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Legendary Robin (M)

Analysis by GamePress
Legendary Robin (M) - Exalt's Other Half

5

Obtainable as a 5 only

Hero Stats

Max Avg Total Stats at Lvl 40
177
HP 40
ATK 45
SPD 30
DEF 31
RES 31

Stat Variations

Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 17 14 5 4 6
Middle 18 15 6 5 7
High 19 16 7 6 8

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 36 42 27 28 28
Middle 40 45 30 31 31
High 43 49 33 34 34

Weapon Skills

Weapons SP Rng. Mt.
Wind
Learns by default at 1 ★
Unlocks at 1 ★
Green Tome Users Only
50 2 4
Elwind
Learns by default at 2 ★
Unlocks at 2 ★
Green Tome Users Only
100 2 6
Rexcalibur
Learns by default at 4 ★
Unlocks at 3 ★
Green Tome Users Only
200 2 9
Master's Tactics

Accelerates Special trigger (cooldown count-1).

At start of turn, if unit's HP ≥ 25%, grants 【Grand Strategy】to unit and allies within 2 spaces for 1 turn, inflicts Atk/Spd/Def/Res-4 on unit through its next action, and inflicts -6 on the highest and second highest stat values between Atk, Spd, Def, and Res for each ally within 2 spaces through their next actions (subtract 15 from Atk when comparing).

At start of turn, if unit's HP ≥ 25%, inflicts Atk/Spd/Def/Res-3 on closest foes and foes within 3 spaces of those foes through their next actions. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Spd/Res-5 on foe during combat and foe cannot make a follow-up attack. 

【Grand Strategy】

Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of unit's stats × 2 for 1 turn. (Example: if unit has -7 penalty to Atk, grants Atk+14, for a net bonus of Atk+7.) Calculates each stat bonus independently.  Unit's negative effects that last "through unit's next action" will remain in effect until this status (Grand Strategy) is neutralized.

Learns by default at 5 ★
Unlocks at 5 ★
Non-Inheritable skill.
400 2 14
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
Glowing Ember

Boosts damage dealt by 50% of unit's Def.

Learns by default at 4 ★
Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
100 4
Ignis

Boosts damage dealt by 80% of unit's Def.

Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
200 4

Passive Skills

Passive Skills SP Slot
Part of the Plan

At start of combat, if unit's HP ≥ 25%, inflicts Atk/Spd/Res-8 on foe and grants Atk/Spd/Def/Res+X during combat (X = current penalty on each of unit's stats × 2; example: if unit has -7 penalty to Atk, grants Atk+14, for a net bonus of Atk+7; calculates each stat bonus independently), and unit makes a guaranteed follow-up attack.

Non-Inheritable skill.
Unlocks at 5 ★
300
A
Seal Atk 1

Inflicts Atk-3 on foe through its next action after combat.

Non-inheritable by Staff-wielding units.
Unlocks at 2 ★
40
B
Seal Atk 2

Inflicts Atk-5 on foe through its next action after combat.

Non-inheritable by Staff-wielding units.
Unlocks at 3 ★
80
B
Seal Atk 3

Inflicts Atk-7 on foe through its next action after combat.

Non-inheritable by Staff-wielding units.
Unlocks at 4 ★
160
B
Seal Atk 4

Inflicts Atk-4 on foe during combat, and if no effect neutralizes penalties to foe's Atk, inflicts penalty on foe's Atk during combat = 7 - current penalty on foe's Atk (min: 0). If penalty is active on foe's Atk, inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) Inflicts Atk-7 on foe through its next action after combat.

Non-inheritable by Staff-wielding units.
Unlocks at 5 ★
300
B
Canto Control 1

If foe within 2 spaces of unit triggers Canto, inflicts【Canto Control】on that foe. 

【Canto Control】

Limits the number of spaces target can move with Canto through their next action. If target's Range = 1, target can move 1 space when Canto triggers. If target's Range = 2, target's action ends when Canto triggers.

Infantry Units Only
Unlocks at 1 ★
60
C
Canto Control 2

If foe within 3 spaces of unit triggers Canto, inflicts【Canto Control】on that foe. 

【Canto Control】

Limits the number of spaces target can move with Canto through their next action. If target's Range = 1, target can move 1 space when Canto triggers. If target's Range = 2, target's action ends when Canto triggers.

Infantry Units Only
Unlocks at 2 ★
120
C
Canto Control 3

If foe within 4 spaces of unit triggers Canto, inflicts【Canto Control】on that foe. 

【Canto Control】

Limits the number of spaces target can move with Canto through their next action. If target's Range = 1, target can move 1 space when Canto triggers. If target's Range = 2, target's action ends when Canto triggers.

Infantry Units Only
Unlocks at 4 ★
240
C

Other Info

Origin
Fire Emblem: Awakening

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