: Atk/Def Solo 3 |
Weapon: Níu (+Eff)
Assist: Positional Assist
Special: Bonfire / Noontime
Passive A: Sturdy Stance / Steady Posture
Passive B: Guard Bearing
Passive C: Atk/Def Menace / Atk/Def Rein
Sacred Seal: Close Def / Atk/Def Solo
- This build is intended to work alongside a Far Save tank, which allows Laegjarn to ignore her poor Resistance in order to run skills which help to serve her as a physical melee support, where her Níu's built in Null Follow-Up disables guaranteed follow-ups from slow attackers like Legendary Sigurd.
- Since her goal is to outspeed or at least Speed-tie her attackers, Guard Bearing protects Laegjarn from the first melee hit she takes - and due to Null Follow-Up, she's not likely to take a second hit.
- Atk/Def Menace works with her prf to give her an in-combat buff to all of her stats, as well as the field buff it provides to her, and debuffing her foe's crucial stats to ensure her own survival.
- Finally, her seal slot is flexible - Close Def allows her to work when next to her allies, but Atk/Def Solo grants her much-needed Attack with which to get her KOs.
Strengths
Respectable Refine
Laegjarn's refine is absolutely preferable to her base Níu and enables her to join the ranks of the few fliers who have access to the skill Null Follow-Up. Having NFU built into her prf, as well as a conditional +4 to all stats makes her formidable indeed, and then there's the additional stats she gains.
Laegjarn goes from absorbing 50% of her opponent's total buffs (for example, an opponent with +6 to atk gives Laegjarn +3 to all stats) to absorbing 40% of foes buffs and her own buffs, which gives her far more control of her in-combat buffs. Sadly, this caps out at +10 to all stats in combat, but can be a great additional boost to her stats. Laegjarn can even reach that +10 cap herself, with +6 visible buffs to all stats. This removes the reliance on her foe's buffs for her prf to work well.
Arena Counter
Due to how Níu works, Laegjarn is great in Arena, where she counters dual rally buffs on her opponents by absorbing their own stat buffs into her prf's in-combat buffs.
Weaknesses
Dated Statline
While Laegjarn's Níu has breathed life into her, her statline is still dated. 36 Speed is fairly low nowadays, and 32 Attack is virtually non-competitive. Her Defense is still decent, which makes her a great physical tank (particularly if backing her up with a Far Save ally), but with her low Attack, she struggles to ensure KOs.
Luckily, she can use Níu's effects to prop up her own statline, but being so reliant on buffs can make her combat annoying to set up.
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Slaying Edge+ (+Atk) | A | OFFENSIVE A SLOT |
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Reposition Test | B | Atk/Spd Link 3 |
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Galeforce | C | Odd Tempest 2 |
S | Heavy Blade 3 |
Note: I couldn't find Odd Tempest 3 so here it is.
This is just a mediocre Laegjarn Galeforce build with one intent in mind: Galeforce and hit hard. Mostly in mind for Aether Raids I guess.
Just put any A slot into Laegjarn you can think of, preferably Fury 3/4, Death Blow 3/4, Swift Sparrow 3, just anything.
Here's the intended idea: Have Laegjarn be shoved or Repositioned, send her towards an enemy that she can defeat in one round and have her Galeforce activated after round, and then go for it. The reason why I have Laegjarn for this is because she can at least tank some green units with an Astra or Light blessing.
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Níu | A | Heavy Blade 3 |
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Reposition | B | Chill Atk 3 |
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Bonfire | C | Distant Guard 3 |
S | Brazen Atk/Def 3 |
Using most of her native skill set, except that terrible Duel Skill, with a +Atk IV she can make good use out of Heavy Blade. pair her defense focused Stat-line with Brazen Atk/Def seal means with a simple Hone she's sporting 57 (64 in Brazen Range) attack, and if facing a similarly buffed enemy she only gets stronger.
Other decent options are Atk Smoke in the C (to ensure those in range are more likely to suffer the wrath of Heavy Blade as well), or something like Sturdy Blow/Impact in the A slot.
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Níu | A | Fury 3 |
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Swap | B | Atk/Def Link 3 |
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Aether | C | Joint Hone Spd |
S | Speed +3 |
Book 2 brought us many good things. Actually viable armour units that aren’t named Hector, good music, but most of all, Laegjarn. You can’t really go wrong with a good old Camus archetype, and Laegjarn’s no exception. Laegjarn is the perfect balance between smart, powerful, and beautiful. Consider her heroes’ very own Ishtar. Oh, the build? Laegjarns op. Nuff said.
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Slaying Edge+ (+Spd) | A | Fury 3 |
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Rally Spd/Def+ | B | Chill Atk 3 |
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Noontime | C | Distant Guard 3 |
S | Water Boost 3 |
French only, sorry :P :
Slaying Edge (+VIT) est choisie afin d'augmenter encore plus la vitesse déjà colossale de Lægjarn, tout en lui permettant de déclencher plus rapidement son skill d'attaque.
Rally Vit/Def 3 est disponible pour permettre à Lægjarn de s'impliquer plus dans toutes les équipes, ceci combiné a son skill C.
Noontime permet à Læegjarn de contrecarrer partiellement les mauvais effets de son skill Fury 3 en se soignant lors de ses attaques.
Fury 3 (A) permet a une Læegjarn déà assez fragile de miser le tout pour le tout, devenant une sorte de "sniper" moins pratique que sa sœur Lævatein dans ce rôle, mais apte à dépasser beaucoup de personnages dangereux et donc d'administrer souvent deux coups violents grâce au buff et à son épée.
Distant Guard 3 (C) est une manière supplémentaire pour la princesse de Mùspell de soutenir ses alliés.
Water Boost 3 tient ici profit des excellents PV de Lægjarn pour résister un peu mieux à l'offensive magique ennemie et ainsi compenser un tout petit peu son horrible Résistance.
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Safeguard+ (+Spd) | A | Distant Counter |
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Reposition | B | Vantage 3 |
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Ignis | C | Distant Guard 3 |
S | Iote's Shield |
(Enemy Phase - Physical Tank Build)
This build is designed to make use of Laegjarn’s high defensive stat, supplement it using the Safeguard sword during the enemy phase, and destroy the enemy at any range with her attack skill when ready.
*Disclaimer: Based on a +Attack/-Defense Laegjarn.
As a physically bulky flier unit, Laegjarn’s greatest enemies are archers, dragons, and mages. While she can naturally deal with any of them when on the offensive and with her attack skill ready, when on the defensive most dragons and mages are equipped in such a way as to burn away Laegjarn’s health in one round. Archers are less deadly due to Laegjarn’s defensive bulk, however as she is a flier unit they can bypass most of her defenses.
This build equipped Laegjarn with Iote’s Shield so as to make the bypass damage archers deal a non-issue. As Laegjarn has a sizeable amount of health and at best can survive a single magical hit, this build gives her Vantage 3 & Distant Counter so that she can attempt to take out ranged units before they go for the kill.
Distant Guard 3 remains equipped so that other units better suited for magical combat can step in and deal with the enemies Laegjarn can’t straight up tank or nuke in one go.
Even though Distant Counter is a rare skill to have, due to Laegjarn’s ability to act as a mobile fortress it is worth giving her the skill so that she can clear the way for her allies.
Weapon Skills
Weapons | SP | Rng. | Mt. |
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![]() Only Inheritable by Sword Units.
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50 | 1 | 6 |
![]() Only Inheritable by Sword Units.
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100 | 1 | 8 |
![]() Only Inheritable by Sword Units.
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200 | 1 | 11 |
![]() Learns by default at 5 ★ Non-Inheritable skill.
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400 | 1 | 16 |
Special Skills
Special Skills | SP | Turns |
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![]() Learns by default at 5 ★ Non-inheritable by Staff-wielding units.
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100 | 4 |
![]() Unlocks at 5 ★ Non-inheritable by Staff-wielding units.
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200 | 3 |
Passive Skills
Passive Skills | SP | Slot |
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![]() Flying Only
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70 | A |
![]() Flying Only
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150 | A |
![]() Flying Only
Unlocks at 5 ★ |
300 | A |
![]() Inheritable by all units.
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60 | B |
![]() Inheritable by all units.
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120 | B |
![]() Inheritable by all units.
Unlocks at 5 ★ |
240 | B |
![]() Inheritable by all units.
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60 | C |
![]() Inheritable by all units.
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120 | C |
![]() Inheritable by all units.
Unlocks at 5 ★ |
240 | C |
Other Info
Origin |
Fire Emblem Heroes
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