- Default
- Attack
- Special
- Injured




L'Arachel - Princess of Light |
---|
|
Related Heroes
Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
Low | 15 | 8 | 6 | 3 | 6 |
Middle | 16 | 9 | 7 | 4 | 7 |
High | 17 | 10 | 8 | 5 | 8 |
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
Low | 30 | 30 | 28 | 13 | 28 |
Middle | 33 | 33 | 31 | 17 | 31 |
High | 36 | 36 | 34 | 20 | 34 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
---|---|---|---|---|
Being an offensive unit, L’Arachel will naturally lean toward boons in Attack and Speed. Her IV choices tend to fit the archetype of an offensive unit.
Boons
- +ATK: Always great for an offensive unit. This can be used well with both Ivaldi and Blade sets.
- +SPD: The best IV for Blade sets. It also scores L’Arachel some key doubles, such as on Vidofnir Tana.
Neutral
- HP: Not as important as Resistance and can be reduced safely if necessary.
- RES: Mostly affects her Ploy skill prospects, and can be safely reduced if she is not running a Ploy skill.
Banes
- -DEF: Ideal as L'Arachel won’t often be hit in her Defense, making it her least useful stat. However, do note that it is a superbane, meaning it lowers by 4 when reduced.
Skill Sets
Blinded By The Light (Ivaldi)
![]() |
Ivaldi | A | Swift Sparrow 2 Alternate: Fury 3 |
---|---|---|---|
![]() |
Reposition Alternate: Rally Def/Res |
B | B Tomebreaker 3 Alternate: Lancebreaker 3 |
![]() |
Moonbow Alternate: Glimmer |
C | Hone Cavalry Alternate: Res Tactic 3 |
IVs | S | Speed +3 |
- Preferred IV: +ATK or +SPD / -DEF
- Weapon: Ivaldi
- Assist: Reposition / Rally Def/Res / Varies
- Special: Moonbow / Glimmer
- Passive A: Swift Sparrow / Fury
- Passive B: B Tomebreaker / Lancebreaker
- Passive C: Hone Cavalry / Res Ploy / Atk Smoke / Res Tactic
- Sacred Seal: Speed +3 / Atk Ploy / Atk Smoke
L’Arachel’s flagship build sees her take on the role of ranged attacker. Ivaldi’s stat boosts bring her neutral offenses up to a respectable 36/34 before buffs. With a Hone Cavalry, she can tear through opposing teams with relative ease. Swift Sparrow and Speed+3 seek to remedy her otherwise low Speed, allowing her to score some useful doubles. Fury is a good cheap alternative with nearly identical performance. If L'Arachel has a +Res IV, Fury is recommended, as it makes her Ploy skills even stronger.
Moonbow helps L'Arachel punch through high Resistance targets. Glimmer is nearly just as good, and can be used instead if that is preferred. B Tomebreaker is more of a formality, as she is forced to run it due to it being commonly seen on many other blue mages. She can forgo it for Lancebreaker, but this is not recommended unless a team has a unit who can comfortably handle blue mages such as Cecilia or Gunnthra.
L’Arachel’s support skills are generally team-dependent, the above skills assume she is being used on a Cavalry team. Hone Cavalry is the best choice for buffing allies, but can be dropped in mixed teams for Ploy skills or Attack Smoke. Reposition is a great tool for saving allies, but can be replaced with Dual Rally for buffs or Arena score.
Blade Runner (Blade)
![]() |
Blárblade+ | A | Swift Sparrow 2 Alternate: Fury 3 |
---|---|---|---|
![]() |
Reposition | B | B Tomebreaker 3 Alternate: Lancebreaker 3 |
![]() |
Glimmer Alternate: Moonbow |
C | Hone Cavalry |
IVs | S | Speed +3 |
- Preferred IV: +SPD / -DEF
- Weapon: Blarblade+
- Assist: Reposition / Rally Def/Res
- Special: Glimmer / Moonbow
- Passive A: Swift Sparrow / Fury
- Passive B: B Tomebreaker / Lancebreaker
- Passive C: Hone Cavalry / Res Tactic
- Sacred Seal: Speed +3 / Atk Ploy / Atk Smoke
L’Arachel’s Blarblade set is nearly identical to her Ivaldi set, but the change in weapon does affect her quite a bit. The loss of Speed forces her to run a +Spd nature in order to keep up. However, this version of her is every bit as strong as the Ivaldi set. Swift Sparrow and Speed +3 seek to remedy her otherwise low Speed, allowing her to score some useful doubles. Fury is a good cheap alternative with nearly identical performance. On this set, Glimmer is preferred over Moonbow due to L’Arachel’s increased firepower.
B Tomebreaker is once more a formality, as she is forced to run it due to it being commonly seen on many other blue mages. Again, L’Arachel’s support skills are generally team-dependent, but this version is very dependent on receiving Hone Cavalry support. Reposition is a great tool for saving allies, but can be replaced with Dual Rally for buffs or Arena score. If you’re running another Blade tome user on your team (such as Cecilia) the Dual Rally skill is recommended, as it provides a noticeable power boost.
Introduction
L’Arachel is the latest of many blue mounted mages to come to Fire Emblem Heroes. Amongst them, the princess of Rausten is notable for having the highest overall offensive statline at an optimal 33/34 (beating out Olwen at 30/35). Thanks to this, she sits as one of the best choices for offensive cavalry outside of the ubiquitous Reinhardt. She’s also notable for having higher resistance than Olwen and Ursula, allowing her to take defensive roles when needed.
She can be played with her innate Ivaldi tome, but hits hardest with the powerful Blarblade.
Unfortunately, L’Arachel has to make some difficult concessions when it comes to builds. Both her Ivaldi and Blarblade builds are strong, but she will have to pick between the faster Ivaldi and the stronger Blarblade. She has some of the typical mage shortcomings as well, with some added caveats due to being cavalry. Low Defense is a problem, even with Ivaldi’s meager boost. She does not have the required resistance to survive many Wolf tome users, and loses hard vs. units such as Micaiah when she runs B Tomebreaker. In conculsion, L’Arachel can be seen as a slightly better version of Ursula and Olwen -- with better raw stats than Ursula and easier-to-obtain IV’s than Olwen, she makes a strong case over both as the best blue Blade cavalry.
Strengths
Excellent mobility and access to powerful buffs
Belonging to the cavalry class suits L'Arachel's role as an offensive unit, giving her additional movement and access to Hone Cavalry, one of the strongest single buffs in the game.
With a Blarblade, she can demolish teams with just one buff. Hone Cavalry gives her +6 Attack and Speed, as well as Blade tome bonus damage.
Access to the Ivaldi Tome
Olwen and Ursula are best suited for Blarblade builds, while L’Arachel has another viable choice, her unique tome Ivaldi.
This allows her to be used effectively outside cavalry teams, and is less reliant on their buffs than Olwen/Ursula.
The defensive boost can help in a few select situations, and helps her take hits from dragons with refined weapons.
Decent resistance
L’Arachel has decent Resistance, and can survive hits from some blue mages.
She’s a decent user of Ploy skills, especially with Fury and a +Res IV.
Weaknesses
Low HP and defense
Low HP makes it very easy for L’Arachel to be affected by Panic Ploy, an especially nasty thing if she’s running a Blarblade.
She’s not a sturdy magic tank by any regard, despite having good Resistance. Green mages and Wolf tomes cut straight through her.
Low speed for an offensive unit
L'Arachel is one point slower than Ursula without a boon, and four points slower than neutral Olwen.
Low speed limits her skill builds, as she is desperate for every point in Speed to score crucial doubles against targets, especially with Blarblade.
Being Cavalry can hurt her in some ways
Her movement is limited on some Arena maps, especially those with trenches and forests.
Anti-Cavalry weapons are direct counters to her, ignoring her buffs and easily slaying her. Micaiah is also a problem, due to her high Resistance and Thani dealing effective damage to Cavalry.
![]() |
Ivaldi | A | Swift Sparrow 2 |
---|---|---|---|
![]() |
Shove | B | Desperation 3 |
![]() |
Glimmer | C | Threaten Res 3 |
S | Deflect Missile 3 |
I bet all of you reading this are like, "why swift sparrow why not fury. Well for the fact that it focuses speed and attack buffs. Desperation to hit more than once. Threaten Res 3 so you can one shot everybody. and deflect missile to to tank. Glimmer is to give you more damage to break though the enemy's high res.
![]() |
Ivaldi | A | Life and Death 3 |
---|---|---|---|
![]() |
Reposition | B | Lancebreaker 3 |
![]() |
Glimmer | C | Res Tactic 3 |
S | Attack +3 |
Horse Emblem nuker, can also fit on Tactic teams. Still needs Blarblade+. Would have more merges if I didn't inherit Res Tactic 3 so much.
+2 Merge.
![]() |
Blárserpent+ (+Res) | A | Atk/Res Bond 3 |
---|---|---|---|
![]() |
Reposition | B | Quick Riposte 3 |
![]() |
Iceberg | C | Spd Ploy 3 |
S | Res Ploy 3 |
L'Arachel can capitilize on her massive resistance and ploy enemies, having quick riposte 3 will always ensure she doubles and if both units double, hit back with iceberg. This is an enemy phase build and she is meant to be with her team to ensure atk/res bond activates.
![]() |
Ivaldi | A | Life and Death 3 |
---|---|---|---|
![]() |
Draw Back | B | Desperation 3 |
![]() |
Moonbow | C | Hone Cavalry |
S | Res Ploy 3 |
Mostly used as a damage backup that turns into a second Reinhardt on cavalry teams after Desperation. Currently planning to replace that Ivaldi of hers with a Blarblade+.
![]() |
Ivaldi | A | Life and Death 3 |
---|---|---|---|
![]() |
Draw Back | B | Renewal 3 |
![]() |
Growing Light | C | Res Tactic 3 |
S | Heavy Blade 3 |
And so sayeth the holy woman "I may be a holy woman but I will beat you senseless!"
While most would prefer using the blade tome for L'Arachel Ivaldi is a strong tome in its own right. Giving her buff when the enemy is at full HP which is nice.
So The point of this build is to make L'Arachel nuke things as quickly as possible while taking as little damage as she can.
Her low Defense is the primary issue but we don't need that anyway because of life and death, and because of LnD we're missing out on potential damage from Glacies but when you have 55 Attack it doesn't matter.
Renewal is there to keep her healthy enough to duel other mages and to possibly keep her from getting annihilated by archers, but considering that her Def is so low it may happen anyway.
Do not sleep on the Princess of Light, she will righteously beat you with a staff if needed.
Weapon Skills
Weapons | SP | Rng. | Mt. |
---|---|---|---|
![]() Blue Tome Users Only
|
50 | 2 | 4 |
![]() Blue Tome Users Only
|
100 | 2 | 6 |
![]() Learns by default at 4 ★ Blue Tome Users Only
|
200 | 2 | 9 |
![]() Learns by default at 5 ★ Unlocks at 5 ★ Non-Inheritable skill.
|
400 | 2 | 14 |
Special Skills
Special Skills | SP | Turns |
---|---|---|
![]() Learns by default at 4 ★ Non-inheritable by Staff-wielding units.
|
150 | 4 |
![]() Unlocks at 4 ★ Non-inheritable by Staff-wielding units.
|
300 | 4 |
Passive Skills
Passive Skills | SP | Slot |
---|---|---|
![]() Inheritable by all units.
|
60 | B |
![]() Inheritable by all units.
|
120 | B |
![]() Inheritable by all units.
Unlocks at 4 ★ |
240 | B |
![]() Inheritable by all units.
|
60 | C |
![]() Inheritable by all units.
Unlocks at 4 ★ |
120 | C |
![]() Inheritable by all units.
Unlocks at 5 ★ |
240 | C |
Other Info
Origin |
Fire Emblem: The Sacred Stones
|
---|