- Default
- Attack
- Special
- Injured




Legendary Robin (M) - Exalt's Other Half |
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Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 17 | 14 | 5 | 4 | 6 |
Middle | 18 | 15 | 6 | 5 | 7 |
High | 19 | 16 | 7 | 6 | 8 |
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
Low | 36 | 42 | 27 | 28 | 28 |
Middle | 40 | 45 | 30 | 31 | 31 |
High | 43 | 49 | 33 | 34 | 34 |
Weapon Skills
Weapons | SP | Rng. | Mt. |
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![]() Learns by default at 1 ★ Unlocks at 1 ★ Green Tome Users Only
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50 | 2 | 4 |
![]() Learns by default at 2 ★ Unlocks at 2 ★ Green Tome Users Only
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100 | 2 | 6 |
![]() Learns by default at 4 ★ Unlocks at 3 ★ Green Tome Users Only
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200 | 2 | 9 |
![]() Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25%, grants 【Grand Strategy】to unit and allies within 2 spaces for 1 turn, inflicts Atk/Spd/Def/Res-4 on unit through its next action, and inflicts -6 on the highest and second highest stat values between Atk, Spd, Def, and Res for each ally within 2 spaces through their next actions (subtract 15 from Atk when comparing). At start of turn, if unit's HP ≥ 25%, inflicts Atk/Spd/Def/Res-3 on closest foes and foes within 3 spaces of those foes through their next actions. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Spd/Res-5 on foe during combat and foe cannot make a follow-up attack. 【Grand Strategy】 Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of unit's stats × 2 for 1 turn. (Example: if unit has -7 penalty to Atk, grants Atk+14, for a net bonus of Atk+7.) Calculates each stat bonus independently. Unit's negative effects that last "through unit's next action" will remain in effect until this status (Grand Strategy) is neutralized. Learns by default at 5 ★ Unlocks at 5 ★ Non-Inheritable skill.
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400 | 2 | 14 |
Special Skills
Special Skills | SP | Turns |
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![]() Boosts damage dealt by 50% of unit's Def. Learns by default at 4 ★ Unlocks at 3 ★ Non-inheritable by Staff-wielding units.
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100 | 4 |
![]() Boosts damage dealt by 80% of unit's Def. Unlocks at 4 ★ Non-inheritable by Staff-wielding units.
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200 | 4 |
Passive Skills
Passive Skills | SP | Slot |
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Part of the Plan At start of combat, if unit's HP ≥ 25%, inflicts Atk/Spd/Res-8 on foe and grants Atk/Spd/Def/Res+X during combat (X = current penalty on each of unit's stats × 2; example: if unit has -7 penalty to Atk, grants Atk+14, for a net bonus of Atk+7; calculates each stat bonus independently), and unit makes a guaranteed follow-up attack. Non-Inheritable skill.
Unlocks at 5 ★ |
300 | A |
![]() Inflicts Atk-3 on foe through its next action after combat. Non-inheritable by Staff-wielding units.
Unlocks at 2 ★ |
40 | B |
![]() Inflicts Atk-5 on foe through its next action after combat. Non-inheritable by Staff-wielding units.
Unlocks at 3 ★ |
80 | B |
![]() Inflicts Atk-7 on foe through its next action after combat. Non-inheritable by Staff-wielding units.
Unlocks at 4 ★ |
160 | B |
Seal Atk 4 Inflicts Atk-4 on foe during combat, and if no effect neutralizes penalties to foe's Atk, inflicts penalty on foe's Atk during combat = 7 - current penalty on foe's Atk (min: 0). If penalty is active on foe's Atk, inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) Inflicts Atk-7 on foe through its next action after combat. Non-inheritable by Staff-wielding units.
Unlocks at 5 ★ |
300 | B |
![]() If foe within 2 spaces of unit triggers Canto, inflicts【Canto Control】on that foe. 【Canto Control】 Limits the number of spaces target can move with Canto through their next action. If target's Range = 1, target can move 1 space when Canto triggers. If target's Range = 2, target's action ends when Canto triggers. Infantry Units Only Unlocks at 1 ★ |
60 | C |
![]() If foe within 3 spaces of unit triggers Canto, inflicts【Canto Control】on that foe. 【Canto Control】 Limits the number of spaces target can move with Canto through their next action. If target's Range = 1, target can move 1 space when Canto triggers. If target's Range = 2, target's action ends when Canto triggers. Infantry Units Only Unlocks at 2 ★ |
120 | C |
![]() If foe within 4 spaces of unit triggers Canto, inflicts【Canto Control】on that foe. 【Canto Control】 Limits the number of spaces target can move with Canto through their next action. If target's Range = 1, target can move 1 space when Canto triggers. If target's Range = 2, target's action ends when Canto triggers. Infantry Units Only Unlocks at 4 ★ |
240 | C |
Other Info
Origin |
Fire Emblem: Awakening
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