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Legendary Fae

Analysis by ZeShado
Legendary Fae - Childlike Dragon

5

Obtainable as a 5 only

Hero Stats

Max Avg Total Stats at Lvl 40
188
HP 40
ATK 42
SPD 28
DEF 37
RES 41

Stat Variations

Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 15 8 5 6 7
Middle 16 9 6 7 8
High 17 10 7 8 9

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 37 38 24 34 37
Middle 40 42 28 37 41
High 43 45 31 41 44

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Skill Sets

Rawr! (Aether Raids Tank)

Build by ZeShado
Recommended
Dazzling Breath A Distant Stance
Positional Assist B Dragon's Ire 3
Alternate: Null C-Disrupt 3
Life Unending C Def/Res Menace
IVs

+ATK, +DEF, or +RES / -SPD

SDef/Res Solo 3
Alternate: Quick Riposte 3

Show Explanation/Analysis

Weapon: Dazzling Breath

Assist: Positional Assist

Special: Life Unending

A Passive: Distant Stance

B Passive: Dragon Ire / Null C-Disrupt

C Passive: Def/Res Menace

Sacred Seal: Def/Res Solo / Quick Riposte / Mystic Boost

  • Given Legendary Fae’s status as an Infantry unit and how well her statline was allocated, Legendary Fae can make for a really solid Aether Raids generalist tank. Moreover, the assortment of effects that Dazzling Breath has can help her excel in that role. The Guard effect alongside the -5 infliction to every stat so long as the foe either initiates combat or has 75% or more HP present is fairly strong for her survivability. And, as previously mentioned, with her status as an Infantry unit, she can make use of Null C-Disrupt and have the ability to counter every kind of foe present. Overall, she has a lot going for her as an enemy phase unit.
     
  • Life Unending, while not a damaging Special, makes up for that fact by acting as a Miracle with an innate S Drink when it triggers. Moreover, being instantly charged on Turn 1 means she doesn’t have to worry about triggering it as it’ll be ready from the get-go. It’s also worth mentioning that since Legendary Fae has an extremely high amount of Atk, she may not struggle nearly as much without a damaging Special. So, there’s no real reason to switch it out for any other Special.
     
  • Distant Stance is essentially a powercrept version of Distant Counter, granting the ability to counterattack regardless of the foe’s range alongside an additional five Res when the foe initiates combat. This can help her take on an assortment of magical threats and help with her overall survivability. Frankly, there’s also no real reason to switch it out for anything else, unless you want to make her into a Melee Specialist with a Unity skill. That being said, you’re better off keeping her as a generalist tank since she has the stats for it.
     
  • Two of Legendary Fae’s best options for her B Passive include her innate Dragon’s Ire and Null C-Disrupt. Dragon’s Ire has fantastic synergy with her PRF as not only is she able to secure her own double with Dragon's Ire but also prevent the foe’s double with her PRF. This, as a result, not only helps her with her damage output but also helps her with her overall survivability. However, it’s not the only option available. Legendary Fae can also opt for Null C-Disrupt as she has a significant amount of defensive prowess. This can help her take down Firesweep threats such as Dazzling Staves and Firesweep Bows.
     
  • Def/Res Menace is a fine skill to run. The additional Def and Res it grants Legendary Fae can help with her overall survivability and the debuff it inflicts on the foe can help her secure more kills when initiated on. There’s not much else to say about it.
     
  • Legendary Fae has a fair amount of Sacred Seal options at her disposal. Depending on the rest of her kit, she can either opt for Def/Res Solo, Quick Riposte, or even Mystic Boost. Def/Res Solo is always going to be a solid option for her since it simply increases her overall defensive capabilities. Meanwhile, if running Null C-Disrupt, she can instead run Quick Riposte so that she can secure doubles in the enemy phase. However, if you want more sustainability, she can opt for Mystic Boost instead, which may seem counterintuitive with Life Unending since it can heal back her HP when it triggers, but generally speaking, you don’t want her falling into that range so easily. So, it may be worth considering running Mystic Boost if you do want to maintain a certain HP threshold.

Rawr! Rawr! (One-Shot Set)

Build by ZeShado
Dazzling Breath A Distant Stance
Positional Assist B Dragon's Wrath 3
Life Unending C Joint Drive Atk
IVs

+ATK / -SPD

SQuick Riposte 3
Alternate: Mystic Boost 3

Show Explanation/Analysis

Weapon: Dazzling Breath

Assist: Positional Assist

Special: Life Unending

A Passive: Distant Stance

B Passive: Dragon’s Wrath

C Passive: Joint Drive Atk

Sacred Seal: Quick Riposte / Mystic Boost / Atk/Def Solo

  • For this set, we’ll be making use of Dragon’s Wrath for a potential one-shot build. Given that Legendary Fae has a base Atk stat of 42 alongside a 19 MT PRF that inflicts an assortment of penalties on the foe that not only increases her defensive prowess but also increases her overall damage output, she has a fairly solid chance at OHKOs. Much of her kit is going to stay relatively the same since Dragon’s Wrath also has defensive properties tied to it. As such, we’ll mainly be focusing on her B Passive, C Passive, and Sacred Seal.
     
  • There’s no reason to replace Distant Stance as it’ll be crucial for counterattacking ranged foes. Moreover, the additional Res it grants can help with her survivability as she’ll be taking less overall damage from magic foes. You could always go with a Unity skill, but I find that having the ability to counterattack against all sorts of foes is more valuable for her. As such, it’s not recommended in this set.
     
  • Dragon’s Wrath is essentially the pillar holding up this build since the rest of the kit revolves around it. Dragon’s Wrath reducing damage taken from the foe’s first attack by 20% and then reflecting back an additional 20% damage based on the unit’s Atk stat is really solid not only for tanking but also for damage output in general. Legendary Fae shouldn’t have that much of an issue one-shotting a lot of her foes, but given that there is always the possibility of survival, Legendary Fae will want to run other skills that can either secure more kills or help her survive against foes that can secure a double.
     
  • Joint Drive Atk is going to be the best option for Legendary Fae as it simply increases her overall Atk. This will stack with Dragon’s Wrath, so the chances for one-shots increase, albeit not by much, but still increase nonetheless. In any case, there isn’t much else that she’ll want to run since the goal is to aim for one-shots. However, if that cannot be accomplished, she can always fall back to her Sacred Seal.
     
  • Legendary Fae has a variety of options when it comes to what Sacred Seal she wields. For instance, if you find that she may not be able to secure OHKOs with Dragon’s Wrath and Joint Drive Atk, you can give her Quick Riposte so that she can double the foe. Quick Riposte with Dragon’s Wrath is a solid combination as the damage reduction will keep Legendary Fae in the Quick Riposte range more often. Meanwhile, she can always run Mystic Boost for sustainability purposes. Other than that, you can always choose to increase her overall Atk with Atk/Def Solo, which can help with securing OHKOs as well as survivability.

Strengths

Dazzling Breath

    Dazzling Breath is a very solid PRF, granting an assortment of effects. For starters, it grants additional Atk, effectively making her weapon 19 MT. Moreover, if the foe initiates combat on her or if the foe’s HP is equal to or more than 75% HP, she inflicts -5 to all stats on the foe, effectively leveraging her damage output and tanking prowess. Speaking of her defensive properties, if the effect goes off, the foe won’t be able to make a follow-up attack and if she is within two spaces of an ally, she also inflicts Guard on the foe. Overall, it’s a really solid weapon for enemy phase tactics.

Infantry

    Legendary Fae being an Infantry unit means she has no class weaknesses. Beyond Dragon effectiveness, there isn’t anything that is causing additional damage to her. Likewise, because she is an Infantry with a fair amount of mixed bulk, she can run Null C-Disrupt and bypass Firesweep effects such as Dazzling Staff and Firesweep Bow+.

Dragon Perks

    Being a Dragon gives Legendary Fae access to other sorts of skills that she would otherwise be locked out of. This includes Dragon’s Ire, which is in her base kit, as well as Dragon’s Wrath, which she can use for potential one-shots. Likewise, being that she is a Dragon, she can bypass Windsweep effects.

Weaknesses

Fatal Smoke

    Having a Special that acts as a Miracle combined with what is essentially S Drink is great when it comes down to maintaining survivability. However, Fatal Smoke threats can hamper her ability to heal back her HP after triggering Life Unending. That being said, most of the Fatal Smoke threats are present on units that she has an advantage over. However, Muspell is the only exception to this rule as he simply has to tap her to trigger it. Even so, while it may not be that common of a struggle, it’s still something to watch out for.

Dragon Effectiveness

    Being a Dragon definitely has its fair share of benefits. Likewise, it also has its own fair share of downsides and one said downside is being weak to Dragon effectiveness. There’s always a possibility that she’ll run into a unit in Arena that has Dragon effectiveness. However, you won’t really see it all too much in Aether Raids in comparison.

Weapon Skills

Weapons SP Rng. Mt.
Fire Breath
Learns by default at 1 ★
Unlocks at 1 ★
Only inheritable by Dragon units.
50 1 6
Fire Breath+
Learns by default at 2 ★
Unlocks at 2 ★
Only inheritable by Dragon units.
100 1 8
Flametongue
Learns by default at 4 ★
Unlocks at 3 ★
Only inheritable by Dragon units.
200 1 11
Dazzling Breath

Grants Atk+3. If foe initiates combat or if foe's HP ≥ 75% at start of combat, inflicts Atk/Spd/Def/Res-5 on foe during combat and foe cannot make a follow-up attack, and also, if unit is within 2 spaces of an ally, inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res.

Learns by default at 5 ★
Unlocks at 5 ★
Non-Inheritable skill.
400 1 16
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
Miracle

If unit's HP > 1 and foe would reduce unit's HP to 0, unit survives with 1 HP.

Learns by default at 4 ★
Unlocks at 3 ★
Inheritable by all units.
200 5
Life Unending

At the start of turn 1, grants Special cooldown count-5. When Special triggers, if unit's HP > 1 and foe would reduce unit’s HP to 0, unit survives with 1 HP. After combat, if unit's Special triggered, restores 99 HP. (Once per map.)

Unlocks at 5 ★
Non-Inheritable skill.
500 5

Passive Skills

Passive Skills SP Slot
Distant Counter

Unit can counterattack regardless of foe's range.

Restricted to melee units.
Unlocks at 4 ★
300
A
Distant Stance

Unit can counterattack regardless of foe's range. If foe initiates combat, grants Res+5 to unit during combat.

Restricted to melee units.
Unlocks at 5 ★
300
A
Dragon's Ire 1

If unit's HP = 100% and foe initiates combat, neutralizes effects that prevent unit's follow-up attacks and unit makes a guaranteed follow-up attack.

Only inheritable by Dragon units.
Unlocks at 1 ★
60
B
Dragon's Ire 2

If unit's HP ≥ 75% and foe initiates combat, neutralizes effects that prevent unit's follow-up attacks and unit makes a guaranteed follow-up attack.

Only inheritable by Dragon units.
Unlocks at 2 ★
120
B
Dragon's Ire 3

If unit's HP ≥ 50% and foe initiates combat, neutralizes effects that prevent unit's follow-up attacks and unit makes a guaranteed follow-up attack.

Only inheritable by Dragon units.
Unlocks at 4 ★
240
B
Threaten Res 1

At start of turn, inflicts Res-3 on foes within 2 spaces through their next actions.

Inheritable by all units.
Unlocks at 2 ★
50
C
Threat. Def/Res 1

At start of turn, inflicts Def/Res-3 on foes within 2 spaces of unit through their next actions.

Inheritable by all units.
Unlocks at 3 ★
100
C
Threat. Def/Res 2

At start of turn, inflicts Def/Res-4 on foes within 2 spaces of unit through their next actions.

Inheritable by all units.
Unlocks at 4 ★
200
C
Def/Res Menace

At start of turn, if unit is within 4 spaces of a foe, inflicts Def/Res-6 on closest foes through their next actions and grants Def/Res+6 to unit for 1 turn.

Inheritable by all units.
Unlocks at 5 ★
300
C

Other Info

Origin
Fire Emblem: The Binding Blade

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