Community Posts with Keyword Legion All
Analysis by accidentalgreed
Legion - Masked Maniac

Hero Stats

Max Avg Total Stats at Lvl 40
HP 46
ATK 36
SPD 35
DEF 22
RES 18

Stat Variations

Level 1 Stat Variation
Middle 20 10 9 5 3

Level 40 Stat Variations
Middle 46 36 35 22 18

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.

This unit has no access to IVs

Skill Sets

Cuter Than Hilda! (General Offensive)

Build by
Wo Gùn+ (+Spd)
Alternate: Slaying Axe+ (+Spd)
A Fury (3 or 4)
Alternate: Swift Sparrow (2 or 3)
Alternate: Draw Back
B Wrath 3
Alternate: Desperation 3
Alternate: Draconic Aura
C Odd Atk Wave 3
Alternate: Threat. Atk/Spd 3
IVsSBrazen Atk/Spd 3
Alternate: Flashing Blade 3

Show Explanation/Analysis

Weapon: Wo Gùn+ (+Spd) / Slaying Axe+ (+Spd) / Slaying Hammer+ (+Spd) / Shoreline Rake+ (+Spd)

  • Wo Gùn provides 10 additional damage upon special activation, making it an easily considerable weapon on an offensive build.

  • Slaying Axe permanently reduces the cooldown of specials by one, which makes specials and skills such as Luna and Flashing Blade more practical.

  • Slaying Hammer grants bonus damage against armored foes, giving Legion a ton of offensive value in Coliseum modes as he becomes able to soft-check these threats in high-scoring environments.

  • If Legion has an active visible bonus, Shoreline Rake provides an additional 4 Attack and Defense in combat. Though the defense boost is definitely not game-breaking in the grand scheme of things, it makes most melee matchups more tolerable in the short term and the accompanied Attack boost is the main point of usage.

  • All axes should be Speed-refined to increase the number of follow-ups Legion can perform and avoid. 

Assist: Reposition / Draw Back / Flexible

  • Either Reposition or Draw Back allows Legion to escape and rescue teammates from enemy range when needed. 

  • Aside from the aforementioned options, the Assist is up to player preferences and team needs. 

Special: Moonbow / Draconic Aura / Luna

  • Moonbow is a preferred special that hits targets of most shapes and sizes for a sizable amount of damage with a short amount of cooldown. It works well with nearly any combination of weapons and other relevant slots that affects cooldown. 

  • Draconic Aura and Luna provide a larger amount of damage and the increased 3 cooldown of both can be worked around through several methods, including using Slaying Axe, running Flashing Blade, etc.

Passive A: Fury (3 or 4) / Swift Sparrow (2 or 3) / Atk/Spd Solo 

  • Fury provides extra initial durability through direct stat addition while putting Legion in range of skills like Wrath and Desperation more easily. 

  • Swift Sparrow 3 provides the largest possible Attack and Speed increases on initiation. Swift Sparrow 2 can be used as a more accessible alternative.

  • Atk/Spd Solo provides nearly similar boosts to Swift Sparrow 3, with the relatively easy condition of being away from adjacent teammates.

Passive B: Wrath / Desperation / Null Follow-Up 

  • Wrath is considered above other options as it gives Legion fantastic one-shot potential through its additional +10 damage effect. It pairs particularly well with Wo Gun (giving Legion a total of 20 damage on special activation) and Slaying Axe (more frequent and powerful special activations). 

  • Null Follow-Up negates skills such as Quick Riposte, Bold Fighter, and Wary Fighter, enabling Legion to take on most opposing threats with significantly less risk and restrictions. It is effective with Slaying Hammer to eliminate most non-Red armored foes in a single round, though the axe of choice is up to the player's choice.

  • Desperation is one of the more accessible offensive B slots, enabling Legion to make an immediate follow-up attack if his health is below 75%. In doing so, Legion can bypass foes that typically KO him before he can get his follow-up attack in. 

Passive C: (Even or Odd) Atk Wave / (Even or Odd) Spd Wave / Threat. Atk/Spd 4 / Infantry Pulse / Time's Pulse / Player Preference

  • An Attack or Speed Wave allows Legion to boost his own Attack and Speed self-sufficiently if his teammates cannot for whatever reason. 

  • While a bit difficult to use properly (especially against ranged foes), Threat Atk/Spd 4 also provides self-sufficiency by adding bonuses to Legion's Attack and Speed by 5, while cutting the opponent's by the same amount. The Speed debuff, in particular, allows Legion to gain better chances to follow-up on most single units.

  • Legion's naturally massive HP combined with additional HP from weapon refinery and merges makes him a great candidate for Infantry Pulse, allowing for greater precharge setups for teammates.

  • Time's Pulse is yet another self-sufficient C skill Legion can use; it provides -1 cooldown at the start of the turn if Legion's cooldown is currently at maximum. Thus, Legion can utilize a number of longer specials, especially Luna, fairly sooner with the right setup. 

  • Otherwise, any other C skill of choice depends on the player's team and preferences.

Sacred Seal: Brazen Atk/Spd / Heavy Blade / Flashing Blade / Atk/Spd 2 / Darting Blow 

  • Brazen Atk/Spd is a great option in tandem with other skills that rely on low HP, mainly Desperation. It provides the highest increase in Attack and Speed, benefitting Legion's damage output as well as list of follow-ups. 

  • The player's choice of Heavy Blade and Flashing Blade accelerates Legion's special usage if conditions are correct. With the correct setups (such as Wo Dao + Moonbow + Desperation, or Slaying Edge + Luna + Desperation), Legion can activate his special on most units in one round. 

  • For a less Special-reliant build, Legion can instead utilize seals that directly and initially increase stats. Options such as Darting Blow, Atk/Spd 2, and Sturdy Blow are great in this capacity.

Moreses, Moreses, Moreses! (Galeforce)

Build by
Slaying Axe+ (+Spd)
Alternate: Shoreline Rake+ (+Spd)
A Swift Sparrow (2 or 3)
Alternate: Atk/Spd Solo 3
Alternate: Draw Back
B Desperation 3
Alternate: Lull Spd/Def 2
Galeforce C Joint Hone Spd
Alternate: Odd Spd Wave 3
IVsSFlashing Blade 3
Alternate: Heavy Blade 3

Show Explanation/Analysis

Weapon: Slaying Axe+ (+Spd) / Shoreline Rake+ (+Spd) / Slaying Hammer+ (+Spd)

  • Since the namesake of this build, Galeforce, has a maximum cooldown of 5, Slaying Axe is considered over other options as it permanently reduces this cooldown by 1. This effectively makes it easier to proc Galeforce in a single turn.

  • Shoreline Rake is the closest thing to an axe with an innate Attack-boosting Blow skill. The offensive boost, in particular, allows Legion to trump many stat-based matchups in his favor where Slaying Axe may fall short, while the Defense boost comfortably pads out several melee matchups.

  • In high-scoring environments, Slaying Hammer turns the tables on armors that otherwise usually rely on their defensive might to tank hits. On Arena setups, this is especially potent if the opponent chooses to use multiple armors.

  • Legion's Axe is notable in Aether Raids defense setups for inducing Panic on the targets and surrounding teammates.

Assist: Reposition / Draw Back / Flexible

Special: Galeforce

  • Galeforce is the obvious namesake of the build, granting Legion the ability to act again after activating the Special. Legion will then usually have the option of retreating or attacking again, giving him extensive offensive flexibility. Due to its long cooldown of 5, specific kit building is required.

Passive A: Swift Sparrow (2 or 3) / Atk/Spd Solo 3 / Brazen Atk/Spd (3 or 4) / Fury 4

  • Since the build relies mainly on Galeforce and is thus follow-up based, Legion will require any quality offensive investment he can get. Swift Sparrow 3 easily provides the best of both worlds as it provides the largest initial Atk/Spd combination amongst other A-slot skills. As usual, Swift Sparrow 2 is great on a budget.

  • Atk/Spd Solo is comparable to Swift Sparrow 3 and is usually found on a superior number of units, making it a near-equally great choice. The condition for the Atk/Spd boost, being away from teammates, is also a usual scenario on units utilizing Galeforce. 

  • Brazen Atk/Spd can be somewhat difficult to get right as it doesn't offer additional stat points initially. When its condition (HP below 80%) is fulfilled, however, both versions of the skill offers the largest potential Atk/Spd boost possible

  • Fury 4 offers the most comfort of all the skills by providing +4 to all stats, at the cost of providing slightly less to Legion's Attack and Speed compared to the aforementioned options. The recoil also makes it easier for Legion to enter Desperation range, usually after sustaining one round of combat (which he will likely survive thanks to the added stats). 

Passive B: Desperation / Lull Spd/Def / Lull Atk/Def

  • Desperation is the recommended B-slot as it allows Legion to make an immediate follow-up attack when his health is below 75%. With it, Legion can activate Galeforce without sustaining a hit, also assuming his chosen Blade skill activates.

  • Either listed Lull skills can be used for a less-HP based setup. Their Defense-reducing effect allows Legion to maximize his damage output on even the bulkiest and defensively boosted of enemies. Meanwhile, the complementary Attack or Speed boost give Legion a better chance at activating his chosen Blade skill, and even create new follow-up opportunities in the case of Lull Spd/Def. 

Passive C: Joint Hone Spd / (Even or Odd) Spd Wave / Time's Pulse / Player Preference

  • Joint Hone Spd or a Speed-based Wave skill allows Legion to self-sufficiently boost his speed, thus creating more follow-ups and possibilities of single-round Galeforce.

  • Time's Pulse is incredibly essential with any build not running Slaying Axe. As a Slaying effect substitute, it reduces Galeforce's maximum cooldown at the start of the turn to 4, giving Legion a better chance of activating the special in a single round. 

  • Other C skills are worth considering based on player preference, though keep in mind the drawbacks of not using Time's Pulse with non-Slaying weapons. 

Sacred Seal: Flashing Blade / Heavy Blade 

  • A blade skill of choice is required on this build to accelerate Legion's cooldown and consistently activate Galeforce on non-Guard enemies. Either Heavy or Flashing Blade should be chosen depending on whether it is easier for you to manipulate Atk or Spd comparisons.

  • An exception can be made in this slot if Legion is paired with another unit with Infantry Rush or Infantry Flash. A refresher unit with these skills, as well as Wings of Mercy, in particular, offers Legion exceptional mobility through both Dance/Sing and Galeforce activations.


    Legion is a Grand Hero Battle unit that was released within the first few months in the game. To the experienced ear, this is not a great place to be: alas, heroes in this category tend to be left in the dust by more recent additions to the game. In some ways, this is true for Legion; newcomers such as Hilda, Summer Ylgr, and Edelgard have perks that help them differentiate themselves from the crowd, while fellow first-generation veteran Raven acquired a fantastic unique weapon in Basilikos. The Masked Maniac, meanwhile, must consider a lack of assets/flaw combos while still dealing with a lack of a preferred weapon compared to several fellow axe infantry.

    While Legion is by near-definition outclassed, our masked hero is also significantly far from an unworthy unit in the game. Rather, the same traits that make his competition stand out are also the traits that keep Legion more than afloat! 

    His base 36/35 offenses have aged well considering new standards in power, and with proper moveset adjustments, it is definitely not difficult to deal an impressionable amount of damage upon the enemy. Additionally, Legion's infantry status is a source of much utility and power, as he enjoys standard movement along with a variety of infantry-locked skills such as Wrath, Null Follow-Up, and Time's Pulse. His HP is also exceptional by modern infantry standards, giving him both good HP-based utility and well as surprising survivability in spite of substandard raw defenses. While the current lack of a unique weapon is far from a luxury, this point does little to debilitate his actual combat potential: Legion can fall back on a variety of conventionally fantastic generic axes.

    It goes without saying that the weaknesses of Legion's similars are also his own. If lacking Null Follow-Up, Legion is susceptible to follow-up manipulation; for example, Bold Fighter and Wary Fighter armors threaten to defeat Legion outright or simply stop offensive momentum, respectively. Strong red attacks also tend to make Legion fold quickly if left open to them, though good accounting, repositioning, and competent teammates will obviously spare Legion of this worry the majority of the time. 

    While stiff competition is a clear concern when considering Legion amongst other fast and furious axe infantry, the Masked Maniac is still more than capable of doing the job and more, should you choose to invest in him.


    Well-Aged Offenses 

    For a free first generation unit, Legion has aged remarkably well due to his fantastic offenses. Though lightly burdened by lack of assets with no thanks to his free status, Legion's offensive potential still enjoys little shortages, as both his 36 Attack and 35 Speed are both reasonably high and malleable enough to create a number of competent offensive builds without being too special-reliant. 

    Massive HP

    A base HP of 46 gives Legion a reasonable amount of survivability in spite of below-average defenses, and this only improves with the use of a refined weapon which adds 5 more. This also makes Legion a quality candidate of HP-based skills such as Infantry Pulse and Panic-based skills, enabling him to provide team support in cases where he cannot show off his offensive parks. 

    Deceptively Bulky

    Legion's previously mentioned HP and Speed gives our masked hero surprising one round survivability. An unmerged Legion with a refined weapon will bring about 73/69 total Def/Res bulk, while fair investment in his Speed will make natural follow-up attacks difficult against him. 

    Infantry Perks

    As an infantry unit, Legion is fortunate to access a number of skills limited to this movement class. In particular, skills such as Infantry Pulse, Infantry Breath, Wrath, Null Follow-Up, Sudden Panic, and Time's Pulse can be utilized to various great effects and combinations. 

    Great Availability

    Compared to direct competitors such as Hilda and Edelgard (5 star exclusive) and Linus (no existing rotation at this time of writing), Legion is pretty much freely—and possibly eternally—available for players at any time due to being part of the Daily GHB Revival Rotation for the foreseen future.


    Low Defenses

    Despite being padded by Legion's massive HP,  his base Defense and Resistance values of 22 and 18 basically limit him to only a reasonable amount of punishment. Strong red, Resistance-hitting attacks make Legion fold pretty fast if he is left open.


    There is a counterargument to be made against Legion's great availability: if you do summon the likes of Raven, Hilda, Edelgard, and others, you may find that these units tend to have very competitive perks in their unique weapons and similar—sometimes slightly superior—stats and prebuilt movesets. Additionally, Linus and Summer Ylgr are both competitive free infantry axe units that are also available in the grail pool, making Legion a somewhat difficult sell over them as a high investment project.

    Weapon Skills

    Weapons SP Rng. Mt.
    Iron Axe
    Inheritable by Axe users only.
    50 1 6
    Steel Axe
    Learns by default at 3 ★
    Inheritable by Axe users only.
    100 1 8
    Legion's AxeAfter combat, bonuses on targeted foe become penalties through its next action.
    Learns by default at 4 ★
    Unlocks at 3 ★
    Inheritable by Axe users only.
    200 1 10
    Legion's Axe+After combat, bonuses on targeted foe become penalties through its next action.
    Unlocks at 5 ★
    Inheritable by Axe users only.
    300 1 14
    Weapon Evolution
    Weapon Upgrades
    Weapon Upgrades

    Special Skills

    Special Skills SP Turns
    RetributionBoosts damage dealt to foe by 30% of damage dealt to unit.
    Learns by default at 4 ★
    Unlocks at 3 ★
    Non-inheritable by Staff-wielding units.
    100 3
    ReprisalBoosts damage dealt to foe by 30% of damage dealt to unit.
    Unlocks at 4 ★
    Non-inheritable by Staff-wielding units.
    200 2

    Passive Skills

    Passive Skills SP Slot
    Fury 1Grants Atk/Spd/Def/Res+1. Unit takes 2 damage after combat.
    Non-inheritable by Staff-wielding units.
    Fury 2Grants Atk/Spd/Def/Res+2. Unit takes 4 damage after combat.
    Non-inheritable by Staff-wielding units.
    Unlocks at 4 ★
    Fury 3Grants Atk/Spd/Def/Res+3. Unit takes 6 damage after combat.
    Non-inheritable by Staff-wielding units.
    Unlocks at 5 ★
    Obstruct 1Prevents foes from moving through adjacent spaces while this unit's HP ≥ 90%. (No effect on foes with a Pass skill.)
    Inheritable by all units.
    Obstruct 2Prevents foes from moving through adjacent spaces while this unit's HP ≥ 70%. (No effect on foes with a Pass skill.)
    Inheritable by all units.
    Unlocks at 3 ★
    Obstruct 3Prevents foes from moving through adjacent spaces while this unit's HP ≥ 50%. (No effect on foes with a Pass skill.)
    Inheritable by all units.
    Unlocks at 4 ★

    Other Info

    Fire Emblem: New Mystery of the Emblem

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