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Legendary Lucina

Analysis by Chibi_Chu
Legendary Lucina - Glorious Archer

5

Obtainable as a 5 only

Hero Stats

Max Avg Total Stats at Lvl 40
150
HP 36
ATK 34
SPD 35
DEF 25
RES 20

Stat Variations

Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 16 7 8 5 4
Middle 17 8 9 6 5
High 18 9 10 7 6

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 33 31 32 22 17
Middle 36 34 35 25 20
High 40 37 38 29 23

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Skill Sets

United by One Vision (General Offense)

Build by Chibi_Chu
Recommended
Thögn (+Eff) A Atk/Spd Boosting A Slot
Future Vision II B Desperation 3
Alternate: Windsweep 3
Glimmer
Alternate: Draconic Aura
C Atk/Spd Menace
Alternate: Spd Smoke 3
IVs

+Atk and/or +Spd / -HP or -Def or -Res

SHeavy Blade 3 / Flashing Blade 3
Alternate: Atk/Spd Solo 3

Show Explanation/Analysis

Weapon: Thögn (+Eff) 

Assist: Future Vision II 

Special: Glimmer / Draconic Aura

Passive A: Atk/Spd Boosting A Slot

Passive B: Desperation / Windsweep / Watersweep

Passive C: Atk/Spd Menace / Spd Smoke / Time’s Pulse

Sacred Seal: Heavy Blade / Flashing Blade / Atk/Spd Solo / Fury

  • The combination of Thögn and Future Vision II can make Lucina and allies incredibly strong initiators.
    • Thögn effectively grants +8 to all stats to Lucina, significantly increasing her offensive and defensive capabilities. If Lucina targets an ally with or is the target of an ally’s Positional Assist, then both gain a guaranteed follow-up attack. Lucina also inflicts Atk/Spd/Def debuffs on the enemy during combat = 4 + the visible debuff on each individual stat.
    • Future Vision II synergizes very well with Thögn, as it is effectively a combination of Swap, Atk/Def Snag, and a self-refresh. When Lucina uses it for the first time in the current turn, she will swap positions with an ally, inflict -7 Atk/Def on the nearest enemies within 4 spaces (making Thögn inflict -11 Atk/Def during combat), and be able to move again. Since Future Vision II is a Positional Assist, Lucina and her target ally will also have a guaranteed follow-up attack on initiation, allowing Lucina to break through effects that prevent her follow-up.
  • Atk/Spd Boosting A Slots boost Lucina’s offenses, maximizing her damage output and follow-up consistency. Which is chosen is primarily up to preference, though there are some distinctions that will be noted.
  • Since Lucina can grant herself a guaranteed follow-up attack, Desperation is a fantastic B Slot choice, allowing her to perform a follow-up attack before the enemy can counterattack if her HP is ≤ 75%. Even if the enemy has an effect that prevents Lucina’s follow-up attack, this will be neutralized by her guaranteed follow-up attack, effectively returning the follow-up condition to being a +5 Speed check. Windsweep and Watersweep are also strong choices, preventing physical or magical enemy counterattacks respectively; while they normally prevent follow-up attacks, Lucina’s guaranteed follow-up attack cancels this out. Note, however, that if an enemy has a follow-up prevention effect, Lucina will not be able to perform a follow-up attack.
    • If using Desperation, A Slots such as Fury and Atk/Spd Push 4 inflict recoil damage to help Lucina reach ≤ 75% HP, making them the best choices.
  • Atk/Spd Menace grants Lucina +6 Atk/Spd and inflicts -6 Atk/Spd on the enemies within 4 spaces that are closest to her. The -6 Speed infliction is especially helpful given Thögn’s Speed debuff doubler. Spd Smoke is a more budget friendly option, inflicting -7 Speed on enemies within 2 spaces after combat (strengthening Lucina’s performance in subsequent combats).
    • Since Atk/Spd Menace grants Lucina visible buffs, Atk/Spd Ideal 4 is a strong choice, granting +7 Atk/Spd if Lucina has a debuff OR is at 100% HP (note, however, that the latter condition is anti-synergistic with Desperation and recoil-inflicting A Slots).
  • The combination of a 2-cooldown Special, the Heavy or Flashing Blade Sacred Seal, Desperation, and no Guard effect active on the enemy allows Lucina to activate her Special on her follow-up attack before receiving any counterattack. The same can be achieved with a 3-cooldown Special and Time’s Pulse in her C Slot.
    • Note that Ruptured Sky, Moonbow, and Luna are all anti-synergistic with Thögn’s enemy debuffs. While they can be used to cut through particularly high-Attack and/or high-Defense enemies, Specials such as Glimmer and Draconic Aura are typically more consistent.

Bonded by a Dream (Support/Hybrid Focus)

Build by Chibi_Chu
Recommended
Thögn (+Eff) A Atk/Spd Boosting A Slot
Future Vision II B Atk/Spd Link 3
Alternate: Atk/Def Link 3
Glimmer
Alternate: Draconic Aura
C Fortify Def 4
Alternate: Joint Hone Res
IVs

+Atk and/or +Spd / -HP or -Def or -Res

SAtk/Spd Solo 3
Alternate: Blade Session 3

Show Explanation/Analysis

Weapon: Thögn (+Eff) 

Assist: Future Vision II 

Special: Glimmer / Draconic Aura 

Passive A: Atk/Spd Boosting A Slot 

Passive B: Any Link Skill 

Passive C: Any Joint Hone/Fortify or Hone/Fortify 4 Skill / Flexible

Sacred Seal: Atk/Spd Solo / Blade Session / Fury / Life and Death

  • Lucina’s Legendary Remix and refine allow her to play a hybrid role between offense and support. On the supportive side, Future Vision II’s Swap and Atk/Def Snag effects help with mobility, damage output, and bulk, while Thögn grants a guaranteed follow-up on initiation to Lucina and her ally when she uses or is the target of a Positional Assist (which Future Vision II happens to be). On the combative side, Thögn’s +8 to all stats, visible Atk/Spd/Def debuff doubler (in addition to inflicting -4 to the enemy’s visible Atk/Spd/Def regardless of the presence of visible debuffs), and aforementioned guaranteed follow-up attack on initiation significantly boost Lucina’s damage output and bulk. The Atk/Def debuff doubler effect synergizes well with Future Vision II’s Atk/Def Snag effect as well.
  • The only “supportive” A Slots are those that increase Lucina’s flat/visible stats, which can help soak debuffs such as Chill Atk, Chill Spd, and the Bright Shrine in Aether Raids. If this is desired, then Fury and Life and Death are the strongest choices, but otherwise, any A Slot that increases her offenses will help with combat consistency and performance. This same logic applies to her Sacred Seal.
  • Lucina has far more supportive options with her B and C Slots, with the go-tos typically being Link Skills for her B Slot (which grant +6 to 2 stats to Lucina and her ally when she uses or is the target of a Positional Assist, which Future Vision II is) and a complementary buffing C Slot. For example, if Atk/Spd Link is her B Slot, Lucina should pick a C Slot that increases Defense or Resistance such as Fortify Def 4 or Joint Hone Res.

Strengths

Thögn

An incredibly long overdue refine has proven to be worth the wait. Originally, Thögn granted Lucina +3 flat Speed and +4 to all stats during combat if she initiated combat against a melee enemy. In update 6.1, Thögn:

  • Still grants +3 flat Speed, in addition to +4 to all stats during combat. However, the condition for the latter is initiating combat or being within 2 spaces of an ally, allowing her to gain these stats against enemies regardless of their weapon type.
  • If Lucina uses or is the target of a Positional Assist, both she and her ally gain a status allowing them to make a guaranteed follow-up attack if they initiate combat.
  • If Lucina is within 3 spaces of an ally, she gains an additional +4 to all stats during combat and inflicts a penalty to the enemy’s Atk/Spd/Def = 4 + their current visible debuff in each individual stat. For example, if the enemy has visible debuffs of -5 Attack, -6 Speed, and -7 Defense, Lucina will inflict -9 Attack, -10 Speed, and -11 Defense during combat.

Despite Lucina’s outdated statline, she can perform fantastically in-combat thanks to +8 to all stats during combat and potentially staggering in-combat debuffs on the enemy. Most importantly, granting a guaranteed follow-up attack to both herself and allies is an incredible combative and supportive effect, significantly boosting the damage output of her team. For Lucina and allies with high Speed, they can use a guaranteed follow-up to break through effects that prevent their follow-up (forcing a Speed check that they can most likely achieve). On the other hand, for allies with low Speed, a guaranteed follow-up can effectively double damage (if not more with offensive Special activations taken into account). In combination with the Triangle Attack effect from Bridal Catria’s Wedding-Bell Axe, even the slowest units can quadruple attack.

Future Vision II

Future Vision II is essentially a combination of Swap, Atk/Def Snag, and a self-dance--that is, Lucina swaps positions with an ally, then inflicts -7 Atk/Def on the closest enemies within 4 spaces of her and her ally, then grants another action to herself, with the lattermost effect only activating once per turn.

This synergizes nicely with Thögn, as Future Vision II counts as a Positional Assist, thus granting the guaranteed follow-up attack to Lucina and her ally. Additionally, the -7 Atk/Def debuff on the enemy allows Lucina to inflict an additional -7 Atk/Def during combat thanks to Thögn’s Plegian effect, significantly improving her damage output and survivability. It can also improve the damage of physical allies and survivability of all allies, serving as an overall excellent Assist for mobility, combative, and supportive purposes.

Infantry advantages

Lucina’s access to Skills such as Atk/Spd Ideal, Null Follow-Up, Time’s Pulse, and Flashing Blade significantly improves her combat performance, whether through higher stats, ensuring follow-up attacks are not performed/prevented by the enemy, or consistent Special activations.

Extremely flexible

Based on all of the above, it should be no surprise that Lucina is a remarkably flexible unit. She can easily pivot from combat to support, and her mobility is superior to most other Infantry units thanks to Future Vision II.

Weaknesses

Blue color

While most of Lucina’s Archer peers are Colorless, Lucina is Blue. Although this strengthens her matchups against common Red threats such as Winter Altina and Valentine’s Henriette, this weakens her matchups against Green threats. Generally, the decrease in consistency is not worth the better specialization.

Weapon Skills

Weapons SP Rng. Mt.
Iron Bow

Effective against flying units.

Only Inheritable by Bow users.
50 2 4
Steel Bow

Effective against flying units.

Only Inheritable by Bow users.
100 2 6
Silver Bow

Effective against flying units.

Only Inheritable by Bow users.
200 2 9
Thögn

Effective against flying foes. Grants Spd+3. If unit initiates combat and foe uses sword, lance, axe, dragonstone, or beast damage, grants Atk/Spd/Def/Res+4 during combat.

Learns by default at 5 ★
Non-Inheritable skill.
400 2 14
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Support Skills

Support Skills Rng. SP
Swap

Unit and target ally swap spaces.

Learns by default at 5 ★
1 150
Future Vision

Unit and target ally swap spaces. Grants another action to unit. (Additional action granted once per turn only.)

1 400
Future Vision II

Unit and target ally swap spaces. Inflicts Atk/Def-7 on nearest foes within 4 spaces of both unit and target through their next actions. Grants another action to unit. (Additional action granted once per turn only.)

1 400

Passive Skills

Passive Skills SP Slot
Death Blow 1

If unit initiates combat, grants Atk+2 during combat.

Non-inheritable by Staff-wielding units.
50
A
Swift Sparrow 1

If unit initiates combat, unit granted Atk/Spd+2 during battle.

Non-inheritable by Staff-wielding units.
120
A
Swift Sparrow 2

If unit initiates combat, unit granted Atk/Spd+4 during battle.

Non-inheritable by Staff-wielding units.
Unlocks at 5 ★
240
A
Swift Sparrow 3

If unit initiates combat, grants Atk+6, Spd+7 during Combat

Non-inheritable by Staff-wielding units.
300
A
Wings of Mercy 1

If an ally's HP ≤ 30%, unit can move to a space adjacent to that ally.

Inheritable by all units.
60
B
Wings of Mercy 2

If an ally's HP ≤ 40%, unit can move to a space adjacent to that ally.

Inheritable by all units.
120
B
Wings of Mercy 3

If an ally's HP ≤ 50%, unit can move to a space adjacent to that ally.

Inheritable by all units.
Unlocks at 5 ★
240
B
Distant Guard 1

Allies within 2 spaces gain: "If foe uses bow, dagger, magic, or staff, grants Def/Res+2 during combat."

Inheritable by all units.
60
C
Distant Guard 2

Allies within 2 spaces gain: "If foe uses bow, dagger, magic, or staff, grants Def/Res+3 during combat."

Inheritable by all units.
120
C
Distant Guard 3

Allies within 2 spaces gain: "If foe uses bow, dagger, magic, or staff, grants Def/Res+4 during combat."

Inheritable by all units.
Unlocks at 5 ★
240
C

Other Info

Origin
Fire Emblem: Awakening

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